VisualCE/loopwave/loopwave.vcp
author Ozkan Sezer <sezeroz@gmail.com>
Sat, 24 Mar 2018 22:44:12 +0300
branchSDL-1.2
changeset 11973 94f71f4d90e9
parent 5894 414b2fa01526
child 3272 e8f63b28947d
permissions -rw-r--r--
backport fix for bug #2976:

Fix RGBA<->RGBA blit that was broken with the optimization from bug #11
id.zeta@yahoo.com
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# Microsoft eMbedded Visual Tools Project File - Name="loopwave" - Package Owner=<4>
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# Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (WCE ARMV4) Application" 0xa301
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# TARGTYPE "Win32 (WCE x86em) Application" 0x7f01
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# TARGTYPE "Win32 (WCE emulator) Application" 0xa601
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CFG=loopwave - Win32 (WCE emulator) Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE 
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!MESSAGE NMAKE /f "loopwave.vcn".
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!MESSAGE 
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE 
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!MESSAGE NMAKE /f "loopwave.vcn" CFG="loopwave - Win32 (WCE emulator) Debug"
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!MESSAGE 
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!MESSAGE Possible choices for configuration are:
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!MESSAGE 
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RSC=rc.exe
icculus@5894
   218
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "i486" /r
icculus@5894
   219
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "i486" /r
icculus@5894
   220
CPP=cl.exe
icculus@5894
   221
# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "WIN32" /D "STRICT" /D "_WIN32_WCE_EMULATION" /D "INTERNATIONAL" /D "USA" /D "INTLMSG_CODEPAGE" /D "$(CePlatform)" /D "i486" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gz /Oxs /c
icculus@5894
   222
# ADD CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "WIN32" /D "STRICT" /D "_WIN32_WCE_EMULATION" /D "INTERNATIONAL" /D "USA" /D "INTLMSG_CODEPAGE" /D "$(CePlatform)" /D "i486" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gz /Oxs /c
icculus@5894
   223
MTL=midl.exe
icculus@5894
   224
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
icculus@5894
   225
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
icculus@5894
   226
BSC32=bscmake.exe
icculus@5894
   227
# ADD BASE BSC32 /nologo
icculus@5894
   228
# ADD BSC32 /nologo
icculus@5894
   229
LINK32=link.exe
icculus@5894
   230
# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /stack:0x10000,0x1000 /subsystem:windows /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /windowsce:emulation /MACHINE:IX86
icculus@5894
   231
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /stack:0x10000,0x1000 /subsystem:windows /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /windowsce:emulation /MACHINE:IX86
icculus@5894
   232
icculus@5894
   233
!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE ARM) Debug"
icculus@5894
   234
icculus@5894
   235
# PROP BASE Use_MFC 0
icculus@5894
   236
# PROP BASE Use_Debug_Libraries 1
icculus@5894
   237
# PROP BASE Output_Dir "ARMDbg"
icculus@5894
   238
# PROP BASE Intermediate_Dir "ARMDbg"
icculus@5894
   239
# PROP BASE CPU_ID "{D6518FFC-710F-11D3-99F2-00105A0DF099}"
icculus@5894
   240
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
icculus@5894
   241
# PROP BASE Target_Dir ""
icculus@5894
   242
# PROP Use_MFC 0
icculus@5894
   243
# PROP Use_Debug_Libraries 1
icculus@5894
   244
# PROP Output_Dir "ARMDbg"
icculus@5894
   245
# PROP Intermediate_Dir "ARMDbg"
icculus@5894
   246
# PROP CPU_ID "{D6518FFC-710F-11D3-99F2-00105A0DF099}"
icculus@5894
   247
# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
icculus@5894
   248
# PROP Target_Dir ""
icculus@5894
   249
RSC=rc.exe
icculus@5894
   250
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /r
icculus@5894
   251
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /r
icculus@5894
   252
CPP=clarm.exe
icculus@5894
   253
# ADD BASE CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c
icculus@5894
   254
# ADD CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c
icculus@5894
   255
MTL=midl.exe
icculus@5894
   256
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
icculus@5894
   257
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
icculus@5894
   258
BSC32=bscmake.exe
icculus@5894
   259
# ADD BASE BSC32 /nologo
icculus@5894
   260
# ADD BSC32 /nologo
icculus@5894
   261
LINK32=link.exe
icculus@5894
   262
# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
icculus@5894
   263
# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
icculus@5894
   264
icculus@5894
   265
!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE x86) Release"
icculus@5894
   266
icculus@5894
   267
# PROP BASE Use_MFC 0
icculus@5894
   268
# PROP BASE Use_Debug_Libraries 0
icculus@5894
   269
# PROP BASE Output_Dir "X86Rel"
icculus@5894
   270
# PROP BASE Intermediate_Dir "X86Rel"
icculus@5894
   271
# PROP BASE CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
icculus@5894
   272
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
icculus@5894
   273
# PROP BASE Target_Dir ""
icculus@5894
   274
# PROP Use_MFC 0
icculus@5894
   275
# PROP Use_Debug_Libraries 0
icculus@5894
   276
# PROP Output_Dir "X86Rel"
icculus@5894
   277
# PROP Intermediate_Dir "X86Rel"
icculus@5894
   278
# PROP CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
icculus@5894
   279
# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
icculus@5894
   280
# PROP Target_Dir ""
icculus@5894
   281
RSC=rc.exe
icculus@5894
   282
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
icculus@5894
   283
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
icculus@5894
   284
CPP=cl.exe
icculus@5894
   285
# ADD BASE CPP /nologo /W3 /GX- /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /Oxs /c
icculus@5894
   286
# ADD CPP /nologo /W3 /GX- /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /Oxs /c
icculus@5894
   287
MTL=midl.exe
icculus@5894
   288
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
icculus@5894
   289
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
icculus@5894
   290
BSC32=bscmake.exe
icculus@5894
   291
# ADD BASE BSC32 /nologo
icculus@5894
   292
# ADD BSC32 /nologo
icculus@5894
   293
LINK32=link.exe
icculus@5894
   294
# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
icculus@5894
   295
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
icculus@5894
   296
icculus@5894
   297
!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE x86) Debug"
icculus@5894
   298
icculus@5894
   299
# PROP BASE Use_MFC 0
icculus@5894
   300
# PROP BASE Use_Debug_Libraries 1
icculus@5894
   301
# PROP BASE Output_Dir "X86Dbg"
icculus@5894
   302
# PROP BASE Intermediate_Dir "X86Dbg"
icculus@5894
   303
# PROP BASE CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
icculus@5894
   304
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
icculus@5894
   305
# PROP BASE Target_Dir ""
icculus@5894
   306
# PROP Use_MFC 0
icculus@5894
   307
# PROP Use_Debug_Libraries 1
icculus@5894
   308
# PROP Output_Dir "X86Dbg"
icculus@5894
   309
# PROP Intermediate_Dir "X86Dbg"
icculus@5894
   310
# PROP CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
icculus@5894
   311
# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
icculus@5894
   312
# PROP Target_Dir ""
icculus@5894
   313
RSC=rc.exe
icculus@5894
   314
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
icculus@5894
   315
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
icculus@5894
   316
CPP=cl.exe
icculus@5894
   317
# ADD BASE CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c
icculus@5894
   318
# ADD CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c
icculus@5894
   319
MTL=midl.exe
icculus@5894
   320
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
icculus@5894
   321
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
icculus@5894
   322
BSC32=bscmake.exe
icculus@5894
   323
# ADD BASE BSC32 /nologo
icculus@5894
   324
# ADD BSC32 /nologo
icculus@5894
   325
LINK32=link.exe
icculus@5894
   326
# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
icculus@5894
   327
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
icculus@5894
   328
icculus@5894
   329
!ENDIF 
icculus@5894
   330
icculus@5894
   331
# Begin Target
icculus@5894
   332
icculus@5894
   333
# Name "loopwave - Win32 (WCE emulator) Release"
icculus@5894
   334
# Name "loopwave - Win32 (WCE emulator) Debug"
icculus@5894
   335
# Name "loopwave - Win32 (WCE ARMV4) Release"
icculus@5894
   336
# Name "loopwave - Win32 (WCE ARMV4) Debug"
icculus@5894
   337
# Name "loopwave - Win32 (WCE ARM) Release"
icculus@5894
   338
# Name "loopwave - Win32 (WCE x86em) Release"
icculus@5894
   339
# Name "loopwave - Win32 (WCE ARM) Debug"
icculus@5894
   340
# Name "loopwave - Win32 (WCE x86) Release"
icculus@5894
   341
# Name "loopwave - Win32 (WCE x86) Debug"
icculus@5894
   342
# Begin Group "Source Files"
icculus@5894
   343
icculus@5894
   344
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
icculus@5894
   345
# Begin Source File
icculus@5894
   346
icculus@5894
   347
SOURCE=..\..\test\loopwave.c
icculus@5894
   348
icculus@5894
   349
!IF  "$(CFG)" == "loopwave - Win32 (WCE emulator) Release"
icculus@5894
   350
icculus@5894
   351
DEP_CPP_LOOPW=\
icculus@5894
   352
	"..\..\include\SDL.h"\
icculus@5894
   353
	
icculus@5894
   354
NODEP_CPP_LOOPW=\
icculus@5894
   355
	"..\include\begin_code.h"\
icculus@5894
   356
	"..\include\close_code.h"\
icculus@5894
   357
	"..\include\SDL_active.h"\
icculus@5894
   358
	"..\include\SDL_audio.h"\
icculus@5894
   359
	"..\include\SDL_cdrom.h"\
icculus@5894
   360
	"..\include\SDL_config.h"\
icculus@5894
   361
	"..\include\SDL_config_amiga.h"\
icculus@5894
   362
	"..\include\SDL_config_dreamcast.h"\
icculus@5894
   363
	"..\include\SDL_config_macos.h"\
icculus@5894
   364
	"..\include\SDL_config_macosx.h"\
icculus@5894
   365
	"..\include\SDL_config_os2.h"\
icculus@5894
   366
	"..\include\SDL_config_win32.h"\
icculus@5894
   367
	"..\include\SDL_config_wince.h"\
icculus@5894
   368
	"..\include\SDL_cpuinfo.h"\
icculus@5894
   369
	"..\include\SDL_endian.h"\
icculus@5894
   370
	"..\include\SDL_error.h"\
icculus@5894
   371
	"..\include\SDL_events.h"\
icculus@5894
   372
	"..\include\SDL_joystick.h"\
icculus@5894
   373
	"..\include\SDL_keyboard.h"\
icculus@5894
   374
	"..\include\SDL_keysym.h"\
icculus@5894
   375
	"..\include\SDL_loadso.h"\
icculus@5894
   376
	"..\include\SDL_main.h"\
icculus@5894
   377
	"..\include\SDL_mouse.h"\
icculus@5894
   378
	"..\include\SDL_mutex.h"\
icculus@5894
   379
	"..\include\SDL_platform.h"\
icculus@5894
   380
	"..\include\SDL_quit.h"\
icculus@5894
   381
	"..\include\SDL_rwops.h"\
icculus@5894
   382
	"..\include\SDL_stdinc.h"\
icculus@5894
   383
	"..\include\SDL_thread.h"\
icculus@5894
   384
	"..\include\SDL_timer.h"\
icculus@5894
   385
	"..\include\SDL_version.h"\
icculus@5894
   386
	"..\include\SDL_video.h"\
icculus@5894
   387
	
icculus@5894
   388
icculus@5894
   389
!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE emulator) Debug"
icculus@5894
   390
icculus@5894
   391
DEP_CPP_LOOPW=\
icculus@5894
   392
	"..\..\include\SDL.h"\
icculus@5894
   393
	
icculus@5894
   394
NODEP_CPP_LOOPW=\
icculus@5894
   395
	"..\include\begin_code.h"\
icculus@5894
   396
	"..\include\close_code.h"\
icculus@5894
   397
	"..\include\SDL_active.h"\
icculus@5894
   398
	"..\include\SDL_audio.h"\
icculus@5894
   399
	"..\include\SDL_cdrom.h"\
icculus@5894
   400
	"..\include\SDL_config.h"\
icculus@5894
   401
	"..\include\SDL_config_amiga.h"\
icculus@5894
   402
	"..\include\SDL_config_dreamcast.h"\
icculus@5894
   403
	"..\include\SDL_config_macos.h"\
icculus@5894
   404
	"..\include\SDL_config_macosx.h"\
icculus@5894
   405
	"..\include\SDL_config_os2.h"\
icculus@5894
   406
	"..\include\SDL_config_win32.h"\
icculus@5894
   407
	"..\include\SDL_config_wince.h"\
icculus@5894
   408
	"..\include\SDL_cpuinfo.h"\
icculus@5894
   409
	"..\include\SDL_endian.h"\
icculus@5894
   410
	"..\include\SDL_error.h"\
icculus@5894
   411
	"..\include\SDL_events.h"\
icculus@5894
   412
	"..\include\SDL_joystick.h"\
icculus@5894
   413
	"..\include\SDL_keyboard.h"\
icculus@5894
   414
	"..\include\SDL_keysym.h"\
icculus@5894
   415
	"..\include\SDL_loadso.h"\
icculus@5894
   416
	"..\include\SDL_main.h"\
icculus@5894
   417
	"..\include\SDL_mouse.h"\
icculus@5894
   418
	"..\include\SDL_mutex.h"\
icculus@5894
   419
	"..\include\SDL_platform.h"\
icculus@5894
   420
	"..\include\SDL_quit.h"\
icculus@5894
   421
	"..\include\SDL_rwops.h"\
icculus@5894
   422
	"..\include\SDL_stdinc.h"\
icculus@5894
   423
	"..\include\SDL_thread.h"\
icculus@5894
   424
	"..\include\SDL_timer.h"\
icculus@5894
   425
	"..\include\SDL_version.h"\
icculus@5894
   426
	"..\include\SDL_video.h"\
icculus@5894
   427
	
icculus@5894
   428
icculus@5894
   429
!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE ARMV4) Release"
icculus@5894
   430
icculus@5894
   431
DEP_CPP_LOOPW=\
icculus@5894
   432
	"..\..\include\SDL.h"\
icculus@5894
   433
	
icculus@5894
   434
NODEP_CPP_LOOPW=\
icculus@5894
   435
	"..\include\begin_code.h"\
icculus@5894
   436
	"..\include\close_code.h"\
icculus@5894
   437
	"..\include\SDL_active.h"\
icculus@5894
   438
	"..\include\SDL_audio.h"\
icculus@5894
   439
	"..\include\SDL_cdrom.h"\
icculus@5894
   440
	"..\include\SDL_config.h"\
icculus@5894
   441
	"..\include\SDL_config_amiga.h"\
icculus@5894
   442
	"..\include\SDL_config_dreamcast.h"\
icculus@5894
   443
	"..\include\SDL_config_macos.h"\
icculus@5894
   444
	"..\include\SDL_config_macosx.h"\
icculus@5894
   445
	"..\include\SDL_config_os2.h"\
icculus@5894
   446
	"..\include\SDL_config_win32.h"\
icculus@5894
   447
	"..\include\SDL_config_wince.h"\
icculus@5894
   448
	"..\include\SDL_cpuinfo.h"\
icculus@5894
   449
	"..\include\SDL_endian.h"\
icculus@5894
   450
	"..\include\SDL_error.h"\
icculus@5894
   451
	"..\include\SDL_events.h"\
icculus@5894
   452
	"..\include\SDL_joystick.h"\
icculus@5894
   453
	"..\include\SDL_keyboard.h"\
icculus@5894
   454
	"..\include\SDL_keysym.h"\
icculus@5894
   455
	"..\include\SDL_loadso.h"\
icculus@5894
   456
	"..\include\SDL_main.h"\
icculus@5894
   457
	"..\include\SDL_mouse.h"\
icculus@5894
   458
	"..\include\SDL_mutex.h"\
icculus@5894
   459
	"..\include\SDL_platform.h"\
icculus@5894
   460
	"..\include\SDL_quit.h"\
icculus@5894
   461
	"..\include\SDL_rwops.h"\
icculus@5894
   462
	"..\include\SDL_stdinc.h"\
icculus@5894
   463
	"..\include\SDL_thread.h"\
icculus@5894
   464
	"..\include\SDL_timer.h"\
icculus@5894
   465
	"..\include\SDL_version.h"\
icculus@5894
   466
	"..\include\SDL_video.h"\
icculus@5894
   467
	
icculus@5894
   468
icculus@5894
   469
!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE ARMV4) Debug"
icculus@5894
   470
icculus@5894
   471
DEP_CPP_LOOPW=\
icculus@5894
   472
	"..\..\include\SDL.h"\
icculus@5894
   473
	
icculus@5894
   474
NODEP_CPP_LOOPW=\
icculus@5894
   475
	"..\include\begin_code.h"\
icculus@5894
   476
	"..\include\close_code.h"\
icculus@5894
   477
	"..\include\SDL_active.h"\
icculus@5894
   478
	"..\include\SDL_audio.h"\
icculus@5894
   479
	"..\include\SDL_cdrom.h"\
icculus@5894
   480
	"..\include\SDL_config.h"\
icculus@5894
   481
	"..\include\SDL_config_amiga.h"\
icculus@5894
   482
	"..\include\SDL_config_dreamcast.h"\
icculus@5894
   483
	"..\include\SDL_config_macos.h"\
icculus@5894
   484
	"..\include\SDL_config_macosx.h"\
icculus@5894
   485
	"..\include\SDL_config_os2.h"\
icculus@5894
   486
	"..\include\SDL_config_win32.h"\
icculus@5894
   487
	"..\include\SDL_config_wince.h"\
icculus@5894
   488
	"..\include\SDL_cpuinfo.h"\
icculus@5894
   489
	"..\include\SDL_endian.h"\
icculus@5894
   490
	"..\include\SDL_error.h"\
icculus@5894
   491
	"..\include\SDL_events.h"\
icculus@5894
   492
	"..\include\SDL_joystick.h"\
icculus@5894
   493
	"..\include\SDL_keyboard.h"\
icculus@5894
   494
	"..\include\SDL_keysym.h"\
icculus@5894
   495
	"..\include\SDL_loadso.h"\
icculus@5894
   496
	"..\include\SDL_main.h"\
icculus@5894
   497
	"..\include\SDL_mouse.h"\
icculus@5894
   498
	"..\include\SDL_mutex.h"\
icculus@5894
   499
	"..\include\SDL_platform.h"\
icculus@5894
   500
	"..\include\SDL_quit.h"\
icculus@5894
   501
	"..\include\SDL_rwops.h"\
icculus@5894
   502
	"..\include\SDL_stdinc.h"\
icculus@5894
   503
	"..\include\SDL_thread.h"\
icculus@5894
   504
	"..\include\SDL_timer.h"\
icculus@5894
   505
	"..\include\SDL_version.h"\
icculus@5894
   506
	"..\include\SDL_video.h"\
icculus@5894
   507
	
icculus@5894
   508
icculus@5894
   509
!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE ARM) Release"
icculus@5894
   510
icculus@5894
   511
NODEP_CPP_LOOPW=\
icculus@5894
   512
	"..\..\test\SDL.h"\
icculus@5894
   513
	"..\..\test\SDL_audio.h"\
icculus@5894
   514
	"..\..\test\SDL_config.h"\
icculus@5894
   515
	
icculus@5894
   516
icculus@5894
   517
!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE x86em) Release"
icculus@5894
   518
icculus@5894
   519
NODEP_CPP_LOOPW=\
icculus@5894
   520
	"..\..\test\SDL.h"\
icculus@5894
   521
	"..\..\test\SDL_audio.h"\
icculus@5894
   522
	"..\..\test\SDL_config.h"\
icculus@5894
   523
	
icculus@5894
   524
icculus@5894
   525
!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE ARM) Debug"
icculus@5894
   526
icculus@5894
   527
NODEP_CPP_LOOPW=\
icculus@5894
   528
	"..\..\test\SDL.h"\
icculus@5894
   529
	"..\..\test\SDL_audio.h"\
icculus@5894
   530
	"..\..\test\SDL_config.h"\
icculus@5894
   531
	
icculus@5894
   532
icculus@5894
   533
!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE x86) Release"
icculus@5894
   534
icculus@5894
   535
NODEP_CPP_LOOPW=\
icculus@5894
   536
	"..\..\test\SDL.h"\
icculus@5894
   537
	"..\..\test\SDL_audio.h"\
icculus@5894
   538
	"..\..\test\SDL_config.h"\
icculus@5894
   539
	
icculus@5894
   540
icculus@5894
   541
!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE x86) Debug"
icculus@5894
   542
icculus@5894
   543
NODEP_CPP_LOOPW=\
icculus@5894
   544
	"..\..\test\SDL.h"\
icculus@5894
   545
	"..\..\test\SDL_audio.h"\
icculus@5894
   546
	"..\..\test\SDL_config.h"\
icculus@5894
   547
	
icculus@5894
   548
icculus@5894
   549
!ENDIF 
icculus@5894
   550
icculus@5894
   551
# End Source File
icculus@5894
   552
# End Group
icculus@5894
   553
# Begin Group "Header Files"
icculus@5894
   554
icculus@5894
   555
# PROP Default_Filter "h;hpp;hxx;hm;inl"
icculus@5894
   556
# End Group
icculus@5894
   557
# Begin Group "Resource Files"
icculus@5894
   558
icculus@5894
   559
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
icculus@5894
   560
# End Group
icculus@5894
   561
# End Target
icculus@5894
   562
# End Project