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SDL_win32video.c

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "SDL_win32video.h"
#include "SDL_win32events.h"
#include "SDL_win32window.h"
/* Initialization/Query functions */
static int WIN32_VideoInit(_THIS);
static int WIN32_SetDisplayMode(_THIS, const SDL_DisplayMode * mode);
static void WIN32_VideoQuit(_THIS);
/* WIN32 driver bootstrap functions */
static int
WIN32_Available(void)
{
return (1);
}
static void
WIN32_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_VideoDevice *
WIN32_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
if (device) {
SDL_memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc((sizeof *device->hidden));
}
if ((device == NULL) || (device->hidden == NULL)) {
SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return (0);
}
SDL_memset(device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->VideoInit = WIN32_VideoInit;
device->SetDisplayMode = WIN32_SetDisplayMode;
device->VideoQuit = WIN32_VideoQuit;
device->PumpEvents = WIN32_PumpEvents;
#undef CreateWindow
device->CreateWindow = WIN32_CreateWindow;
device->CreateWindowFrom = WIN32_CreateWindowFrom;
device->SetWindowTitle = WIN32_SetWindowTitle;
device->SetWindowPosition = WIN32_SetWindowPosition;
device->SetWindowSize = WIN32_SetWindowSize;
device->ShowWindow = WIN32_ShowWindow;
device->HideWindow = WIN32_HideWindow;
device->RaiseWindow = WIN32_RaiseWindow;
device->MaximizeWindow = WIN32_MaximizeWindow;
device->MinimizeWindow = WIN32_MinimizeWindow;
device->RestoreWindow = WIN32_RestoreWindow;
device->SetWindowGrab = WIN32_SetWindowGrab;
device->DestroyWindow = WIN32_DestroyWindow;
device->GetWindowWMInfo = WIN32_GetWindowWMInfo;
device->free = WIN32_DeleteDevice;
return device;
}
VideoBootStrap WIN32_bootstrap = {
"win32", "SDL Win32/64 video driver",
WIN32_Available, WIN32_CreateDevice
};
int
WIN32_VideoInit(_THIS)
{
SDL_DisplayMode mode;
SDL_AddBasicVideoDisplay(NULL);
//SDL_AddRenderDriver(0, &SDL_WIN32_RenderDriver);
SDL_zero(mode);
SDL_AddDisplayMode(0, &mode);
/* We're done! */
return 0;
}
static int
WIN32_SetDisplayMode(_THIS, const SDL_DisplayMode * mode)
{
SDL_CurrentDisplay.current_mode = *mode;
return 0;
}
void
WIN32_VideoQuit(_THIS)
{
}
/* vim: set ts=4 sw=4 expandtab: */