src/render/direct3d11/SDL_render_winrt.h
author Ryan C. Gordon
Sun, 03 Jan 2016 20:52:44 -0500
changeset 10004 8f2f519d1e61
parent 9998 f67cf37e9cd4
child 10737 3406a0f8b041
permissions -rw-r--r--
CMake: Don't make a libSDL2.so symlink on Mac OS X (do .dylib instead).
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
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#include "SDL_render.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void * D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer);
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DXGI_MODE_ROTATION D3D11_GetCurrentRotation();
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#ifdef __cplusplus
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}
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#endif
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#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
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