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SDL_atomic.h

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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
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* \file SDL_atomic.h
*
* Atomic operations.
*
* IMPORTANT:
* If you are not an expert in concurrent lockless programming, you should
* only be using the atomic lock and reference counting functions in this
* file. In all other cases you should be protecting your data structures
* with full mutexes.
*
* The list of "safe" functions to use are:
* SDL_AtomicLock()
* SDL_AtomicUnlock()
* SDL_AtomicIncRef()
* SDL_AtomicDecRef()
*
* Seriously, here be dragons!
*
* These operations may, or may not, actually be implemented using
* processor specific atomic operations. When possible they are
* implemented as true processor specific atomic operations. When that
* is not possible the are implemented using locks that *do* use the
* available atomic operations.
*
* All of the atomic operations that modify memory are full memory barriers.
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*/
#ifndef _SDL_atomic_h_
#define _SDL_atomic_h_
#include "SDL_stdinc.h"
#include "SDL_platform.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
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/**
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* \name SDL AtomicLock
*
* The atomic locks are efficient spinlocks using CPU instructions,
* but are vulnerable to starvation and can spin forever if a thread
* holding a lock has been terminated. For this reason you should
* minimize the code executed inside an atomic lock and never do
* expensive things like API or system calls while holding them.
*
* The atomic locks are not safe to lock recursively.
*
* Porting Note:
* The spin lock functions and type are required and can not be
* emulated because they are used in the atomic emulation code.
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*/
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/*@{*/
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typedef int SDL_SpinLock;
/**
* \brief Try to lock a spin lock by setting it to a non-zero value.
*
* \param lock Points to the lock.
*
* \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
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/**
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* \brief Lock a spin lock by setting it to a non-zero value.
*
* \param lock Points to the lock.
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*/
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extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
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/**
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* \brief Unlock a spin lock by setting it to 0. Always returns immediately
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*
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* \param lock Points to the lock.
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*/
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extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
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/*@}*//*SDL AtomicLock*/
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/* Platform specific optimized versions of the atomic functions,
* you can disable these by defining SDL_DISABLE_ATOMIC_INLINE
*/
#ifndef SDL_DISABLE_ATOMIC_INLINE
#if defined(__WIN32__)
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/* Don't include windows.h, since it may hose code that isn't expecting it,
but if someone has already included it, this is fair game... */
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#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define SDL_AtomicSet(a, v) InterlockedExchange(&(a)->value, v)
#define SDL_AtomicGet(a) ((a)->value)
#define SDL_AtomicAdd(a, v) InterlockedAdd(&(a)->value, v)
#define SDL_AtomicCAS(a, oldval, newval) (InterlockedCompareExchange(&(a)->value, newval, oldval) == (oldval))
#define SDL_AtomicSetPtr(a, v) InterlockedExchangePointer(a, v)
#define SDL_AtomicGetPtr(a) (*(a))
#define SDL_AtomicCASPtr(a, oldval, newval) (InterlockedCompareExchangePointer(a, newval, oldval) == (oldval))
#elif defined(__MACOSX__)
#include <libkern/OSAtomic.h>
#define SDL_AtomicSet(a, v) \
({ \
int oldvalue; \
\
do { \
oldvalue = (a)->value; \
} while (!OSAtomicCompareAndSwap32Barrier(oldvalue, v, &(a)->value)); \
\
oldvalue; \
})
#define SDL_AtomicGet(a) ((a)->value)
#define SDL_AtomicAdd(a, v) \
({ \
int oldvalue; \
\
do { \
oldvalue = (a)->value; \
} while (!OSAtomicCompareAndSwap32Barrier(oldvalue, oldvalue+v, &(a)->value)); \
\
oldvalue; \
})
#define SDL_AtomicCAS(a, oldval, newval) OSAtomicCompareAndSwap32Barrier(oldval, newval, &(a)->value)
#define SDL_AtomicSetPtr(a, v) (*(a) = v, OSMemoryBarrier())
#define SDL_AtomicGetPtr(a) (*(a))
#if SIZEOF_VOIDP == 4
#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((int32_t)(oldval), (int32_t)(newval), (int32_t*)(a))
#elif SIZEOF_VOIDP == 8
#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap64Barrier((int64_t)(oldval), (int64_t)(newval), (int64_t*)(a))
#endif
#elif defined(HAVE_GCC_ATOMICS)
#define SDL_AtomicSet(a, v) __sync_lock_test_and_set(&(a)->value, v)
#define SDL_AtomicGet(a) ((a)->value)
#define SDL_AtomicAdd(a, v) __sync_fetch_and_add(&(a)->value, v)
#define SDL_AtomicCAS(a, oldval, newval) __sync_bool_compare_and_swap(&(a)->value, oldval, newval)
#define SDL_AtomicSetPtr(a, v) (*(a) = v, __sync_synchronize())
#define SDL_AtomicGetPtr(a) (*(a))
#define SDL_AtomicCASPtr(a, oldval, newval) __sync_bool_compare_and_swap(a, oldval, newval)
#endif
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#endif /* !SDL_DISABLE_ATOMIC_INLINE */
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/**
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* \brief A type representing an atomic integer value. It is a struct
* so people don't accidentally use numeric operations on it.
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*/
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#ifndef SDL_atomic_t_defined
typedef struct { int value; } SDL_atomic_t;
#endif
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/**
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* \brief Set an atomic variable to a value.
*
* \return The previous value of the atomic variable.
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*/
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#ifndef SDL_AtomicSet
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int value);
#endif
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/**
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* \brief Get the value of an atomic variable
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*/
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#ifndef SDL_AtomicGet
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
#endif
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/**
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* \brief Add to an atomic variable.
*
* \return The previous value of the atomic variable.
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*/
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#ifndef SDL_AtomicAdd
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int value);
#endif
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/**
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* \brief Increment an atomic variable used as a reference count.
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*/
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#ifndef SDL_AtomicIncRef
extern DECLSPEC void SDLCALL SDL_AtomicIncRef(SDL_atomic_t *a);
#endif
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/**
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* \brief Decrement an atomic variable used as a reference count.
*
* \return SDL_TRUE if the variable has reached zero after decrementing,
* SDL_FALSE otherwise
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*/
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#ifndef SDL_AtomicDecRef
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicDecRef(SDL_atomic_t *a);
#endif
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/**
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* \brief Set an atomic variable to a new value if it is currently an old value.
*
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* \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
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*
* \note If you don't know what this function is for, you shouldn't use it!
*/
#ifndef SDL_AtomicCAS
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extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
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#endif
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/**
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* \brief Set a pointer to a value atomically.
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*/
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#ifndef SDL_AtomicSetPtr
extern DECLSPEC void SDLCALL SDL_AtomicSetPtr(void** a, void* value);
#endif
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/**
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* \brief Get the value of a pointer atomically.
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*/
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#ifndef SDL_AtomicGetPtr
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void** a);
#endif
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/**
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* \brief Set a pointer to a new value if it is currently an old value.
*
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* \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
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*
* \note If you don't know what this function is for, you shouldn't use it!
*/
#ifndef SDL_AtomicCASPtr
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extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
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#endif
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/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_atomic_h_ */
/* vi: set ts=4 sw=4 expandtab: */