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SDL_blit_A.c
2952 lines (2636 loc) · 96.7 KB
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
#include "SDL_blit.h"
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#if SDL_ASSEMBLY_ROUTINES
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
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#define MMX_ASMBLIT 1
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#define GCC_ASMBLIT 1
#elif defined(_MSC_VER) && (_MSC_VER >= 1200) && defined(_M_IX86)
#define MMX_ASMBLIT 1
#define MSVC_ASMBLIT 1
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#endif
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#endif /* SDL_ASSEMBLY_ROUTINES */
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/* Function to check the CPU flags */
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#include "SDL_cpuinfo.h"
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#if GCC_ASMBLIT
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#include "mmx.h"
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#elif MSVC_ASMBLIT
#include <mmintrin.h>
#include <mm3dnow.h>
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#endif
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/* Functions to perform alpha blended blitting */
/* N->1 blending with per-surface alpha */
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static void
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BlitNto1SurfaceAlpha(SDL_BlitInfo * info)
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{
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int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint8 *dst = info->d_pixels;
int dstskip = info->d_skip;
Uint8 *palmap = info->table;
SDL_PixelFormat *srcfmt = info->src;
SDL_PixelFormat *dstfmt = info->dst;
int srcbpp = srcfmt->BytesPerPixel;
const unsigned A = srcfmt->alpha;
while (height--) {
/* *INDENT-OFF* */
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DUFFS_LOOP4(
{
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Uint32 Pixel;
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unsigned sR;
unsigned sG;
unsigned sB;
unsigned dR;
unsigned dG;
unsigned dB;
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DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB);
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dR = dstfmt->palette->colors[*dst].r;
dG = dstfmt->palette->colors[*dst].g;
dB = dstfmt->palette->colors[*dst].b;
ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
dR &= 0xff;
dG &= 0xff;
dB &= 0xff;
/* Pack RGB into 8bit pixel */
if ( palmap == NULL ) {
*dst =((dR>>5)<<(3+2))|
((dG>>5)<<(2))|
((dB>>6)<<(0));
} else {
*dst = palmap[((dR>>5)<<(3+2))|
((dG>>5)<<(2)) |
((dB>>6)<<(0))];
}
dst++;
src += srcbpp;
},
width);
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/* *INDENT-ON* */
src += srcskip;
dst += dstskip;
}
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}
/* N->1 blending with pixel alpha */
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static void
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BlitNto1PixelAlpha(SDL_BlitInfo * info)
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{
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int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint8 *dst = info->d_pixels;
int dstskip = info->d_skip;
Uint8 *palmap = info->table;
SDL_PixelFormat *srcfmt = info->src;
SDL_PixelFormat *dstfmt = info->dst;
int srcbpp = srcfmt->BytesPerPixel;
/* FIXME: fix alpha bit field expansion here too? */
while (height--) {
/* *INDENT-OFF* */
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DUFFS_LOOP4(
{
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Uint32 Pixel;
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unsigned sR;
unsigned sG;
unsigned sB;
unsigned sA;
unsigned dR;
unsigned dG;
unsigned dB;
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DISEMBLE_RGBA(src,srcbpp,srcfmt,Pixel,sR,sG,sB,sA);
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dR = dstfmt->palette->colors[*dst].r;
dG = dstfmt->palette->colors[*dst].g;
dB = dstfmt->palette->colors[*dst].b;
ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB);
dR &= 0xff;
dG &= 0xff;
dB &= 0xff;
/* Pack RGB into 8bit pixel */
if ( palmap == NULL ) {
*dst =((dR>>5)<<(3+2))|
((dG>>5)<<(2))|
((dB>>6)<<(0));
} else {
*dst = palmap[((dR>>5)<<(3+2))|
((dG>>5)<<(2)) |
((dB>>6)<<(0)) ];
}
dst++;
src += srcbpp;
},
width);
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/* *INDENT-ON* */
src += srcskip;
dst += dstskip;
}
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}
/* colorkeyed N->1 blending with per-surface alpha */
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static void
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BlitNto1SurfaceAlphaKey(SDL_BlitInfo * info)
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{
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int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint8 *dst = info->d_pixels;
int dstskip = info->d_skip;
Uint8 *palmap = info->table;
SDL_PixelFormat *srcfmt = info->src;
SDL_PixelFormat *dstfmt = info->dst;
int srcbpp = srcfmt->BytesPerPixel;
Uint32 ckey = srcfmt->colorkey;
const int A = srcfmt->alpha;
while (height--) {
/* *INDENT-OFF* */
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DUFFS_LOOP(
{
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Uint32 Pixel;
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unsigned sR;
unsigned sG;
unsigned sB;
unsigned dR;
unsigned dG;
unsigned dB;
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DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB);
if ( Pixel != ckey ) {
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dR = dstfmt->palette->colors[*dst].r;
dG = dstfmt->palette->colors[*dst].g;
dB = dstfmt->palette->colors[*dst].b;
ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
dR &= 0xff;
dG &= 0xff;
dB &= 0xff;
/* Pack RGB into 8bit pixel */
if ( palmap == NULL ) {
*dst =((dR>>5)<<(3+2))|
((dG>>5)<<(2)) |
((dB>>6)<<(0));
} else {
*dst = palmap[((dR>>5)<<(3+2))|
((dG>>5)<<(2)) |
((dB>>6)<<(0)) ];
}
}
dst++;
src += srcbpp;
},
width);
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/* *INDENT-ON* */
src += srcskip;
dst += dstskip;
}
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}
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#if GCC_ASMBLIT
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/* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */
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static void
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BlitRGBtoRGBSurfaceAlpha128MMX(SDL_BlitInfo * info)
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{
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int width = info->d_width;
int height = info->d_height;
Uint32 *srcp = (Uint32 *) info->s_pixels;
int srcskip = info->s_skip >> 2;
Uint32 *dstp = (Uint32 *) info->d_pixels;
int dstskip = info->d_skip >> 2;
Uint32 dalpha = info->dst->Amask;
Uint8 load[8];
*(Uint64 *) load = 0x00fefefe00fefefeULL; /* alpha128 mask */
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movq_m2r(*load, mm4); /* alpha128 mask -> mm4 */
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*(Uint64 *) load = 0x0001010100010101ULL; /* !alpha128 mask */
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movq_m2r(*load, mm3); /* !alpha128 mask -> mm3 */
movd_m2r(dalpha, mm7); /* dst alpha mask */
punpckldq_r2r(mm7, mm7); /* dst alpha mask | dst alpha mask -> mm7 */
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while (height--) {
/* *INDENT-OFF* */
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DUFFS_LOOP_DOUBLE2(
{
Uint32 s = *srcp++;
Uint32 d = *dstp;
*dstp++ = ((((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1)
+ (s & d & 0x00010101)) | dalpha;
},{
movq_m2r((*dstp), mm2);/* 2 x dst -> mm2(ARGBARGB) */
movq_r2r(mm2, mm6); /* 2 x dst -> mm6(ARGBARGB) */
movq_m2r((*srcp), mm1);/* 2 x src -> mm1(ARGBARGB) */
movq_r2r(mm1, mm5); /* 2 x src -> mm5(ARGBARGB) */
pand_r2r(mm4, mm6); /* dst & mask -> mm6 */
pand_r2r(mm4, mm5); /* src & mask -> mm5 */
paddd_r2r(mm6, mm5); /* mm6 + mm5 -> mm5 */
pand_r2r(mm1, mm2); /* src & dst -> mm2 */
psrld_i2r(1, mm5); /* mm5 >> 1 -> mm5 */
pand_r2r(mm3, mm2); /* mm2 & !mask -> mm2 */
paddd_r2r(mm5, mm2); /* mm5 + mm2 -> mm2 */
por_r2r(mm7, mm2); /* mm7(full alpha) | mm2 -> mm2 */
movq_r2m(mm2, (*dstp));/* mm2 -> 2 x dst pixels */
dstp += 2;
srcp += 2;
}, width);
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/* *INDENT-ON* */
srcp += srcskip;
dstp += dstskip;
}
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emms();
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}
/* fast RGB888->(A)RGB888 blending with surface alpha */
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static void
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BlitRGBtoRGBSurfaceAlphaMMX(SDL_BlitInfo * info)
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{
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SDL_PixelFormat *df = info->dst;
unsigned alpha = info->src->alpha;
if (alpha == 128 && (df->Rmask | df->Gmask | df->Bmask) == 0x00FFFFFF) {
/* only call a128 version when R,G,B occupy lower bits */
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BlitRGBtoRGBSurfaceAlpha128MMX(info);
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} else {
int width = info->d_width;
int height = info->d_height;
Uint32 *srcp = (Uint32 *) info->s_pixels;
int srcskip = info->s_skip >> 2;
Uint32 *dstp = (Uint32 *) info->d_pixels;
int dstskip = info->d_skip >> 2;
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pxor_r2r(mm5, mm5); /* 0 -> mm5 */
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/* form the alpha mult */
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movd_m2r(alpha, mm4); /* 0000000A -> mm4 */
punpcklwd_r2r(mm4, mm4); /* 00000A0A -> mm4 */
punpckldq_r2r(mm4, mm4); /* 0A0A0A0A -> mm4 */
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alpha =
(0xff << df->Rshift) | (0xff << df->Gshift) | (0xff << df->
Bshift);
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movd_m2r(alpha, mm0); /* 00000FFF -> mm0 */
punpcklbw_r2r(mm0, mm0); /* 00FFFFFF -> mm0 */
pand_r2r(mm0, mm4); /* 0A0A0A0A -> mm4, minus 1 chan */
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/* at this point mm4 can be 000A0A0A or 0A0A0A00 or another combo */
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movd_m2r(df->Amask, mm7); /* dst alpha mask */
punpckldq_r2r(mm7, mm7); /* dst alpha mask | dst alpha mask -> mm7 */
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while (height--) {
/* *INDENT-OFF* */
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DUFFS_LOOP_DOUBLE2({
/* One Pixel Blend */
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movd_m2r((*srcp), mm1);/* src(ARGB) -> mm1 (0000ARGB)*/
movd_m2r((*dstp), mm2);/* dst(ARGB) -> mm2 (0000ARGB)*/
punpcklbw_r2r(mm5, mm1); /* 0A0R0G0B -> mm1(src) */
punpcklbw_r2r(mm5, mm2); /* 0A0R0G0B -> mm2(dst) */
psubw_r2r(mm2, mm1);/* src - dst -> mm1 */
pmullw_r2r(mm4, mm1); /* mm1 * alpha -> mm1 */
psrlw_i2r(8, mm1); /* mm1 >> 8 -> mm1 */
paddb_r2r(mm1, mm2); /* mm1 + mm2(dst) -> mm2 */
packuswb_r2r(mm5, mm2); /* ARGBARGB -> mm2 */
por_r2r(mm7, mm2); /* mm7(full alpha) | mm2 -> mm2 */
movd_r2m(mm2, *dstp);/* mm2 -> pixel */
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++srcp;
++dstp;
},{
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/* Two Pixels Blend */
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movq_m2r((*srcp), mm0);/* 2 x src -> mm0(ARGBARGB)*/
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movq_m2r((*dstp), mm2);/* 2 x dst -> mm2(ARGBARGB) */
movq_r2r(mm0, mm1); /* 2 x src -> mm1(ARGBARGB) */
movq_r2r(mm2, mm6); /* 2 x dst -> mm6(ARGBARGB) */
punpcklbw_r2r(mm5, mm0); /* low - 0A0R0G0B -> mm0(src1) */
punpckhbw_r2r(mm5, mm1); /* high - 0A0R0G0B -> mm1(src2) */
punpcklbw_r2r(mm5, mm2); /* low - 0A0R0G0B -> mm2(dst1) */
punpckhbw_r2r(mm5, mm6); /* high - 0A0R0G0B -> mm6(dst2) */
psubw_r2r(mm2, mm0);/* src1 - dst1 -> mm0 */
pmullw_r2r(mm4, mm0); /* mm0 * alpha -> mm0 */
psrlw_i2r(8, mm0); /* mm0 >> 8 -> mm1 */
paddb_r2r(mm0, mm2); /* mm0 + mm2(dst1) -> mm2 */
psubw_r2r(mm6, mm1);/* src2 - dst2 -> mm1 */
pmullw_r2r(mm4, mm1); /* mm1 * alpha -> mm1 */
psrlw_i2r(8, mm1); /* mm1 >> 8 -> mm1 */
paddb_r2r(mm1, mm6); /* mm1 + mm6(dst2) -> mm6 */
packuswb_r2r(mm6, mm2); /* ARGBARGB -> mm2 */
por_r2r(mm7, mm2); /* mm7(dst alpha) | mm2 -> mm2 */
movq_r2m(mm2, *dstp);/* mm2 -> 2 x pixel */
srcp += 2;
dstp += 2;
}, width);
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/* *INDENT-ON* */
srcp += srcskip;
dstp += dstskip;
}
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emms();
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}
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}
/* fast ARGB888->(A)RGB888 blending with pixel alpha */
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static void
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BlitRGBtoRGBPixelAlphaMMX(SDL_BlitInfo * info)
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{
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int width = info->d_width;
int height = info->d_height;
Uint32 *srcp = (Uint32 *) info->s_pixels;
int srcskip = info->s_skip >> 2;
Uint32 *dstp = (Uint32 *) info->d_pixels;
int dstskip = info->d_skip >> 2;
SDL_PixelFormat *sf = info->src;
Uint32 amask = sf->Amask;
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pxor_r2r(mm6, mm6); /* 0 -> mm6 */
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/* form multiplication mask */
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movd_m2r(sf->Amask, mm7); /* 0000F000 -> mm7 */
punpcklbw_r2r(mm7, mm7); /* FF000000 -> mm7 */
pcmpeqb_r2r(mm0, mm0); /* FFFFFFFF -> mm0 */
movq_r2r(mm0, mm3); /* FFFFFFFF -> mm3 (for later) */
pxor_r2r(mm0, mm7); /* 00FFFFFF -> mm7 (mult mask) */
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/* form channel masks */
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movq_r2r(mm7, mm0); /* 00FFFFFF -> mm0 */
packsswb_r2r(mm6, mm0); /* 00000FFF -> mm0 (channel mask) */
packsswb_r2r(mm6, mm3); /* 0000FFFF -> mm3 */
pxor_r2r(mm0, mm3); /* 0000F000 -> mm3 (~channel mask) */
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/* get alpha channel shift */
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movd_m2r(sf->Ashift, mm5); /* Ashift -> mm5 */
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while (height--) {
/* *INDENT-OFF* */
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DUFFS_LOOP4({
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Uint32 alpha = *srcp & amask;
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/* FIXME: Here we special-case opaque alpha since the
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compositioning used (>>8 instead of /255) doesn't handle
it correctly. Also special-case alpha=0 for speed?
Benchmark this! */
if(alpha == 0) {
/* do nothing */
} else if(alpha == amask) {
/* opaque alpha -- copy RGB, keep dst alpha */
/* using MMX here to free up regular registers for other things */
movd_m2r((*srcp), mm1);/* src(ARGB) -> mm1 (0000ARGB)*/
movd_m2r((*dstp), mm2);/* dst(ARGB) -> mm2 (0000ARGB)*/
pand_r2r(mm0, mm1); /* src & chanmask -> mm1 */
pand_r2r(mm3, mm2); /* dst & ~chanmask -> mm2 */
por_r2r(mm1, mm2); /* src | dst -> mm2 */
movd_r2m(mm2, (*dstp)); /* mm2 -> dst */
} else {
movd_m2r((*srcp), mm1);/* src(ARGB) -> mm1 (0000ARGB)*/
punpcklbw_r2r(mm6, mm1); /* 0A0R0G0B -> mm1 */
movd_m2r((*dstp), mm2);/* dst(ARGB) -> mm2 (0000ARGB)*/
punpcklbw_r2r(mm6, mm2); /* 0A0R0G0B -> mm2 */
__asm__ __volatile__ (
"movd %0, %%mm4"
: : "r" (alpha) ); /* 0000A000 -> mm4 */
psrld_r2r(mm5, mm4); /* mm4 >> mm5 -> mm4 (0000000A) */
punpcklwd_r2r(mm4, mm4); /* 00000A0A -> mm4 */
punpcklwd_r2r(mm4, mm4); /* 0A0A0A0A -> mm4 */
pand_r2r(mm7, mm4); /* 000A0A0A -> mm4, preserve dst alpha on add */
/* blend */
psubw_r2r(mm2, mm1);/* src - dst -> mm1 */
pmullw_r2r(mm4, mm1); /* mm1 * alpha -> mm1 */
psrlw_i2r(8, mm1); /* mm1 >> 8 -> mm1(000R0G0B) */
paddb_r2r(mm1, mm2); /* mm1 + mm2(dst) -> mm2 */
packuswb_r2r(mm6, mm2); /* 0000ARGB -> mm2 */
movd_r2m(mm2, *dstp);/* mm2 -> dst */
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}
++srcp;
++dstp;
}, width);
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/* *INDENT-ON* */
srcp += srcskip;
dstp += dstskip;
}
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emms();
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}
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/* End GCC_ASMBLIT */
#elif MSVC_ASMBLIT
/* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */
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static void
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BlitRGBtoRGBSurfaceAlpha128MMX(SDL_BlitInfo * info)
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{
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int width = info->d_width;
int height = info->d_height;
Uint32 *srcp = (Uint32 *) info->s_pixels;
int srcskip = info->s_skip >> 2;
Uint32 *dstp = (Uint32 *) info->d_pixels;
int dstskip = info->d_skip >> 2;
Uint32 dalpha = info->dst->Amask;
__m64 src1, src2, dst1, dst2, lmask, hmask, dsta;
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hmask = _mm_set_pi32(0x00fefefe, 0x00fefefe); /* alpha128 mask -> hmask */
lmask = _mm_set_pi32(0x00010101, 0x00010101); /* !alpha128 mask -> lmask */
dsta = _mm_set_pi32(dalpha, dalpha); /* dst alpha mask -> dsta */
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while (height--) {
int n = width;
if (n & 1) {
Uint32 s = *srcp++;
Uint32 d = *dstp;
*dstp++ = ((((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1)
+ (s & d & 0x00010101)) | dalpha;
n--;
}
for (n >>= 1; n > 0; --n) {
dst1 = *(__m64 *) dstp; /* 2 x dst -> dst1(ARGBARGB) */
dst2 = dst1; /* 2 x dst -> dst2(ARGBARGB) */
src1 = *(__m64 *) srcp; /* 2 x src -> src1(ARGBARGB) */
src2 = src1; /* 2 x src -> src2(ARGBARGB) */
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dst2 = _mm_and_si64(dst2, hmask); /* dst & mask -> dst2 */
src2 = _mm_and_si64(src2, hmask); /* src & mask -> src2 */
src2 = _mm_add_pi32(src2, dst2); /* dst2 + src2 -> src2 */
src2 = _mm_srli_pi32(src2, 1); /* src2 >> 1 -> src2 */
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dst1 = _mm_and_si64(dst1, src1); /* src & dst -> dst1 */
dst1 = _mm_and_si64(dst1, lmask); /* dst1 & !mask -> dst1 */
dst1 = _mm_add_pi32(dst1, src2); /* src2 + dst1 -> dst1 */
dst1 = _mm_or_si64(dst1, dsta); /* dsta(full alpha) | dst1 -> dst1 */
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*(__m64 *) dstp = dst1; /* dst1 -> 2 x dst pixels */
dstp += 2;
srcp += 2;
}
srcp += srcskip;
dstp += dstskip;
}
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_mm_empty();
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}
/* fast RGB888->(A)RGB888 blending with surface alpha */
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static void
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BlitRGBtoRGBSurfaceAlphaMMX(SDL_BlitInfo * info)
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{
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SDL_PixelFormat *df = info->dst;
Uint32 chanmask = df->Rmask | df->Gmask | df->Bmask;
unsigned alpha = info->src->alpha;
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if (alpha == 128 && (df->Rmask | df->Gmask | df->Bmask) == 0x00FFFFFF) {
/* only call a128 version when R,G,B occupy lower bits */
514
BlitRGBtoRGBSurfaceAlpha128MMX(info);
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} else {
int width = info->d_width;
int height = info->d_height;
Uint32 *srcp = (Uint32 *) info->s_pixels;
int srcskip = info->s_skip >> 2;
Uint32 *dstp = (Uint32 *) info->d_pixels;
int dstskip = info->d_skip >> 2;
Uint32 dalpha = df->Amask;
Uint32 amult;
__m64 src1, src2, dst1, dst2, mm_alpha, mm_zero, dsta;
527
mm_zero = _mm_setzero_si64(); /* 0 -> mm_zero */
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/* form the alpha mult */
amult = alpha | (alpha << 8);
amult = amult | (amult << 16);
chanmask =
(0xff << df->Rshift) | (0xff << df->Gshift) | (0xff << df->
Bshift);
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mm_alpha = _mm_set_pi32(0, amult & chanmask); /* 0000AAAA -> mm_alpha, minus 1 chan */
mm_alpha = _mm_unpacklo_pi8(mm_alpha, mm_zero); /* 0A0A0A0A -> mm_alpha, minus 1 chan */
536
/* at this point mm_alpha can be 000A0A0A or 0A0A0A00 or another combo */
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dsta = _mm_set_pi32(dalpha, dalpha); /* dst alpha mask -> dsta */
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while (height--) {
int n = width;
if (n & 1) {
/* One Pixel Blend */
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src2 = _mm_cvtsi32_si64(*srcp); /* src(ARGB) -> src2 (0000ARGB) */
src2 = _mm_unpacklo_pi8(src2, mm_zero); /* 0A0R0G0B -> src2 */
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dst1 = _mm_cvtsi32_si64(*dstp); /* dst(ARGB) -> dst1 (0000ARGB) */
dst1 = _mm_unpacklo_pi8(dst1, mm_zero); /* 0A0R0G0B -> dst1 */
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src2 = _mm_sub_pi16(src2, dst1); /* src2 - dst2 -> src2 */
src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */
src2 = _mm_srli_pi16(src2, 8); /* src2 >> 8 -> src2 */
dst1 = _mm_add_pi8(src2, dst1); /* src2 + dst1 -> dst1 */
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dst1 = _mm_packs_pu16(dst1, mm_zero); /* 0000ARGB -> dst1 */
dst1 = _mm_or_si64(dst1, dsta); /* dsta | dst1 -> dst1 */
*dstp = _mm_cvtsi64_si32(dst1); /* dst1 -> pixel */
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++srcp;
++dstp;
n--;
}
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for (n >>= 1; n > 0; --n) {
/* Two Pixels Blend */
src1 = *(__m64 *) srcp; /* 2 x src -> src1(ARGBARGB) */
src2 = src1; /* 2 x src -> src2(ARGBARGB) */
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src1 = _mm_unpacklo_pi8(src1, mm_zero); /* low - 0A0R0G0B -> src1 */
src2 = _mm_unpackhi_pi8(src2, mm_zero); /* high - 0A0R0G0B -> src2 */
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dst1 = *(__m64 *) dstp; /* 2 x dst -> dst1(ARGBARGB) */
dst2 = dst1; /* 2 x dst -> dst2(ARGBARGB) */
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dst1 = _mm_unpacklo_pi8(dst1, mm_zero); /* low - 0A0R0G0B -> dst1 */
dst2 = _mm_unpackhi_pi8(dst2, mm_zero); /* high - 0A0R0G0B -> dst2 */
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src1 = _mm_sub_pi16(src1, dst1); /* src1 - dst1 -> src1 */
src1 = _mm_mullo_pi16(src1, mm_alpha); /* src1 * alpha -> src1 */
src1 = _mm_srli_pi16(src1, 8); /* src1 >> 8 -> src1 */
dst1 = _mm_add_pi8(src1, dst1); /* src1 + dst1(dst1) -> dst1 */
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src2 = _mm_sub_pi16(src2, dst2); /* src2 - dst2 -> src2 */
src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */
src2 = _mm_srli_pi16(src2, 8); /* src2 >> 8 -> src2 */
dst2 = _mm_add_pi8(src2, dst2); /* src2 + dst2(dst2) -> dst2 */
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dst1 = _mm_packs_pu16(dst1, dst2); /* 0A0R0G0B(res1), 0A0R0G0B(res2) -> dst1(ARGBARGB) */
dst1 = _mm_or_si64(dst1, dsta); /* dsta | dst1 -> dst1 */
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*(__m64 *) dstp = dst1; /* dst1 -> 2 x pixel */
srcp += 2;
dstp += 2;
}
srcp += srcskip;
dstp += dstskip;
}
597
_mm_empty();
598
}
599
600
601
}
/* fast ARGB888->(A)RGB888 blending with pixel alpha */
602
static void
603
BlitRGBtoRGBPixelAlphaMMX(SDL_BlitInfo * info)
604
{
605
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611
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618
int width = info->d_width;
int height = info->d_height;
Uint32 *srcp = (Uint32 *) info->s_pixels;
int srcskip = info->s_skip >> 2;
Uint32 *dstp = (Uint32 *) info->d_pixels;
int dstskip = info->d_skip >> 2;
SDL_PixelFormat *sf = info->src;
Uint32 chanmask = sf->Rmask | sf->Gmask | sf->Bmask;
Uint32 amask = sf->Amask;
Uint32 ashift = sf->Ashift;
Uint64 multmask;
__m64 src1, dst1, mm_alpha, mm_zero, dmask;
619
mm_zero = _mm_setzero_si64(); /* 0 -> mm_zero */
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/* *INDENT-OFF* */
multmask = ~(0xFFFFI64 << (ashift * 2));
/* *INDENT-ON* */
623
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dmask = *(__m64 *) & multmask; /* dst alpha mask -> dmask */
while (height--) {
/* *INDENT-OFF* */
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DUFFS_LOOP4({
Uint32 alpha = *srcp & amask;
if (alpha == 0) {
/* do nothing */
} else if (alpha == amask) {
/* opaque alpha -- copy RGB, keep dst alpha */
*dstp = (*srcp & chanmask) | (*dstp & ~chanmask);
} else {
src1 = _mm_cvtsi32_si64(*srcp); /* src(ARGB) -> src1 (0000ARGB)*/
src1 = _mm_unpacklo_pi8(src1, mm_zero); /* 0A0R0G0B -> src1 */
dst1 = _mm_cvtsi32_si64(*dstp); /* dst(ARGB) -> dst1 (0000ARGB)*/
dst1 = _mm_unpacklo_pi8(dst1, mm_zero); /* 0A0R0G0B -> dst1 */
mm_alpha = _mm_cvtsi32_si64(alpha); /* alpha -> mm_alpha (0000000A) */
mm_alpha = _mm_srli_si64(mm_alpha, ashift); /* mm_alpha >> ashift -> mm_alpha(0000000A) */
mm_alpha = _mm_unpacklo_pi16(mm_alpha, mm_alpha); /* 00000A0A -> mm_alpha */
mm_alpha = _mm_unpacklo_pi32(mm_alpha, mm_alpha); /* 0A0A0A0A -> mm_alpha */
mm_alpha = _mm_and_si64(mm_alpha, dmask); /* 000A0A0A -> mm_alpha, preserve dst alpha on add */
/* blend */
src1 = _mm_sub_pi16(src1, dst1);/* src1 - dst1 -> src1 */
src1 = _mm_mullo_pi16(src1, mm_alpha); /* (src1 - dst1) * alpha -> src1 */
src1 = _mm_srli_pi16(src1, 8); /* src1 >> 8 -> src1(000R0G0B) */
dst1 = _mm_add_pi8(src1, dst1); /* src1 + dst1 -> dst1(0A0R0G0B) */
dst1 = _mm_packs_pu16(dst1, mm_zero); /* 0000ARGB -> dst1 */
*dstp = _mm_cvtsi64_si32(dst1); /* dst1 -> pixel */
}
++srcp;
++dstp;
}, width);
659
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661
662
/* *INDENT-ON* */
srcp += srcskip;
dstp += dstskip;
}
663
_mm_empty();
664
}
665
666
667
668
/* End MSVC_ASMBLIT */
#endif /* GCC_ASMBLIT, MSVC_ASMBLIT */
669
670
#if SDL_ALTIVEC_BLITTERS
671
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673
#if __MWERKS__
#pragma altivec_model on
#endif
674
#if HAVE_ALTIVEC_H
675
#include <altivec.h>
676
#endif
677
#include <assert.h>
678
679
#if (defined(__MACOSX__) && (__GNUC__ < 4))
680
#define VECUINT8_LITERAL(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \
681
(vector unsigned char) ( a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p )
682
#define VECUINT16_LITERAL(a,b,c,d,e,f,g,h) \
683
684
(vector unsigned short) ( a,b,c,d,e,f,g,h )
#else
685
#define VECUINT8_LITERAL(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \
686
(vector unsigned char) { a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p }
687
#define VECUINT16_LITERAL(a,b,c,d,e,f,g,h) \
688
689
690
(vector unsigned short) { a,b,c,d,e,f,g,h }
#endif
691
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705
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710
711
#define UNALIGNED_PTR(x) (((size_t) x) & 0x0000000F)
#define VECPRINT(msg, v) do { \
vector unsigned int tmpvec = (vector unsigned int)(v); \
unsigned int *vp = (unsigned int *)&tmpvec; \
printf("%s = %08X %08X %08X %08X\n", msg, vp[0], vp[1], vp[2], vp[3]); \
} while (0)
/* the permuation vector that takes the high bytes out of all the appropriate shorts
(vector unsigned char)(
0x00, 0x10, 0x02, 0x12,
0x04, 0x14, 0x06, 0x16,
0x08, 0x18, 0x0A, 0x1A,
0x0C, 0x1C, 0x0E, 0x1E );
*/
#define VEC_MERGE_PERMUTE() (vec_add(vec_lvsl(0, (int*)NULL), (vector unsigned char)vec_splat_u16(0x0F)))
#define VEC_U32_24() (vec_add(vec_splat_u32(12), vec_splat_u32(12)))
#define VEC_ALPHA_MASK() ((vector unsigned char)vec_sl((vector unsigned int)vec_splat_s8(-1), VEC_U32_24()))
#define VEC_ALIGNER(src) ((UNALIGNED_PTR(src)) \
? vec_lvsl(0, src) \
: vec_add(vec_lvsl(8, src), vec_splat_u8(8)))
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733
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736
737
#define VEC_MULTIPLY_ALPHA(vs, vd, valpha, mergePermute, v1_16, v8_16) do { \
/* vtemp1 contains source AAGGAAGGAAGGAAGG */ \
vector unsigned short vtemp1 = vec_mule(vs, valpha); \
/* vtemp2 contains source RRBBRRBBRRBBRRBB */ \
vector unsigned short vtemp2 = vec_mulo(vs, valpha); \
/* valpha2 is 255-alpha */ \
vector unsigned char valpha2 = vec_nor(valpha, valpha); \
/* vtemp3 contains dest AAGGAAGGAAGGAAGG */ \
vector unsigned short vtemp3 = vec_mule(vd, valpha2); \
/* vtemp4 contains dest RRBBRRBBRRBBRRBB */ \
vector unsigned short vtemp4 = vec_mulo(vd, valpha2); \
/* add source and dest */ \
vtemp1 = vec_add(vtemp1, vtemp3); \
vtemp2 = vec_add(vtemp2, vtemp4); \
/* vtemp1 = (vtemp1 + 1) + ((vtemp1 + 1) >> 8) */ \
vtemp1 = vec_add(vtemp1, v1_16); \
vtemp3 = vec_sr(vtemp1, v8_16); \
vtemp1 = vec_add(vtemp1, vtemp3); \
/* vtemp2 = (vtemp2 + 1) + ((vtemp2 + 1) >> 8) */ \
vtemp2 = vec_add(vtemp2, v1_16); \
vtemp4 = vec_sr(vtemp2, v8_16); \
vtemp2 = vec_add(vtemp2, vtemp4); \
/* (>>8) and get ARGBARGBARGBARGB */ \
vd = (vector unsigned char)vec_perm(vtemp1, vtemp2, mergePermute); \
} while (0)
738
739
/* Calculate the permute vector used for 32->32 swizzling */
740
static vector unsigned char
741
calc_swizzle32(const SDL_PixelFormat * srcfmt, const SDL_PixelFormat * dstfmt)
742
743
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745
746
747
748
749
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752
753
{
/*
* We have to assume that the bits that aren't used by other
* colors is alpha, and it's one complete byte, since some formats
* leave alpha with a zero mask, but we should still swizzle the bits.
*/
/* ARGB */
const static struct SDL_PixelFormat default_pixel_format = {
NULL, 0, 0,
0, 0, 0, 0,
16, 8, 0, 24,
0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000,
754
755
0, 0
};
756
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759
760
761
if (!srcfmt) {
srcfmt = &default_pixel_format;
}
if (!dstfmt) {
dstfmt = &default_pixel_format;
}
762
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764
765
766
const vector unsigned char plus = VECUINT8_LITERAL(0x00, 0x00, 0x00, 0x00,
0x04, 0x04, 0x04, 0x04,
0x08, 0x08, 0x08, 0x08,
0x0C, 0x0C, 0x0C,
0x0C);
767
768
769
vector unsigned char vswiz;
vector unsigned int srcvec;
#define RESHIFT(X) (3 - ((X) >> 3))
770
771
772
Uint32 rmask = RESHIFT(srcfmt->Rshift) << (dstfmt->Rshift);
Uint32 gmask = RESHIFT(srcfmt->Gshift) << (dstfmt->Gshift);
Uint32 bmask = RESHIFT(srcfmt->Bshift) << (dstfmt->Bshift);
773
774
775
Uint32 amask;
/* Use zero for alpha if either surface doesn't have alpha */
if (dstfmt->Amask) {
776
amask =
777
778
((srcfmt->Amask) ? RESHIFT(srcfmt->Ashift) : 0x10) << (dstfmt->
Ashift);
779
} else {
780
781
782
amask =
0x10101010 & ((dstfmt->Rmask | dstfmt->Gmask | dstfmt->Bmask) ^
0xFFFFFFFF);
783
}
784
785
#undef RESHIFT
((unsigned int *) (char *) &srcvec)[0] = (rmask | gmask | bmask | amask);
786
vswiz = vec_add(plus, (vector unsigned char) vec_splat(srcvec, 0));
787
return (vswiz);
788
789
}
790
static void
791
Blit32to565PixelAlphaAltivec(SDL_BlitInfo * info)
792
793
{
int height = info->d_height;
794
Uint8 *src = (Uint8 *) info->s_pixels;
795
int srcskip = info->s_skip;
796
Uint8 *dst = (Uint8 *) info->d_pixels;
797
798
799
int dstskip = info->d_skip;
SDL_PixelFormat *srcfmt = info->src;
800
801
802
803
804
805
806
vector unsigned char v0 = vec_splat_u8(0);
vector unsigned short v8_16 = vec_splat_u16(8);
vector unsigned short v1_16 = vec_splat_u16(1);
vector unsigned short v2_16 = vec_splat_u16(2);
vector unsigned short v3_16 = vec_splat_u16(3);
vector unsigned int v8_32 = vec_splat_u32(8);
vector unsigned int v16_32 = vec_add(v8_32, v8_32);
807
vector unsigned short v3f =
808
809
VECUINT16_LITERAL(0x003f, 0x003f, 0x003f, 0x003f,
0x003f, 0x003f, 0x003f, 0x003f);
810
vector unsigned short vfc =
811
812
VECUINT16_LITERAL(0x00fc, 0x00fc, 0x00fc, 0x00fc,
0x00fc, 0x00fc, 0x00fc, 0x00fc);
813
814
/*
815
816
817
818
0x10 - 0x1f is the alpha
0x00 - 0x0e evens are the red
0x01 - 0x0f odds are zero
*/
819
820
821
822
823
vector unsigned char vredalpha1 = VECUINT8_LITERAL(0x10, 0x00, 0x01, 0x01,
0x10, 0x02, 0x01, 0x01,
0x10, 0x04, 0x01, 0x01,
0x10, 0x06, 0x01,
0x01);
824
vector unsigned char vredalpha2 =
825
826
(vector unsigned char) (vec_add((vector unsigned int) vredalpha1,
vec_sl(v8_32, v16_32))
827
);
828
/*
829
830
831
0x00 - 0x0f is ARxx ARxx ARxx ARxx
0x11 - 0x0f odds are blue
*/
832
833
834
835
vector unsigned char vblue1 = VECUINT8_LITERAL(0x00, 0x01, 0x02, 0x11,
0x04, 0x05, 0x06, 0x13,
0x08, 0x09, 0x0a, 0x15,
0x0c, 0x0d, 0x0e, 0x17);
836
vector unsigned char vblue2 =
837
(vector unsigned char) (vec_add((vector unsigned int) vblue1, v8_32)
838
);
839
/*
840
841
842
0x00 - 0x0f is ARxB ARxB ARxB ARxB
0x10 - 0x0e evens are green
*/
843
844
845
846
vector unsigned char vgreen1 = VECUINT8_LITERAL(0x00, 0x01, 0x10, 0x03,
0x04, 0x05, 0x12, 0x07,
0x08, 0x09, 0x14, 0x0b,
0x0c, 0x0d, 0x16, 0x0f);
847
848
vector unsigned char vgreen2 =
(vector unsigned
849
char) (vec_add((vector unsigned int) vgreen1, vec_sl(v8_32, v8_32))
850
);
851
852
853
854
855
856
vector unsigned char vgmerge = VECUINT8_LITERAL(0x00, 0x02, 0x00, 0x06,
0x00, 0x0a, 0x00, 0x0e,
0x00, 0x12, 0x00, 0x16,
0x00, 0x1a, 0x00, 0x1e);
vector unsigned char mergePermute = VEC_MERGE_PERMUTE();
vector unsigned char vpermute = calc_swizzle32(srcfmt, NULL);
857
vector unsigned char valphaPermute =
858
vec_and(vec_lvsl(0, (int *) NULL), vec_splat_u8(0xC));
859
860
861
vector unsigned short vf800 = (vector unsigned short) vec_splat_u8(-7);
vf800 = vec_sl(vf800, vec_splat_u16(8));
862
863
while (height--) {
864
865
866
867
868
869
870
871
int extrawidth;
vector unsigned char valigner;
vector unsigned char vsrc;
vector unsigned char voverflow;
int width = info->d_width;
#define ONE_PIXEL_BLEND(condition, widthvar) \
while (condition) { \
872
Uint32 Pixel; \
873
unsigned sR, sG, sB, dR, dG, dB, sA; \
874
DISEMBLE_RGBA(src, 4, srcfmt, Pixel, sR, sG, sB, sA); \
875
876
877
878
879
880
881
882
883
884
885
886
887
888
if(sA) { \
unsigned short dstpixel = *((unsigned short *)dst); \
dR = (dstpixel >> 8) & 0xf8; \
dG = (dstpixel >> 3) & 0xfc; \
dB = (dstpixel << 3) & 0xf8; \
ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); \
*((unsigned short *)dst) = ( \
((dR & 0xf8) << 8) | ((dG & 0xfc) << 3) | (dB >> 3) \
); \
} \
src += 4; \
dst += 2; \
widthvar--; \
}
889
ONE_PIXEL_BLEND((UNALIGNED_PTR(dst)) && (width), width);
890
extrawidth = (width % 8);
891
892
valigner = VEC_ALIGNER(src);
vsrc = (vector unsigned char) vec_ld(0, src);
893
894
895
896
897
898
899
900
901
width -= extrawidth;
while (width) {
vector unsigned char valpha;
vector unsigned char vsrc1, vsrc2;
vector unsigned char vdst1, vdst2;
vector unsigned short vR, vG, vB;
vector unsigned short vpixel, vrpixel, vgpixel, vbpixel;
/* Load 8 pixels from src as ARGB */
902
903
904
voverflow = (vector unsigned char) vec_ld(15, src);
vsrc = vec_perm(vsrc, voverflow, valigner);
vsrc1 = vec_perm(vsrc, vsrc, vpermute);
905
src += 16;
906
907
908
vsrc = (vector unsigned char) vec_ld(15, src);
voverflow = vec_perm(voverflow, vsrc, valigner);
vsrc2 = vec_perm(voverflow, voverflow, vpermute);
909
910
911
src += 16;
/* Load 8 pixels from dst as XRGB */
912
913
914
915
voverflow = vec_ld(0, dst);
vR = vec_and((vector unsigned short) voverflow, vf800);
vB = vec_sl((vector unsigned short) voverflow, v3_16);
vG = vec_sl(vB, v2_16);
916
vdst1 =
917
918
919
920
921
(vector unsigned char) vec_perm((vector unsigned char) vR,
(vector unsigned char) vR,
vredalpha1);
vdst1 = vec_perm(vdst1, (vector unsigned char) vB, vblue1);
vdst1 = vec_perm(vdst1, (vector unsigned char) vG, vgreen1);
922
vdst2 =
923
924
925
926
927
(vector unsigned char) vec_perm((vector unsigned char) vR,
(vector unsigned char) vR,
vredalpha2);
vdst2 = vec_perm(vdst2, (vector unsigned char) vB, vblue2);
vdst2 = vec_perm(vdst2, (vector unsigned char) vG, vgreen2);
928
929
/* Alpha blend 8 pixels as ARGB */
930
931
932
933
934
935
valpha = vec_perm(vsrc1, v0, valphaPermute);
VEC_MULTIPLY_ALPHA(vsrc1, vdst1, valpha, mergePermute, v1_16,
v8_16);
valpha = vec_perm(vsrc2, v0, valphaPermute);
VEC_MULTIPLY_ALPHA(vsrc2, vdst2, valpha, mergePermute, v1_16,
v8_16);
936
937
/* Convert 8 pixels to 565 */
938
939
940
941
942
943
944
945
946
947
vpixel = (vector unsigned short) vec_packpx((vector unsigned int)
vdst1,
(vector unsigned int)
vdst2);
vgpixel = (vector unsigned short) vec_perm(vdst1, vdst2, vgmerge);
vgpixel = vec_and(vgpixel, vfc);
vgpixel = vec_sl(vgpixel, v3_16);
vrpixel = vec_sl(vpixel, v1_16);
vrpixel = vec_and(vrpixel, vf800);
vbpixel = vec_and(vpixel, v3f);
948
vdst1 =
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vec_or((vector unsigned char) vrpixel,
(vector unsigned char) vgpixel);
vdst1 = vec_or(vdst1, (vector unsigned char) vbpixel);
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/* Store 8 pixels */
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vec_st(vdst1, 0, dst);
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width -= 8;
dst += 16;
}
959
ONE_PIXEL_BLEND((extrawidth), extrawidth);
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#undef ONE_PIXEL_BLEND
src += srcskip;
dst += dstskip;
}
}
966
static void
967
Blit32to32SurfaceAlphaKeyAltivec(SDL_BlitInfo * info)
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{
unsigned alpha = info->src->alpha;
int height = info->d_height;
971
Uint32 *srcp = (Uint32 *) info->s_pixels;
972
int srcskip = info->s_skip >> 2;
973
Uint32 *dstp = (Uint32 *) info->d_pixels;
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int dstskip = info->d_skip >> 2;
SDL_PixelFormat *srcfmt = info->src;
SDL_PixelFormat *dstfmt = info->dst;
unsigned sA = srcfmt->alpha;
unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0;
Uint32 rgbmask = srcfmt->Rmask | srcfmt->Gmask | srcfmt->Bmask;
Uint32 ckey = info->src->colorkey;
vector unsigned char mergePermute;
vector unsigned char vsrcPermute;
vector unsigned char vdstPermute;
vector unsigned char vsdstPermute;
vector unsigned char valpha;
vector unsigned char valphamask;
vector unsigned char vbits;
vector unsigned char v0;
vector unsigned short v1;
vector unsigned short v8;
vector unsigned int vckey;
vector unsigned int vrgbmask;
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mergePermute = VEC_MERGE_PERMUTE();
v0 = vec_splat_u8(0);
v1 = vec_splat_u16(1);
v8 = vec_splat_u16(8);
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/* set the alpha to 255 on the destination surf */
1000
valphamask = VEC_ALPHA_MASK();