slouken@5189
|
1 |
/*
|
slouken@5535
|
2 |
Simple DirectMedia Layer
|
slouken@8149
|
3 |
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
slouken@5189
|
4 |
|
slouken@5535
|
5 |
This software is provided 'as-is', without any express or implied
|
slouken@5535
|
6 |
warranty. In no event will the authors be held liable for any damages
|
slouken@5535
|
7 |
arising from the use of this software.
|
slouken@5189
|
8 |
|
slouken@5535
|
9 |
Permission is granted to anyone to use this software for any purpose,
|
slouken@5535
|
10 |
including commercial applications, and to alter it and redistribute it
|
slouken@5535
|
11 |
freely, subject to the following restrictions:
|
slouken@5189
|
12 |
|
slouken@5535
|
13 |
1. The origin of this software must not be misrepresented; you must not
|
slouken@5535
|
14 |
claim that you wrote the original software. If you use this software
|
slouken@5535
|
15 |
in a product, an acknowledgment in the product documentation would be
|
slouken@5535
|
16 |
appreciated but is not required.
|
slouken@5535
|
17 |
2. Altered source versions must be plainly marked as such, and must not be
|
slouken@5535
|
18 |
misrepresented as being the original software.
|
slouken@5535
|
19 |
3. This notice may not be removed or altered from any source distribution.
|
slouken@5189
|
20 |
*/
|
slouken@5189
|
21 |
|
slouken@5189
|
22 |
/**
|
slouken@5189
|
23 |
* \file SDL_hints.h
|
slouken@7191
|
24 |
*
|
slouken@5189
|
25 |
* Official documentation for SDL configuration variables
|
slouken@5189
|
26 |
*
|
slouken@5189
|
27 |
* This file contains functions to set and get configuration hints,
|
slouken@5189
|
28 |
* as well as listing each of them alphabetically.
|
slouken@5189
|
29 |
*
|
slouken@5189
|
30 |
* The convention for naming hints is SDL_HINT_X, where "SDL_X" is
|
slouken@5189
|
31 |
* the environment variable that can be used to override the default.
|
slouken@5189
|
32 |
*
|
slouken@5189
|
33 |
* In general these hints are just that - they may or may not be
|
slouken@5189
|
34 |
* supported or applicable on any given platform, but they provide
|
slouken@5189
|
35 |
* a way for an application or user to give the library a hint as
|
slouken@5189
|
36 |
* to how they would like the library to work.
|
slouken@5189
|
37 |
*/
|
slouken@5189
|
38 |
|
slouken@5189
|
39 |
#ifndef _SDL_hints_h
|
slouken@5189
|
40 |
#define _SDL_hints_h
|
slouken@5189
|
41 |
|
slouken@5189
|
42 |
#include "SDL_stdinc.h"
|
slouken@5189
|
43 |
|
slouken@5189
|
44 |
#include "begin_code.h"
|
slouken@5189
|
45 |
/* Set up for C function definitions, even when using C++ */
|
slouken@5189
|
46 |
#ifdef __cplusplus
|
slouken@5189
|
47 |
extern "C" {
|
slouken@5189
|
48 |
#endif
|
slouken@5189
|
49 |
|
slouken@5190
|
50 |
/**
|
jorgen@7328
|
51 |
* \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
|
slouken@5190
|
52 |
*
|
jorgen@7328
|
53 |
* SDL can try to accelerate the SDL screen surface by using streaming
|
slouken@5190
|
54 |
* textures with a 3D rendering engine. This variable controls whether and
|
slouken@5190
|
55 |
* how this is done.
|
slouken@5190
|
56 |
*
|
slouken@5190
|
57 |
* This variable can be set to the following values:
|
slouken@5190
|
58 |
* "0" - Disable 3D acceleration
|
slouken@5190
|
59 |
* "1" - Enable 3D acceleration, using the default renderer.
|
slouken@5190
|
60 |
* "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
|
slouken@5190
|
61 |
*
|
slouken@5190
|
62 |
* By default SDL tries to make a best guess for each platform whether
|
slouken@5190
|
63 |
* to use acceleration or not.
|
slouken@5190
|
64 |
*/
|
slouken@5190
|
65 |
#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
|
slouken@5189
|
66 |
|
slouken@5192
|
67 |
/**
|
slouken@5192
|
68 |
* \brief A variable specifying which render driver to use.
|
slouken@5192
|
69 |
*
|
slouken@5192
|
70 |
* If the application doesn't pick a specific renderer to use, this variable
|
slouken@5192
|
71 |
* specifies the name of the preferred renderer. If the preferred renderer
|
slouken@5192
|
72 |
* can't be initialized, the normal default renderer is used.
|
slouken@5192
|
73 |
*
|
slouken@5192
|
74 |
* This variable is case insensitive and can be set to the following values:
|
slouken@5192
|
75 |
* "direct3d"
|
slouken@5192
|
76 |
* "opengl"
|
slouken@5233
|
77 |
* "opengles2"
|
slouken@5192
|
78 |
* "opengles"
|
slouken@5192
|
79 |
* "software"
|
slouken@5233
|
80 |
*
|
slouken@5233
|
81 |
* The default varies by platform, but it's the first one in the list that
|
slouken@5233
|
82 |
* is available on the current platform.
|
slouken@5192
|
83 |
*/
|
slouken@5192
|
84 |
#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
|
slouken@5192
|
85 |
|
slouken@5192
|
86 |
/**
|
slouken@5233
|
87 |
* \brief A variable controlling whether the OpenGL render driver uses shaders if they are available.
|
slouken@5233
|
88 |
*
|
slouken@5233
|
89 |
* This variable can be set to the following values:
|
slouken@5233
|
90 |
* "0" - Disable shaders
|
slouken@5233
|
91 |
* "1" - Enable shaders
|
slouken@5233
|
92 |
*
|
slouken@5233
|
93 |
* By default shaders are used if OpenGL supports them.
|
slouken@5233
|
94 |
*/
|
slouken@5233
|
95 |
#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
|
slouken@5233
|
96 |
|
slouken@5233
|
97 |
/**
|
slouken@7764
|
98 |
* \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations.
|
slouken@7764
|
99 |
*
|
slouken@7764
|
100 |
* This variable can be set to the following values:
|
slouken@7764
|
101 |
* "0" - Thread-safety is not enabled (faster)
|
slouken@7764
|
102 |
* "1" - Thread-safety is enabled
|
slouken@7764
|
103 |
*
|
slouken@7764
|
104 |
* By default the Direct3D device is created with thread-safety disabled.
|
slouken@7764
|
105 |
*/
|
slouken@7764
|
106 |
#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
|
slouken@7764
|
107 |
|
slouken@7764
|
108 |
/**
|
slouken@8583
|
109 |
* \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer.
|
slouken@8583
|
110 |
*
|
slouken@8583
|
111 |
* This variable does not have any effect on the Direct3D 9 based renderer.
|
slouken@8583
|
112 |
*
|
slouken@8583
|
113 |
* This variable can be set to the following values:
|
slouken@8583
|
114 |
* "0" - Disable Debug Layer use
|
slouken@8583
|
115 |
* "1" - Enable Debug Layer use
|
slouken@8583
|
116 |
*
|
slouken@8583
|
117 |
* By default, SDL does not use Direct3D Debug Layer.
|
slouken@8583
|
118 |
*/
|
philipp@8695
|
119 |
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG"
|
slouken@8583
|
120 |
|
slouken@8583
|
121 |
/**
|
slouken@5484
|
122 |
* \brief A variable controlling the scaling quality
|
slouken@5484
|
123 |
*
|
slouken@5484
|
124 |
* This variable can be set to the following values:
|
slouken@5484
|
125 |
* "0" or "nearest" - Nearest pixel sampling
|
slouken@5484
|
126 |
* "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
|
icculus@7577
|
127 |
* "2" or "best" - Currently this is the same as "linear"
|
slouken@5484
|
128 |
*
|
slouken@5484
|
129 |
* By default nearest pixel sampling is used
|
slouken@5484
|
130 |
*/
|
slouken@5484
|
131 |
#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY"
|
slouken@5484
|
132 |
|
slouken@5484
|
133 |
/**
|
jorgen@7328
|
134 |
* \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
|
slouken@5192
|
135 |
*
|
slouken@5192
|
136 |
* This variable can be set to the following values:
|
slouken@5192
|
137 |
* "0" - Disable vsync
|
slouken@5192
|
138 |
* "1" - Enable vsync
|
slouken@5192
|
139 |
*
|
slouken@5192
|
140 |
* By default SDL does not sync screen surface updates with vertical refresh.
|
slouken@5192
|
141 |
*/
|
slouken@5192
|
142 |
#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
|
slouken@6472
|
143 |
|
slouken@6472
|
144 |
/**
|
slouken@8266
|
145 |
* \brief A variable controlling whether the screensaver is enabled.
|
dludwig@8533
|
146 |
*
|
dludwig@8533
|
147 |
* This variable can be set to the following values:
|
slouken@8266
|
148 |
* "0" - Disable screensaver
|
slouken@8266
|
149 |
* "1" - Enable screensaver
|
dludwig@8533
|
150 |
*
|
slouken@8266
|
151 |
* By default SDL will disable the screensaver.
|
dludwig@8533
|
152 |
*/
|
slouken@8266
|
153 |
#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
|
dludwig@8533
|
154 |
|
dludwig@8533
|
155 |
/**
|
slouken@6472
|
156 |
* \brief A variable controlling whether the X11 VidMode extension should be used.
|
slouken@6472
|
157 |
*
|
slouken@6472
|
158 |
* This variable can be set to the following values:
|
slouken@6472
|
159 |
* "0" - Disable XVidMode
|
slouken@6472
|
160 |
* "1" - Enable XVidMode
|
slouken@6472
|
161 |
*
|
slouken@6472
|
162 |
* By default SDL will use XVidMode if it is available.
|
slouken@6472
|
163 |
*/
|
slouken@6472
|
164 |
#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
|
slouken@6472
|
165 |
|
slouken@6472
|
166 |
/**
|
slouken@6472
|
167 |
* \brief A variable controlling whether the X11 Xinerama extension should be used.
|
slouken@6472
|
168 |
*
|
slouken@6472
|
169 |
* This variable can be set to the following values:
|
slouken@6472
|
170 |
* "0" - Disable Xinerama
|
slouken@6472
|
171 |
* "1" - Enable Xinerama
|
slouken@6472
|
172 |
*
|
slouken@6472
|
173 |
* By default SDL will use Xinerama if it is available.
|
slouken@6472
|
174 |
*/
|
slouken@6472
|
175 |
#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
|
slouken@6472
|
176 |
|
slouken@6472
|
177 |
/**
|
slouken@6472
|
178 |
* \brief A variable controlling whether the X11 XRandR extension should be used.
|
slouken@6472
|
179 |
*
|
slouken@6472
|
180 |
* This variable can be set to the following values:
|
slouken@6472
|
181 |
* "0" - Disable XRandR
|
slouken@6472
|
182 |
* "1" - Enable XRandR
|
slouken@6472
|
183 |
*
|
slouken@6558
|
184 |
* By default SDL will not use XRandR because of window manager issues.
|
slouken@6472
|
185 |
*/
|
slouken@6472
|
186 |
#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
|
slouken@6472
|
187 |
|
tim@5554
|
188 |
/**
|
slouken@8813
|
189 |
* \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
|
slouken@8813
|
190 |
*
|
slouken@8813
|
191 |
* This variable can be set to the following values:
|
slouken@8813
|
192 |
* "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc)
|
slouken@8813
|
193 |
* "1" - The window frame is interactive when the cursor is hidden
|
slouken@8813
|
194 |
*
|
slouken@8813
|
195 |
* By default SDL will allow interaction with the window frame when the cursor is hidden
|
slouken@8813
|
196 |
*/
|
slouken@8813
|
197 |
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
|
slouken@8813
|
198 |
|
slouken@8813
|
199 |
/**
|
slouken@8814
|
200 |
* \brief A variable controlling whether the windows message loop is processed by SDL
|
slouken@8814
|
201 |
*
|
slouken@8814
|
202 |
* This variable can be set to the following values:
|
slouken@8814
|
203 |
* "0" - The window message loop is not run
|
slouken@8814
|
204 |
* "1" - The window message loop is processed in SDL_PumpEvents()
|
slouken@8814
|
205 |
*
|
slouken@8814
|
206 |
* By default SDL will process the windows message loop
|
slouken@8814
|
207 |
*/
|
slouken@8814
|
208 |
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
|
slouken@8814
|
209 |
|
slouken@8814
|
210 |
/**
|
slouken@6662
|
211 |
* \brief A variable controlling whether grabbing input grabs the keyboard
|
slouken@6662
|
212 |
*
|
slouken@6662
|
213 |
* This variable can be set to the following values:
|
slouken@6662
|
214 |
* "0" - Grab will affect only the mouse
|
slouken@6662
|
215 |
* "1" - Grab will affect mouse and keyboard
|
slouken@6662
|
216 |
*
|
slouken@6662
|
217 |
* By default SDL will not grab the keyboard so system shortcuts still work.
|
slouken@6662
|
218 |
*/
|
slouken@6662
|
219 |
#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
|
slouken@6662
|
220 |
|
slouken@6662
|
221 |
/**
|
slouken@8071
|
222 |
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
|
slouken@8071
|
223 |
*
|
slouken@8071
|
224 |
* This variable can be set to the following values:
|
slouken@8071
|
225 |
* "0" - Relative mouse mode uses raw input
|
slouken@8071
|
226 |
* "1" - Relative mouse mode uses mouse warping
|
slouken@8071
|
227 |
*
|
slouken@8071
|
228 |
* By default SDL will use raw input for relative mouse mode
|
slouken@8071
|
229 |
*/
|
slouken@8071
|
230 |
#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
|
slouken@8071
|
231 |
|
slouken@8071
|
232 |
/**
|
slouken@8071
|
233 |
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
|
slouken@6755
|
234 |
*
|
slouken@6755
|
235 |
*/
|
slouken@6755
|
236 |
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
|
slouken@6755
|
237 |
|
slouken@7968
|
238 |
/**
|
tim@5555
|
239 |
* \brief A variable controlling whether the idle timer is disabled on iOS.
|
tim@5555
|
240 |
*
|
tim@5555
|
241 |
* When an iOS app does not receive touches for some time, the screen is
|
tim@5555
|
242 |
* dimmed automatically. For games where the accelerometer is the only input
|
tim@5555
|
243 |
* this is problematic. This functionality can be disabled by setting this
|
tim@5555
|
244 |
* hint.
|
tim@5555
|
245 |
*
|
tim@5555
|
246 |
* This variable can be set to the following values:
|
tim@5555
|
247 |
* "0" - Enable idle timer
|
tim@5555
|
248 |
* "1" - Disable idle timer
|
tim@5555
|
249 |
*/
|
tim@5555
|
250 |
#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
|
slouken@7191
|
251 |
|
tim@5555
|
252 |
/**
|
tim@5554
|
253 |
* \brief A variable controlling which orientations are allowed on iOS.
|
tim@5554
|
254 |
*
|
tim@5554
|
255 |
* In some circumstances it is necessary to be able to explicitly control
|
tim@5554
|
256 |
* which UI orientations are allowed.
|
tim@5554
|
257 |
*
|
tim@5554
|
258 |
* This variable is a space delimited list of the following values:
|
tim@5554
|
259 |
* "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
|
tim@5554
|
260 |
*/
|
tim@5554
|
261 |
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
|
gabomdq@7907
|
262 |
|
gabomdq@7907
|
263 |
/**
|
gabomdq@7907
|
264 |
* \brief A variable controlling whether an Android built-in accelerometer should be
|
gabomdq@7907
|
265 |
* listed as a joystick device, rather than listing actual joysticks only.
|
gabomdq@7907
|
266 |
*
|
gabomdq@7907
|
267 |
* This variable can be set to the following values:
|
gabomdq@7907
|
268 |
* "0" - List only real joysticks and accept input from them
|
gabomdq@7907
|
269 |
* "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
|
gabomdq@7907
|
270 |
*/
|
slouken@8274
|
271 |
#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
|
slouken@5192
|
272 |
|
slouken@5189
|
273 |
|
slouken@5189
|
274 |
/**
|
urkle@6965
|
275 |
* \brief A variable that lets you disable the detection and use of Xinput gamepad devices
|
urkle@6965
|
276 |
*
|
urkle@6965
|
277 |
* The variable can be set to the following values:
|
philipp@8221
|
278 |
* "0" - Disable XInput detection (only uses direct input)
|
philipp@8221
|
279 |
* "1" - Enable XInput detection (the default)
|
urkle@6965
|
280 |
*/
|
icculus@6990
|
281 |
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
|
urkle@6965
|
282 |
|
slouken@6982
|
283 |
|
urkle@6965
|
284 |
/**
|
slouken@8920
|
285 |
* \brief A variable that causes SDL to use the old axis and button mapping for XInput devices.
|
slouken@8920
|
286 |
*
|
slouken@8920
|
287 |
* This hint is for backwards compatibility only and will be removed in SDL 2.1
|
slouken@8920
|
288 |
*
|
slouken@8920
|
289 |
* The default value is "0". This hint must be set before SDL_Init()
|
slouken@8920
|
290 |
*/
|
slouken@8920
|
291 |
#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
|
slouken@8920
|
292 |
|
slouken@8920
|
293 |
|
slouken@8920
|
294 |
/**
|
slouken@6690
|
295 |
* \brief A variable that lets you manually hint extra gamecontroller db entries
|
slouken@7191
|
296 |
*
|
slouken@6982
|
297 |
* The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
|
slouken@6980
|
298 |
*
|
slouken@6980
|
299 |
* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
|
slouken@6982
|
300 |
* You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
|
slouken@6690
|
301 |
*/
|
slouken@6690
|
302 |
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
|
slouken@6690
|
303 |
|
slouken@6690
|
304 |
|
slouken@6690
|
305 |
/**
|
jorgen@7279
|
306 |
* \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
|
jorgen@7279
|
307 |
*
|
jorgen@7279
|
308 |
* The variable can be set to the following values:
|
jorgen@7279
|
309 |
* "0" - Disable joystick & gamecontroller input events when the
|
jorgen@7279
|
310 |
* application is in the background.
|
jorgen@7279
|
311 |
* "1" - Enable joystick & gamecontroller input events when the
|
philipp@8221
|
312 |
* application is in the background.
|
slouken@7432
|
313 |
*
|
slouken@7432
|
314 |
* The default value is "0". This hint may be set at any time.
|
jorgen@7279
|
315 |
*/
|
jorgen@7279
|
316 |
#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
|
jorgen@7279
|
317 |
|
jorgen@7279
|
318 |
|
jorgen@7279
|
319 |
/**
|
philipp@8693
|
320 |
* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
|
slouken@7191
|
321 |
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
|
slouken@6782
|
322 |
*
|
slouken@6782
|
323 |
* This variable can be set to the following values:
|
slouken@6782
|
324 |
* "0" - don't allow topmost
|
slouken@6782
|
325 |
* "1" - allow topmost
|
slouken@6782
|
326 |
*/
|
slouken@6782
|
327 |
#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
|
slouken@6782
|
328 |
|
slouken@6782
|
329 |
|
slouken@7432
|
330 |
/**
|
slouken@7432
|
331 |
* \brief A variable that controls the timer resolution, in milliseconds.
|
slouken@7432
|
332 |
*
|
slouken@7432
|
333 |
* The higher resolution the timer, the more frequently the CPU services
|
slouken@7432
|
334 |
* timer interrupts, and the more precise delays are, but this takes up
|
slouken@7432
|
335 |
* power and CPU time. This hint is only used on Windows 7 and earlier.
|
slouken@7432
|
336 |
*
|
slouken@7432
|
337 |
* See this blog post for more information:
|
slouken@7432
|
338 |
* http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
|
slouken@7432
|
339 |
*
|
slouken@7432
|
340 |
* If this variable is set to "0", the system timer resolution is not set.
|
slouken@7432
|
341 |
*
|
slouken@7432
|
342 |
* The default value is "1". This hint may be set at any time.
|
slouken@7432
|
343 |
*/
|
slouken@7432
|
344 |
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
|
slouken@7432
|
345 |
|
slouken@7432
|
346 |
|
urkle@7746
|
347 |
/**
|
urkle@7746
|
348 |
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
|
urkle@7746
|
349 |
*/
|
slouken@7747
|
350 |
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
|
urkle@7746
|
351 |
|
slouken@7915
|
352 |
/**
|
slouken@7915
|
353 |
* \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
|
philipp@8693
|
354 |
*
|
slouken@7915
|
355 |
* If present, holding ctrl while left clicking will generate a right click
|
slouken@7915
|
356 |
* event when on Mac.
|
slouken@7915
|
357 |
*/
|
slouken@7915
|
358 |
#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
|
slouken@7915
|
359 |
|
gabomdq@8021
|
360 |
/**
|
gabomdq@8021
|
361 |
* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
|
gabomdq@8021
|
362 |
*
|
gabomdq@8021
|
363 |
* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
|
gabomdq@8021
|
364 |
* can use two different sets of binaries, those compiled by the user from source
|
gabomdq@8021
|
365 |
* or those provided by the Chrome browser. In the later case, these binaries require
|
philipp@8221
|
366 |
* that SDL loads a DLL providing the shader compiler.
|
gabomdq@8021
|
367 |
*
|
gabomdq@8021
|
368 |
* This variable can be set to the following values:
|
gabomdq@8021
|
369 |
* "d3dcompiler_46.dll" - default, best for Vista or later.
|
gabomdq@8021
|
370 |
* "d3dcompiler_43.dll" - for XP support.
|
gabomdq@8021
|
371 |
* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
|
gabomdq@8021
|
372 |
*
|
gabomdq@8021
|
373 |
*/
|
gabomdq@8021
|
374 |
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
|
slouken@6782
|
375 |
|
slouken@6782
|
376 |
/**
|
slouken@8144
|
377 |
* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
|
slouken@8144
|
378 |
*
|
slouken@8144
|
379 |
* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
|
slouken@8144
|
380 |
* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
|
slouken@8144
|
381 |
* created SDL_Window:
|
slouken@8583
|
382 |
*
|
slouken@8144
|
383 |
* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
|
slouken@8144
|
384 |
* needed for example when sharing an OpenGL context across multiple windows.
|
slouken@8144
|
385 |
*
|
slouken@8144
|
386 |
* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
|
slouken@8144
|
387 |
* OpenGL rendering.
|
slouken@8144
|
388 |
*
|
slouken@8144
|
389 |
* This variable can be set to the following values:
|
slouken@8144
|
390 |
* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
|
slouken@8144
|
391 |
* share a pixel format with.
|
slouken@8144
|
392 |
*/
|
slouken@8144
|
393 |
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
|
slouken@8144
|
394 |
|
philipp@8691
|
395 |
/**
|
dludwig@8576
|
396 |
* \brief A URL to a WinRT app's privacy policy
|
dludwig@8576
|
397 |
*
|
dludwig@8576
|
398 |
* All network-enabled WinRT apps must make a privacy policy available to its
|
dludwig@8576
|
399 |
* users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
|
dludwig@8576
|
400 |
* be available in the Windows Settings charm, as accessed from within the app.
|
dludwig@8576
|
401 |
* SDL provides code to add a URL-based link there, which can point to the app's
|
dludwig@8576
|
402 |
* privacy policy.
|
dludwig@8576
|
403 |
*
|
dludwig@8576
|
404 |
* To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
|
dludwig@8576
|
405 |
* before calling any SDL_Init functions. The contents of the hint should
|
dludwig@8576
|
406 |
* be a valid URL. For example, "http://www.example.com".
|
dludwig@8576
|
407 |
*
|
dludwig@8576
|
408 |
* The default value is "", which will prevent SDL from adding a privacy policy
|
dludwig@8576
|
409 |
* link to the Settings charm. This hint should only be set during app init.
|
dludwig@8576
|
410 |
*
|
dludwig@8576
|
411 |
* The label text of an app's "Privacy Policy" link may be customized via another
|
dludwig@8576
|
412 |
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
|
dludwig@8576
|
413 |
*
|
dludwig@8576
|
414 |
* Please note that on Windows Phone, Microsoft does not provide standard UI
|
dludwig@8576
|
415 |
* for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
|
dludwig@8576
|
416 |
* will not get used on that platform. Network-enabled phone apps should display
|
dludwig@8576
|
417 |
* their privacy policy through some other, in-app means.
|
dludwig@8576
|
418 |
*/
|
philipp@8695
|
419 |
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL"
|
dludwig@8576
|
420 |
|
dludwig@8576
|
421 |
/** \brief Label text for a WinRT app's privacy policy link
|
dludwig@8576
|
422 |
*
|
dludwig@8576
|
423 |
* Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT,
|
dludwig@8576
|
424 |
* Microsoft mandates that this policy be available via the Windows Settings charm.
|
philipp@8693
|
425 |
* SDL provides code to add a link there, with its label text being set via the
|
dludwig@8576
|
426 |
* optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
|
dludwig@8576
|
427 |
*
|
dludwig@8576
|
428 |
* Please note that a privacy policy's contents are not set via this hint. A separate
|
dludwig@8576
|
429 |
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
|
dludwig@8576
|
430 |
* policy.
|
dludwig@8576
|
431 |
*
|
dludwig@8576
|
432 |
* The contents of this hint should be encoded as a UTF8 string.
|
dludwig@8576
|
433 |
*
|
dludwig@8576
|
434 |
* The default value is "Privacy Policy". This hint should only be set during app
|
dludwig@8576
|
435 |
* initialization, preferably before any calls to SDL_Init.
|
dludwig@8576
|
436 |
*
|
dludwig@8576
|
437 |
* For additional information on linking to a privacy policy, see the documentation for
|
dludwig@8576
|
438 |
* SDL_HINT_WINRT_PRIVACY_POLICY_URL.
|
dludwig@8576
|
439 |
*/
|
philipp@8695
|
440 |
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL"
|
dludwig@8576
|
441 |
|
dludwig@9154
|
442 |
/** \brief Allows back-button-press events on Windows Phone to be marked as handled
|
dludwig@8577
|
443 |
*
|
dludwig@9154
|
444 |
* Windows Phone devices typically feature a Back button. When pressed,
|
dludwig@9154
|
445 |
* the OS will emit back-button-press events, which apps are expected to
|
dludwig@9154
|
446 |
* handle in an appropriate manner. If apps do not explicitly mark these
|
dludwig@9154
|
447 |
* events as 'Handled', then the OS will invoke its default behavior for
|
dludwig@9154
|
448 |
* unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to
|
dludwig@9154
|
449 |
* terminate the app (and attempt to switch to the previous app, or to the
|
dludwig@9154
|
450 |
* device's home screen).
|
dludwig@9154
|
451 |
*
|
dludwig@9154
|
452 |
* Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL
|
dludwig@9154
|
453 |
* to mark back-button-press events as Handled, if and when one is sent to
|
dludwig@9154
|
454 |
* the app.
|
dludwig@9154
|
455 |
*
|
dludwig@9154
|
456 |
* Internally, Windows Phone sends back button events as parameters to
|
dludwig@9154
|
457 |
* special back-button-press callback functions. Apps that need to respond
|
dludwig@9154
|
458 |
* to back-button-press events are expected to register one or more
|
dludwig@9154
|
459 |
* callback functions for such, shortly after being launched (during the
|
dludwig@9154
|
460 |
* app's initialization phase). After the back button is pressed, the OS
|
dludwig@9154
|
461 |
* will invoke these callbacks. If the app's callback(s) do not explicitly
|
dludwig@9154
|
462 |
* mark the event as handled by the time they return, or if the app never
|
dludwig@9154
|
463 |
* registers one of these callback, the OS will consider the event
|
dludwig@9154
|
464 |
* un-handled, and it will apply its default back button behavior (terminate
|
dludwig@9154
|
465 |
* the app).
|
dludwig@9154
|
466 |
*
|
dludwig@9154
|
467 |
* SDL registers its own back-button-press callback with the Windows Phone
|
dludwig@9154
|
468 |
* OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN
|
dludwig@9154
|
469 |
* and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which
|
dludwig@9154
|
470 |
* it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON.
|
dludwig@9154
|
471 |
* If the hint's value is set to "1", the back button event's Handled
|
dludwig@9154
|
472 |
* property will get set to 'true'. If the hint's value is set to something
|
dludwig@9154
|
473 |
* else, or if it is unset, SDL will leave the event's Handled property
|
dludwig@9154
|
474 |
* alone. (By default, the OS sets this property to 'false', to note.)
|
dludwig@9154
|
475 |
*
|
dludwig@9154
|
476 |
* SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a
|
dludwig@9154
|
477 |
* back button is pressed, or can set it in direct-response to a back button
|
dludwig@9154
|
478 |
* being pressed.
|
dludwig@9154
|
479 |
*
|
dludwig@9154
|
480 |
* In order to get notified when a back button is pressed, SDL apps should
|
dludwig@9154
|
481 |
* register a callback function with SDL_AddEventWatch(), and have it listen
|
dludwig@9154
|
482 |
* for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK.
|
dludwig@9154
|
483 |
* (Alternatively, SDL_KEYUP events can be listened-for. Listening for
|
dludwig@9154
|
484 |
* either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON
|
dludwig@9154
|
485 |
* set by such a callback, will be applied to the OS' current
|
dludwig@9154
|
486 |
* back-button-press event.
|
dludwig@9154
|
487 |
*
|
dludwig@9154
|
488 |
* More details on back button behavior in Windows Phone apps can be found
|
dludwig@9154
|
489 |
* at the following page, on Microsoft's developer site:
|
dludwig@8577
|
490 |
* http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
|
dludwig@8577
|
491 |
*/
|
philipp@8695
|
492 |
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
|
dludwig@8577
|
493 |
|
dludwig@8576
|
494 |
/**
|
icculus@8295
|
495 |
* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
|
icculus@8295
|
496 |
*
|
icculus@8295
|
497 |
* This hint only applies to Mac OS X.
|
icculus@8295
|
498 |
*
|
icculus@8295
|
499 |
* The variable can be set to the following values:
|
icculus@8295
|
500 |
* "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
|
icculus@8295
|
501 |
* SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
|
icculus@8295
|
502 |
* button on their titlebars).
|
icculus@8295
|
503 |
* "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
|
icculus@8295
|
504 |
* SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
|
philipp@8693
|
505 |
* button on their titlebars).
|
icculus@8295
|
506 |
*
|
icculus@8295
|
507 |
* The default value is "1". Spaces are disabled regardless of this hint if
|
icculus@8295
|
508 |
* the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
|
icculus@8295
|
509 |
* any windows are created.
|
icculus@8295
|
510 |
*/
|
icculus@8295
|
511 |
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
|
icculus@8295
|
512 |
|
alexey@8896
|
513 |
/**
|
alexey@8896
|
514 |
* \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
|
alexey@8896
|
515 |
*/
|
alexey@8896
|
516 |
#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
|
alexey@8896
|
517 |
|
alexey@8896
|
518 |
/**
|
alexey@8896
|
519 |
* \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
|
alexey@8896
|
520 |
*/
|
alexey@8897
|
521 |
#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
|
alexey@8896
|
522 |
|
alex@9097
|
523 |
/**
|
philipp@9118
|
524 |
* \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events.
|
alex@9097
|
525 |
*
|
alex@9097
|
526 |
* The variable can be set to the following values:
|
philipp@9118
|
527 |
* "0" - SDL_TEXTEDITING events are sent, and it is the application's
|
alex@9097
|
528 |
* responsibility to render the text from these events and
|
alex@9097
|
529 |
* differentiate it somehow from committed text. (default)
|
philipp@9118
|
530 |
* "1" - If supported by the IME then SDL_TEXTEDITING events are not sent,
|
alex@9097
|
531 |
* and text that is being composed will be rendered in its own UI.
|
alex@9097
|
532 |
*/
|
slouken@9098
|
533 |
#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
|
icculus@8295
|
534 |
|
icculus@8295
|
535 |
/**
|
icculus@9278
|
536 |
* \brief override the binding element for keyboard inputs for Emscripten builds
|
icculus@9278
|
537 |
*
|
icculus@9278
|
538 |
* This hint only applies to the emscripten platform
|
icculus@9278
|
539 |
*
|
icculus@9278
|
540 |
* The variable can be one of
|
icculus@9278
|
541 |
* "#window" - The javascript window object (this is the default)
|
icculus@9278
|
542 |
* "#document" - The javascript document object
|
icculus@9278
|
543 |
* "#screen" - the javascript window.screen object
|
icculus@9278
|
544 |
* "#canvas" - the WebGL canvas element
|
icculus@9278
|
545 |
* any other string without a leading # sign apples to the element on the page with that ID.
|
icculus@9278
|
546 |
*/
|
icculus@9278
|
547 |
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
|
icculus@9278
|
548 |
|
icculus@9278
|
549 |
/**
|
slouken@5189
|
550 |
* \brief An enumeration of hint priorities
|
slouken@5189
|
551 |
*/
|
slouken@5189
|
552 |
typedef enum
|
slouken@5189
|
553 |
{
|
slouken@5189
|
554 |
SDL_HINT_DEFAULT,
|
slouken@5189
|
555 |
SDL_HINT_NORMAL,
|
slouken@5189
|
556 |
SDL_HINT_OVERRIDE
|
slouken@5189
|
557 |
} SDL_HintPriority;
|
slouken@5189
|
558 |
|
slouken@5189
|
559 |
|
slouken@5189
|
560 |
/**
|
slouken@5200
|
561 |
* \brief Set a hint with a specific priority
|
slouken@5189
|
562 |
*
|
slouken@5189
|
563 |
* The priority controls the behavior when setting a hint that already
|
slouken@5189
|
564 |
* has a value. Hints will replace existing hints of their priority and
|
slouken@5189
|
565 |
* lower. Environment variables are considered to have override priority.
|
slouken@7191
|
566 |
*
|
slouken@5189
|
567 |
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
slouken@5189
|
568 |
*/
|
slouken@5200
|
569 |
extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
|
slouken@5200
|
570 |
const char *value,
|
slouken@5200
|
571 |
SDL_HintPriority priority);
|
slouken@5200
|
572 |
|
slouken@5200
|
573 |
/**
|
slouken@5200
|
574 |
* \brief Set a hint with normal priority
|
slouken@7191
|
575 |
*
|
slouken@5200
|
576 |
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
slouken@5200
|
577 |
*/
|
slouken@5189
|
578 |
extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
|
slouken@5200
|
579 |
const char *value);
|
slouken@5200
|
580 |
|
slouken@5189
|
581 |
/**
|
slouken@5189
|
582 |
* \brief Get a hint
|
slouken@7191
|
583 |
*
|
slouken@5189
|
584 |
* \return The string value of a hint variable.
|
slouken@5189
|
585 |
*/
|
slouken@5189
|
586 |
extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
|
slouken@5189
|
587 |
|
slouken@5189
|
588 |
/**
|
slouken@7432
|
589 |
* \brief Add a function to watch a particular hint
|
slouken@7432
|
590 |
*
|
slouken@7432
|
591 |
* \param name The hint to watch
|
slouken@7432
|
592 |
* \param callback The function to call when the hint value changes
|
slouken@7432
|
593 |
* \param userdata A pointer to pass to the callback function
|
slouken@7432
|
594 |
*/
|
slouken@7432
|
595 |
typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
|
slouken@7432
|
596 |
extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
|
slouken@7432
|
597 |
SDL_HintCallback callback,
|
slouken@7432
|
598 |
void *userdata);
|
slouken@7432
|
599 |
|
slouken@7432
|
600 |
/**
|
slouken@7432
|
601 |
* \brief Remove a function watching a particular hint
|
slouken@7432
|
602 |
*
|
slouken@7432
|
603 |
* \param name The hint being watched
|
slouken@7432
|
604 |
* \param callback The function being called when the hint value changes
|
slouken@7432
|
605 |
* \param userdata A pointer being passed to the callback function
|
slouken@7432
|
606 |
*/
|
slouken@7432
|
607 |
extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
|
slouken@7432
|
608 |
SDL_HintCallback callback,
|
slouken@7432
|
609 |
void *userdata);
|
slouken@7432
|
610 |
|
slouken@7432
|
611 |
/**
|
slouken@5189
|
612 |
* \brief Clear all hints
|
slouken@5189
|
613 |
*
|
slouken@5189
|
614 |
* This function is called during SDL_Quit() to free stored hints.
|
slouken@5189
|
615 |
*/
|
slouken@5272
|
616 |
extern DECLSPEC void SDLCALL SDL_ClearHints(void);
|
slouken@5189
|
617 |
|
slouken@5189
|
618 |
|
slouken@5189
|
619 |
/* Ends C function definitions when using C++ */
|
slouken@5189
|
620 |
#ifdef __cplusplus
|
slouken@5189
|
621 |
}
|
slouken@5189
|
622 |
#endif
|
slouken@5189
|
623 |
#include "close_code.h"
|
slouken@5189
|
624 |
|
slouken@5189
|
625 |
#endif /* _SDL_hints_h */
|
slouken@5189
|
626 |
|
slouken@5189
|
627 |
/* vi: set ts=4 sw=4 expandtab: */
|