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SDL_cocoawindow.m

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1548 lines (1287 loc) · 45.6 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_COCOA
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
# error SDL for Mac OS X must be built with a 10.7 SDK or above.
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED < 1070 */
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#include "SDL_syswm.h"
#include "SDL_timer.h" /* For SDL_GetTicks() */
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
#include "SDL_cocoamouse.h"
#include "SDL_cocoaopengl.h"
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#include "SDL_assert.h"
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/* #define DEBUG_COCOAWINDOW */
#ifdef DEBUG_COCOAWINDOW
#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
#else
#define DLog(...) do { } while (0)
#endif
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@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
- (void)sendEvent:(NSEvent *)event;
@end
@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
return YES;
}
- (BOOL)canBecomeMainWindow
{
return YES;
}
- (void)sendEvent:(NSEvent *)event
{
[super sendEvent:event];
if ([event type] != NSLeftMouseUp) {
return;
}
id delegate = [self delegate];
if (![delegate isKindOfClass:[Cocoa_WindowListener class]]) {
return;
}
if ([delegate isMoving]) {
[delegate windowDidFinishMoving];
}
}
@end
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static Uint32 s_moveHack;
static void ConvertNSRect(NSRect *r)
{
r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
}
static void
ScheduleContextUpdates(SDL_WindowData *data)
{
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NSOpenGLContext *currentContext = [NSOpenGLContext currentContext];
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NSMutableArray *contexts = data->nscontexts;
@synchronized (contexts) {
for (SDLOpenGLContext *context in contexts) {
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if (context == currentContext) {
[context update];
} else {
[context scheduleUpdate];
}
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}
}
}
static int
GetHintCtrlClickEmulateRightClick()
{
const char *hint = SDL_GetHint( SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK );
return hint != NULL && *hint != '0';
}
static unsigned int
GetWindowStyle(SDL_Window * window)
{
unsigned int style;
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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style = NSBorderlessWindowMask;
} else {
if (window->flags & SDL_WINDOW_BORDERLESS) {
style = NSBorderlessWindowMask;
} else {
style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
}
if (window->flags & SDL_WINDOW_RESIZABLE) {
style |= NSResizableWindowMask;
}
}
return style;
}
static SDL_bool
SetWindowStyle(SDL_Window * window, unsigned int style)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
if (![nswindow respondsToSelector: @selector(setStyleMask:)]) {
return SDL_FALSE;
}
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] == data->listener) {
[[nswindow contentView] setNextResponder:nil];
}
[nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)style];
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] != data->listener) {
[[nswindow contentView] setNextResponder:data->listener];
}
return SDL_TRUE;
}
@implementation Cocoa_WindowListener
- (void)listen:(SDL_WindowData *)data
{
NSNotificationCenter *center;
NSWindow *window = data->nswindow;
NSView *view = [window contentView];
_data = data;
observingVisible = YES;
wasCtrlLeft = NO;
wasVisible = [window isVisible];
isFullscreenSpace = NO;
inFullscreenTransition = NO;
pendingWindowOperation = PENDING_OPERATION_NONE;
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isMoving = NO;
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center = [NSNotificationCenter defaultCenter];
if ([window delegate] != nil) {
[center addObserver:self selector:@selector(windowDidExpose:) name:NSWindowDidExposeNotification object:window];
[center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window];
[center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window];
[center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window];
[center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window];
[center addObserver:self selector:@selector(windowWillEnterFullScreen:) name:NSWindowWillEnterFullScreenNotification object:window];
[center addObserver:self selector:@selector(windowDidEnterFullScreen:) name:NSWindowDidEnterFullScreenNotification object:window];
[center addObserver:self selector:@selector(windowWillExitFullScreen:) name:NSWindowWillExitFullScreenNotification object:window];
[center addObserver:self selector:@selector(windowDidExitFullScreen:) name:NSWindowDidExitFullScreenNotification object:window];
} else {
[window setDelegate:self];
}
/* Haven't found a delegate / notification that triggers when the window is
* ordered out (is not visible any more). You can be ordered out without
* minimizing, so DidMiniaturize doesn't work. (e.g. -[NSWindow orderOut:])
*/
[window addObserver:self
forKeyPath:@"visible"
options:NSKeyValueObservingOptionNew
context:NULL];
[window setNextResponder:self];
[window setAcceptsMouseMovedEvents:YES];
[view setNextResponder:self];
if ([view respondsToSelector:@selector(setAcceptsTouchEvents:)]) {
[view setAcceptsTouchEvents:YES];
}
}
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
if (!observingVisible) {
return;
}
if (object == _data->nswindow && [keyPath isEqualToString:@"visible"]) {
int newVisibility = [[change objectForKey:@"new"] intValue];
if (newVisibility) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
}
}
-(void) pauseVisibleObservation
{
observingVisible = NO;
wasVisible = [_data->nswindow isVisible];
}
-(void) resumeVisibleObservation
{
BOOL isVisible = [_data->nswindow isVisible];
observingVisible = YES;
if (wasVisible != isVisible) {
if (isVisible) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
wasVisible = isVisible;
}
}
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-(BOOL) setFullscreenSpace:(BOOL) state
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{
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
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SDL_VideoData *videodata = ((SDL_WindowData *) window->driverdata)->videodata;
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if (!videodata->allow_spaces) {
return NO; /* Spaces are forcibly disabled. */
} else if (state && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
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return NO; /* we only allow you to make a Space on FULLSCREEN_DESKTOP windows. */
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} else if (state == isFullscreenSpace) {
return YES; /* already there. */
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}
if (inFullscreenTransition) {
if (state) {
[self addPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
} else {
[self addPendingWindowOperation:PENDING_OPERATION_LEAVE_FULLSCREEN];
}
return YES;
}
inFullscreenTransition = YES;
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/* you need to be FullScreenPrimary, or toggleFullScreen doesn't work. Unset it again in windowDidExitFullScreen. */
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[nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
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[nswindow performSelectorOnMainThread: @selector(toggleFullScreen:) withObject:nswindow waitUntilDone:NO];
return YES;
}
-(BOOL) isInFullscreenSpace
{
return isFullscreenSpace;
}
-(BOOL) isInFullscreenSpaceTransition
{
return inFullscreenTransition;
}
-(void) addPendingWindowOperation:(PendingWindowOperation) operation
{
pendingWindowOperation = operation;
}
- (void)close
{
NSNotificationCenter *center;
NSWindow *window = _data->nswindow;
NSView *view = [window contentView];
NSArray *windows = nil;
center = [NSNotificationCenter defaultCenter];
if ([window delegate] != self) {
[center removeObserver:self name:NSWindowDidExposeNotification object:window];
[center removeObserver:self name:NSWindowDidMoveNotification object:window];
[center removeObserver:self name:NSWindowDidResizeNotification object:window];
[center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window];
[center removeObserver:self name:NSWindowDidResignKeyNotification object:window];
[center removeObserver:self name:NSWindowWillEnterFullScreenNotification object:window];
[center removeObserver:self name:NSWindowDidEnterFullScreenNotification object:window];
[center removeObserver:self name:NSWindowWillExitFullScreenNotification object:window];
[center removeObserver:self name:NSWindowDidExitFullScreenNotification object:window];
} else {
[window setDelegate:nil];
}
[window removeObserver:self forKeyPath:@"visible"];
if ([window nextResponder] == self) {
[window setNextResponder:nil];
}
if ([view nextResponder] == self) {
[view setNextResponder:nil];
}
/* Make the next window in the z-order Key. If we weren't the foreground
when closed, this is a no-op.
!!! FIXME: Note that this is a hack, and there are corner cases where
!!! FIXME: this fails (such as the About box). The typical nib+RunLoop
!!! FIXME: handles this for Cocoa apps, but we bypass all that in SDL.
!!! FIXME: We should remove this code when we find a better way to
!!! FIXME: have the system do this for us. See discussion in
!!! FIXME: http://bugzilla.libsdl.org/show_bug.cgi?id=1825
*/
windows = [NSApp orderedWindows];
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for (NSWindow *win in windows)
{
if (win == window) {
continue;
}
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[win makeKeyAndOrderFront:self];
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break;
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}
}
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- (BOOL)isMoving
{
return isMoving;
}
-(void) setPendingMoveX:(int)x Y:(int)y
{
pendingWindowWarpX = x;
pendingWindowWarpY = y;
}
- (void)windowDidFinishMoving
{
if ([self isMoving])
{
isMoving = NO;
SDL_Mouse *mouse = SDL_GetMouse();
if (pendingWindowWarpX >= 0 && pendingWindowWarpY >= 0) {
mouse->WarpMouse(_data->window, pendingWindowWarpX, pendingWindowWarpY);
pendingWindowWarpX = pendingWindowWarpY = -1;
}
if (mouse->relative_mode && SDL_GetMouseFocus() == _data->window) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}
}
}
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- (BOOL)windowShouldClose:(id)sender
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
return NO;
}
- (void)windowDidExpose:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
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- (void)windowWillMove:(NSNotification *)aNotification
{
if ([_data->nswindow isKindOfClass:[SDLWindow class]]) {
pendingWindowWarpX = pendingWindowWarpY = -1;
isMoving = YES;
}
}
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- (void)windowDidMove:(NSNotification *)aNotification
{
int x, y;
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect(&rect);
if (s_moveHack) {
SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
s_moveHack = 0;
if (blockMove) {
/* Cocoa is adjusting the window in response to a mode change */
rect.origin.x = window->x;
rect.origin.y = window->y;
ConvertNSRect(&rect);
[nswindow setFrameOrigin:rect.origin];
return;
}
}
x = (int)rect.origin.x;
y = (int)rect.origin.y;
ScheduleContextUpdates(_data);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
}
- (void)windowDidResize:(NSNotification *)aNotification
{
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if (inFullscreenTransition) {
/* We'll take care of this at the end of the transition */
return;
}
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SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
int x, y, w, h;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect(&rect);
x = (int)rect.origin.x;
y = (int)rect.origin.y;
w = (int)rect.size.width;
h = (int)rect.size.height;
if (SDL_IsShapedWindow(window)) {
Cocoa_ResizeWindowShape(window);
}
ScheduleContextUpdates(_data);
/* The window can move during a resize event, such as when maximizing
or resizing from a corner */
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h);
const BOOL zoomed = [nswindow isZoomed];
if (!zoomed) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
} else if (zoomed) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
}
}
- (void)windowDidMiniaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
- (void)windowDidDeminiaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse->relative_mode && ![self isMoving]) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}
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/* We're going to get keyboard events, since we're key. */
SDL_SetKeyboardFocus(window);
/* If we just gained focus we need the updated mouse position */
if (!mouse->relative_mode) {
NSPoint point;
int x, y;
point = [_data->nswindow mouseLocationOutsideOfEventStream];
x = (int)point.x;
y = (int)(window->h - point.y);
if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
SDL_SendMouseMotion(window, 0, 0, x, y);
}
}
/* Check to see if someone updated the clipboard */
Cocoa_CheckClipboardUpdate(_data->videodata);
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if ((isFullscreenSpace) && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
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[NSMenu setMenuBarVisible:NO];
}
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}
- (void)windowDidResignKey:(NSNotification *)aNotification
{
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SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->relative_mode) {
mouse->SetRelativeMouseMode(SDL_FALSE);
}
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/* Some other window will get mouse events, since we're not key. */
if (SDL_GetMouseFocus() == _data->window) {
SDL_SetMouseFocus(NULL);
}
/* Some other window will get keyboard events, since we're not key. */
if (SDL_GetKeyboardFocus() == _data->window) {
SDL_SetKeyboardFocus(NULL);
}
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if (isFullscreenSpace) {
[NSMenu setMenuBarVisible:YES];
}
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}
- (void)windowWillEnterFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
SetWindowStyle(window, (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask|NSResizableWindowMask));
isFullscreenSpace = YES;
inFullscreenTransition = YES;
}
- (void)windowDidEnterFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
inFullscreenTransition = NO;
if (pendingWindowOperation == PENDING_OPERATION_LEAVE_FULLSCREEN) {
pendingWindowOperation = PENDING_OPERATION_NONE;
[self setFullscreenSpace:NO];
} else {
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if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
[NSMenu setMenuBarVisible:NO];
}
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pendingWindowOperation = PENDING_OPERATION_NONE;
/* Force the size change event in case it was delivered earlier
while the window was still animating into place.
*/
window->w = 0;
window->h = 0;
[self windowDidResize:aNotification];
}
}
- (void)windowWillExitFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
SetWindowStyle(window, GetWindowStyle(window));
isFullscreenSpace = NO;
inFullscreenTransition = YES;
}
- (void)windowDidExitFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
inFullscreenTransition = NO;
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[nswindow setLevel:kCGNormalWindowLevel];
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if (pendingWindowOperation == PENDING_OPERATION_ENTER_FULLSCREEN) {
pendingWindowOperation = PENDING_OPERATION_NONE;
[self setFullscreenSpace:YES];
} else if (pendingWindowOperation == PENDING_OPERATION_MINIMIZE) {
pendingWindowOperation = PENDING_OPERATION_NONE;
[nswindow miniaturize:nil];
} else {
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/* Adjust the fullscreen toggle button and readd menu now that we're here. */
if (window->flags & SDL_WINDOW_RESIZABLE) {
/* resizable windows are Spaces-friendly: they get the "go fullscreen" toggle button on their titlebar. */
[nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
} else {
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[nswindow setCollectionBehavior:NSWindowCollectionBehaviorManaged];
}
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[NSMenu setMenuBarVisible:YES];
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pendingWindowOperation = PENDING_OPERATION_NONE;
/* Force the size change event in case it was delivered earlier
while the window was still animating into place.
*/
window->w = 0;
window->h = 0;
[self windowDidResize:aNotification];
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/* FIXME: Why does the window get hidden? */
if (window->flags & SDL_WINDOW_SHOWN) {
Cocoa_ShowWindow(SDL_GetVideoDevice(), window);
}
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}
}
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-(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions
{
if ((_data->window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
return NSApplicationPresentationFullScreen | NSApplicationPresentationHideDock | NSApplicationPresentationHideMenuBar;
} else {
return proposedOptions;
}
}
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/* We'll respond to key events by doing nothing so we don't beep.
* We could handle key messages here, but we lose some in the NSApp dispatch,
* where they get converted to action messages, etc.
*/
- (void)flagsChanged:(NSEvent *)theEvent
{
/*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
}
- (void)keyDown:(NSEvent *)theEvent
{
/*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
}
- (void)keyUp:(NSEvent *)theEvent
{
/*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
}
/* We'll respond to selectors by doing nothing so we don't beep.
* The escape key gets converted to a "cancel" selector, etc.
*/
- (void)doCommandBySelector:(SEL)aSelector
{
/*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/
}
- (void)mouseDown:(NSEvent *)theEvent
{
int button;
switch ([theEvent buttonNumber]) {
case 0:
if (([theEvent modifierFlags] & NSControlKeyMask) &&
GetHintCtrlClickEmulateRightClick()) {
wasCtrlLeft = YES;
button = SDL_BUTTON_RIGHT;
} else {
wasCtrlLeft = NO;
button = SDL_BUTTON_LEFT;
}
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = [theEvent buttonNumber] + 1;
break;
}
SDL_SendMouseButton(_data->window, 0, SDL_PRESSED, button);
}
- (void)rightMouseDown:(NSEvent *)theEvent
{
[self mouseDown:theEvent];
}
- (void)otherMouseDown:(NSEvent *)theEvent
{
[self mouseDown:theEvent];
}
- (void)mouseUp:(NSEvent *)theEvent
{
int button;
switch ([theEvent buttonNumber]) {
case 0:
if (wasCtrlLeft) {
button = SDL_BUTTON_RIGHT;
wasCtrlLeft = NO;
} else {
button = SDL_BUTTON_LEFT;
}
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = [theEvent buttonNumber] + 1;
break;
}
SDL_SendMouseButton(_data->window, 0, SDL_RELEASED, button);
}
- (void)rightMouseUp:(NSEvent *)theEvent
{
[self mouseUp:theEvent];
}
- (void)otherMouseUp:(NSEvent *)theEvent
{
[self mouseUp:theEvent];
}
- (void)mouseMoved:(NSEvent *)theEvent
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *window = _data->window;
NSPoint point;
int x, y;
if (mouse->relative_mode) {
return;
}
point = [theEvent locationInWindow];
x = (int)point.x;
y = (int)(window->h - point.y);
if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
if (x < 0) {
x = 0;
} else if (x >= window->w) {
x = window->w - 1;
}
if (y < 0) {
y = 0;
} else if (y >= window->h) {
y = window->h - 1;
}
#if !SDL_MAC_NO_SANDBOX
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Feb 26, 2014
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CGPoint cgpoint;
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/* When SDL_MAC_NO_SANDBOX is set, this is handled by
* SDL_cocoamousetap.m.
*/
cgpoint.x = window->x + x;
cgpoint.y = window->y + y;
/* According to the docs, this was deprecated in 10.6, but it's still
* around. The substitute requires a CGEventSource, but I'm not entirely
* sure how we'd procure the right one for this event.
*/
CGSetLocalEventsSuppressionInterval(0.0);
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
CGSetLocalEventsSuppressionInterval(0.25);
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Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
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#endif
}
}
SDL_SendMouseMotion(window, 0, 0, x, y);
}
- (void)mouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)rightMouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)otherMouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)scrollWheel:(NSEvent *)theEvent
{
Cocoa_HandleMouseWheel(_data->window, theEvent);
}
- (void)touchesBeganWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_DOWN withEvent:theEvent];
}
- (void)touchesMovedWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_MOVE withEvent:theEvent];
}
- (void)touchesEndedWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_UP withEvent:theEvent];
}
- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_CANCELLED withEvent:theEvent];
}
- (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event
{
NSSet *touches = 0;
NSEnumerator *enumerator;
NSTouch *touch;
switch (type) {
case COCOA_TOUCH_DOWN:
touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil];
break;
case COCOA_TOUCH_UP:
touches = [event touchesMatchingPhase:NSTouchPhaseEnded inView:nil];
break;
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case COCOA_TOUCH_CANCELLED:
touches = [event touchesMatchingPhase:NSTouchPhaseCancelled inView:nil];
break;
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case COCOA_TOUCH_MOVE:
touches = [event touchesMatchingPhase:NSTouchPhaseMoved inView:nil];
break;
}
enumerator = [touches objectEnumerator];
touch = (NSTouch*)[enumerator nextObject];
while (touch) {
const SDL_TouchID touchId = (SDL_TouchID)(intptr_t)[touch device];
if (!SDL_GetTouch(touchId)) {
if (SDL_AddTouch(touchId, "") < 0) {
return;
}
}
const SDL_FingerID fingerId = (SDL_FingerID)(intptr_t)[touch identity];
float x = [touch normalizedPosition].x;
float y = [touch normalizedPosition].y;
/* Make the origin the upper left instead of the lower left */
y = 1.0f - y;
switch (type) {
case COCOA_TOUCH_DOWN:
SDL_SendTouch(touchId, fingerId, SDL_TRUE, x, y, 1.0f);
break;
case COCOA_TOUCH_UP:
case COCOA_TOUCH_CANCELLED:
SDL_SendTouch(touchId, fingerId, SDL_FALSE, x, y, 1.0f);
break;
case COCOA_TOUCH_MOVE:
SDL_SendTouchMotion(touchId, fingerId, x, y, 1.0f);
break;
}
touch = (NSTouch*)[enumerator nextObject];
}
}
@end
@interface SDLView : NSView
/* The default implementation doesn't pass rightMouseDown to responder chain */
- (void)rightMouseDown:(NSEvent *)theEvent;
@end
@implementation SDLView
- (void)rightMouseDown:(NSEvent *)theEvent
{
[[self nextResponder] rightMouseDown:theEvent];
}
- (void)resetCursorRects
{
[super resetCursorRects];
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->cursor_shown && mouse->cur_cursor && !mouse->relative_mode) {
[self addCursorRect:[self bounds]
cursor:mouse->cur_cursor->driverdata];
} else {
[self addCursorRect:[self bounds]
cursor:[NSCursor invisibleCursor]];
}
}
@end
static int
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
{
NSAutoreleasePool *pool;
SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
SDL_WindowData *data;
/* Allocate the window data */
data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
if (!data) {
return SDL_OutOfMemory();
}
data->window = window;
data->nswindow = nswindow;
data->created = created;
data->videodata = videodata;
data->nscontexts = [[NSMutableArray alloc] init];
pool = [[NSAutoreleasePool alloc] init];
/* Create an event listener for the window */
data->listener = [[Cocoa_WindowListener alloc] init];
/* Fill in the SDL window with the window data */
{
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect(&rect);
window->x = (int)rect.origin.x;
window->y = (int)rect.origin.y;
window->w = (int)rect.size.width;
window->h = (int)rect.size.height;
}
/* Set up the listener after we create the view */
[data->listener listen:data];
if ([nswindow isVisible]) {
window->flags |= SDL_WINDOW_SHOWN;
} else {
window->flags &= ~SDL_WINDOW_SHOWN;
}
{
unsigned int style = [nswindow styleMask];
if (style == NSBorderlessWindowMask) {
window->flags |= SDL_WINDOW_BORDERLESS;
} else {
window->flags &= ~SDL_WINDOW_BORDERLESS;
}
if (style & NSResizableWindowMask) {
window->flags |= SDL_WINDOW_RESIZABLE;
} else {
window->flags &= ~SDL_WINDOW_RESIZABLE;
}
}
/* isZoomed always returns true if the window is not resizable */
if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
window->flags |= SDL_WINDOW_MAXIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MAXIMIZED;
}
if ([nswindow isMiniaturized]) {
window->flags |= SDL_WINDOW_MINIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MINIMIZED;
}
if ([nswindow isKeyWindow]) {
window->flags |= SDL_WINDOW_INPUT_FOCUS;
SDL_SetKeyboardFocus(data->window);
}
/* Prevents the window's "window device" from being destroyed when it is
* hidden. See http://www.mikeash.com/pyblog/nsopenglcontext-and-one-shot.html
*/
[nswindow setOneShot:NO];
/* All done! */
[pool release];
window->driverdata = data;
return 0;
}
int
Cocoa_CreateWindow(_THIS, SDL_Window * window)
{
Mar 4, 2014
Mar 4, 2014
997
SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);