include/SDL_main.h
author Sam Lantinga <slouken@libsdl.org>
Wed, 12 Jan 2011 15:42:26 -0800
changeset 4986 8431f59485d0
parent 4952 18fe0aded409
child 5062 e8916fe9cfc8
permissions -rw-r--r--
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2010 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#ifndef _SDL_main_h
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#define _SDL_main_h
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#include "SDL_stdinc.h"
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/**
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 *  \file SDL_main.h
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 *  
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 *  Redefine main() on some platforms so that it is called by SDL.
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 */
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#if defined(__WIN32__) || \
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    (defined(__MWERKS__) && !defined(__BEOS__)) || \
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    defined(__SYMBIAN32__) || defined(__IPHONEOS__) || \
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    defined(__ANDROID__)
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#ifdef __cplusplus
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#define C_LINKAGE	"C"
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#else
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#define C_LINKAGE
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#endif /* __cplusplus */
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/**
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 *  \file SDL_main.h
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 *
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 *  The application's main() function must be called with C linkage,
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 *  and should be declared like this:
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 *  \code
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 *  #ifdef __cplusplus
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 *  extern "C"
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 *  #endif
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 *  int main(int argc, char *argv[])
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 *  {
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 *  }
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 *  \endcode
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 */
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#define main	SDL_main
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/**
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 *  The prototype for the application's main() function
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 */
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extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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/* From the SDL library code -- needed for registering the app on Win32 */
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#ifdef __WIN32__
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#include "begin_code.h"
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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 *  This can be called to set the application class at startup
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 */
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extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
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                                            void *hInst);
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extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif
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#endif /* Need to redefine main()? */
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#endif /* _SDL_main_h */
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