include/SDL_config_winrt.h
author David Ludwig <dludwig@pobox.com>
Thu, 26 Nov 2015 13:51:03 -0500
changeset 9930 84285c1d8ca4
parent 9924 355cccccc7dc
child 9931 0bb3dd1c95f2
permissions -rw-r--r--
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms

WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created
thread's priority. WinRT 8.1 offered this API, along with several other
Win32 thread functions that were previously unavailable (in WinRT).

This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_config_winrt_h
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#define _SDL_config_winrt_h
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#include "SDL_platform.h"
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/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined.  This is used
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   by SDL to determine which version of the Windows SDK is being used.
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*/
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#include <sdkddkver.h>
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/* Define possibly-undefined NTDDI values (used when compiling SDL against
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   older versions of the Windows SDK.
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*/
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#ifndef NTDDI_WINBLUE
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#define NTDDI_WINBLUE 0x06030000
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#endif
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/* This is a set of defines to configure the SDL features */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
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#define HAVE_STDINT_H	1
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#elif defined(_MSC_VER)
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typedef signed __int8 int8_t;
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typedef unsigned __int8 uint8_t;
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typedef signed __int16 int16_t;
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typedef unsigned __int16 uint16_t;
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typedef signed __int32 int32_t;
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typedef unsigned __int32 uint32_t;
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typedef signed __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#ifndef _UINTPTR_T_DEFINED
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#ifdef  _WIN64
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typedef unsigned __int64 uintptr_t;
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#else
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typedef unsigned int uintptr_t;
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#endif
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#define _UINTPTR_T_DEFINED
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#endif
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/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
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#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
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#define DWORD_PTR DWORD
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#endif
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#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
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#define LONG_PTR LONG
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#endif
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#else /* !__GNUC__ && !_MSC_VER */
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typedef signed char int8_t;
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typedef unsigned char uint8_t;
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typedef signed short int16_t;
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typedef unsigned short uint16_t;
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typedef signed int int32_t;
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typedef unsigned int uint32_t;
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typedef signed long long int64_t;
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typedef unsigned long long uint64_t;
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#ifndef _SIZE_T_DEFINED_
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#define _SIZE_T_DEFINED_
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typedef unsigned int size_t;
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#endif
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typedef unsigned int uintptr_t;
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#endif /* __GNUC__ || _MSC_VER */
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#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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#ifdef _WIN64
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# define SIZEOF_VOIDP 8
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#else
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# define SIZEOF_VOIDP 4
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#endif
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/* Useful headers */
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#define HAVE_DXGI_H 1
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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#define HAVE_XINPUT_H 1
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#endif
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#define HAVE_LIBC 1
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#define HAVE_STDIO_H 1
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#define STDC_HEADERS 1
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#define HAVE_STRING_H 1
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#define HAVE_CTYPE_H 1
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#define HAVE_MATH_H 1
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#define HAVE_FLOAT_H 1
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#define HAVE_SIGNAL_H 1
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/* C library functions */
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FREE 1
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#define HAVE_ALLOCA 1
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#define HAVE_QSORT 1
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#define HAVE_ABS 1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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#define HAVE_MEMMOVE 1
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#define HAVE_MEMCMP 1
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#define HAVE_STRLEN 1
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#define HAVE__STRREV 1
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#define HAVE__STRUPR 1
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//#define HAVE__STRLWR 1	// TODO, WinRT: consider using _strlwr_s instead
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR 1
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#define HAVE_STRSTR 1
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//#define HAVE_ITOA 1   // TODO, WinRT: consider using _itoa_s instead
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//#define HAVE__LTOA 1	// TODO, WinRT: consider using _ltoa_s instead
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//#define HAVE__ULTOA 1	// TODO, WinRT: consider using _ultoa_s instead
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#define HAVE_STRTOL 1
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#define HAVE_STRTOUL 1
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//#define HAVE_STRTOLL 1
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#define HAVE_STRTOD 1
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#define HAVE_ATOI 1
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#define HAVE_ATOF 1
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#define HAVE_STRCMP 1
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#define HAVE_STRNCMP 1
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#define HAVE__STRICMP 1
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#define HAVE__STRNICMP 1
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#define HAVE_VSNPRINTF 1
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//#define HAVE_SSCANF 1	// TODO, WinRT: consider using sscanf_s instead
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#define HAVE_M_PI 1
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#define HAVE_ATAN 1
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#define HAVE_ATAN2 1
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#define HAVE_CEIL 1
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#define HAVE__COPYSIGN 1
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#define HAVE_COS 1
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#define HAVE_COSF 1
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#define HAVE_FABS 1
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#define HAVE_FLOOR 1
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#define HAVE_LOG 1
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#define HAVE_POW 1
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//#define HAVE_SCALBN 1
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#define HAVE__SCALB 1
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#define HAVE_SIN 1
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#define HAVE_SINF 1
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#define HAVE_SQRT 1
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#define HAVE_SQRTF 1
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#define HAVE_TAN 1
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#define HAVE_TANF 1
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#define HAVE__FSEEKI64 1
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/* Enable various audio drivers */
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#define SDL_AUDIO_DRIVER_XAUDIO2	1
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#define SDL_AUDIO_DRIVER_DISK	1
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#define SDL_AUDIO_DRIVER_DUMMY	1
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/* Enable various input drivers */
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#define SDL_JOYSTICK_DISABLED 1
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#define SDL_HAPTIC_DISABLED	1
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#else
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#define SDL_JOYSTICK_XINPUT 1
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#define SDL_HAPTIC_XINPUT   1
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#endif
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_WINDOWS	1
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/* Enable various threading systems */
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#if (NTDDI_VERSION >= NTDDI_WINBLUE)
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#define SDL_THREAD_WINDOWS  1
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#else
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/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
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#define SDL_THREAD_STDCPP   1
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#endif
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/* Enable various timer systems */
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#define SDL_TIMER_WINDOWS	1
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/* Enable various video drivers */
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#define SDL_VIDEO_DRIVER_WINRT	1
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#define SDL_VIDEO_DRIVER_DUMMY  1
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/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
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#define SDL_VIDEO_OPENGL_ES2 1
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#define SDL_VIDEO_OPENGL_EGL 1
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/* Enable appropriate renderer(s) */
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#define SDL_VIDEO_RENDER_D3D11  1
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#if SDL_VIDEO_OPENGL_ES2
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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#endif
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/* Enable system power support */
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#define SDL_POWER_WINRT 1
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/* Enable assembly routines (Win64 doesn't have inline asm) */
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#ifndef _WIN64
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#define SDL_ASSEMBLY_ROUTINES	1
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#endif
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#endif /* _SDL_config_winrt_h */