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SDL_audio.c

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1707 lines (1453 loc) · 51.1 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* Allow access to a raw mixing buffer */
#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_sysaudio.h"
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#include "../thread/SDL_systhread.h"
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#define _THIS SDL_AudioDevice *_this
static SDL_AudioDriver current_audio;
static SDL_AudioDevice *open_devices[16];
/* Available audio drivers */
static const AudioBootStrap *const bootstrap[] = {
#if SDL_AUDIO_DRIVER_PULSEAUDIO
&PULSEAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ALSA
&ALSA_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_SNDIO
&SNDIO_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_NETBSD
&NETBSDAUDIO_bootstrap,
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#endif
#if SDL_AUDIO_DRIVER_OSS
&DSP_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_QSA
&QSAAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_SUNAUDIO
&SUNAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ARTS
&ARTS_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ESD
&ESD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_NACL
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&NACLAUDIO_bootstrap,
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#endif
#if SDL_AUDIO_DRIVER_NAS
&NAS_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_WASAPI
&WASAPI_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_DSOUND
&DSOUND_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_WINMM
&WINMM_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_PAUDIO
&PAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_HAIKU
&HAIKUAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_COREAUDIO
&COREAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_FUSIONSOUND
&FUSIONSOUND_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_OPENSLES
&openslES_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_ANDROID
&ANDROIDAUDIO_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_PSP
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&PSPAUDIO_bootstrap,
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#endif
#if SDL_AUDIO_DRIVER_EMSCRIPTEN
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&EMSCRIPTENAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_JACK
&JACK_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_DISK
&DISKAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_DUMMY
&DUMMYAUDIO_bootstrap,
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#endif
NULL
};
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#ifdef HAVE_LIBSAMPLERATE_H
#ifdef SDL_LIBSAMPLERATE_DYNAMIC
static void *SRC_lib = NULL;
#endif
SDL_bool SRC_available = SDL_FALSE;
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int SRC_converter = 0;
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SRC_STATE* (*SRC_src_new)(int converter_type, int channels, int *error) = NULL;
int (*SRC_src_process)(SRC_STATE *state, SRC_DATA *data) = NULL;
int (*SRC_src_reset)(SRC_STATE *state) = NULL;
SRC_STATE* (*SRC_src_delete)(SRC_STATE *state) = NULL;
const char* (*SRC_src_strerror)(int error) = NULL;
static SDL_bool
LoadLibSampleRate(void)
{
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const char *hint = SDL_GetHint(SDL_HINT_AUDIO_RESAMPLING_MODE);
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SRC_available = SDL_FALSE;
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SRC_converter = 0;
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "default") == 0) {
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return SDL_FALSE; /* don't load anything. */
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} else if (*hint == '1' || SDL_strcasecmp(hint, "fast") == 0) {
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SRC_converter = SRC_SINC_FASTEST;
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} else if (*hint == '2' || SDL_strcasecmp(hint, "medium") == 0) {
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SRC_converter = SRC_SINC_MEDIUM_QUALITY;
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} else if (*hint == '3' || SDL_strcasecmp(hint, "best") == 0) {
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SRC_converter = SRC_SINC_BEST_QUALITY;
} else {
return SDL_FALSE; /* treat it like "default", don't load anything. */
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}
#ifdef SDL_LIBSAMPLERATE_DYNAMIC
SDL_assert(SRC_lib == NULL);
SRC_lib = SDL_LoadObject(SDL_LIBSAMPLERATE_DYNAMIC);
if (!SRC_lib) {
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SDL_ClearError();
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return SDL_FALSE;
}
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SRC_src_new = (SRC_STATE* (*)(int converter_type, int channels, int *error))SDL_LoadFunction(SRC_lib, "src_new");
SRC_src_process = (int (*)(SRC_STATE *state, SRC_DATA *data))SDL_LoadFunction(SRC_lib, "src_process");
SRC_src_reset = (int(*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_reset");
SRC_src_delete = (SRC_STATE* (*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_delete");
SRC_src_strerror = (const char* (*)(int error))SDL_LoadFunction(SRC_lib, "src_strerror");
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if (!SRC_src_new || !SRC_src_process || !SRC_src_reset || !SRC_src_delete || !SRC_src_strerror) {
SDL_UnloadObject(SRC_lib);
SRC_lib = NULL;
return SDL_FALSE;
}
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#else
SRC_src_new = src_new;
SRC_src_process = src_process;
SRC_src_reset = src_reset;
SRC_src_delete = src_delete;
SRC_src_strerror = src_strerror;
#endif
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SRC_available = SDL_TRUE;
return SDL_TRUE;
}
static void
UnloadLibSampleRate(void)
{
#ifdef SDL_LIBSAMPLERATE_DYNAMIC
if (SRC_lib != NULL) {
SDL_UnloadObject(SRC_lib);
}
SRC_lib = NULL;
#endif
SRC_available = SDL_FALSE;
SRC_src_new = NULL;
SRC_src_process = NULL;
SRC_src_reset = NULL;
SRC_src_delete = NULL;
SRC_src_strerror = NULL;
}
#endif
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static SDL_AudioDevice *
get_audio_device(SDL_AudioDeviceID id)
{
id--;
if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
SDL_SetError("Invalid audio device ID");
return NULL;
}
return open_devices[id];
}
/* stubs for audio drivers that don't need a specific entry point... */
static void
SDL_AudioDetectDevices_Default(void)
{
/* you have to write your own implementation if these assertions fail. */
SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
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SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport);
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SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) ((size_t) 0x1));
if (current_audio.impl.HasCaptureSupport) {
SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) ((size_t) 0x2));
}
}
static void
SDL_AudioThreadInit_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioThreadDeinit_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioBeginLoopIteration_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioWaitDevice_Default(_THIS)
{ /* no-op. */
}
static void
SDL_AudioPlayDevice_Default(_THIS)
{ /* no-op. */
}
static int
SDL_AudioGetPendingBytes_Default(_THIS)
{
return 0;
}
static Uint8 *
SDL_AudioGetDeviceBuf_Default(_THIS)
{
return NULL;
}
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static int
SDL_AudioCaptureFromDevice_Default(_THIS, void *buffer, int buflen)
{
return -1; /* just fail immediately. */
}
static void
SDL_AudioFlushCapture_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioPrepareToClose_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioCloseDevice_Default(_THIS)
{ /* no-op. */
}
static void
SDL_AudioDeinitialize_Default(void)
{ /* no-op. */
}
static void
SDL_AudioFreeDeviceHandle_Default(void *handle)
{ /* no-op. */
}
static int
SDL_AudioOpenDevice_Default(_THIS, void *handle, const char *devname, int iscapture)
{
return SDL_Unsupported();
}
static SDL_INLINE SDL_bool
is_in_audio_device_thread(SDL_AudioDevice * device)
{
/* The device thread locks the same mutex, but not through the public API.
This check is in case the application, in the audio callback,
tries to lock the thread that we've already locked from the
device thread...just in case we only have non-recursive mutexes. */
if (device->thread && (SDL_ThreadID() == device->threadid)) {
return SDL_TRUE;
}
return SDL_FALSE;
}
static void
SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
{
if (!is_in_audio_device_thread(device)) {
SDL_LockMutex(device->mixer_lock);
}
}
static void
SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
{
if (!is_in_audio_device_thread(device)) {
SDL_UnlockMutex(device->mixer_lock);
}
}
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static void
SDL_AudioLockOrUnlockDeviceWithNoMixerLock(SDL_AudioDevice * device)
{
}
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finish_audio_entry_points_init(void)
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{
/*
* Fill in stub functions for unused driver entry points. This lets us
* blindly call them without having to check for validity first.
*/
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if (current_audio.impl.SkipMixerLock) {
if (current_audio.impl.LockDevice == NULL) {
current_audio.impl.LockDevice = SDL_AudioLockOrUnlockDeviceWithNoMixerLock;
}
if (current_audio.impl.UnlockDevice == NULL) {
current_audio.impl.UnlockDevice = SDL_AudioLockOrUnlockDeviceWithNoMixerLock;
}
}
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#define FILL_STUB(x) \
if (current_audio.impl.x == NULL) { \
current_audio.impl.x = SDL_Audio##x##_Default; \
}
FILL_STUB(DetectDevices);
FILL_STUB(OpenDevice);
FILL_STUB(ThreadInit);
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FILL_STUB(ThreadDeinit);
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FILL_STUB(BeginLoopIteration);
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FILL_STUB(WaitDevice);
FILL_STUB(PlayDevice);
FILL_STUB(GetPendingBytes);
FILL_STUB(GetDeviceBuf);
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FILL_STUB(CaptureFromDevice);
FILL_STUB(FlushCapture);
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FILL_STUB(PrepareToClose);
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FILL_STUB(CloseDevice);
FILL_STUB(LockDevice);
FILL_STUB(UnlockDevice);
FILL_STUB(FreeDeviceHandle);
FILL_STUB(Deinitialize);
#undef FILL_STUB
}
/* device hotplug support... */
static int
add_audio_device(const char *name, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
{
int retval = -1;
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SDL_AudioDeviceItem *item;
const SDL_AudioDeviceItem *i;
int dupenum = 0;
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SDL_assert(handle != NULL); /* we reserve NULL, audio backends can't use it. */
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SDL_assert(name != NULL);
item = (SDL_AudioDeviceItem *) SDL_malloc(sizeof (SDL_AudioDeviceItem));
if (!item) {
return SDL_OutOfMemory();
}
item->original_name = SDL_strdup(name);
if (!item->original_name) {
SDL_free(item);
return SDL_OutOfMemory();
}
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item->dupenum = 0;
item->name = item->original_name;
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item->handle = handle;
SDL_LockMutex(current_audio.detectionLock);
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for (i = *devices; i != NULL; i = i->next) {
if (SDL_strcmp(name, i->original_name) == 0) {
dupenum = i->dupenum + 1;
break; /* stop at the highest-numbered dupe. */
}
}
if (dupenum) {
const size_t len = SDL_strlen(name) + 16;
char *replacement = (char *) SDL_malloc(len);
if (!replacement) {
SDL_UnlockMutex(current_audio.detectionLock);
SDL_free(item->original_name);
SDL_free(item);
SDL_OutOfMemory();
return -1;
}
SDL_snprintf(replacement, len, "%s (%d)", name, dupenum + 1);
item->dupenum = dupenum;
item->name = replacement;
}
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item->next = *devices;
*devices = item;
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retval = (*devCount)++; /* !!! FIXME: this should be an atomic increment */
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SDL_UnlockMutex(current_audio.detectionLock);
return retval;
}
static SDL_INLINE int
add_capture_device(const char *name, void *handle)
{
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SDL_assert(current_audio.impl.HasCaptureSupport);
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return add_audio_device(name, handle, &current_audio.inputDevices, &current_audio.inputDeviceCount);
}
static SDL_INLINE int
add_output_device(const char *name, void *handle)
{
return add_audio_device(name, handle, &current_audio.outputDevices, &current_audio.outputDeviceCount);
}
static void
free_device_list(SDL_AudioDeviceItem **devices, int *devCount)
{
SDL_AudioDeviceItem *item, *next;
for (item = *devices; item != NULL; item = next) {
next = item->next;
if (item->handle != NULL) {
current_audio.impl.FreeDeviceHandle(item->handle);
}
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/* these two pointers are the same if not a duplicate devname */
if (item->name != item->original_name) {
SDL_free(item->name);
}
SDL_free(item->original_name);
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SDL_free(item);
}
*devices = NULL;
*devCount = 0;
}
/* The audio backends call this when a new device is plugged in. */
void
SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
{
const int device_index = iscapture ? add_capture_device(name, handle) : add_output_device(name, handle);
if (device_index != -1) {
/* Post the event, if desired */
if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) {
SDL_Event event;
SDL_zero(event);
event.adevice.type = SDL_AUDIODEVICEADDED;
event.adevice.which = device_index;
event.adevice.iscapture = iscapture;
SDL_PushEvent(&event);
}
}
}
/* The audio backends call this when a currently-opened device is lost. */
void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
{
SDL_assert(get_audio_device(device->id) == device);
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if (!SDL_AtomicGet(&device->enabled)) {
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return; /* don't report disconnects more than once. */
}
if (SDL_AtomicGet(&device->shutdown)) {
return; /* don't report disconnect if we're trying to close device. */
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}
/* Ends the audio callback and mark the device as STOPPED, but the
app still needs to close the device to free resources. */
current_audio.impl.LockDevice(device);
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SDL_AtomicSet(&device->enabled, 0);
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current_audio.impl.UnlockDevice(device);
/* Post the event, if desired */
if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
SDL_Event event;
SDL_zero(event);
event.adevice.type = SDL_AUDIODEVICEREMOVED;
event.adevice.which = device->id;
event.adevice.iscapture = device->iscapture ? 1 : 0;
SDL_PushEvent(&event);
}
}
static void
mark_device_removed(void *handle, SDL_AudioDeviceItem *devices, SDL_bool *removedFlag)
{
SDL_AudioDeviceItem *item;
SDL_assert(handle != NULL);
for (item = devices; item != NULL; item = item->next) {
if (item->handle == handle) {
item->handle = NULL;
*removedFlag = SDL_TRUE;
return;
}
}
}
/* The audio backends call this when a device is removed from the system. */
void
SDL_RemoveAudioDevice(const int iscapture, void *handle)
{
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int device_index;
SDL_AudioDevice *device = NULL;
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SDL_LockMutex(current_audio.detectionLock);
if (iscapture) {
mark_device_removed(handle, current_audio.inputDevices, &current_audio.captureDevicesRemoved);
} else {
mark_device_removed(handle, current_audio.outputDevices, &current_audio.outputDevicesRemoved);
}
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for (device_index = 0; device_index < SDL_arraysize(open_devices); device_index++)
{
device = open_devices[device_index];
if (device != NULL && device->handle == handle)
{
SDL_OpenedAudioDeviceDisconnected(device);
break;
}
}
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SDL_UnlockMutex(current_audio.detectionLock);
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current_audio.impl.FreeDeviceHandle(handle);
}
/* buffer queueing support... */
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static void SDLCALL
SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len)
{
/* this function always holds the mixer lock before being called. */
SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
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size_t dequeued;
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SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
SDL_assert(!device->iscapture); /* this shouldn't ever happen, right?! */
SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
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dequeued = SDL_ReadFromDataQueue(device->buffer_queue, stream, len);
stream += dequeued;
len -= (int) dequeued;
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if (len > 0) { /* fill any remaining space in the stream with silence. */
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SDL_assert(SDL_CountDataQueue(device->buffer_queue) == 0);
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SDL_memset(stream, device->spec.silence, len);
}
}
static void SDLCALL
SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len)
{
/* this function always holds the mixer lock before being called. */
SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
SDL_assert(device->iscapture); /* this shouldn't ever happen, right?! */
SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
/* note that if this needs to allocate more space and run out of memory,
we have no choice but to quietly drop the data and hope it works out
later, but you probably have bigger problems in this case anyhow. */
Dec 6, 2016
Dec 6, 2016
601
SDL_WriteToDataQueue(device->buffer_queue, stream, len);
Aug 6, 2016
Aug 6, 2016
602
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604
605
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611
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613
}
int
SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len)
{
SDL_AudioDevice *device = get_audio_device(devid);
int rc = 0;
if (!device) {
return -1; /* get_audio_device() will have set the error state */
} else if (device->iscapture) {
return SDL_SetError("This is a capture device, queueing not allowed");
Apr 21, 2017
Apr 21, 2017
614
} else if (device->callbackspec.callback != SDL_BufferQueueDrainCallback) {
Aug 6, 2016
Aug 6, 2016
615
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617
618
619
return SDL_SetError("Audio device has a callback, queueing not allowed");
}
if (len > 0) {
current_audio.impl.LockDevice(device);
Dec 6, 2016
Dec 6, 2016
620
rc = SDL_WriteToDataQueue(device->buffer_queue, data, len);
Aug 6, 2016
Aug 6, 2016
621
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623
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629
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current_audio.impl.UnlockDevice(device);
}
return rc;
}
Uint32
SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
{
SDL_AudioDevice *device = get_audio_device(devid);
Uint32 rc;
if ( (len == 0) || /* nothing to do? */
(!device) || /* called with bogus device id */
(!device->iscapture) || /* playback devices can't dequeue */
Apr 21, 2017
Apr 21, 2017
636
(device->callbackspec.callback != SDL_BufferQueueFillCallback) ) { /* not set for queueing */
Aug 6, 2016
Aug 6, 2016
637
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639
640
return 0; /* just report zero bytes dequeued. */
}
current_audio.impl.LockDevice(device);
Dec 6, 2016
Dec 6, 2016
641
rc = (Uint32) SDL_ReadFromDataQueue(device->buffer_queue, data, len);
Aug 6, 2016
Aug 6, 2016
642
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current_audio.impl.UnlockDevice(device);
return rc;
}
646
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651
Uint32
SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
{
Uint32 retval = 0;
SDL_AudioDevice *device = get_audio_device(devid);
Aug 6, 2016
Aug 6, 2016
652
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655
if (!device) {
return 0;
}
656
/* Nothing to do unless we're set up for queueing. */
Apr 21, 2017
Apr 21, 2017
657
if (device->callbackspec.callback == SDL_BufferQueueDrainCallback) {
658
current_audio.impl.LockDevice(device);
Dec 6, 2016
Dec 6, 2016
659
retval = ((Uint32) SDL_CountDataQueue(device->buffer_queue)) + current_audio.impl.GetPendingBytes(device);
660
current_audio.impl.UnlockDevice(device);
Apr 21, 2017
Apr 21, 2017
661
} else if (device->callbackspec.callback == SDL_BufferQueueFillCallback) {
Aug 6, 2016
Aug 6, 2016
662
current_audio.impl.LockDevice(device);
Dec 6, 2016
Dec 6, 2016
663
retval = (Uint32) SDL_CountDataQueue(device->buffer_queue);
Aug 6, 2016
Aug 6, 2016
664
current_audio.impl.UnlockDevice(device);
665
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}
return retval;
}
void
SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
{
SDL_AudioDevice *device = get_audio_device(devid);
Aug 6, 2016
Aug 6, 2016
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if (!device) {
return; /* nothing to do. */
}
/* Blank out the device and release the mutex. Free it afterwards. */
current_audio.impl.LockDevice(device);
Aug 6, 2016
Aug 6, 2016
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/* Keep up to two packets in the pool to reduce future malloc pressure. */
Dec 6, 2016
Dec 6, 2016
683
SDL_ClearDataQueue(device->buffer_queue, SDL_AUDIOBUFFERQUEUE_PACKETLEN * 2);
Aug 6, 2016
Aug 6, 2016
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current_audio.impl.UnlockDevice(device);
}
/* The general mixing thread function */
Aug 2, 2016
Aug 2, 2016
690
static int SDLCALL
691
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SDL_RunAudio(void *devicep)
{
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
Mar 29, 2017
Mar 29, 2017
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void *udata = device->callbackspec.userdata;
SDL_AudioCallback callback = device->callbackspec.callback;
Dec 6, 2017
Dec 6, 2017
696
int data_len = 0;
Jan 6, 2017
Jan 6, 2017
697
Uint8 *data;
Aug 2, 2016
Aug 2, 2016
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SDL_assert(!device->iscapture);
Jan 10, 2019
Jan 10, 2019
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#if SDL_AUDIO_DRIVER_ANDROID
{
/* Set thread priority to THREAD_PRIORITY_AUDIO */
extern void Android_JNI_AudioSetThreadPriority(int, int);
Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
}
#else
708
/* The audio mixing is always a high priority thread */
Apr 24, 2018
Apr 24, 2018
709
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
Jan 10, 2019
Jan 10, 2019
710
#endif
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/* Perform any thread setup */
device->threadid = SDL_ThreadID();
current_audio.impl.ThreadInit(device);
/* Loop, filling the audio buffers */
Aug 1, 2016
Aug 1, 2016
717
while (!SDL_AtomicGet(&device->shutdown)) {
Dec 6, 2017
Dec 6, 2017
718
719
current_audio.impl.BeginLoopIteration(device);
data_len = device->callbackspec.size;
Mar 29, 2017
Mar 29, 2017
720
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/* Fill the current buffer with sound */
Jan 6, 2017
Jan 6, 2017
722
if (!device->stream && SDL_AtomicGet(&device->enabled)) {
Jan 6, 2017
Jan 6, 2017
723
724
SDL_assert(data_len == device->spec.size);
data = current_audio.impl.GetDeviceBuf(device);
725
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} else {
/* if the device isn't enabled, we still write to the
Jan 6, 2017
Jan 6, 2017
727
work_buffer, so the app's callback will fire with
728
729
a regular frequency, in case they depend on that
for timing or progress. They can use hotplug
Jan 6, 2017
Jan 6, 2017
730
now to know if the device failed.
Jan 6, 2017
Jan 6, 2017
731
Streaming playback uses work_buffer, too. */
Jan 6, 2017
Jan 6, 2017
732
data = NULL;
Jan 6, 2017
Jan 6, 2017
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if (data == NULL) {
data = device->work_buffer;
Feb 26, 2017
Feb 26, 2017
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/* !!! FIXME: this should be LockDevice. */
SDL_LockMutex(device->mixer_lock);
if (SDL_AtomicGet(&device->paused)) {
Mar 29, 2017
Mar 29, 2017
742
SDL_memset(data, device->spec.silence, data_len);
Feb 26, 2017
Feb 26, 2017
743
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} else {
callback(udata, data, data_len);
Feb 26, 2017
Feb 26, 2017
746
SDL_UnlockMutex(device->mixer_lock);
Jan 6, 2017
Jan 6, 2017
748
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if (device->stream) {
/* Stream available audio to device, converting/resampling. */
/* if this fails...oh well. We'll play silence here. */
Jan 6, 2017
Jan 6, 2017
751
SDL_AudioStreamPut(device->stream, data, data_len);
Jan 6, 2017
Jan 6, 2017
752
Jan 6, 2017
Jan 6, 2017
753
while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->spec.size)) {
Feb 26, 2017
Feb 26, 2017
754
int got;
Jan 6, 2017
Jan 6, 2017
755
data = SDL_AtomicGet(&device->enabled) ? current_audio.impl.GetDeviceBuf(device) : NULL;
Feb 26, 2017
Feb 26, 2017
756
got = SDL_AudioStreamGet(device->stream, data ? data : device->work_buffer, device->spec.size);
Feb 26, 2017
Feb 26, 2017
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SDL_assert((got < 0) || (got == device->spec.size));
if (data == NULL) { /* device is having issues... */
Mar 29, 2017
Mar 29, 2017
760
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
Feb 26, 2017
Feb 26, 2017
761
SDL_Delay(delay); /* wait for as long as this buffer would have played. Maybe device recovers later? */
Jan 6, 2017
Jan 6, 2017
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} else {
if (got != device->spec.size) {
Jan 6, 2017
Jan 6, 2017
764
SDL_memset(data, device->spec.silence, device->spec.size);
Jan 6, 2017
Jan 6, 2017
765
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}
current_audio.impl.PlayDevice(device);
current_audio.impl.WaitDevice(device);
}
Jan 6, 2017
Jan 6, 2017
770
} else if (data == device->work_buffer) {
Jan 6, 2017
Jan 6, 2017
771
/* nothing to do; pause like we queued a buffer to play. */
Mar 29, 2017
Mar 29, 2017
772
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
Jan 6, 2017
Jan 6, 2017
774
775
} else { /* writing directly to the device. */
/* queue this buffer and wait for it to finish playing. */
776
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current_audio.impl.PlayDevice(device);
current_audio.impl.WaitDevice(device);
}
}
Oct 7, 2016
Oct 7, 2016
781
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current_audio.impl.PrepareToClose(device);
783
/* Wait for the audio to drain. */
Oct 7, 2016
Oct 7, 2016
784
SDL_Delay(((device->spec.samples * 1000) / device->spec.freq) * 2);
Feb 13, 2017
Feb 13, 2017
786
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current_audio.impl.ThreadDeinit(device);
Jun 8, 2017
Jun 8, 2017
791
/* !!! FIXME: this needs to deal with device spec changes. */
Aug 2, 2016
Aug 2, 2016
792
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/* The general capture thread function */
static int SDLCALL
SDL_CaptureAudio(void *devicep)
{
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
const int silence = (int) device->spec.silence;
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
Jan 6, 2017
Jan 6, 2017
799
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const int data_len = device->spec.size;
Uint8 *data;
May 18, 2017
May 18, 2017
801
void *udata = device->callbackspec.userdata;
Apr 26, 2017
Apr 26, 2017
802
SDL_AudioCallback callback = device->callbackspec.callback;
Aug 2, 2016
Aug 2, 2016
803
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805
SDL_assert(device->iscapture);
Jan 10, 2019
Jan 10, 2019
806
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808
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810
811
812
#if SDL_AUDIO_DRIVER_ANDROID
{
/* Set thread priority to THREAD_PRIORITY_AUDIO */
extern void Android_JNI_AudioSetThreadPriority(int, int);
Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
}
#else
Aug 2, 2016
Aug 2, 2016
813
814
/* The audio mixing is always a high priority thread */
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
Jan 10, 2019
Jan 10, 2019
815
#endif
Aug 2, 2016
Aug 2, 2016
816
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819
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821
822
823
824
825
/* Perform any thread setup */
device->threadid = SDL_ThreadID();
current_audio.impl.ThreadInit(device);
/* Loop, filling the audio buffers */
while (!SDL_AtomicGet(&device->shutdown)) {
int still_need;
Uint8 *ptr;
Dec 6, 2017
Dec 6, 2017
826
827
current_audio.impl.BeginLoopIteration(device);
Feb 26, 2017
Feb 26, 2017
828
if (SDL_AtomicGet(&device->paused)) {
Aug 2, 2016
Aug 2, 2016
829
SDL_Delay(delay); /* just so we don't cook the CPU. */
Jan 6, 2017
Jan 6, 2017
830
831
832
if (device->stream) {
SDL_AudioStreamClear(device->stream);
}
Aug 2, 2016
Aug 2, 2016
833
834
835
836
837
current_audio.impl.FlushCapture(device); /* dump anything pending. */
continue;
}
/* Fill the current buffer with sound */
Jan 6, 2017
Jan 6, 2017
838
still_need = data_len;
Jan 6, 2017
Jan 6, 2017
839
Jan 6, 2017
Jan 6, 2017
840
/* Use the work_buffer to hold data read from the device. */
Jan 6, 2017
Jan 6, 2017
841
842
data = device->work_buffer;
SDL_assert(data != NULL);
Jan 6, 2017
Jan 6, 2017
843
Jan 6, 2017
Jan 6, 2017
844
ptr = data;
Aug 2, 2016
Aug 2, 2016
845
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848
849
/* We still read from the device when "paused" to keep the state sane,
and block when there isn't data so this thread isn't eating CPU.
But we don't process it further or call the app's callback. */
Feb 26, 2017
Feb 26, 2017
850
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856
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862
if (!SDL_AtomicGet(&device->enabled)) {
SDL_Delay(delay); /* try to keep callback firing at normal pace. */
} else {
while (still_need > 0) {
const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need);
SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */
if (rc > 0) {
still_need -= rc;
ptr += rc;
} else { /* uhoh, device failed for some reason! */
SDL_OpenedAudioDeviceDisconnected(device);
break;
}
Aug 2, 2016
Aug 2, 2016
863
864
865
866
867
868
869
870
}
}
if (still_need > 0) {
/* Keep any data we already read, silence the rest. */
SDL_memset(ptr, silence, still_need);
}
Jan 6, 2017
Jan 6, 2017
871
872
if (device->stream) {
/* if this fails...oh well. */
Jan 6, 2017
Jan 6, 2017
873
SDL_AudioStreamPut(device->stream, data, data_len);
Jan 6, 2017
Jan 6, 2017
874
Jan 6, 2017
Jan 6, 2017
875
while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->callbackspec.size)) {
Jan 6, 2017
Jan 6, 2017
876
const int got = SDL_AudioStreamGet(device->stream, device->work_buffer, device->callbackspec.size);
Jan 6, 2017
Jan 6, 2017
877
878
SDL_assert((got < 0) || (got == device->callbackspec.size));
if (got != device->callbackspec.size) {
Jan 6, 2017
Jan 6, 2017
879
SDL_memset(device->work_buffer, device->spec.silence, device->callbackspec.size);
Jan 6, 2017
Jan 6, 2017
880
881
882
883
884
}
/* !!! FIXME: this should be LockDevice. */
SDL_LockMutex(device->mixer_lock);
if (!SDL_AtomicGet(&device->paused)) {
Jan 6, 2017
Jan 6, 2017
885
callback(udata, device->work_buffer, device->callbackspec.size);
Jan 6, 2017
Jan 6, 2017
886
887
888
889
890
891
892
}
SDL_UnlockMutex(device->mixer_lock);
}
} else { /* feeding user callback directly without streaming. */
/* !!! FIXME: this should be LockDevice. */
SDL_LockMutex(device->mixer_lock);
if (!SDL_AtomicGet(&device->paused)) {
Jan 6, 2017
Jan 6, 2017
893
callback(udata, data, device->callbackspec.size);
Jan 6, 2017
Jan 6, 2017
894
895
}
SDL_UnlockMutex(device->mixer_lock);
Aug 2, 2016
Aug 2, 2016
896
897
898
899
900
}
}
current_audio.impl.FlushCapture(device);
Feb 13, 2017
Feb 13, 2017
901
902
current_audio.impl.ThreadDeinit(device);
Aug 2, 2016
Aug 2, 2016
903
904
905
return 0;
}
906
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910
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912
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914
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922
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985
986
987
988
989
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996
997
static SDL_AudioFormat
SDL_ParseAudioFormat(const char *string)
{
#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
CHECK_FMT_STRING(U8);
CHECK_FMT_STRING(S8);
CHECK_FMT_STRING(U16LSB);
CHECK_FMT_STRING(S16LSB);
CHECK_FMT_STRING(U16MSB);
CHECK_FMT_STRING(S16MSB);
CHECK_FMT_STRING(U16SYS);
CHECK_FMT_STRING(S16SYS);
CHECK_FMT_STRING(U16);
CHECK_FMT_STRING(S16);
CHECK_FMT_STRING(S32LSB);
CHECK_FMT_STRING(S32MSB);
CHECK_FMT_STRING(S32SYS);
CHECK_FMT_STRING(S32);
CHECK_FMT_STRING(F32LSB);
CHECK_FMT_STRING(F32MSB);
CHECK_FMT_STRING(F32SYS);
CHECK_FMT_STRING(F32);
#undef CHECK_FMT_STRING
return 0;
}
int
SDL_GetNumAudioDrivers(void)
{
return SDL_arraysize(bootstrap) - 1;
}
const char *
SDL_GetAudioDriver(int index)
{
if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
return bootstrap[index]->name;
}
return NULL;
}
int
SDL_AudioInit(const char *driver_name)
{
int i = 0;
int initialized = 0;
int tried_to_init = 0;
if (SDL_WasInit(SDL_INIT_AUDIO)) {
SDL_AudioQuit(); /* shutdown driver if already running. */
}
SDL_zero(current_audio);
SDL_zero(open_devices);
/* Select the proper audio driver */
if (driver_name == NULL) {
driver_name = SDL_getenv("SDL_AUDIODRIVER");
}
for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
/* make sure we should even try this driver before doing so... */
const AudioBootStrap *backend = bootstrap[i];
if ((driver_name && (SDL_strncasecmp(backend->name, driver_name, SDL_strlen(driver_name)) != 0)) ||
(!driver_name && backend->demand_only)) {
continue;
}
tried_to_init = 1;
SDL_zero(current_audio);
current_audio.name = backend->name;
current_audio.desc = backend->desc;
initialized = backend->init(&current_audio.impl);
}
if (!initialized) {
/* specific drivers will set the error message if they fail... */
if (!tried_to_init) {
if (driver_name) {
SDL_SetError("Audio target '%s' not available", driver_name);
} else {
SDL_SetError("No available audio device");
}
}
SDL_zero(current_audio);
return -1; /* No driver was available, so fail. */
}
current_audio.detectionLock = SDL_CreateMutex();
Oct 7, 2016
Oct 7, 2016
998
finish_audio_entry_points_init();
999
1000
/* Make sure we have a list of devices available at startup. */