Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
261 lines (235 loc) · 6.92 KB

testgles.c

File metadata and controls

261 lines (235 loc) · 6.92 KB
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "common.h"
#ifdef __IPHONEOS__
#define HAVE_OPENGLES
#endif
#ifdef HAVE_OPENGLES
#include "SDL_opengles.h"
static CommonState *state;
static SDL_GLContext context;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
if (context) {
/* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
SDL_GL_DeleteContext(context);
}
CommonQuit(state);
exit(rc);
}
static void
Render()
{
static GLubyte color[8][4] = { {255, 0, 0, 0},
{255, 0, 0, 255},
{0, 255, 0, 255},
{0, 255, 0, 255},
{0, 255, 0, 255},
{255, 255, 255, 255},
{255, 0, 255, 255},
{0, 0, 255, 255}
};
static GLfloat cube[8][3] = { {0.5, 0.5, -0.5},
{0.5f, -0.5f, -0.5f},
{-0.5f, -0.5f, -0.5f},
{-0.5f, 0.5f, -0.5f},
{-0.5f, 0.5f, 0.5f},
{0.5f, 0.5f, 0.5f},
{0.5f, -0.5f, 0.5f},
{-0.5f, -0.5f, 0.5f}
};
static GLubyte indices[36] = { 0, 3, 4,
4, 5, 0,
0, 5, 6,
6, 1, 0,
6, 7, 2,
2, 1, 6,
7, 4, 3,
3, 2, 7,
5, 4, 7,
7, 6, 5,
2, 3, 1,
3, 0, 1
};
/* Do our drawing, too. */
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* Draw the cube */
glColorPointer(4, GL_UNSIGNED_BYTE, 0, color);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, cube);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices);
glMatrixMode(GL_MODELVIEW);
glRotatef(5.0, 1.0, 1.0, 1.0);
}
int
main(int argc, char *argv[])
{
int fsaa, accel;
int value;
int i, done;
SDL_DisplayMode mode;
SDL_Event event;
Uint32 then, now, frames;
Mar 24, 2009
Mar 24, 2009
91
int status;
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
/* Initialize parameters */
fsaa = 0;
accel = 0;
/* Initialize test framework */
state = CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = CommonArg(state, i);
if (consumed == 0) {
if (SDL_strcasecmp(argv[i], "--fsaa") == 0) {
++fsaa;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--accel") == 0) {
++accel;
consumed = 1;
} else {
consumed = -1;
}
}
if (consumed < 0) {
fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]\n", argv[0],
CommonUsage(state));
quit(1);
}
i += consumed;
}
/* Set OpenGL parameters */
state->window_flags |= SDL_WINDOW_OPENGL;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
if (fsaa) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
}
if (accel) {
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
}
if (!CommonInit(state)) {
quit(2);
}
/* Create OpenGL context */
context = SDL_GL_CreateContext(state->windows[0]);
if (!context) {
fprintf(stderr, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
quit(2);
}
if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
SDL_GetCurrentDisplayMode(&mode);
printf("Screen BPP: %d\n", SDL_BITSPERPIXEL(mode.format));
printf("\n");
printf("Vendor : %s\n", glGetString(GL_VENDOR));
printf("Renderer : %s\n", glGetString(GL_RENDERER));
printf("Version : %s\n", glGetString(GL_VERSION));
printf("Extensions : %s\n", glGetString(GL_EXTENSIONS));
printf("\n");
Mar 24, 2009
Mar 24, 2009
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
status=SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
if (!status) {
printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
} else {
printf("Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError());
}
status=SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
if (!status) {
printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
} else {
printf("Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError());
}
status=SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
if (!status) {
printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
} else {
printf("Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError());
}
status=SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
if (!status) {
printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value);
} else {
printf("Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError());
}
188
if (fsaa) {
Mar 24, 2009
Mar 24, 2009
189
190
191
192
193
194
195
196
197
198
199
200
status=SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
if (!status) {
printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
} else {
printf("Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", SDL_GetError());
}
status=SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
if (!status) {
printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, value);
} else {
printf("Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", SDL_GetError());
}
201
202
}
if (accel) {
Mar 24, 2009
Mar 24, 2009
203
204
205
206
207
208
209
status=SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
if (!status)
{
printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
} else {
printf("Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", SDL_GetError());
}
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
}
/* Set rendering settings */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glShadeModel(GL_SMOOTH);
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
done = 0;
while (!done) {
/* Check for events */
++frames;
while (SDL_PollEvent(&event)) {
CommonEvent(state, &event, &done);
}
for (i = 0; i < state->num_windows; ++i) {
int w, h;
SDL_GL_MakeCurrent(state->windows[i], context);
SDL_GetWindowSize(state->windows[i], &w, &h);
glViewport(0, 0, w, h);
Render();
SDL_GL_SwapWindow(state->windows[i]);
}
}
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
printf("%2.2f frames per second\n",
((double) frames * 1000) / (now - then));
}
quit(0);
return 0;
}
#else /* HAVE_OPENGLES */
int
main(int argc, char *argv[])
{
printf("No OpenGL ES support on this system\n");
return 1;
}
#endif /* HAVE_OPENGLES */