README.txt
author Ryan C. Gordon
Mon, 05 Jan 2015 01:41:42 -0500
changeset 9306 817656bd36ec
parent 9025 d09d4b578e77
child 9507 b1e690e9c5b3
permissions -rw-r--r--
Clang static analysis builds should use C runtime directly.

This is a little macro magic to use malloc() directly instead of SDL_malloc(),
etc, so static analysis tests that know about the C runtime can function
properly, and understand that we are dealing with heap allocations, etc.

This changed our static analysis report from 5 outstanding bugs to 30.

5x as many bugs were hidden by SDL_malloc() not being recognized as malloc()
by the static analyzer!
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                         Simple DirectMedia Layer
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                                  (SDL)
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                                Version 2.0
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---
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http://www.libsdl.org/
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Simple DirectMedia Layer is a cross-platform development library designed
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to provide low level access to audio, keyboard, mouse, joystick, and graphics
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hardware via OpenGL and Direct3D. It is used by video playback software,
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emulators, and popular games including Valve's award winning catalog
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and many Humble Bundle games.
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More extensive documentation is available in the docs directory, starting
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with README.md
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Enjoy!
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	Sam Lantinga				(slouken@libsdl.org)