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SDL_dx5video.c

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2327 lines (2151 loc) · 69.3 KB
 
Apr 26, 2001
Apr 26, 2001
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <windows.h>
#include "directx.h"
/* Not yet in the mingw32 cross-compile headers */
#ifndef CDS_FULLSCREEN
#define CDS_FULLSCREEN 4
#endif
#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_events.h"
#include "SDL_syswm.h"
#include "SDL_sysvideo.h"
#include "SDL_RLEaccel_c.h"
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_dx5video.h"
#include "SDL_syswm_c.h"
#include "SDL_sysmouse_c.h"
#include "SDL_dx5events_c.h"
#include "SDL_dx5yuv_c.h"
#include "SDL_wingl_c.h"
/* Function called to create a GL video mode - use the GDI driver, not DirectX */
extern SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags);
/* DirectX function pointers for video and events */
HRESULT (WINAPI *DDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
HRESULT (WINAPI *DInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
/* This is the rect EnumModes2 uses */
struct DX5EnumRect {
SDL_Rect r;
struct DX5EnumRect* next;
};
static struct DX5EnumRect *enumlists[NUM_MODELISTS];
/*
* Experimentally determined values for c_cfDI* constants used in DirectX 5.0
*/
/* Keyboard */
static DIOBJECTDATAFORMAT KBD_fmt[] = {
{ &GUID_Key, 0, 0x8000000C, 0x00000000 },
{ &GUID_Key, 1, 0x8000010C, 0x00000000 },
{ &GUID_Key, 2, 0x8000020C, 0x00000000 },
{ &GUID_Key, 3, 0x8000030C, 0x00000000 },
{ &GUID_Key, 4, 0x8000040C, 0x00000000 },
{ &GUID_Key, 5, 0x8000050C, 0x00000000 },
{ &GUID_Key, 6, 0x8000060C, 0x00000000 },
{ &GUID_Key, 7, 0x8000070C, 0x00000000 },
{ &GUID_Key, 8, 0x8000080C, 0x00000000 },
{ &GUID_Key, 9, 0x8000090C, 0x00000000 },
{ &GUID_Key, 10, 0x80000A0C, 0x00000000 },
{ &GUID_Key, 11, 0x80000B0C, 0x00000000 },
{ &GUID_Key, 12, 0x80000C0C, 0x00000000 },
{ &GUID_Key, 13, 0x80000D0C, 0x00000000 },
{ &GUID_Key, 14, 0x80000E0C, 0x00000000 },
{ &GUID_Key, 15, 0x80000F0C, 0x00000000 },
{ &GUID_Key, 16, 0x8000100C, 0x00000000 },
{ &GUID_Key, 17, 0x8000110C, 0x00000000 },
{ &GUID_Key, 18, 0x8000120C, 0x00000000 },
{ &GUID_Key, 19, 0x8000130C, 0x00000000 },
{ &GUID_Key, 20, 0x8000140C, 0x00000000 },
{ &GUID_Key, 21, 0x8000150C, 0x00000000 },
{ &GUID_Key, 22, 0x8000160C, 0x00000000 },
{ &GUID_Key, 23, 0x8000170C, 0x00000000 },
{ &GUID_Key, 24, 0x8000180C, 0x00000000 },
{ &GUID_Key, 25, 0x8000190C, 0x00000000 },
{ &GUID_Key, 26, 0x80001A0C, 0x00000000 },
{ &GUID_Key, 27, 0x80001B0C, 0x00000000 },
{ &GUID_Key, 28, 0x80001C0C, 0x00000000 },
{ &GUID_Key, 29, 0x80001D0C, 0x00000000 },
{ &GUID_Key, 30, 0x80001E0C, 0x00000000 },
{ &GUID_Key, 31, 0x80001F0C, 0x00000000 },
{ &GUID_Key, 32, 0x8000200C, 0x00000000 },
{ &GUID_Key, 33, 0x8000210C, 0x00000000 },
{ &GUID_Key, 34, 0x8000220C, 0x00000000 },
{ &GUID_Key, 35, 0x8000230C, 0x00000000 },
{ &GUID_Key, 36, 0x8000240C, 0x00000000 },
{ &GUID_Key, 37, 0x8000250C, 0x00000000 },
{ &GUID_Key, 38, 0x8000260C, 0x00000000 },
{ &GUID_Key, 39, 0x8000270C, 0x00000000 },
{ &GUID_Key, 40, 0x8000280C, 0x00000000 },
{ &GUID_Key, 41, 0x8000290C, 0x00000000 },
{ &GUID_Key, 42, 0x80002A0C, 0x00000000 },
{ &GUID_Key, 43, 0x80002B0C, 0x00000000 },
{ &GUID_Key, 44, 0x80002C0C, 0x00000000 },
{ &GUID_Key, 45, 0x80002D0C, 0x00000000 },
{ &GUID_Key, 46, 0x80002E0C, 0x00000000 },
{ &GUID_Key, 47, 0x80002F0C, 0x00000000 },
{ &GUID_Key, 48, 0x8000300C, 0x00000000 },
{ &GUID_Key, 49, 0x8000310C, 0x00000000 },
{ &GUID_Key, 50, 0x8000320C, 0x00000000 },
{ &GUID_Key, 51, 0x8000330C, 0x00000000 },
{ &GUID_Key, 52, 0x8000340C, 0x00000000 },
{ &GUID_Key, 53, 0x8000350C, 0x00000000 },
{ &GUID_Key, 54, 0x8000360C, 0x00000000 },
{ &GUID_Key, 55, 0x8000370C, 0x00000000 },
{ &GUID_Key, 56, 0x8000380C, 0x00000000 },
{ &GUID_Key, 57, 0x8000390C, 0x00000000 },
{ &GUID_Key, 58, 0x80003A0C, 0x00000000 },
{ &GUID_Key, 59, 0x80003B0C, 0x00000000 },
{ &GUID_Key, 60, 0x80003C0C, 0x00000000 },
{ &GUID_Key, 61, 0x80003D0C, 0x00000000 },
{ &GUID_Key, 62, 0x80003E0C, 0x00000000 },
{ &GUID_Key, 63, 0x80003F0C, 0x00000000 },
{ &GUID_Key, 64, 0x8000400C, 0x00000000 },
{ &GUID_Key, 65, 0x8000410C, 0x00000000 },
{ &GUID_Key, 66, 0x8000420C, 0x00000000 },
{ &GUID_Key, 67, 0x8000430C, 0x00000000 },
{ &GUID_Key, 68, 0x8000440C, 0x00000000 },
{ &GUID_Key, 69, 0x8000450C, 0x00000000 },
{ &GUID_Key, 70, 0x8000460C, 0x00000000 },
{ &GUID_Key, 71, 0x8000470C, 0x00000000 },
{ &GUID_Key, 72, 0x8000480C, 0x00000000 },
{ &GUID_Key, 73, 0x8000490C, 0x00000000 },
{ &GUID_Key, 74, 0x80004A0C, 0x00000000 },
{ &GUID_Key, 75, 0x80004B0C, 0x00000000 },
{ &GUID_Key, 76, 0x80004C0C, 0x00000000 },
{ &GUID_Key, 77, 0x80004D0C, 0x00000000 },
{ &GUID_Key, 78, 0x80004E0C, 0x00000000 },
{ &GUID_Key, 79, 0x80004F0C, 0x00000000 },
{ &GUID_Key, 80, 0x8000500C, 0x00000000 },
{ &GUID_Key, 81, 0x8000510C, 0x00000000 },
{ &GUID_Key, 82, 0x8000520C, 0x00000000 },
{ &GUID_Key, 83, 0x8000530C, 0x00000000 },
{ &GUID_Key, 84, 0x8000540C, 0x00000000 },
{ &GUID_Key, 85, 0x8000550C, 0x00000000 },
{ &GUID_Key, 86, 0x8000560C, 0x00000000 },
{ &GUID_Key, 87, 0x8000570C, 0x00000000 },
{ &GUID_Key, 88, 0x8000580C, 0x00000000 },
{ &GUID_Key, 89, 0x8000590C, 0x00000000 },
{ &GUID_Key, 90, 0x80005A0C, 0x00000000 },
{ &GUID_Key, 91, 0x80005B0C, 0x00000000 },
{ &GUID_Key, 92, 0x80005C0C, 0x00000000 },
{ &GUID_Key, 93, 0x80005D0C, 0x00000000 },
{ &GUID_Key, 94, 0x80005E0C, 0x00000000 },
{ &GUID_Key, 95, 0x80005F0C, 0x00000000 },
{ &GUID_Key, 96, 0x8000600C, 0x00000000 },
{ &GUID_Key, 97, 0x8000610C, 0x00000000 },
{ &GUID_Key, 98, 0x8000620C, 0x00000000 },
{ &GUID_Key, 99, 0x8000630C, 0x00000000 },
{ &GUID_Key, 100, 0x8000640C, 0x00000000 },
{ &GUID_Key, 101, 0x8000650C, 0x00000000 },
{ &GUID_Key, 102, 0x8000660C, 0x00000000 },
{ &GUID_Key, 103, 0x8000670C, 0x00000000 },
{ &GUID_Key, 104, 0x8000680C, 0x00000000 },
{ &GUID_Key, 105, 0x8000690C, 0x00000000 },
{ &GUID_Key, 106, 0x80006A0C, 0x00000000 },
{ &GUID_Key, 107, 0x80006B0C, 0x00000000 },
{ &GUID_Key, 108, 0x80006C0C, 0x00000000 },
{ &GUID_Key, 109, 0x80006D0C, 0x00000000 },
{ &GUID_Key, 110, 0x80006E0C, 0x00000000 },
{ &GUID_Key, 111, 0x80006F0C, 0x00000000 },
{ &GUID_Key, 112, 0x8000700C, 0x00000000 },
{ &GUID_Key, 113, 0x8000710C, 0x00000000 },
{ &GUID_Key, 114, 0x8000720C, 0x00000000 },
{ &GUID_Key, 115, 0x8000730C, 0x00000000 },
{ &GUID_Key, 116, 0x8000740C, 0x00000000 },
{ &GUID_Key, 117, 0x8000750C, 0x00000000 },
{ &GUID_Key, 118, 0x8000760C, 0x00000000 },
{ &GUID_Key, 119, 0x8000770C, 0x00000000 },
{ &GUID_Key, 120, 0x8000780C, 0x00000000 },
{ &GUID_Key, 121, 0x8000790C, 0x00000000 },
{ &GUID_Key, 122, 0x80007A0C, 0x00000000 },
{ &GUID_Key, 123, 0x80007B0C, 0x00000000 },
{ &GUID_Key, 124, 0x80007C0C, 0x00000000 },
{ &GUID_Key, 125, 0x80007D0C, 0x00000000 },
{ &GUID_Key, 126, 0x80007E0C, 0x00000000 },
{ &GUID_Key, 127, 0x80007F0C, 0x00000000 },
{ &GUID_Key, 128, 0x8000800C, 0x00000000 },
{ &GUID_Key, 129, 0x8000810C, 0x00000000 },
{ &GUID_Key, 130, 0x8000820C, 0x00000000 },
{ &GUID_Key, 131, 0x8000830C, 0x00000000 },
{ &GUID_Key, 132, 0x8000840C, 0x00000000 },
{ &GUID_Key, 133, 0x8000850C, 0x00000000 },
{ &GUID_Key, 134, 0x8000860C, 0x00000000 },
{ &GUID_Key, 135, 0x8000870C, 0x00000000 },
{ &GUID_Key, 136, 0x8000880C, 0x00000000 },
{ &GUID_Key, 137, 0x8000890C, 0x00000000 },
{ &GUID_Key, 138, 0x80008A0C, 0x00000000 },
{ &GUID_Key, 139, 0x80008B0C, 0x00000000 },
{ &GUID_Key, 140, 0x80008C0C, 0x00000000 },
{ &GUID_Key, 141, 0x80008D0C, 0x00000000 },
{ &GUID_Key, 142, 0x80008E0C, 0x00000000 },
{ &GUID_Key, 143, 0x80008F0C, 0x00000000 },
{ &GUID_Key, 144, 0x8000900C, 0x00000000 },
{ &GUID_Key, 145, 0x8000910C, 0x00000000 },
{ &GUID_Key, 146, 0x8000920C, 0x00000000 },
{ &GUID_Key, 147, 0x8000930C, 0x00000000 },
{ &GUID_Key, 148, 0x8000940C, 0x00000000 },
{ &GUID_Key, 149, 0x8000950C, 0x00000000 },
{ &GUID_Key, 150, 0x8000960C, 0x00000000 },
{ &GUID_Key, 151, 0x8000970C, 0x00000000 },
{ &GUID_Key, 152, 0x8000980C, 0x00000000 },
{ &GUID_Key, 153, 0x8000990C, 0x00000000 },
{ &GUID_Key, 154, 0x80009A0C, 0x00000000 },
{ &GUID_Key, 155, 0x80009B0C, 0x00000000 },
{ &GUID_Key, 156, 0x80009C0C, 0x00000000 },
{ &GUID_Key, 157, 0x80009D0C, 0x00000000 },
{ &GUID_Key, 158, 0x80009E0C, 0x00000000 },
{ &GUID_Key, 159, 0x80009F0C, 0x00000000 },
{ &GUID_Key, 160, 0x8000A00C, 0x00000000 },
{ &GUID_Key, 161, 0x8000A10C, 0x00000000 },
{ &GUID_Key, 162, 0x8000A20C, 0x00000000 },
{ &GUID_Key, 163, 0x8000A30C, 0x00000000 },
{ &GUID_Key, 164, 0x8000A40C, 0x00000000 },
{ &GUID_Key, 165, 0x8000A50C, 0x00000000 },
{ &GUID_Key, 166, 0x8000A60C, 0x00000000 },
{ &GUID_Key, 167, 0x8000A70C, 0x00000000 },
{ &GUID_Key, 168, 0x8000A80C, 0x00000000 },
{ &GUID_Key, 169, 0x8000A90C, 0x00000000 },
{ &GUID_Key, 170, 0x8000AA0C, 0x00000000 },
{ &GUID_Key, 171, 0x8000AB0C, 0x00000000 },
{ &GUID_Key, 172, 0x8000AC0C, 0x00000000 },
{ &GUID_Key, 173, 0x8000AD0C, 0x00000000 },
{ &GUID_Key, 174, 0x8000AE0C, 0x00000000 },
{ &GUID_Key, 175, 0x8000AF0C, 0x00000000 },
{ &GUID_Key, 176, 0x8000B00C, 0x00000000 },
{ &GUID_Key, 177, 0x8000B10C, 0x00000000 },
{ &GUID_Key, 178, 0x8000B20C, 0x00000000 },
{ &GUID_Key, 179, 0x8000B30C, 0x00000000 },
{ &GUID_Key, 180, 0x8000B40C, 0x00000000 },
{ &GUID_Key, 181, 0x8000B50C, 0x00000000 },
{ &GUID_Key, 182, 0x8000B60C, 0x00000000 },
{ &GUID_Key, 183, 0x8000B70C, 0x00000000 },
{ &GUID_Key, 184, 0x8000B80C, 0x00000000 },
{ &GUID_Key, 185, 0x8000B90C, 0x00000000 },
{ &GUID_Key, 186, 0x8000BA0C, 0x00000000 },
{ &GUID_Key, 187, 0x8000BB0C, 0x00000000 },
{ &GUID_Key, 188, 0x8000BC0C, 0x00000000 },
{ &GUID_Key, 189, 0x8000BD0C, 0x00000000 },
{ &GUID_Key, 190, 0x8000BE0C, 0x00000000 },
{ &GUID_Key, 191, 0x8000BF0C, 0x00000000 },
{ &GUID_Key, 192, 0x8000C00C, 0x00000000 },
{ &GUID_Key, 193, 0x8000C10C, 0x00000000 },
{ &GUID_Key, 194, 0x8000C20C, 0x00000000 },
{ &GUID_Key, 195, 0x8000C30C, 0x00000000 },
{ &GUID_Key, 196, 0x8000C40C, 0x00000000 },
{ &GUID_Key, 197, 0x8000C50C, 0x00000000 },
{ &GUID_Key, 198, 0x8000C60C, 0x00000000 },
{ &GUID_Key, 199, 0x8000C70C, 0x00000000 },
{ &GUID_Key, 200, 0x8000C80C, 0x00000000 },
{ &GUID_Key, 201, 0x8000C90C, 0x00000000 },
{ &GUID_Key, 202, 0x8000CA0C, 0x00000000 },
{ &GUID_Key, 203, 0x8000CB0C, 0x00000000 },
{ &GUID_Key, 204, 0x8000CC0C, 0x00000000 },
{ &GUID_Key, 205, 0x8000CD0C, 0x00000000 },
{ &GUID_Key, 206, 0x8000CE0C, 0x00000000 },
{ &GUID_Key, 207, 0x8000CF0C, 0x00000000 },
{ &GUID_Key, 208, 0x8000D00C, 0x00000000 },
{ &GUID_Key, 209, 0x8000D10C, 0x00000000 },
{ &GUID_Key, 210, 0x8000D20C, 0x00000000 },
{ &GUID_Key, 211, 0x8000D30C, 0x00000000 },
{ &GUID_Key, 212, 0x8000D40C, 0x00000000 },
{ &GUID_Key, 213, 0x8000D50C, 0x00000000 },
{ &GUID_Key, 214, 0x8000D60C, 0x00000000 },
{ &GUID_Key, 215, 0x8000D70C, 0x00000000 },
{ &GUID_Key, 216, 0x8000D80C, 0x00000000 },
{ &GUID_Key, 217, 0x8000D90C, 0x00000000 },
{ &GUID_Key, 218, 0x8000DA0C, 0x00000000 },
{ &GUID_Key, 219, 0x8000DB0C, 0x00000000 },
{ &GUID_Key, 220, 0x8000DC0C, 0x00000000 },
{ &GUID_Key, 221, 0x8000DD0C, 0x00000000 },
{ &GUID_Key, 222, 0x8000DE0C, 0x00000000 },
{ &GUID_Key, 223, 0x8000DF0C, 0x00000000 },
{ &GUID_Key, 224, 0x8000E00C, 0x00000000 },
{ &GUID_Key, 225, 0x8000E10C, 0x00000000 },
{ &GUID_Key, 226, 0x8000E20C, 0x00000000 },
{ &GUID_Key, 227, 0x8000E30C, 0x00000000 },
{ &GUID_Key, 228, 0x8000E40C, 0x00000000 },
{ &GUID_Key, 229, 0x8000E50C, 0x00000000 },
{ &GUID_Key, 230, 0x8000E60C, 0x00000000 },
{ &GUID_Key, 231, 0x8000E70C, 0x00000000 },
{ &GUID_Key, 232, 0x8000E80C, 0x00000000 },
{ &GUID_Key, 233, 0x8000E90C, 0x00000000 },
{ &GUID_Key, 234, 0x8000EA0C, 0x00000000 },
{ &GUID_Key, 235, 0x8000EB0C, 0x00000000 },
{ &GUID_Key, 236, 0x8000EC0C, 0x00000000 },
{ &GUID_Key, 237, 0x8000ED0C, 0x00000000 },
{ &GUID_Key, 238, 0x8000EE0C, 0x00000000 },
{ &GUID_Key, 239, 0x8000EF0C, 0x00000000 },
{ &GUID_Key, 240, 0x8000F00C, 0x00000000 },
{ &GUID_Key, 241, 0x8000F10C, 0x00000000 },
{ &GUID_Key, 242, 0x8000F20C, 0x00000000 },
{ &GUID_Key, 243, 0x8000F30C, 0x00000000 },
{ &GUID_Key, 244, 0x8000F40C, 0x00000000 },
{ &GUID_Key, 245, 0x8000F50C, 0x00000000 },
{ &GUID_Key, 246, 0x8000F60C, 0x00000000 },
{ &GUID_Key, 247, 0x8000F70C, 0x00000000 },
{ &GUID_Key, 248, 0x8000F80C, 0x00000000 },
{ &GUID_Key, 249, 0x8000F90C, 0x00000000 },
{ &GUID_Key, 250, 0x8000FA0C, 0x00000000 },
{ &GUID_Key, 251, 0x8000FB0C, 0x00000000 },
{ &GUID_Key, 252, 0x8000FC0C, 0x00000000 },
{ &GUID_Key, 253, 0x8000FD0C, 0x00000000 },
{ &GUID_Key, 254, 0x8000FE0C, 0x00000000 },
{ &GUID_Key, 255, 0x8000FF0C, 0x00000000 },
};
const DIDATAFORMAT c_dfDIKeyboard = { 24, 16, 0x00000002, 256, 256, KBD_fmt };
/* Mouse */
static DIOBJECTDATAFORMAT PTR_fmt[] = {
{ &GUID_XAxis, 0, 0x00FFFF03, 0x00000000 },
{ &GUID_YAxis, 4, 0x00FFFF03, 0x00000000 },
{ &GUID_ZAxis, 8, 0x80FFFF03, 0x00000000 },
{ NULL, 12, 0x00FFFF0C, 0x00000000 },
{ NULL, 13, 0x00FFFF0C, 0x00000000 },
{ NULL, 14, 0x80FFFF0C, 0x00000000 },
{ NULL, 15, 0x80FFFF0C, 0x00000000 },
};
const DIDATAFORMAT c_dfDIMouse = { 24, 16, 0x00000002, 16, 7, PTR_fmt };
/* Joystick */
static DIOBJECTDATAFORMAT JOY_fmt[] = {
{ &GUID_XAxis, 0, 0x80FFFF03, 0x00000100 },
{ &GUID_YAxis, 4, 0x80FFFF03, 0x00000100 },
{ &GUID_ZAxis, 8, 0x80FFFF03, 0x00000100 },
{ &GUID_RxAxis, 12, 0x80FFFF03, 0x00000100 },
{ &GUID_RyAxis, 16, 0x80FFFF03, 0x00000100 },
{ &GUID_RzAxis, 20, 0x80FFFF03, 0x00000100 },
{ &GUID_Slider, 24, 0x80FFFF03, 0x00000100 },
{ &GUID_Slider, 28, 0x80FFFF03, 0x00000100 },
{ &GUID_POV, 32, 0x80FFFF10, 0x00000000 },
{ &GUID_POV, 36, 0x80FFFF10, 0x00000000 },
{ &GUID_POV, 40, 0x80FFFF10, 0x00000000 },
{ &GUID_POV, 44, 0x80FFFF10, 0x00000000 },
{ NULL, 48, 0x80FFFF0C, 0x00000000 },
{ NULL, 49, 0x80FFFF0C, 0x00000000 },
{ NULL, 50, 0x80FFFF0C, 0x00000000 },
{ NULL, 51, 0x80FFFF0C, 0x00000000 },
{ NULL, 52, 0x80FFFF0C, 0x00000000 },
{ NULL, 53, 0x80FFFF0C, 0x00000000 },
{ NULL, 54, 0x80FFFF0C, 0x00000000 },
{ NULL, 55, 0x80FFFF0C, 0x00000000 },
{ NULL, 56, 0x80FFFF0C, 0x00000000 },
{ NULL, 57, 0x80FFFF0C, 0x00000000 },
{ NULL, 58, 0x80FFFF0C, 0x00000000 },
{ NULL, 59, 0x80FFFF0C, 0x00000000 },
{ NULL, 60, 0x80FFFF0C, 0x00000000 },
{ NULL, 61, 0x80FFFF0C, 0x00000000 },
{ NULL, 62, 0x80FFFF0C, 0x00000000 },
{ NULL, 63, 0x80FFFF0C, 0x00000000 },
{ NULL, 64, 0x80FFFF0C, 0x00000000 },
{ NULL, 65, 0x80FFFF0C, 0x00000000 },
{ NULL, 66, 0x80FFFF0C, 0x00000000 },
{ NULL, 67, 0x80FFFF0C, 0x00000000 },
{ NULL, 68, 0x80FFFF0C, 0x00000000 },
{ NULL, 69, 0x80FFFF0C, 0x00000000 },
{ NULL, 70, 0x80FFFF0C, 0x00000000 },
{ NULL, 71, 0x80FFFF0C, 0x00000000 },
{ NULL, 72, 0x80FFFF0C, 0x00000000 },
{ NULL, 73, 0x80FFFF0C, 0x00000000 },
{ NULL, 74, 0x80FFFF0C, 0x00000000 },
{ NULL, 75, 0x80FFFF0C, 0x00000000 },
{ NULL, 76, 0x80FFFF0C, 0x00000000 },
{ NULL, 77, 0x80FFFF0C, 0x00000000 },
{ NULL, 78, 0x80FFFF0C, 0x00000000 },
{ NULL, 79, 0x80FFFF0C, 0x00000000 },
};
const DIDATAFORMAT c_dfDIJoystick = { 24, 16, 0x00000001, 80, 44, JOY_fmt };
/* Initialization/Query functions */
static int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int DX5_SetColors(_THIS, int firstcolor, int ncolors,
SDL_Color *colors);
static void DX5_SwapGamma(_THIS);
#ifdef IID_IDirectDrawGammaControl
static int DX5_SetGammaRamp(_THIS, Uint16 *ramp);
static int DX5_GetGammaRamp(_THIS, Uint16 *ramp);
#endif
static void DX5_VideoQuit(_THIS);
/* Hardware surface functions */
static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface);
static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst);
static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key);
static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha);
static int DX5_LockHWSurface(_THIS, SDL_Surface *surface);
static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface);
static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface);
static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface);
static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface,
LPDIRECTDRAWSURFACE3 requested, Uint32 flag);
/* Windows message handling functions */
static void DX5_RealizePalette(_THIS);
static void DX5_PaletteChanged(_THIS, HWND window);
static void DX5_WinPAINT(_THIS, HDC hdc);
/* DX5 driver bootstrap functions */
static int DX5_Available(void)
{
HINSTANCE DInputDLL;
HINSTANCE DDrawDLL;
int dinput_ok;
int ddraw_ok;
/* Version check DINPUT.DLL and DDRAW.DLL (Is DirectX okay?) */
dinput_ok = 0;
DInputDLL = LoadLibrary("DINPUT.DLL");
if ( DInputDLL != NULL ) {
dinput_ok = 1;
FreeLibrary(DInputDLL);
}
ddraw_ok = 0;
DDrawDLL = LoadLibrary("DDRAW.DLL");
if ( DDrawDLL != NULL ) {
HRESULT (WINAPI *DDrawCreate)(GUID *,LPDIRECTDRAW *,IUnknown *);
LPDIRECTDRAW DDraw;
/* Try to create a valid DirectDraw object */
DDrawCreate = (void *)GetProcAddress(DDrawDLL, "DirectDrawCreate");
if ( (DDrawCreate != NULL)
&& !FAILED(DDrawCreate(NULL, &DDraw, NULL)) ) {
if ( !FAILED(IDirectDraw_SetCooperativeLevel(DDraw,
NULL, DDSCL_NORMAL)) ) {
DDSURFACEDESC desc;
LPDIRECTDRAWSURFACE DDrawSurf;
LPDIRECTDRAWSURFACE3 DDrawSurf3;
/* Try to create a DirectDrawSurface3 object */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS;
desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY;
if ( !FAILED(IDirectDraw_CreateSurface(DDraw, &desc,
&DDrawSurf, NULL)) ) {
if ( !FAILED(IDirectDrawSurface_QueryInterface(DDrawSurf,
&IID_IDirectDrawSurface3, (LPVOID *)&DDrawSurf3)) ) {
/* Yay! */
ddraw_ok = 1;
/* Clean up.. */
IDirectDrawSurface3_Release(DDrawSurf3);
}
IDirectDrawSurface_Release(DDrawSurf);
}
}
IDirectDraw_Release(DDraw);
}
FreeLibrary(DDrawDLL);
}
return(dinput_ok && ddraw_ok);
}
/* Functions for loading the DirectX functions dynamically */
static HINSTANCE DDrawDLL = NULL;
static HINSTANCE DInputDLL = NULL;
static void DX5_Unload(void)
{
if ( DDrawDLL != NULL ) {
FreeLibrary(DDrawDLL);
DDrawCreate = NULL;
DDrawDLL = NULL;
}
if ( DInputDLL != NULL ) {
FreeLibrary(DInputDLL);
DInputCreate = NULL;
DInputDLL = NULL;
}
}
static int DX5_Load(void)
{
int status;
DX5_Unload();
DDrawDLL = LoadLibrary("DDRAW.DLL");
if ( DDrawDLL != NULL ) {
DDrawCreate = (void *)GetProcAddress(DDrawDLL,
"DirectDrawCreate");
}
DInputDLL = LoadLibrary("DINPUT.DLL");
if ( DInputDLL != NULL ) {
DInputCreate = (void *)GetProcAddress(DInputDLL,
"DirectInputCreateA");
}
if ( DDrawDLL && DDrawCreate && DInputDLL && DInputCreate ) {
status = 0;
} else {
DX5_Unload();
status = -1;
}
return status;
}
static void DX5_DeleteDevice(SDL_VideoDevice *this)
{
/* Free DirectDraw object */
if ( ddraw2 != NULL ) {
IDirectDraw2_Release(ddraw2);
}
DX5_Unload();
if ( this ) {
if ( this->hidden ) {
free(this->hidden);
}
if ( this->gl_data ) {
free(this->gl_data);
}
free(this);
}
}
static SDL_VideoDevice *DX5_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Load DirectX */
if ( DX5_Load() < 0 ) {
return(NULL);
}
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
if ( device ) {
memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
malloc((sizeof *device->hidden));
device->gl_data = (struct SDL_PrivateGLData *)
malloc((sizeof *device->gl_data));
}
if ( (device == NULL) || (device->hidden == NULL) ||
(device->gl_data == NULL) ) {
SDL_OutOfMemory();
DX5_DeleteDevice(device);
return(NULL);
}
memset(device->hidden, 0, (sizeof *device->hidden));
memset(device->gl_data, 0, (sizeof *device->gl_data));
/* Set the function pointers */
device->VideoInit = DX5_VideoInit;
device->ListModes = DX5_ListModes;
device->SetVideoMode = DX5_SetVideoMode;
device->UpdateMouse = WIN_UpdateMouse;
device->CreateYUVOverlay = DX5_CreateYUVOverlay;
device->SetColors = DX5_SetColors;
device->UpdateRects = NULL;
device->VideoQuit = DX5_VideoQuit;
device->AllocHWSurface = DX5_AllocHWSurface;
device->CheckHWBlit = DX5_CheckHWBlit;
device->FillHWRect = DX5_FillHWRect;
device->SetHWColorKey = DX5_SetHWColorKey;
device->SetHWAlpha = DX5_SetHWAlpha;
device->LockHWSurface = DX5_LockHWSurface;
device->UnlockHWSurface = DX5_UnlockHWSurface;
device->FlipHWSurface = DX5_FlipHWSurface;
device->FreeHWSurface = DX5_FreeHWSurface;
#ifdef IID_IDirectDrawGammaControl
device->SetGammaRamp = DX5_SetGammaRamp;
device->GetGammaRamp = DX5_GetGammaRamp;
#endif
#ifdef HAVE_OPENGL
device->GL_LoadLibrary = WIN_GL_LoadLibrary;
device->GL_GetProcAddress = WIN_GL_GetProcAddress;
device->GL_GetAttribute = WIN_GL_GetAttribute;
device->GL_MakeCurrent = WIN_GL_MakeCurrent;
device->GL_SwapBuffers = WIN_GL_SwapBuffers;
#endif
device->SetCaption = WIN_SetWMCaption;
device->SetIcon = WIN_SetWMIcon;
device->IconifyWindow = WIN_IconifyWindow;
device->GrabInput = WIN_GrabInput;
device->GetWMInfo = WIN_GetWMInfo;
device->FreeWMCursor = WIN_FreeWMCursor;
device->CreateWMCursor = WIN_CreateWMCursor;
device->ShowWMCursor = WIN_ShowWMCursor;
device->WarpWMCursor = WIN_WarpWMCursor;
device->CheckMouseMode = WIN_CheckMouseMode;
device->InitOSKeymap = DX5_InitOSKeymap;
device->PumpEvents = DX5_PumpEvents;
/* Set up the windows message handling functions */
WIN_RealizePalette = DX5_RealizePalette;
WIN_PaletteChanged = DX5_PaletteChanged;
WIN_SwapGamma = DX5_SwapGamma;
WIN_WinPAINT = DX5_WinPAINT;
HandleMessage = DX5_HandleMessage;
device->free = DX5_DeleteDevice;
/* We're finally ready */
return device;
}
VideoBootStrap DIRECTX_bootstrap = {
"directx", "Win95/98/2000 DirectX",
DX5_Available, DX5_CreateDevice
};
static HRESULT WINAPI EnumModes2(DDSURFACEDESC *desc, VOID *udata)
{
SDL_VideoDevice *this = (SDL_VideoDevice *)udata;
struct DX5EnumRect *enumrect;
#if defined(NONAMELESSUNION)
int bpp = desc->ddpfPixelFormat.u1.dwRGBBitCount;
#else
int bpp = desc->ddpfPixelFormat.dwRGBBitCount;
#endif
switch (bpp) {
case 8:
case 16:
case 24:
case 32:
bpp /= 8; --bpp;
++SDL_nummodes[bpp];
enumrect = (struct DX5EnumRect*)malloc(sizeof(struct DX5EnumRect));
if ( !enumrect ) {
SDL_OutOfMemory();
return(DDENUMRET_CANCEL);
}
enumrect->r.x = 0;
enumrect->r.y = 0;
enumrect->r.w = (Uint16)desc->dwWidth;
enumrect->r.h = (Uint16)desc->dwHeight;
enumrect->next = enumlists[bpp];
enumlists[bpp] = enumrect;
break;
}
return(DDENUMRET_OK);
}
void SetDDerror(const char *function, int code)
{
static char *error;
static char errbuf[BUFSIZ];
errbuf[0] = 0;
switch (code) {
case DDERR_GENERIC:
error = "Undefined error!";
break;
case DDERR_EXCEPTION:
error = "Exception encountered";
break;
case DDERR_INVALIDOBJECT:
error = "Invalid object";
break;
case DDERR_INVALIDPARAMS:
error = "Invalid parameters";
break;
case DDERR_NOTFOUND:
error = "Object not found";
break;
case DDERR_INVALIDRECT:
error = "Invalid rectangle";
break;
case DDERR_INVALIDCAPS:
error = "Invalid caps member";
break;
case DDERR_INVALIDPIXELFORMAT:
error = "Invalid pixel format";
break;
case DDERR_OUTOFMEMORY:
error = "Out of memory";
break;
case DDERR_OUTOFVIDEOMEMORY:
error = "Out of video memory";
break;
case DDERR_SURFACEBUSY:
error = "Surface busy";
break;
case DDERR_SURFACELOST:
error = "Surface was lost";
break;
case DDERR_WASSTILLDRAWING:
error = "DirectDraw is still drawing";
break;
case DDERR_INVALIDSURFACETYPE:
error = "Invalid surface type";
break;
case DDERR_NOEXCLUSIVEMODE:
error = "Not in exclusive access mode";
break;
case DDERR_NOPALETTEATTACHED:
error = "No palette attached";
break;
case DDERR_NOPALETTEHW:
error = "No palette hardware";
break;
case DDERR_NOT8BITCOLOR:
error = "Not 8-bit color";
break;
case DDERR_EXCLUSIVEMODEALREADYSET:
error = "Exclusive mode was already set";
break;
case DDERR_HWNDALREADYSET:
error = "Window handle already set";
break;
case DDERR_HWNDSUBCLASSED:
error = "Window handle is subclassed";
break;
case DDERR_NOBLTHW:
error = "No blit hardware";
break;
case DDERR_IMPLICITLYCREATED:
error = "Surface was implicitly created";
break;
case DDERR_INCOMPATIBLEPRIMARY:
error = "Incompatible primary surface";
break;
case DDERR_NOCOOPERATIVELEVELSET:
error = "No cooperative level set";
break;
case DDERR_NODIRECTDRAWHW:
error = "No DirectDraw hardware";
break;
case DDERR_NOEMULATION:
error = "No emulation available";
break;
case DDERR_NOFLIPHW:
error = "No flip hardware";
break;
case DDERR_NOTFLIPPABLE:
error = "Surface not flippable";
break;
case DDERR_PRIMARYSURFACEALREADYEXISTS:
error = "Primary surface already exists";
break;
case DDERR_UNSUPPORTEDMODE:
error = "Unsupported mode";
break;
case DDERR_WRONGMODE:
error = "Surface created in different mode";
break;
case DDERR_UNSUPPORTED:
error = "Operation not supported";
break;
case E_NOINTERFACE:
error = "Interface not present";
break;
default:
sprintf(errbuf, "%s: Unknown DirectDraw error: 0x%x",
function, code);
break;
}
if ( ! errbuf[0] ) {
sprintf(errbuf, "%s: %s", function, error);
}
SDL_SetError("%s", errbuf);
return;
}
static int DX5_UpdateVideoInfo(_THIS)
{
/* This needs to be DDCAPS_DX5 for the DirectDraw2 interface */
#if DIRECTDRAW_VERSION <= 0x300
#error Your version of DirectX must be greater than or equal to 5.0
#endif
#ifndef IID_IDirectDrawGammaControl
/*if gamma is undefined then we really have directx <= 0x500*/
DDCAPS DDCaps;
#else
DDCAPS_DX5 DDCaps;
#endif
HRESULT result;
/* Fill in our hardware acceleration capabilities */
memset(&DDCaps, 0, sizeof(DDCaps));
DDCaps.dwSize = sizeof(DDCaps);
result = IDirectDraw2_GetCaps(ddraw2, (DDCAPS *)&DDCaps, NULL);
if ( result != DD_OK ) {
SetDDerror("DirectDraw2::GetCaps", result);
return(-1);
}
this->info.hw_available = 1;
if ( (DDCaps.dwCaps & DDCAPS_BLT) == DDCAPS_BLT ) {
this->info.blit_hw = 1;
}
if ( ((DDCaps.dwCaps & DDCAPS_COLORKEY) == DDCAPS_COLORKEY) &&
((DDCaps.dwCKeyCaps & DDCKEYCAPS_SRCBLT) == DDCKEYCAPS_SRCBLT) ) {
this->info.blit_hw_CC = 1;
}
if ( (DDCaps.dwCaps & DDCAPS_ALPHA) == DDCAPS_ALPHA ) {
/* This is only for alpha channel, and DirectX 6
doesn't support 2D alpha blits yet, so set it 0
*/
this->info.blit_hw_A = 0;
}
if ( (DDCaps.dwCaps & DDCAPS_CANBLTSYSMEM) == DDCAPS_CANBLTSYSMEM ) {
this->info.blit_sw = 1;
/* This isn't necessarily true, but the HEL will cover us */
this->info.blit_sw_CC = this->info.blit_hw_CC;
this->info.blit_sw_A = this->info.blit_hw_A;
}
if ( (DDCaps.dwCaps & DDCAPS_BLTCOLORFILL) == DDCAPS_BLTCOLORFILL ) {
this->info.blit_fill = 1;
}
/* Find out how much video memory is available */
{ DDSCAPS ddsCaps;
DWORD total_mem;
ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY;
result = IDirectDraw2_GetAvailableVidMem(ddraw2,
&ddsCaps, &total_mem, NULL);
if ( result != DD_OK ) {
total_mem = DDCaps.dwVidMemTotal;
}
this->info.video_mem = total_mem/1024;
}
return(0);
}
int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
HRESULT result;
LPDIRECTDRAW ddraw;
int i, j;
HDC hdc;
/* Intialize everything */
ddraw2 = NULL;
SDL_primary = NULL;
SDL_clipper = NULL;
SDL_palette = NULL;
for ( i=0; i<NUM_MODELISTS; ++i ) {
SDL_nummodes[i] = 0;
SDL_modelist[i] = NULL;
SDL_modeindex[i] = 0;
}
colorchange_expected = 0;
/* Create the window */
if ( DX5_CreateWindow(this) < 0 ) {
return(-1);
}
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879
#ifndef DISABLE_AUDIO
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DX5_SoundFocus(SDL_Window);
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#endif
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/* Create the DirectDraw object */
result = DDrawCreate(NULL, &ddraw, NULL);
if ( result != DD_OK ) {
SetDDerror("DirectDrawCreate", result);
return(-1);
}
result = IDirectDraw_QueryInterface(ddraw, &IID_IDirectDraw2,
(LPVOID *)&ddraw2);
IDirectDraw_Release(ddraw);
if ( result != DD_OK ) {
SetDDerror("DirectDraw::QueryInterface", result);
return(-1);
}
/* Determine the screen depth */
hdc = GetDC(SDL_Window);
vformat->BitsPerPixel = GetDeviceCaps(hdc,PLANES) *
GetDeviceCaps(hdc,BITSPIXEL);
ReleaseDC(SDL_Window, hdc);
/* Enumerate the available fullscreen modes */
for ( i=0; i<NUM_MODELISTS; ++i )
enumlists[i] = NULL;
result = IDirectDraw2_EnumDisplayModes(ddraw2,0,NULL,this,EnumModes2);
if ( result != DD_OK ) {
SetDDerror("DirectDraw2::EnumDisplayModes", result);
return(-1);
}
for ( i=0; i<NUM_MODELISTS; ++i ) {
struct DX5EnumRect *rect;
SDL_modelist[i] = (SDL_Rect **)
malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *));
if ( SDL_modelist[i] == NULL ) {
SDL_OutOfMemory();
return(-1);
}
for ( j = 0, rect = enumlists[i]; rect; ++j, rect = rect->next ) {
SDL_modelist[i][j]=(SDL_Rect *)rect;
}
SDL_modelist[i][j] = NULL;
}
/* Fill in some window manager capabilities */
this->info.wm_available = 1;
/* Fill in the video hardware capabilities */
DX5_UpdateVideoInfo(this);
return(0);
}
SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
int bpp;
bpp = format->BitsPerPixel;
if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
/* FIXME: No support for 1 bpp or 4 bpp formats */
switch (bpp) { /* Does windows support other BPP? */
case 8:
case 16:
case 24:
case 32:
bpp = (bpp/8)-1;
if ( SDL_nummodes[bpp] > 0 )
return(SDL_modelist[bpp]);
/* Fall through */
default:
return((SDL_Rect **)0);
}
} else {
if ( this->screen->format->BitsPerPixel == bpp ) {
return((SDL_Rect **)-1);
} else {
return((SDL_Rect **)0);
}
}
}
/* Various screen update functions available */
static void DX5_WindowUpdate(_THIS, int numrects, SDL_Rect *rects);
static void DX5_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
SDL_Surface *video;
HRESULT result;
DWORD sharemode;
DWORD style;
const DWORD directstyle =
(WS_POPUP);
const DWORD windowstyle =
(WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX);
const DWORD resizestyle =
(WS_THICKFRAME|WS_MAXIMIZEBOX);
DDSURFACEDESC ddsd;
LPDIRECTDRAWSURFACE dd_surface1;
LPDIRECTDRAWSURFACE3 dd_surface3;
BOOL was_visible;
#ifdef DDRAW_DEBUG
fprintf(stderr, "Setting %dx%dx%d video mode\n", width, height, bpp);
#endif
/* See whether or not we should center the window */
was_visible = IsWindowVisible(SDL_Window);
/* Clean up any previous DirectDraw surfaces */
if ( current->hwdata ) {
this->FreeHWSurface(this, current);
current->hwdata = NULL;
}
if ( SDL_primary != NULL ) {
IDirectDrawSurface3_Release(SDL_primary);
SDL_primary = NULL;
}