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SDL_compat.c

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1726 lines (1539 loc) · 46.6 KB
 
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/*
SDL - Simple DirectMedia Layer
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Dec 8, 2008
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* This file contains functions for backwards compatibility with SDL 1.2 */
#include "SDL.h"
#include "SDL_syswm.h"
#include "video/SDL_sysvideo.h"
#include "video/SDL_pixels_c.h"
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#include "video/SDL_yuv_sw_c.h"
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static SDL_WindowID SDL_VideoWindow = 0;
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static SDL_RendererInfo SDL_VideoRendererInfo;
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static SDL_TextureID SDL_VideoTexture = 0;
static SDL_Surface *SDL_VideoSurface = NULL;
static SDL_Surface *SDL_ShadowSurface = NULL;
static SDL_Surface *SDL_PublicSurface = NULL;
static SDL_GLContext *SDL_VideoContext = NULL;
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static Uint32 SDL_VideoFlags = 0;
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static char *wm_title = NULL;
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static SDL_Surface *SDL_VideoIcon;
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char *
SDL_AudioDriverName(char *namebuf, int maxlen)
{
const char *name = SDL_GetCurrentAudioDriver();
if (name) {
SDL_strlcpy(namebuf, name, maxlen);
return namebuf;
}
return NULL;
}
char *
SDL_VideoDriverName(char *namebuf, int maxlen)
{
const char *name = SDL_GetCurrentVideoDriver();
if (name) {
SDL_strlcpy(namebuf, name, maxlen);
return namebuf;
}
return NULL;
}
const SDL_VideoInfo *
SDL_GetVideoInfo(void)
{
static SDL_VideoInfo info;
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SDL_DisplayMode mode;
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/* Memory leak, compatibility code, who cares? */
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if (!info.vfmt && SDL_GetDesktopDisplayMode(&mode) == 0) {
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int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
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SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask, &Bmask,
&Amask);
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info.vfmt = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
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info.current_w = mode.w;
info.current_h = mode.h;
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}
return &info;
}
int
SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags)
{
int i, actual_bpp = 0;
if (!SDL_GetVideoDevice()) {
return 0;
}
if (!(flags & SDL_FULLSCREEN)) {
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SDL_DisplayMode mode;
SDL_GetDesktopDisplayMode(&mode);
return SDL_BITSPERPIXEL(mode.format);
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}
for (i = 0; i < SDL_GetNumDisplayModes(); ++i) {
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SDL_DisplayMode mode;
SDL_GetDisplayMode(i, &mode);
if (!mode.w || !mode.h || (width == mode.w && height == mode.h)) {
if (!mode.format) {
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return bpp;
}
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if (SDL_BITSPERPIXEL(mode.format) >= (Uint32) bpp) {
actual_bpp = SDL_BITSPERPIXEL(mode.format);
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}
}
}
return actual_bpp;
}
SDL_Rect **
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SDL_ListModes(const SDL_PixelFormat * format, Uint32 flags)
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{
int i, nmodes;
SDL_Rect **modes;
if (!SDL_GetVideoDevice()) {
return NULL;
}
if (!(flags & SDL_FULLSCREEN)) {
return (SDL_Rect **) (-1);
}
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if (!format) {
format = SDL_GetVideoInfo()->vfmt;
}
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/* Memory leak, but this is a compatibility function, who cares? */
nmodes = 0;
modes = NULL;
for (i = 0; i < SDL_GetNumDisplayModes(); ++i) {
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SDL_DisplayMode mode;
SDL_GetDisplayMode(i, &mode);
if (!mode.w || !mode.h) {
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return (SDL_Rect **) (-1);
}
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if (SDL_BITSPERPIXEL(mode.format) != format->BitsPerPixel) {
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if (nmodes > 0 && modes[nmodes - 1]->w == mode.w
&& modes[nmodes - 1]->h == mode.h) {
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continue;
}
modes = SDL_realloc(modes, (nmodes + 2) * sizeof(*modes));
if (!modes) {
return NULL;
}
modes[nmodes] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect));
if (!modes[nmodes]) {
return NULL;
}
modes[nmodes]->x = 0;
modes[nmodes]->y = 0;
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modes[nmodes]->w = mode.w;
modes[nmodes]->h = mode.h;
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++nmodes;
}
if (modes) {
modes[nmodes] = NULL;
}
return modes;
}
static int
SDL_CompatEventFilter(void *userdata, SDL_Event * event)
{
SDL_Event fake;
switch (event->type) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_EXPOSED:
if (!SDL_HasEvent(SDL_VIDEOEXPOSEMASK)) {
fake.type = SDL_VIDEOEXPOSE;
SDL_PushEvent(&fake);
}
break;
case SDL_WINDOWEVENT_RESIZED:
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SDL_PeepEvents(&fake, 1, SDL_GETEVENT, SDL_VIDEORESIZEMASK);
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fake.type = SDL_VIDEORESIZE;
fake.resize.w = event->window.data1;
fake.resize.h = event->window.data2;
SDL_PushEvent(&fake);
break;
case SDL_WINDOWEVENT_MINIMIZED:
fake.type = SDL_ACTIVEEVENT;
fake.active.gain = 0;
fake.active.state = SDL_APPACTIVE;
SDL_PushEvent(&fake);
break;
case SDL_WINDOWEVENT_RESTORED:
fake.type = SDL_ACTIVEEVENT;
fake.active.gain = 1;
fake.active.state = SDL_APPACTIVE;
SDL_PushEvent(&fake);
break;
case SDL_WINDOWEVENT_ENTER:
fake.type = SDL_ACTIVEEVENT;
fake.active.gain = 1;
fake.active.state = SDL_APPMOUSEFOCUS;
SDL_PushEvent(&fake);
break;
case SDL_WINDOWEVENT_LEAVE:
fake.type = SDL_ACTIVEEVENT;
fake.active.gain = 0;
fake.active.state = SDL_APPMOUSEFOCUS;
SDL_PushEvent(&fake);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
fake.type = SDL_ACTIVEEVENT;
fake.active.gain = 1;
fake.active.state = SDL_APPINPUTFOCUS;
SDL_PushEvent(&fake);
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
fake.type = SDL_ACTIVEEVENT;
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fake.active.gain = 0;
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fake.active.state = SDL_APPINPUTFOCUS;
SDL_PushEvent(&fake);
break;
case SDL_WINDOWEVENT_CLOSE:
fake.type = SDL_QUIT;
SDL_PushEvent(&fake);
break;
}
case SDL_KEYDOWN:
case SDL_KEYUP:
{
Uint32 unicode = 0;
if (event->key.type == SDL_KEYDOWN && event->key.keysym.sym < 256) {
unicode = event->key.keysym.sym;
if (unicode >= 'a' && unicode <= 'z') {
int shifted = !!(event->key.keysym.mod & KMOD_SHIFT);
int capslock = !!(event->key.keysym.mod & KMOD_CAPS);
if ((shifted ^ capslock) != 0) {
unicode = SDL_toupper(unicode);
}
}
}
if (unicode) {
event->key.keysym.unicode = unicode;
}
break;
}
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case SDL_TEXTINPUT:
{
/* FIXME: Generate an old style key repeat event if needed */
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//printf("TEXTINPUT: '%s'\n", event->text.text);
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break;
}
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case SDL_MOUSEWHEEL:
{
Uint8 button;
int selected;
int x, y;
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if (event->wheel.y == 0) {
break;
}
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selected = SDL_SelectMouse(event->wheel.which);
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SDL_GetMouseState(selected, &x, &y);
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SDL_SelectMouse(selected);
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if (event->wheel.y > 0) {
button = SDL_BUTTON_WHEELUP;
} else {
button = SDL_BUTTON_WHEELDOWN;
}
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fake.button.which = event->wheel.windowID;
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fake.button.button = button;
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fake.button.x = x;
fake.button.y = y;
fake.button.windowID = event->wheel.windowID;
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fake.type = SDL_MOUSEBUTTONDOWN;
fake.button.state = SDL_PRESSED;
SDL_PushEvent(&fake);
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fake.type = SDL_MOUSEBUTTONUP;
fake.button.state = SDL_RELEASED;
SDL_PushEvent(&fake);
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break;
}
}
return 1;
}
static int
SDL_VideoPaletteChanged(void *userdata, SDL_Palette * palette)
{
if (userdata == SDL_ShadowSurface) {
/* If the shadow palette changed, make the changes visible */
if (!SDL_VideoSurface->format->palette) {
SDL_UpdateRect(SDL_ShadowSurface, 0, 0, 0, 0);
}
}
if (userdata == SDL_VideoSurface) {
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if (SDL_SetDisplayPalette(palette->colors, 0, palette->ncolors) < 0) {
return -1;
}
if (SDL_SetTexturePalette
(SDL_VideoTexture, palette->colors, 0, palette->ncolors) < 0) {
return -1;
}
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}
return 0;
}
static void
GetEnvironmentWindowPosition(int w, int h, int *x, int *y)
{
const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
const char *center = SDL_getenv("SDL_VIDEO_CENTERED");
if (window) {
if (SDL_sscanf(window, "%d,%d", x, y) == 2) {
return;
}
if (SDL_strcmp(window, "center") == 0) {
center = window;
}
}
if (center) {
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SDL_DisplayMode mode;
SDL_GetDesktopDisplayMode(&mode);
*x = (mode.w - w) / 2;
*y = (mode.h - h) / 2;
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static SDL_Surface *
CreateVideoSurface(SDL_TextureID textureID)
{
SDL_Surface *surface;
Uint32 format;
int w, h;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
void *pixels;
int pitch;
if (SDL_QueryTexture(textureID, &format, NULL, &w, &h) < 0) {
return NULL;
}
if (!SDL_PixelFormatEnumToMasks
(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown texture format");
return NULL;
}
if (SDL_QueryTexturePixels(textureID, &pixels, &pitch) == 0) {
surface =
SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask, Gmask,
Bmask, Amask);
} else {
surface =
SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
}
return surface;
}
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static void
ClearVideoSurface()
{
Uint32 black;
/* Clear the surface for display */
black = SDL_MapRGB(SDL_PublicSurface->format, 0, 0, 0);
SDL_FillRect(SDL_PublicSurface, NULL, black);
SDL_UpdateRect(SDL_PublicSurface, 0, 0, 0, 0);
}
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static void
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SetupScreenSaver(int flags)
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{
const char *env;
SDL_bool allow_screensaver;
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/* Allow environment override of screensaver disable */
env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
if (env) {
allow_screensaver = SDL_atoi(env) ? SDL_TRUE : SDL_FALSE;
} else if (flags & SDL_FULLSCREEN) {
allow_screensaver = SDL_FALSE;
} else {
allow_screensaver = SDL_TRUE;
}
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if (allow_screensaver) {
SDL_EnableScreenSaver();
} else {
SDL_DisableScreenSaver();
}
}
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int
SDL_ResizeVideoMode(int width, int height, int bpp, Uint32 flags)
{
int w, h;
Uint32 format;
int access;
void *pixels;
int pitch;
/* We can't resize something we don't have... */
if (!SDL_VideoWindow) {
return -1;
}
/* We probably have to recreate the window in fullscreen mode */
if (flags & SDL_FULLSCREEN) {
return -1;
}
/* I don't think there's any change we can gracefully make in flags */
if (flags != SDL_VideoFlags) {
return -1;
}
/* Resize the window */
SDL_GetWindowSize(SDL_VideoWindow, &w, &h);
if (w != width || h != height) {
SDL_SetWindowSize(SDL_VideoWindow, width, height);
}
/* If we're in OpenGL mode, just resize the stub surface and we're done! */
if (flags & SDL_OPENGL) {
SDL_VideoSurface->w = width;
SDL_VideoSurface->h = height;
return 0;
}
/* Destroy the screen texture and recreate it */
SDL_QueryTexture(SDL_VideoTexture, &format, &access, &w, &h);
SDL_DestroyTexture(SDL_VideoTexture);
SDL_VideoTexture = SDL_CreateTexture(format, access, width, height);
if (!SDL_VideoTexture) {
return -1;
}
SDL_VideoSurface->w = width;
SDL_VideoSurface->h = height;
if (SDL_QueryTexturePixels(SDL_VideoTexture, &pixels, &pitch) == 0) {
SDL_VideoSurface->pixels = pixels;
SDL_VideoSurface->pitch = pitch;
} else {
SDL_CalculatePitch(SDL_VideoSurface);
SDL_VideoSurface->pixels =
SDL_realloc(SDL_VideoSurface->pixels,
SDL_VideoSurface->h * SDL_VideoSurface->pitch);
}
SDL_SetClipRect(SDL_VideoSurface, NULL);
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SDL_InvalidateMap(SDL_VideoSurface->map);
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if (SDL_ShadowSurface) {
SDL_ShadowSurface->w = width;
SDL_ShadowSurface->h = height;
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SDL_ShadowSurface->pitch = SDL_CalculatePitch(SDL_ShadowSurface);
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SDL_ShadowSurface->pixels =
SDL_realloc(SDL_ShadowSurface->pixels,
SDL_ShadowSurface->h * SDL_ShadowSurface->pitch);
SDL_SetClipRect(SDL_ShadowSurface, NULL);
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SDL_InvalidateMap(SDL_ShadowSurface->map);
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}
ClearVideoSurface();
return 0;
}
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SDL_Surface *
SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags)
{
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SDL_DisplayMode desktop_mode;
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SDL_DisplayMode mode;
int window_x = SDL_WINDOWPOS_UNDEFINED;
int window_y = SDL_WINDOWPOS_UNDEFINED;
Uint32 window_flags;
Uint32 desktop_format;
Uint32 desired_format;
Uint32 surface_flags;
if (!SDL_GetVideoDevice()) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) {
return NULL;
}
}
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SDL_GetDesktopDisplayMode(&desktop_mode);
if (width == 0) {
width = desktop_mode.w;
}
if (height == 0) {
height = desktop_mode.h;
}
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/* See if we can simply resize the existing window and surface */
if (SDL_ResizeVideoMode(width, height, bpp, flags) == 0) {
return SDL_PublicSurface;
}
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/* Destroy existing window */
SDL_PublicSurface = NULL;
if (SDL_ShadowSurface) {
SDL_FreeSurface(SDL_ShadowSurface);
SDL_ShadowSurface = NULL;
}
if (SDL_VideoSurface) {
SDL_DelPaletteWatch(SDL_VideoSurface->format->palette,
SDL_VideoPaletteChanged, NULL);
SDL_FreeSurface(SDL_VideoSurface);
SDL_VideoSurface = NULL;
}
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if (SDL_VideoContext) {
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/* SDL_GL_MakeCurrent(0, NULL); *//* Doesn't do anything */
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SDL_GL_DeleteContext(SDL_VideoContext);
SDL_VideoContext = NULL;
}
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if (SDL_VideoWindow) {
SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y);
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SDL_DestroyWindow(SDL_VideoWindow);
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}
/* Set up the event filter */
if (!SDL_GetEventFilter(NULL, NULL)) {
SDL_SetEventFilter(SDL_CompatEventFilter, NULL);
}
/* Create a new window */
window_flags = SDL_WINDOW_SHOWN;
if (flags & SDL_FULLSCREEN) {
window_flags |= SDL_WINDOW_FULLSCREEN;
}
if (flags & SDL_OPENGL) {
window_flags |= SDL_WINDOW_OPENGL;
}
if (flags & SDL_RESIZABLE) {
window_flags |= SDL_WINDOW_RESIZABLE;
}
if (flags & SDL_NOFRAME) {
window_flags |= SDL_WINDOW_BORDERLESS;
}
GetEnvironmentWindowPosition(width, height, &window_x, &window_y);
SDL_SetFullscreenDisplayMode(NULL);
SDL_VideoWindow =
SDL_CreateWindow(wm_title, window_x, window_y, width, height,
window_flags);
if (!SDL_VideoWindow) {
return NULL;
}
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SDL_SetWindowIcon(SDL_VideoWindow, SDL_VideoIcon);
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window_flags = SDL_GetWindowFlags(SDL_VideoWindow);
surface_flags = 0;
if (window_flags & SDL_WINDOW_FULLSCREEN) {
surface_flags |= SDL_FULLSCREEN;
}
if (window_flags & SDL_WINDOW_OPENGL) {
surface_flags |= SDL_OPENGL;
}
if (window_flags & SDL_WINDOW_RESIZABLE) {
surface_flags |= SDL_RESIZABLE;
}
if (window_flags & SDL_WINDOW_BORDERLESS) {
surface_flags |= SDL_NOFRAME;
}
/* Set up the desired display mode */
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desktop_format = desktop_mode.format;
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if (desktop_format && ((flags & SDL_ANYFORMAT)
|| (bpp == SDL_BITSPERPIXEL(desktop_format)))) {
desired_format = desktop_format;
} else {
switch (bpp) {
case 0:
if (desktop_format) {
desired_format = desktop_format;
} else {
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desired_format = SDL_PIXELFORMAT_RGB888;
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bpp = SDL_BITSPERPIXEL(desired_format);
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break;
case 8:
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desired_format = SDL_PIXELFORMAT_INDEX8;
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break;
case 15:
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desired_format = SDL_PIXELFORMAT_RGB555;
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break;
case 16:
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desired_format = SDL_PIXELFORMAT_RGB565;
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break;
case 24:
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desired_format = SDL_PIXELFORMAT_RGB24;
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605
break;
case 32:
Aug 5, 2006
Aug 5, 2006
606
desired_format = SDL_PIXELFORMAT_RGB888;
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623
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break;
default:
SDL_SetError("Unsupported bpp in SDL_SetVideoMode()");
return NULL;
}
}
mode.format = desired_format;
mode.w = width;
mode.h = height;
mode.refresh_rate = 0;
/* Set the desired display mode */
if (flags & SDL_FULLSCREEN) {
if (SDL_SetFullscreenDisplayMode(&mode) < 0) {
return NULL;
}
}
/* If we're in OpenGL mode, just create a stub surface and we're done! */
if (flags & SDL_OPENGL) {
Jul 16, 2006
Jul 16, 2006
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SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow);
if (!SDL_VideoContext) {
return NULL;
}
if (SDL_GL_MakeCurrent(SDL_VideoWindow, SDL_VideoContext) < 0) {
return NULL;
}
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644
SDL_VideoSurface =
SDL_CreateRGBSurfaceFrom(NULL, width, height, bpp, 0, 0, 0, 0, 0);
if (!SDL_VideoSurface) {
return NULL;
}
SDL_VideoSurface->flags |= surface_flags;
SDL_PublicSurface = SDL_VideoSurface;
return SDL_PublicSurface;
}
/* Create a renderer for the window */
Jul 15, 2006
Jul 15, 2006
645
646
if (SDL_CreateRenderer
(SDL_VideoWindow, -1,
Aug 5, 2006
Aug 5, 2006
647
SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD) < 0) {
648
649
return NULL;
}
Aug 11, 2007
Aug 11, 2007
650
SDL_GetRendererInfo(&SDL_VideoRendererInfo);
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/* Create a texture for the screen surface */
SDL_VideoTexture =
Aug 11, 2007
Aug 11, 2007
654
SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_STREAMING, width,
Oct 4, 2008
Oct 4, 2008
656
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if (!SDL_VideoTexture) {
SDL_VideoTexture =
Dec 16, 2008
Dec 16, 2008
659
SDL_CreateTexture(desktop_format,
Aug 11, 2007
Aug 11, 2007
660
SDL_TEXTUREACCESS_STREAMING, width, height);
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}
if (!SDL_VideoTexture) {
return NULL;
}
/* Create the screen surface */
Aug 11, 2007
Aug 11, 2007
667
SDL_VideoSurface = CreateVideoSurface(SDL_VideoTexture);
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if (!SDL_VideoSurface) {
return NULL;
}
SDL_VideoSurface->flags |= surface_flags;
/* Set a default screen palette */
if (SDL_VideoSurface->format->palette) {
SDL_VideoSurface->flags |= SDL_HWPALETTE;
SDL_DitherColors(SDL_VideoSurface->format->palette->colors,
SDL_VideoSurface->format->BitsPerPixel);
SDL_AddPaletteWatch(SDL_VideoSurface->format->palette,
Dec 7, 2008
Dec 7, 2008
679
SDL_VideoPaletteChanged, SDL_VideoSurface);
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SDL_SetPaletteColors(SDL_VideoSurface->format->palette,
SDL_VideoSurface->format->palette->colors, 0,
SDL_VideoSurface->format->palette->ncolors);
}
/* Create a shadow surface if necessary */
Aug 11, 2007
Aug 11, 2007
686
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if ((bpp != SDL_VideoSurface->format->BitsPerPixel)
&& !(flags & SDL_ANYFORMAT)) {
SDL_ShadowSurface =
SDL_CreateRGBSurface(0, width, height, bpp, 0, 0, 0, 0);
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if (!SDL_ShadowSurface) {
return NULL;
}
SDL_ShadowSurface->flags |= surface_flags;
/* 8-bit SDL_ShadowSurface surfaces report that they have exclusive palette */
if (SDL_ShadowSurface->format->palette) {
SDL_ShadowSurface->flags |= SDL_HWPALETTE;
if (SDL_VideoSurface->format->palette) {
SDL_SetSurfacePalette(SDL_ShadowSurface,
SDL_VideoSurface->format->palette);
} else {
SDL_DitherColors(SDL_ShadowSurface->format->palette->colors,
SDL_ShadowSurface->format->BitsPerPixel);
}
Dec 7, 2008
Dec 7, 2008
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SDL_AddPaletteWatch(SDL_ShadowSurface->format->palette,
SDL_VideoPaletteChanged, SDL_ShadowSurface);
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711
}
}
SDL_PublicSurface =
(SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface);
Dec 4, 2008
Dec 4, 2008
712
713
714
SDL_VideoFlags = flags;
ClearVideoSurface();
Jan 12, 2009
Jan 12, 2009
716
SetupScreenSaver(flags);
Jan 12, 2009
Jan 12, 2009
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/* We're finally done! */
return SDL_PublicSurface;
}
SDL_Surface *
SDL_GetVideoSurface(void)
{
return SDL_PublicSurface;
}
Aug 18, 2007
Aug 18, 2007
728
729
730
int
SDL_SetAlpha(SDL_Surface * surface, Uint32 flag, Uint8 value)
{
Dec 6, 2008
Dec 6, 2008
731
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733
734
735
if (flag & SDL_SRCALPHA) {
/* According to the docs, value is ignored for alpha surfaces */
if (surface->format->Amask) {
value = 0xFF;
}
Aug 18, 2007
Aug 18, 2007
736
SDL_SetSurfaceAlphaMod(surface, value);
Dec 20, 2008
Dec 20, 2008
737
SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
Aug 18, 2007
Aug 18, 2007
738
739
} else {
SDL_SetSurfaceAlphaMod(surface, 0xFF);
Dec 20, 2008
Dec 20, 2008
740
SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
Aug 18, 2007
Aug 18, 2007
741
}
Dec 6, 2008
Dec 6, 2008
742
743
SDL_SetSurfaceRLE(surface, (flag & SDL_RLEACCEL));
Aug 18, 2007
Aug 18, 2007
744
745
746
return 0;
}
747
748
749
SDL_Surface *
SDL_DisplayFormat(SDL_Surface * surface)
{
Nov 29, 2008
Nov 29, 2008
750
SDL_PixelFormat *format;
751
752
753
754
755
if (!SDL_PublicSurface) {
SDL_SetError("No video mode has been set");
return NULL;
}
Nov 29, 2008
Nov 29, 2008
756
format = SDL_PublicSurface->format;
757
758
/* Set the flags appropriate for copying to display surface */
Nov 29, 2008
Nov 29, 2008
759
return SDL_ConvertSurface(surface, format, SDL_RLEACCEL);
760
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807
}
SDL_Surface *
SDL_DisplayFormatAlpha(SDL_Surface * surface)
{
SDL_PixelFormat *vf;
SDL_PixelFormat *format;
SDL_Surface *converted;
/* default to ARGB8888 */
Uint32 amask = 0xff000000;
Uint32 rmask = 0x00ff0000;
Uint32 gmask = 0x0000ff00;
Uint32 bmask = 0x000000ff;
if (!SDL_PublicSurface) {
SDL_SetError("No video mode has been set");
return NULL;
}
vf = SDL_PublicSurface->format;
switch (vf->BytesPerPixel) {
case 2:
/* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}.
For anything else (like ARGB4444) it doesn't matter
since we have no special code for it anyway */
if ((vf->Rmask == 0x1f) &&
(vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) {
rmask = 0xff;
bmask = 0xff0000;
}
break;
case 3:
case 4:
/* Keep the video format, as long as the high 8 bits are
unused or alpha */
if ((vf->Rmask == 0xff) && (vf->Bmask == 0xff0000)) {
rmask = 0xff;
bmask = 0xff0000;
}
break;
default:
/* We have no other optimised formats right now. When/if a new
optimised alpha format is written, add the converter here */
break;
}
format = SDL_AllocFormat(32, rmask, gmask, bmask, amask);
Nov 29, 2008
Nov 29, 2008
808
converted = SDL_ConvertSurface(surface, format, SDL_RLEACCEL);
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
SDL_FreeFormat(format);
return converted;
}
int
SDL_Flip(SDL_Surface * screen)
{
SDL_UpdateRect(screen, 0, 0, 0, 0);
return 0;
}
void
SDL_UpdateRect(SDL_Surface * screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h)
{
if (screen) {
SDL_Rect rect;
/* Fill the rectangle */
Jul 12, 2006
Jul 12, 2006
827
828
829
830
rect.x = (int) x;
rect.y = (int) y;
rect.w = (int) (w ? w : screen->w);
rect.h = (int) (h ? h : screen->h);
831
832
833
SDL_UpdateRects(screen, 1, &rect);
}
}
Aug 27, 2008
Aug 27, 2008
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
void
SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects)
{
int i;
if (screen == SDL_ShadowSurface) {
for (i = 0; i < numrects; ++i) {
SDL_LowerBlit(SDL_ShadowSurface, &rects[i], SDL_VideoSurface,
&rects[i]);
}
/* Fall through to video surface update */
screen = SDL_VideoSurface;
}
if (screen == SDL_VideoSurface) {
Aug 11, 2007
Aug 11, 2007
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
if (screen->flags & SDL_PREALLOC) {
/* The surface memory is maintained by the renderer */
SDL_DirtyTexture(SDL_VideoTexture, numrects, rects);
} else {
/* The surface memory needs to be copied to texture */
int pitch = screen->pitch;
int psize = screen->format->BytesPerPixel;
for (i = 0; i < numrects; ++i) {
const SDL_Rect *rect = &rects[i];
void *pixels =
(Uint8 *) screen->pixels + rect->y * pitch +
rect->x * psize;
SDL_UpdateTexture(SDL_VideoTexture, rect, pixels, pitch);
}
}
Aug 5, 2006
Aug 5, 2006
865
if (SDL_VideoRendererInfo.flags & SDL_RENDERER_PRESENTCOPY) {
Jul 15, 2006
Jul 15, 2006
866
for (i = 0; i < numrects; ++i) {
Aug 28, 2006
Aug 28, 2006
867
SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i]);
Jul 15, 2006
Jul 15, 2006
868
869
870
871
872
873
874
}
} else {
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = screen->w;
rect.h = screen->h;
Aug 28, 2006
Aug 28, 2006
875
SDL_RenderCopy(SDL_VideoTexture, &rect, &rect);
876
877
878
879
880
881
882
883
884
885
}
SDL_RenderPresent();
}
}
void
SDL_WM_SetCaption(const char *title, const char *icon)
{
if (wm_title) {
SDL_free(wm_title);
Sep 23, 2006
Sep 23, 2006
886
887
}
if (title) {
888
wm_title = SDL_strdup(title);
Sep 23, 2006
Sep 23, 2006
889
890
} else {
wm_title = NULL;
891
892
893
894
895
}
SDL_SetWindowTitle(SDL_VideoWindow, wm_title);
}
void
Sep 23, 2006
Sep 23, 2006
896
SDL_WM_GetCaption(const char **title, const char **icon)
897
898
899
900
901
902
903
904
905
906
907
908
{
if (title) {
*title = wm_title;
}
if (icon) {
*icon = "";
}
}
void
SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
{
Jan 2, 2009
Jan 2, 2009
909
SDL_VideoIcon = icon;
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
}
int
SDL_WM_IconifyWindow(void)
{
SDL_MinimizeWindow(SDL_VideoWindow);
return 0;
}
int
SDL_WM_ToggleFullScreen(SDL_Surface * surface)
{
if (SDL_GetWindowFlags(SDL_VideoWindow) & SDL_WINDOW_FULLSCREEN) {
if (SDL_SetWindowFullscreen(SDL_VideoWindow, 0) < 0) {
return 0;
}
SDL_PublicSurface->flags &= ~SDL_FULLSCREEN;
} else {
if (SDL_SetWindowFullscreen(SDL_VideoWindow, 1) < 0) {
return 0;
}
SDL_PublicSurface->flags |= SDL_FULLSCREEN;
}
return 1;
}
SDL_GrabMode
SDL_WM_GrabInput(SDL_GrabMode mode)
{
if (mode != SDL_GRAB_QUERY) {
SDL_SetWindowGrab(SDL_VideoWindow, mode);
}
return (SDL_GrabMode) SDL_GetWindowGrab(SDL_VideoWindow);
}
void
SDL_WarpMouse(Uint16 x, Uint16 y)
{
SDL_WarpMouseInWindow(SDL_VideoWindow, x, y);
}
Uint8
SDL_GetAppState(void)
{
Uint8 state = 0;
Uint32 flags = 0;
flags = SDL_GetWindowFlags(SDL_VideoWindow);
if ((flags & SDL_WINDOW_SHOWN) && !(flags & SDL_WINDOW_MINIMIZED)) {
state |= SDL_APPACTIVE;
}
if (flags & SDL_WINDOW_INPUT_FOCUS) {
state |= SDL_APPINPUTFOCUS;
}
if (flags & SDL_WINDOW_MOUSE_FOCUS) {
state |= SDL_APPMOUSEFOCUS;
}
return state;
}
const SDL_version *
SDL_Linked_Version(void)
{
static SDL_version version;
SDL_VERSION(&version);
return &version;
}
int
SDL_SetPalette(SDL_Surface * surface, int flags, const SDL_Color * colors,
int firstcolor, int ncolors)
{
return SDL_SetColors(surface, colors, firstcolor, ncolors);
}
int
SDL_SetColors(SDL_Surface * surface, const SDL_Color * colors, int firstcolor,
int ncolors)
{
if (SDL_SetPaletteColors
(surface->format->palette, colors, firstcolor, ncolors) == 0) {
return 1;
} else {
return 0;
}
}
int
SDL_GetWMInfo(SDL_SysWMinfo * info)
{
return SDL_GetWindowWMInfo(SDL_VideoWindow, info);