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SDL_QuartzEvents.m

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982 lines (852 loc) · 36.1 KB
 
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2003 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
slouken@libsdl.org
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzWM.h"
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#include <IOKit/IOMessage.h> /* For wake from sleep detection */
#include <IOKit/pwr_mgt/IOPMLib.h> /* For wake from sleep detection */
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#include "SDL_QuartzKeys.h"
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/*
* In Panther, this header defines device dependent masks for
* right side keys. These definitions only exist in Panther, but
* the header seems to exist at least in Jaguar and probably earlier
* versions of the OS, so this should't break anything.
*/
#include <IOKit/hidsystem/IOLLEvent.h>
/*
* These are not defined before Panther. To keep the code compiling
* on systems without these, I will define if they don't exist.
*/
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICELCTLKEYMASK 0x00000001
#endif
#ifndef NX_DEVICELSHIFTKEYMASK
#define NX_DEVICELSHIFTKEYMASK 0x00000002
#endif
#ifndef NX_DEVICERSHIFTKEYMASK
#define NX_DEVICERSHIFTKEYMASK 0x00000004
#endif
#ifndef NX_DEVICELCMDKEYMASK
#define NX_DEVICELCMDKEYMASK 0x00000008
#endif
#ifndef NX_DEVICERCMDKEYMASK
#define NX_DEVICERCMDKEYMASK 0x00000010
#endif
#ifndef NX_DEVICELALTKEYMASK
#define NX_DEVICELALTKEYMASK 0x00000020
#endif
#ifndef NX_DEVICERALTKEYMASK
#define NX_DEVICERALTKEYMASK 0x00000040
#endif
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICERCTLKEYMASK 0x00002000
#endif
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void QZ_InitOSKeymap (_THIS) {
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const void *KCHRPtr;
UInt32 state;
UInt32 value;
int i;
int world = SDLK_WORLD_0;
for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
keymap[i] = SDLK_UNKNOWN;
/* This keymap is almost exactly the same as the OS 9 one */
keymap[QZ_ESCAPE] = SDLK_ESCAPE;
keymap[QZ_F1] = SDLK_F1;
keymap[QZ_F2] = SDLK_F2;
keymap[QZ_F3] = SDLK_F3;
keymap[QZ_F4] = SDLK_F4;
keymap[QZ_F5] = SDLK_F5;
keymap[QZ_F6] = SDLK_F6;
keymap[QZ_F7] = SDLK_F7;
keymap[QZ_F8] = SDLK_F8;
keymap[QZ_F9] = SDLK_F9;
keymap[QZ_F10] = SDLK_F10;
keymap[QZ_F11] = SDLK_F11;
keymap[QZ_F12] = SDLK_F12;
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keymap[QZ_F13] = SDLK_F13;
keymap[QZ_F14] = SDLK_F14;
keymap[QZ_F15] = SDLK_F15;
/*
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keymap[QZ_PRINT] = SDLK_PRINT;
keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
keymap[QZ_PAUSE] = SDLK_PAUSE;
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*/
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keymap[QZ_POWER] = SDLK_POWER;
keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
keymap[QZ_1] = SDLK_1;
keymap[QZ_2] = SDLK_2;
keymap[QZ_3] = SDLK_3;
keymap[QZ_4] = SDLK_4;
keymap[QZ_5] = SDLK_5;
keymap[QZ_6] = SDLK_6;
keymap[QZ_7] = SDLK_7;
keymap[QZ_8] = SDLK_8;
keymap[QZ_9] = SDLK_9;
keymap[QZ_0] = SDLK_0;
keymap[QZ_MINUS] = SDLK_MINUS;
keymap[QZ_EQUALS] = SDLK_EQUALS;
keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
keymap[QZ_INSERT] = SDLK_INSERT;
keymap[QZ_HOME] = SDLK_HOME;
keymap[QZ_PAGEUP] = SDLK_PAGEUP;
keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_TAB] = SDLK_TAB;
keymap[QZ_q] = SDLK_q;
keymap[QZ_w] = SDLK_w;
keymap[QZ_e] = SDLK_e;
keymap[QZ_r] = SDLK_r;
keymap[QZ_t] = SDLK_t;
keymap[QZ_y] = SDLK_y;
keymap[QZ_u] = SDLK_u;
keymap[QZ_i] = SDLK_i;
keymap[QZ_o] = SDLK_o;
keymap[QZ_p] = SDLK_p;
keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
keymap[QZ_DELETE] = SDLK_DELETE;
keymap[QZ_END] = SDLK_END;
keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
keymap[QZ_a] = SDLK_a;
keymap[QZ_s] = SDLK_s;
keymap[QZ_d] = SDLK_d;
keymap[QZ_f] = SDLK_f;
keymap[QZ_g] = SDLK_g;
keymap[QZ_h] = SDLK_h;
keymap[QZ_j] = SDLK_j;
keymap[QZ_k] = SDLK_k;
keymap[QZ_l] = SDLK_l;
keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
keymap[QZ_QUOTE] = SDLK_QUOTE;
keymap[QZ_RETURN] = SDLK_RETURN;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_LSHIFT] = SDLK_LSHIFT;
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keymap[QZ_RSHIFT] = SDLK_RSHIFT;
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keymap[QZ_z] = SDLK_z;
keymap[QZ_x] = SDLK_x;
keymap[QZ_c] = SDLK_c;
keymap[QZ_v] = SDLK_v;
keymap[QZ_b] = SDLK_b;
keymap[QZ_n] = SDLK_n;
keymap[QZ_m] = SDLK_m;
keymap[QZ_COMMA] = SDLK_COMMA;
keymap[QZ_PERIOD] = SDLK_PERIOD;
keymap[QZ_SLASH] = SDLK_SLASH;
keymap[QZ_UP] = SDLK_UP;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
keymap[QZ_LCTRL] = SDLK_LCTRL;
keymap[QZ_LALT] = SDLK_LALT;
keymap[QZ_LMETA] = SDLK_LMETA;
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keymap[QZ_RCTRL] = SDLK_RCTRL;
keymap[QZ_RALT] = SDLK_RALT;
keymap[QZ_RMETA] = SDLK_RMETA;
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keymap[QZ_SPACE] = SDLK_SPACE;
keymap[QZ_LEFT] = SDLK_LEFT;
keymap[QZ_DOWN] = SDLK_DOWN;
keymap[QZ_RIGHT] = SDLK_RIGHT;
keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
keymap[QZ_IBOOK_UP] = SDLK_UP;
keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
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/*
Up there we setup a static scancode->keysym map. However, it will not
work very well on international keyboard. Hence we now query MacOS
for its own keymap to adjust our own mapping table. However, this is
basically only useful for ascii char keys. This is also the reason
why we keep the static table, too.
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*/
/* Get a pointer to the systems cached KCHR */
KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
if (KCHRPtr)
{
/* Loop over all 127 possible scan codes */
for (i = 0; i < 0x7F; i++)
{
/* We pretend a clean start to begin with (i.e. no dead keys active */
state = 0;
/* Now translate the key code to a key value */
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* If the state become 0, it was a dead key. We need to translate again,
passing in the new state, to get the actual key value */
if (state != 0)
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */
keymap[i] = world++;
else if (value >= 32) /* non-control ASCII char */
keymap[i] = value;
}
}
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/*
The keypad codes are re-setup here, because the loop above cannot
distinguish between a key on the keypad and a regular key. We maybe
could get around this problem in another fashion: NSEvent's flags
include a "NSNumericPadKeyMask" bit; we could check that and modify
the symbol we return on the fly. However, this flag seems to exhibit
some weird behaviour related to the num lock key
*/
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keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
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static void QZ_DoKey (_THIS, int state, NSEvent *event) {
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NSString *chars;
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unsigned int i, numChars;
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SDL_keysym key;
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/*
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A key event can contain multiple characters,
or no characters at all. In most cases, it
will contain a single character. If it contains
0 characters, we'll use 0 as the unicode. If it
contains multiple characters, we'll use 0 as
the scancode/keysym.
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*/
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if (SDL_TranslateUNICODE && state == SDL_PRESSED) {
[field_edit interpretKeyEvents:[NSArray arrayWithObject:event]];
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chars = [ event characters ];
numChars = [ chars length ];
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if (numChars > 0)
[field_edit setString:@""];
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} else {
numChars = 0;
}
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if (numChars == 0) {
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key.scancode = [ event keyCode ];
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key.sym = keymap [ key.scancode ];
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key.unicode = 0;
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key.mod = KMOD_NONE;
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SDL_PrivateKeyboard (state, &key);
}
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else if (numChars >= 1) {
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key.scancode = [ event keyCode ];
key.sym = keymap [ key.scancode ];
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key.unicode = [ chars characterAtIndex:0 ];
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key.mod = KMOD_NONE;
SDL_PrivateKeyboard (state, &key);
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for (i = 1; i < numChars; i++) {
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key.scancode = 0;
key.sym = 0;
key.unicode = [ chars characterAtIndex:i];
key.mod = KMOD_NONE;
SDL_PrivateKeyboard (state, &key);
}
}
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if (SDL_getenv ("SDL_ENABLEAPPEVENTS"))
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[ NSApp sendEvent:event ];
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/* This is the original behavior, before support was added for
* differentiating between left and right versions of the keys.
*/
static void QZ_DoUnsidedModifiers (_THIS, unsigned int newMods) {
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const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
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int i;
int bit;
SDL_keysym key;
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key.scancode = 0;
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key.sym = SDLK_UNKNOWN;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int currentMask, newMask;
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currentMask = current_mods & bit;
newMask = newMods & bit;
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if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
key.sym = mapping[i];
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
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SDL_PrivateKeyboard (SDL_PRESSED, &key);
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SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
key.sym = mapping[i];
SDL_PrivateKeyboard (SDL_PRESSED, &key);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
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}
/* This is a helper function for QZ_HandleModifierSide. This
* function reverts back to behavior before the distinction between
* sides was made.
*/
static void QZ_HandleNonDeviceModifier ( _THIS, unsigned int device_independent_mask, unsigned int newMods, unsigned int key_sym) {
unsigned int currentMask, newMask;
SDL_keysym key;
key.scancode = 0;
key.sym = key_sym;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
currentMask = current_mods & device_independent_mask;
newMask = newMods & device_independent_mask;
if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
}
}
/* This is a helper function for QZ_HandleModifierSide.
* This function sets the actual SDL_PrivateKeyboard event.
*/
static void QZ_HandleModifierOneSide ( _THIS, unsigned int newMods,
unsigned int key_sym,
unsigned int sided_device_dependent_mask ) {
SDL_keysym key;
unsigned int current_dep_mask, new_dep_mask;
key.scancode = 0;
key.sym = key_sym;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
current_dep_mask = current_mods & sided_device_dependent_mask;
new_dep_mask = newMods & sided_device_dependent_mask;
/* We now know that this side bit flipped. But we don't know if
* it went pressed to released or released to pressed, so we must
* find out which it is.
*/
if( new_dep_mask &&
current_dep_mask != new_dep_mask ) {
/* Modifier down event */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
}
else /* Modifier up event */ {
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
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/* This is a helper function for QZ_DoSidedModifiers.
* This function will figure out if the modifier key is the left or right side,
* e.g. left-shift vs right-shift.
*/
static void QZ_HandleModifierSide ( _THIS, int device_independent_mask,
unsigned int newMods,
unsigned int left_key_sym,
unsigned int right_key_sym,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask ) {
unsigned int device_dependent_mask = 0;
unsigned int diff_mod = 0;
device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ( (device_dependent_mask & newMods) == 0 ) {
/* Revert to the old behavior */
QZ_HandleNonDeviceModifier ( this, device_independent_mask, newMods, left_key_sym );
return;
}
/* XOR the previous state against the new state to see if there's a change */
diff_mod = (device_dependent_mask & current_mods)
^ (device_dependent_mask & newMods);
if ( diff_mod ) {
/* A change in state was found. Isolate the left and right bits
* to handle them separately just in case the values can simulataneously
* change or if the bits don't both exist.
*/
if ( left_device_dependent_mask & diff_mod ) {
QZ_HandleModifierOneSide ( this, newMods, left_key_sym, left_device_dependent_mask );
}
if ( right_device_dependent_mask & diff_mod ) {
QZ_HandleModifierOneSide ( this, newMods, right_key_sym, right_device_dependent_mask );
}
}
}
/* This is a helper function for QZ_DoSidedModifiers.
* This function will release a key press in the case that
* it is clear that the modifier has been released (i.e. one side
* can't still be down).
*/
static void QZ_ReleaseModifierSide ( _THIS,
unsigned int device_independent_mask,
unsigned int newMods,
unsigned int left_key_sym,
unsigned int right_key_sym,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask ) {
unsigned int device_dependent_mask = 0;
SDL_keysym key;
key.scancode = 0;
key.sym = SDLK_UNKNOWN;
key.unicode = 0;
key.mod = KMOD_NONE;
device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ( (device_dependent_mask & current_mods) == 0 ) {
/* In this case, we can't detect the keyboard, so use the left side
* to represent both, and release it.
*/
key.sym = left_key_sym;
SDL_PrivateKeyboard (SDL_RELEASED, &key);
return;
}
/*
* This could have been done in an if-else case because at this point,
* we know that all keys have been released when calling this function.
* But I'm being paranoid so I want to handle each separately,
* so I hope this doesn't cause other problems.
*/
if ( left_device_dependent_mask & current_mods ) {
key.sym = left_key_sym;
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
if ( right_device_dependent_mask & current_mods ) {
key.sym = right_key_sym;
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
/* This is a helper function for QZ_DoSidedModifiers.
* This function handles the CapsLock case.
*/
static void QZ_HandleCapsLock (_THIS, unsigned int newMods) {
unsigned int currentMask, newMask;
SDL_keysym key;
key.scancode = 0;
key.sym = SDLK_CAPSLOCK;
key.unicode = 0;
key.mod = KMOD_NONE;
currentMask = current_mods & NSAlphaShiftKeyMask;
newMask = newMods & NSAlphaShiftKeyMask;
if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
/* This function will handle the modifier keys and also determine the
* correct side of the key.
*/
static void QZ_DoSidedModifiers (_THIS, unsigned int newMods) {
/* Set up arrays for the key syms for the left and right side. */
const unsigned int left_mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
const unsigned int right_mapping[] = { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA };
/* Set up arrays for the device dependent masks with indices that
* correspond to the _mapping arrays
*/
const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };
unsigned int i;
unsigned int bit;
/* Handle CAPSLOCK separately because it doesn't have a left/right side */
QZ_HandleCapsLock ( this, newMods );
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int currentMask, newMask;
currentMask = current_mods & bit;
newMask = newMods & bit;
/* If the bit is set, we must always examine it because the left
* and right side keys may alternate or both may be pressed.
*/
if ( newMask ) {
QZ_HandleModifierSide ( this, bit, newMods,
left_mapping[i],
right_mapping[i],
left_device_mapping[i],
right_device_mapping[i] );
}
/* If the state changed from pressed to unpressed, we must examine
* the device dependent bits to release the correct keys.
*/
else if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
QZ_ReleaseModifierSide ( this, bit, newMods,
left_mapping[i],
right_mapping[i],
left_device_mapping[i],
right_device_mapping[i] );
}
}
}
/* This function is called to handle the modifiers.
* It will try to distinguish between the left side and right side
* of the keyboard for those modifiers that qualify if the
* operating system version supports it. Otherwise, the code
* will not try to make the distinction.
*/
static void QZ_DoModifiers (_THIS, unsigned int newMods) {
if (current_mods == newMods)
return;
/*
* Starting with Panther (10.3.0), the ability to distinguish between
* left side and right side modifiers is available.
*/
if( system_version >= 0x1030 ) {
QZ_DoSidedModifiers (this, newMods);
}
else {
QZ_DoUnsidedModifiers (this, newMods);
}
Oct 5, 2002
Oct 5, 2002
617
current_mods = newMods;
Jan 11, 2004
Jan 11, 2004
620
621
622
623
624
625
626
static void QZ_GetMouseLocation (_THIS, NSPoint *p) {
*p = [ NSEvent mouseLocation ]; /* global coordinates */
if (qz_window)
QZ_PrivateGlobalToLocal (this, p);
QZ_PrivateCocoaToSDL (this, p);
}
Apr 13, 2006
Apr 13, 2006
627
628
void QZ_DoActivate (_THIS) {
Jul 15, 2007
Jul 15, 2007
629
SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS | (QZ_IsMouseInWindow (this) ? SDL_APPMOUSEFOCUS : 0));
Jul 14, 2007
Jul 14, 2007
630
Jul 15, 2007
Jul 15, 2007
631
QZ_UpdateCursor(this);
Jun 1, 2002
Jun 1, 2002
632
Dec 27, 2002
Dec 27, 2002
633
634
635
636
637
638
/* Regrab input, only if it was previously grabbed */
if ( current_grab_mode == SDL_GRAB_ON ) {
/* Restore cursor location if input was grabbed */
QZ_PrivateWarpCursor (this, cursor_loc.x, cursor_loc.y);
QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
Jun 1, 2002
Jun 1, 2002
639
}
Mar 21, 2006
Mar 21, 2006
640
641
642
643
644
645
else {
/* Update SDL's mouse location */
NSPoint p;
QZ_GetMouseLocation (this, &p);
SDL_PrivateMouseMotion (0, 0, p.x, p.y);
}
Apr 13, 2006
Apr 13, 2006
648
649
650
void QZ_DoDeactivate (_THIS) {
SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS | SDL_APPMOUSEFOCUS);
Jun 1, 2002
Jun 1, 2002
651
Dec 27, 2002
Dec 27, 2002
652
/* Get the current cursor location, for restore on activate */
Jan 11, 2004
Jan 11, 2004
653
QZ_GetMouseLocation (this, &cursor_loc);
Dec 27, 2002
Dec 27, 2002
654
655
656
/* Reassociate mouse and cursor */
CGAssociateMouseAndMouseCursorPosition (1);
Jun 1, 2002
Jun 1, 2002
657
Jul 15, 2007
Jul 15, 2007
658
QZ_UpdateCursor(this);
Dec 7, 2002
Dec 7, 2002
661
662
663
664
665
666
667
668
669
670
void QZ_SleepNotificationHandler (void * refcon,
io_service_t service,
natural_t messageType,
void * messageArgument )
{
SDL_VideoDevice *this = (SDL_VideoDevice*)refcon;
switch(messageType)
{
case kIOMessageSystemWillSleep:
Dec 27, 2002
Dec 27, 2002
671
IOAllowPowerChange(power_connection, (long) messageArgument);
Dec 7, 2002
Dec 7, 2002
672
673
break;
case kIOMessageCanSystemSleep:
Dec 27, 2002
Dec 27, 2002
674
IOAllowPowerChange(power_connection, (long) messageArgument);
Dec 7, 2002
Dec 7, 2002
675
676
break;
case kIOMessageSystemHasPoweredOn:
Jan 4, 2004
Jan 4, 2004
677
/* awake */
Dec 7, 2002
Dec 7, 2002
678
679
680
681
682
SDL_PrivateExpose();
break;
}
}
Jan 4, 2004
Jan 4, 2004
683
void QZ_RegisterForSleepNotifications (_THIS)
Dec 7, 2002
Dec 7, 2002
684
685
686
687
688
{
CFRunLoopSourceRef rls;
IONotificationPortRef thePortRef;
io_object_t notifier;
Dec 27, 2002
Dec 27, 2002
689
power_connection = IORegisterForSystemPower (this, &thePortRef, QZ_SleepNotificationHandler, &notifier);
Dec 7, 2002
Dec 7, 2002
690
Dec 27, 2002
Dec 27, 2002
691
if (power_connection == 0)
Dec 7, 2002
Dec 7, 2002
692
693
694
695
696
697
698
NSLog(@"SDL: QZ_SleepNotificationHandler() IORegisterForSystemPower failed.");
rls = IONotificationPortGetRunLoopSource (thePortRef);
CFRunLoopAddSource (CFRunLoopGetCurrent(), rls, kCFRunLoopDefaultMode);
CFRelease (rls);
}
May 27, 2003
May 27, 2003
699
Mar 9, 2006
Mar 9, 2006
700
/* Try to map Quartz mouse buttons to SDL's lingo... */
May 27, 2003
May 27, 2003
701
702
703
704
705
static int QZ_OtherMouseButtonToSDL(int button)
{
switch (button)
{
case 0:
Mar 9, 2006
Mar 9, 2006
706
return(SDL_BUTTON_LEFT); /* 1 */
May 27, 2003
May 27, 2003
707
case 1:
Mar 9, 2006
Mar 9, 2006
708
return(SDL_BUTTON_RIGHT); /* 3 */
May 27, 2003
May 27, 2003
709
case 2:
Mar 9, 2006
Mar 9, 2006
710
return(SDL_BUTTON_MIDDLE); /* 2 */
May 27, 2003
May 27, 2003
711
712
}
Mar 9, 2006
Mar 9, 2006
713
/* >= 3: skip 4 & 5, since those are the SDL mousewheel buttons. */
May 27, 2003
May 27, 2003
714
715
716
717
return(button + 3);
}
Jan 4, 2004
Jan 4, 2004
718
void QZ_PumpEvents (_THIS)
Aug 21, 2001
Aug 21, 2001
719
{
Mar 9, 2006
Mar 9, 2006
720
721
static Uint32 screensaverTicks = 0;
Uint32 nowTicks;
Jun 1, 2002
Jun 1, 2002
722
723
724
725
726
727
728
CGMouseDelta dx, dy;
NSDate *distantPast;
NSEvent *event;
NSRect winRect;
NSAutoreleasePool *pool;
Jan 2, 2006
Jan 2, 2006
729
730
731
if (!SDL_VideoSurface)
return; /* don't do anything if there's no screen surface. */
May 22, 2003
May 22, 2003
732
/* Update activity every five seconds to prevent screensaver. --ryan. */
Apr 6, 2007
Apr 6, 2007
733
734
735
736
737
738
739
if (!allow_screensaver) {
nowTicks = SDL_GetTicks();
if ((nowTicks - screensaverTicks) > 5000)
{
UpdateSystemActivity(UsrActivity);
screensaverTicks = nowTicks;
}
May 22, 2003
May 22, 2003
740
741
}
Jun 1, 2002
Jun 1, 2002
742
743
744
745
pool = [ [ NSAutoreleasePool alloc ] init ];
distantPast = [ NSDate distantPast ];
winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
Aug 12, 2002
Aug 12, 2002
746
Jun 4, 2007
Jun 4, 2007
747
/* while grabbed, accumulate all mouse moved events into one SDL mouse event */
Jun 1, 2002
Jun 1, 2002
748
749
750
751
752
753
754
755
756
757
758
dx = 0;
dy = 0;
do {
/* Poll for an event. This will not block */
event = [ NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:distantPast
inMode: NSDefaultRunLoopMode dequeue:YES ];
if (event != nil) {
May 27, 2003
May 27, 2003
759
int button;
Jun 1, 2002
Jun 1, 2002
760
unsigned int type;
Dec 27, 2002
Dec 27, 2002
761
762
763
BOOL isInGameWin;
#define DO_MOUSE_DOWN(button) do { \
Apr 13, 2006
Apr 13, 2006
764
765
766
if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { \
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \
expect_mouse_up |= 1<<button; \
Jun 1, 2002
Jun 1, 2002
767
768
769
770
} \
[ NSApp sendEvent:event ]; \
} while(0)
Dec 27, 2002
Dec 27, 2002
771
772
773
774
775
776
#define DO_MOUSE_UP(button) do { \
if ( expect_mouse_up & (1<<button) ) { \
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \
expect_mouse_up &= ~(1<<button); \
} \
[ NSApp sendEvent:event ]; \
Jun 1, 2002
Jun 1, 2002
777
} while(0)
Jan 22, 2002
Jan 22, 2002
778
Jun 1, 2002
Jun 1, 2002
779
type = [ event type ];
Jan 7, 2004
Jan 7, 2004
780
isInGameWin = QZ_IsMouseInWindow (this);
Jan 11, 2004
Jan 11, 2004
781
Feb 13, 2004
Feb 13, 2004
782
783
QZ_DoModifiers(this, [ event modifierFlags ] );
Jun 1, 2002
Jun 1, 2002
784
785
switch (type) {
case NSLeftMouseDown:
Feb 7, 2006
Feb 7, 2006
786
if ( SDL_getenv("SDL_HAS3BUTTONMOUSE") ) {
Dec 27, 2002
Dec 27, 2002
787
DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
Oct 5, 2002
Oct 5, 2002
788
} else {
May 17, 2004
May 17, 2004
789
if ( NSCommandKeyMask & current_mods ) {
Dec 27, 2002
Dec 27, 2002
790
791
last_virtual_button = SDL_BUTTON_RIGHT;
DO_MOUSE_DOWN (SDL_BUTTON_RIGHT);
Oct 5, 2002
Oct 5, 2002
792
793
}
else if ( NSAlternateKeyMask & current_mods ) {
Dec 27, 2002
Dec 27, 2002
794
795
last_virtual_button = SDL_BUTTON_MIDDLE;
DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE);
Oct 5, 2002
Oct 5, 2002
796
797
}
else {
Dec 27, 2002
Dec 27, 2002
798
DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
Oct 5, 2002
Oct 5, 2002
799
}
Jun 1, 2002
Jun 1, 2002
800
801
}
break;
May 27, 2003
May 27, 2003
802
Jun 1, 2002
Jun 1, 2002
803
804
case NSLeftMouseUp:
if ( last_virtual_button != 0 ) {
Dec 27, 2002
Dec 27, 2002
805
DO_MOUSE_UP (last_virtual_button);
Jun 1, 2002
Jun 1, 2002
806
807
808
last_virtual_button = 0;
}
else {
Dec 27, 2002
Dec 27, 2002
809
DO_MOUSE_UP (SDL_BUTTON_LEFT);
Jun 1, 2002
Jun 1, 2002
810
811
}
break;
May 27, 2003
May 27, 2003
812
813
814
815
816
817
818
819
820
821
822
823
824
case NSOtherMouseDown:
case NSRightMouseDown:
button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
DO_MOUSE_DOWN (button);
break;
case NSOtherMouseUp:
case NSRightMouseUp:
button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
DO_MOUSE_UP (button);
break;
Jun 1, 2002
Jun 1, 2002
825
case NSSystemDefined:
Oct 5, 2002
Oct 5, 2002
826
827
828
829
830
831
/*
Future: up to 32 "mouse" buttons can be handled.
if ([event subtype] == 7) {
unsigned int buttons;
buttons = [ event data2 ];
*/
Jun 1, 2002
Jun 1, 2002
832
833
834
break;
case NSLeftMouseDragged:
case NSRightMouseDragged:
Aug 12, 2002
Aug 12, 2002
835
case NSOtherMouseDragged: /* usually middle mouse dragged */
May 17, 2004
May 17, 2004
836
case NSMouseMoved:
Dec 27, 2002
Dec 27, 2002
837
if ( grab_state == QZ_INVISIBLE_GRAB ) {
Jun 1, 2002
Jun 1, 2002
838
Oct 5, 2002
Oct 5, 2002
839
/*
Dec 27, 2002
Dec 27, 2002
840
If input is grabbed+hidden, the cursor doesn't move,
Oct 5, 2002
Oct 5, 2002
841
842
843
so we have to call the lowlevel window server
function. This is less accurate but works OK.
*/
Jun 1, 2002
Jun 1, 2002
844
845
846
847
848
CGMouseDelta dx1, dy1;
CGGetLastMouseDelta (&dx1, &dy1);
dx += dx1;
dy += dy1;
}
Jun 4, 2007
Jun 4, 2007
849
else {
Aug 12, 2002
Aug 12, 2002
850
Oct 5, 2002
Oct 5, 2002
851
/*
Jun 4, 2007
Jun 4, 2007
852
853
854
855
856
857
858
859
860
Get the absolute mouse location. This is not the
mouse location after the currently processed event,
but the *current* mouse location, i.e. after all
pending events. This means that if there are
multiple mouse moved events in the queue, we make
multiple identical calls to SDL_PrivateMouseMotion(),
but that's no problem since the latter only
generates SDL events for nonzero movements. In my
experience on PBG4/10.4.8, this rarely happens anyway.
Oct 5, 2002
Oct 5, 2002
861
*/
Jan 11, 2004
Jan 11, 2004
862
863
NSPoint p;
QZ_GetMouseLocation (this, &p);
Aug 20, 2002
Aug 20, 2002
864
SDL_PrivateMouseMotion (0, 0, p.x, p.y);
Aug 12, 2002
Aug 12, 2002
865
}
Dec 27, 2002
Dec 27, 2002
866
867
868
869
870
871
/*
Handle grab input+cursor visible by warping the cursor back
into the game window. This still generates a mouse moved event,
but not as a result of the warp (so it's in the right direction).
*/
Jul 14, 2007
Jul 14, 2007
872
if ( grab_state == QZ_VISIBLE_GRAB && !isInGameWin ) {
Dec 27, 2002
Dec 27, 2002
873
Jan 11, 2004
Jan 11, 2004
874
875
NSPoint p;
QZ_GetMouseLocation (this, &p);
Dec 27, 2002
Dec 27, 2002
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
if ( p.x < 0.0 )
p.x = 0.0;
if ( p.y < 0.0 )
p.y = 0.0;
if ( p.x >= winRect.size.width )
p.x = winRect.size.width-1;
if ( p.y >= winRect.size.height )
p.y = winRect.size.height-1;
QZ_PrivateWarpCursor (this, p.x, p.y);
}
May 29, 2003
May 29, 2003
891
892
893
894
else
if ( !isInGameWin && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS);
Jul 15, 2007
Jul 15, 2007
895
Jan 2, 2006
Jan 2, 2006
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
if (grab_state == QZ_INVISIBLE_GRAB)
/*The cursor has left the window even though it is
disassociated from the mouse (and therefore
shouldn't move): this can happen with Wacom
tablets, and it effectively breaks the grab, since
mouse down events now go to background
applications. The only possibility to avoid this
seems to be talking to the tablet driver
(AppleEvents) to constrain its mapped area to the
window, which may not be worth the effort. For
now, handle the condition more gracefully than
before by reassociating cursor and mouse until the
cursor enters the window again, making it obvious
to the user that the grab is broken.*/
CGAssociateMouseAndMouseCursorPosition (1);
Jul 14, 2007
Jul 14, 2007
911
Jul 15, 2007
Jul 15, 2007
912
QZ_UpdateCursor(this);
May 29, 2003
May 29, 2003
913
914
}
else
Apr 13, 2006
Apr 13, 2006
915
if ( isInGameWin && (SDL_GetAppState() & (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS)) == SDL_APPINPUTFOCUS ) {
May 29, 2003
May 29, 2003
916
917
SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS);
Jul 14, 2007
Jul 14, 2007
918
Jul 15, 2007
Jul 15, 2007
919
QZ_UpdateCursor(this);
Jul 14, 2007
Jul 14, 2007
920
Jan 2, 2006
Jan 2, 2006
921
922
923
924
if (grab_state == QZ_INVISIBLE_GRAB) { /*see comment above*/
QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
CGAssociateMouseAndMouseCursorPosition (0);
}
May 29, 2003
May 29, 2003
925
}
Jun 1, 2002
Jun 1, 2002
926
927
break;
case NSScrollWheel:
Dec 27, 2002
Dec 27, 2002
928
if ( isInGameWin ) {
Apr 17, 2005
Apr 17, 2005
929
float dy, dx;
Oct 5, 2002
Oct 5, 2002
930
Uint8 button;
Jun 1, 2002
Jun 1, 2002
931
dy = [ event deltaY ];
Apr 17, 2005
Apr 17, 2005
932
dx = [ event deltaX ];
Jul 6, 2007
Jul 6, 2007
933
934
935
936
937
938
939
if ( dy > 0.0 || dx > 0.0 ) /* Scroll up */
button = SDL_BUTTON_WHEELUP;
else /* Scroll down */
button = SDL_BUTTON_WHEELDOWN;
/* For now, wheel is sent as a quick down+up */
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);
Jun 1, 2002
Jun 1, 2002
940
941
942
}
break;
case NSKeyUp:
Oct 5, 2002
Oct 5, 2002
943
QZ_DoKey (this, SDL_RELEASED, event);
Jun 1, 2002
Jun 1, 2002
944
945
break;
case NSKeyDown:
Oct 5, 2002
Oct 5, 2002
946
QZ_DoKey (this, SDL_PRESSED, event);
Jun 1, 2002
Jun 1, 2002
947
948
949
break;
case NSFlagsChanged:
break;
Jul 15, 2007
Jul 15, 2007
950
951
952
953
954
955
956
957
958
959
case NSAppKitDefined:
[ NSApp sendEvent:event ];
if ([ event subtype ] == NSApplicationActivatedEventType && (mode_flags & SDL_FULLSCREEN)) {
/* the default handling of this event seems to reset any cursor set by [NSCursor set] (used by SDL_SetCursor() in fullscreen mode) to the default system arrow cursor */
SDL_Cursor *sdlc = SDL_GetCursor();
if (sdlc != NULL && sdlc->wm_cursor != NULL) {
[ sdlc->wm_cursor->nscursor set ];
}
}
break;
Jun 1, 2002
Jun 1, 2002
960
961
962
963
964
/* case NSApplicationDefined: break; */
/* case NSPeriodic: break; */
/* case NSCursorUpdate: break; */
default:
[ NSApp sendEvent:event ];
Jan 22, 2002
Jan 22, 2002
965
966
}
}
Jun 1, 2002
Jun 1, 2002
967
968
} while (event != nil);
Aug 12, 2002
Aug 12, 2002
969
/* handle accumulated mouse moved events */
Jun 1, 2002
Jun 1, 2002
970
if (dx != 0 || dy != 0)
Aug 12, 2002
Aug 12, 2002
971
SDL_PrivateMouseMotion (0, 1, dx, dy);
May 17, 2004
May 17, 2004
972
Jun 1, 2002
Jun 1, 2002
973
[ pool release ];
Oct 5, 2002
Oct 5, 2002
974
}
Jan 2, 2006
Jan 2, 2006
975
976
977
978
979
980
981
982
void QZ_UpdateMouse (_THIS)
{
NSPoint p;
QZ_GetMouseLocation (this, &p);
SDL_PrivateAppActive (QZ_IsMouseInWindow (this), SDL_APPMOUSEFOCUS);
SDL_PrivateMouseMotion (0, 0, p.x, p.y);
}