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SDL_qnxgf.h

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
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QNX Graphics Framework SDL driver
Copyright (C) 2009 Mike Gorchak
(mike@malva.ua, lestat@i.com.ua)
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*/
#ifndef __SDL_QNXGF_H__
#define __SDL_QNXGF_H__
#include "../SDL_sysvideo.h"
#include <gf/gf.h>
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#include <gf/gf3d.h>
#if defined(SDL_VIDEO_OPENGL_ES)
#include <GLES/egl.h>
#endif /* SDL_VIDEO_OPENGL_ES */
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typedef struct SDL_VideoData
{
gf_dev_t gfdev; /* GF device handle */
gf_dev_info_t gfdev_info; /* GF device information */
SDL_bool gfinitialized; /* GF device initialization status */
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#if defined(SDL_VIDEO_OPENGL_ES)
EGLDisplay egldisplay; /* OpenGL ES display connection */
uint32_t egl_refcount; /* OpenGL ES reference count */
uint32_t swapinterval; /* OpenGL ES default swap interval */
#endif /* SDL_VIDEO_OPENGL_ES */
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} SDL_VideoData;
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#define SDL_VIDEO_GF_DEVICENAME_MAX 257
#define SDL_VIDEO_GF_MAX_CURSOR_SIZE 128
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typedef struct SDL_DisplayData
{
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gf_display_info_t display_info; /* GF display information */
gf_display_t display; /* GF display handle */
uint32_t custom_refresh; /* Custom refresh rate for all modes */
SDL_DisplayMode current_mode; /* Current video mode */
uint8_t description[SDL_VIDEO_GF_DEVICENAME_MAX];
/* Device description */
uint32_t caps; /* Device capabilities */
SDL_bool layer_attached; /* Layer attach status */
gf_layer_t layer; /* Graphics layer to which attached */
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gf_surface_t surface[3]; /* Visible surface on the display */
SDL_bool cursor_visible; /* SDL_TRUE if cursor visible */
gf_cursor_t cursor; /* Cursor shape which was set last */
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} SDL_DisplayData;
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/* Maximum amount of OpenGL ES framebuffer configurations */
#define SDL_VIDEO_GF_OPENGLES_CONFS 32
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typedef struct SDL_WindowData
{
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SDL_bool uses_gles; /* true if window support OpenGL ES */
#if defined(SDL_VIDEO_OPENGL_ES)
gf_3d_target_t target; /* OpenGL ES window target */
SDL_bool target_created; /* GF 3D target is created if true */
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EGLConfig gles_configs[SDL_VIDEO_GF_OPENGLES_CONFS];
/* OpenGL ES framebuffer confs */
EGLint gles_config; /* Config index in the array of cfgs */
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EGLContext gles_context; /* OpenGL ES context */
EGLint gles_attributes[256]; /* OpenGL ES attributes for context */
EGLSurface gles_surface; /* OpenGL ES target rendering surface */
#endif /* SDL_VIDEO_OPENGL_ES */
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} SDL_WindowData;
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typedef struct SDL_GLDriverData
{
#if defined(SDL_VIDEO_OPENGL_ES)
#endif /* SDL_VIDEO_OPENGL_ES */
} SDL_GLDriverData;
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/****************************************************************************/
/* Low level GF graphics driver capabilities */
/****************************************************************************/
typedef struct GF_DeviceCaps
{
uint8_t* name;
uint32_t caps;
} GF_DeviceCaps;
#define SDL_GF_UNACCELERATED 0x00000000
#define SDL_GF_ACCELERATED 0x00000001
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#define SDL_GF_NOLOWRESOLUTION 0x00000000
#define SDL_GF_LOWRESOLUTION 0x00000002
#define SDL_GF_UNACCELERATED_3D 0x00000000
#define SDL_GF_ACCELERATED_3D 0x00000004
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/****************************************************************************/
/* SDL_VideoDevice functions declaration */
/****************************************************************************/
/* Display and window functions */
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int qnxgf_videoinit(_THIS);
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void qnxgf_videoquit(_THIS);
void qnxgf_getdisplaymodes(_THIS);
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int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode* mode);
int qnxgf_setdisplaypalette(_THIS, SDL_Palette* palette);
int qnxgf_getdisplaypalette(_THIS, SDL_Palette* palette);
int qnxgf_setdisplaygammaramp(_THIS, Uint16* ramp);
int qnxgf_getdisplaygammaramp(_THIS, Uint16* ramp);
int qnxgf_createwindow(_THIS, SDL_Window* window);
int qnxgf_createwindowfrom(_THIS, SDL_Window* window, const void* data);
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void qnxgf_setwindowtitle(_THIS, SDL_Window* window);
void qnxgf_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon);
void qnxgf_setwindowposition(_THIS, SDL_Window* window);
void qnxgf_setwindowsize(_THIS, SDL_Window* window);
void qnxgf_showwindow(_THIS, SDL_Window* window);
void qnxgf_hidewindow(_THIS, SDL_Window* window);
void qnxgf_raisewindow(_THIS, SDL_Window* window);
void qnxgf_maximizewindow(_THIS, SDL_Window* window);
void qnxgf_minimizewindow(_THIS, SDL_Window* window);
void qnxgf_restorewindow(_THIS, SDL_Window* window);
void qnxgf_setwindowgrab(_THIS, SDL_Window* window);
void qnxgf_destroywindow(_THIS, SDL_Window* window);
/* Window manager function */
SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info);
/* OpenGL/OpenGL ES functions */
int qnxgf_gl_loadlibrary(_THIS, const char* path);
void* qnxgf_gl_getprocaddres(_THIS, const char* proc);
void qnxgf_gl_unloadlibrary(_THIS);
SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window* window);
int qnxgf_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context);
int qnxgf_gl_setswapinterval(_THIS, int interval);
int qnxgf_gl_getswapinterval(_THIS);
void qnxgf_gl_swapwindow(_THIS, SDL_Window* window);
void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context);
/* Event handling function */
void qnxgf_pumpevents(_THIS);
/* Screen saver related function */
void qnxgf_suspendscreensaver(_THIS);
#endif /* __SDL_QNXGF_H__ */
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/* vi: set ts=4 sw=4 expandtab: */