include/SDL_video.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 16 Jun 2006 06:00:31 +0000
branchSDL-1.3
changeset 1682 7ae8018b2e5d
parent 1681 80a5e6a4e1e2
child 1683 396a35389351
permissions -rw-r--r--
Default palette entries to white, instead of black.
More palettized video mode support...
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/**
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 * \file SDL_video.h
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 *
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 * Header file for access to the SDL raw framebuffer window
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 */
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#ifndef _SDL_video_h
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#define _SDL_video_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_pixels.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/* Transparency definitions: These define alpha as the opacity of a surface */
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#define SDL_ALPHA_OPAQUE 255
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#define SDL_ALPHA_TRANSPARENT 0
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/**
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 * \struct SDL_Rect
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 *
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 * \brief A rectangle, with the origin at the upper left.
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 */
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typedef struct SDL_Rect
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{
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    Sint16 x, y;
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    Uint16 w, h;
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} SDL_Rect;
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/**
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 * \struct SDL_DisplayMode
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 *
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 * \brief  The structure that defines a display mode
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 *
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 * \sa SDL_GetNumDisplayModes()
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 * \sa SDL_GetDisplayMode()
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 * \sa SDL_GetDesktopDisplayMode()
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 * \sa SDL_GetCurrentDisplayMode()
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 * \sa SDL_GetClosestDisplayMode()
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 * \sa SDL_SetDisplayMode()
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 */
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typedef struct
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{
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    Uint32 format;              /**< pixel format */
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    int w;                      /**< width */
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    int h;                      /**< height */
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    int refresh_rate;           /**< refresh rate (or zero for unspecified) */
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} SDL_DisplayMode;
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/**
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 * \typedef SDL_WindowID
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 *
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 * \brief The type used to identify a window
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 *
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 * \sa SDL_CreateWindow()
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 * \sa SDL_CreateWindowFrom()
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 * \sa SDL_DestroyWindow()
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 * \sa SDL_GetWindowData()
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 * \sa SDL_GetWindowFlags()
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 * \sa SDL_GetWindowGrab()
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 * \sa SDL_GetWindowPosition()
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 * \sa SDL_GetWindowSize()
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 * \sa SDL_GetWindowTitle()
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 * \sa SDL_HideWindow()
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 * \sa SDL_MaximizeWindow()
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 * \sa SDL_MinimizeWindow()
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 * \sa SDL_RaiseWindow()
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 * \sa SDL_RestoreWindow()
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 * \sa SDL_SetWindowData()
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 * \sa SDL_SetWindowGrab()
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 * \sa SDL_SetWindowIcon()
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 * \sa SDL_SetWindowPosition()
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 * \sa SDL_SetWindowSize()
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 * \sa SDL_SetWindowTitle()
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 * \sa SDL_ShowWindow()
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 */
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typedef Uint32 SDL_WindowID;
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/**
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 * \enum SDL_WindowFlags
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 *
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 * \brief The flags on a window
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 *
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 * \sa SDL_GetWindowFlags()
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 */
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typedef enum
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{
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    SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window, implies borderless */
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    SDL_WINDOW_BORDERLESS = 0x00000002,         /**< no window decoration */
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    SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
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    SDL_WINDOW_OPENGL = 0x00000008,             /**< window usable with OpenGL context */
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    SDL_WINDOW_RESIZABLE = 0x00000010,          /**< window can be resized */
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    SDL_WINDOW_MAXIMIZED = 0x00000020,          /**< maximized */
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    SDL_WINDOW_MINIMIZED = 0x00000040,          /**< minimized */
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    SDL_WINDOW_INPUT_GRABBED = 0x00000080,      /**< window has grabbed input focus */
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    SDL_WINDOW_KEYBOARD_FOCUS = 0x00000100,     /**< window has keyboard focus */
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    SDL_WINDOW_MOUSE_FOCUS = 0x00000200,        /**< window has mouse focus */
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} SDL_WindowFlags;
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/**
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 * \enum SDL_WindowEventID
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 *
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 * \brief Event subtype for window events
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 */
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typedef enum
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{
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    SDL_WINDOWEVENT_NONE,               /**< Never used */
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    SDL_WINDOWEVENT_SHOWN,              /**< Window has been shown */
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    SDL_WINDOWEVENT_HIDDEN,             /**< Window has been hidden */
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    SDL_WINDOWEVENT_MOVED,              /**< Window has been moved to data1,data2 */
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    SDL_WINDOWEVENT_RESIZED,            /**< Window size changed to data1xdata2 */
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    SDL_WINDOWEVENT_MINIMIZED,          /**< Window has been minimized */
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    SDL_WINDOWEVENT_MAXIMIZED,          /**< Window has been maximized */
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    SDL_WINDOWEVENT_RESTORED,           /**< Window has been restored to normal size and position */
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    SDL_WINDOWEVENT_ENTER,              /**< The window has gained mouse focus */
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    SDL_WINDOWEVENT_LEAVE,              /**< The window has lost mouse focus */
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    SDL_WINDOWEVENT_FOCUS_GAINED,       /**< The window has gained keyboard focus */
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    SDL_WINDOWEVENT_FOCUS_LOST,         /**< The window has lost keyboard focus */
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} SDL_WindowEventID;
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/**
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 * \enum SDL_RendererFlags
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 *
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 * \brief Flags used when initializing a render manager.
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 */
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typedef enum
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{
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    SDL_Renderer_PresentDiscard = 0x00000001,   /**< Present leaves the contents of the backbuffer undefined */
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    SDL_Renderer_PresentCopy = 0x00000002,      /**< Present uses a copy from back buffer to the front buffer */
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    SDL_Renderer_PresentFlip2 = 0x00000004,     /**< Present uses a flip, swapping back buffer and front buffer */
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    SDL_Renderer_PresentFlip3 = 0x00000008,     /**< Present uses a flip, rotating between two back buffers and a front buffer */
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    SDL_Renderer_PresentVSync = 0x00000010,     /**< Present is synchronized with the refresh rate */
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    SDL_Renderer_RenderTarget = 0x00000020,     /**< The renderer can create texture render targets */
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    SDL_Renderer_Accelerated = 0x00000040,      /**< The renderer uses hardware acceleration */
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    SDL_Renderer_Minimal = 0x00000080,          /**< The renderer only supports the read/write pixel and present functions */
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} SDL_RendererFlags;
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/**
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 * \struct SDL_RendererInfo
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 *
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 * \brief Information on the capabilities of a render manager.
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 */
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typedef struct SDL_RendererInfo
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{
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    const char *name;           /**< The name of the renderer */
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    Uint32 flags;               /**< Supported SDL_RendererFlags */
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    Uint32 blend_modes;         /**< A mask of supported blend modes */
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    Uint32 scale_modes;         /**< A mask of supported scale modes */
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    Uint32 num_texture_formats; /**< The number of available texture formats */
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    Uint32 texture_formats[32]; /**< The available texture formats */
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    int max_texture_width;      /**< The maximimum texture width */
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    int max_texture_height;     /**< The maximimum texture height */
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} SDL_RendererInfo;
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/**
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 * \enum SDL_TextureAccess
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 *
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 * \brief The access pattern allowed for a texture
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 */
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typedef enum
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{
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    SDL_TextureAccess_Render,   /**< Unlockable video memory, rendering allowed */
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    SDL_TextureAccess_Remote,   /**< Unlockable video memory */
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    SDL_TextureAccess_Local,    /**< Lockable system memory */
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} SDL_TextureAccess;
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/**
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 * \enum SDL_TextureBlendMode
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 *
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 * \brief The blend mode used in SDL_RenderCopy()
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 */
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typedef enum
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{
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    SDL_TextureBlendMode_None = 0x00000000,     /**< No blending */
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    SDL_TextureBlendMode_Mask = 0x00000001,     /**< dst = A ? src : dst (alpha is mask) */
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    SDL_TextureBlendMode_Blend = 0x00000002,    /**< dst = (src * A) + (dst * (1-A)) */
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    SDL_TextureBlendMode_Add = 0x00000004,      /**< dst = (src * A) + dst */
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    SDL_TextureBlendMode_Mod = 0x00000008,      /**< dst = src * dst */
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} SDL_TextureBlendMode;
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/**
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 * \enum SDL_TextureScaleMode
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 *
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 * \brief The scale mode used in SDL_RenderCopy()
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 */
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typedef enum
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{
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    SDL_TextureScaleMode_None = 0x00000000,     /**< No scaling, rectangles must match dimensions */
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    SDL_TextureScaleMode_Fast = 0x00000001,     /**< Point sampling or equivalent algorithm */
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    SDL_TextureScaleMode_Slow = 0x00000002,     /**< Linear filtering or equivalent algorithm */
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    SDL_TextureScaleMode_Best = 0x00000004,     /**< Bicubic filtering or equivalent algorithm */
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} SDL_TextureScaleMode;
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/**
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 * \typedef SDL_TextureID
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 *
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 * \brief An efficient driver-specific representation of pixel data
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 */
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typedef Uint32 SDL_TextureID;
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/* These are the currently supported flags for the SDL_surface */
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/* Used internally (read-only) */
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#define SDL_HWSURFACE       0x00000001  /* Surface represents a texture */
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#define SDL_PREALLOC        0x00000002  /* Surface uses preallocated memory */
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#define SDL_SRCALPHA        0x00000004  /* Blit uses source alpha blending */
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#define SDL_SRCCOLORKEY     0x00000008  /* Blit uses a source color key */
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#define SDL_RLEACCELOK      0x00000010  /* Private flag */
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#define SDL_RLEACCEL        0x00000020  /* Surface is RLE encoded */
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/* Evaluates to true if the surface needs to be locked before access */
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#define SDL_MUSTLOCK(S)	(((S)->flags & (SDL_HWSURFACE|SDL_RLEACCEL)) != 0)
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/* This structure should be treated as read-only, except for 'pixels',
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   which, if not NULL, contains the raw pixel data for the surface.
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*/
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typedef struct SDL_Surface
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{
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    Uint32 flags;               /* Read-only */
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    SDL_PixelFormat *format;    /* Read-only */
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    int w, h;                   /* Read-only */
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    int pitch;                  /* Read-only */
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    void *pixels;               /* Read-write */
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    /* information needed for surfaces requiring locks */
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    int locked;
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    void *lock_data;
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    /* clipping information */
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    SDL_Rect clip_rect;         /* Read-only */
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    /* info for fast blit mapping to other surfaces */
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    struct SDL_BlitMap *map;    /* Private */
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    /* format version, bumped at every change to invalidate blit maps */
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    unsigned int format_version;        /* Private */
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    /* Reference count -- used when freeing surface */
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    int refcount;               /* Read-mostly */
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} SDL_Surface;
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/* typedef for private surface blitting functions */
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typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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                         struct SDL_Surface * dst, SDL_Rect * dstrect);
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/**
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 * \enum SDL_GLattr
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 *
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 * \brief OpenGL configuration attributes
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 */
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typedef enum
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{
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    SDL_GL_RED_SIZE,
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    SDL_GL_GREEN_SIZE,
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    SDL_GL_BLUE_SIZE,
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    SDL_GL_ALPHA_SIZE,
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    SDL_GL_BUFFER_SIZE,
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    SDL_GL_DOUBLEBUFFER,
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    SDL_GL_DEPTH_SIZE,
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    SDL_GL_STENCIL_SIZE,
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    SDL_GL_ACCUM_RED_SIZE,
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    SDL_GL_ACCUM_GREEN_SIZE,
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    SDL_GL_ACCUM_BLUE_SIZE,
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    SDL_GL_ACCUM_ALPHA_SIZE,
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    SDL_GL_STEREO,
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    SDL_GL_MULTISAMPLEBUFFERS,
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    SDL_GL_MULTISAMPLESAMPLES,
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    SDL_GL_ACCELERATED_VISUAL,
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    SDL_GL_SWAP_CONTROL
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} SDL_GLattr;
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/* Function prototypes */
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/**
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 * \fn int SDL_GetNumVideoDrivers(void)
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 *
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 * \brief Get the number of video drivers compiled into SDL
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 *
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 * \sa SDL_GetVideoDriver()
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 */
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
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/**
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 * \fn const char *SDL_GetVideoDriver(int index)
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 *
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 * \brief Get the name of a built in video driver.
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 *
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 * \note The video drivers are presented in the order in which they are
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 * normally checked during initialization.
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 *
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 * \sa SDL_GetNumVideoDrivers()
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 */
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extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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/**
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 * \fn int SDL_VideoInit(const char *driver_name, Uint32 flags)
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 *
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 * \brief Initialize the video subsystem, optionally specifying a video driver.
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 *
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 * \param driver_name Initialize a specific driver by name, or NULL for the default video driver.
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 * \param flags FIXME: Still needed?
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 *
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 * \return 0 on success, -1 on error
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 *
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 * This function initializes the video subsystem; setting up a connection
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 * to the window manager, etc, and determines the available display modes
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 * and pixel formats, but does not initialize a window or graphics mode.
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 *
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 * \sa SDL_VideoQuit()
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 */
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name,
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                                          Uint32 flags);
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/**
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 * \fn void SDL_VideoQuit(void)
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 *
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 * \brief Shuts down the video subsystem.
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 *
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 * This function closes all windows, and restores the original video mode.
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 *
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 * \sa SDL_VideoInit()
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 */
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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slouken@1662
   357
/**
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   358
 * \fn const char *SDL_GetCurrentVideoDriver(void)
slouken@1662
   359
 *
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   360
 * \brief Returns the name of the currently initialized video driver.
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   361
 *
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   362
 * \return The name of the current video driver or NULL if no driver
slouken@1662
   363
 *         has been initialized
slouken@1662
   364
 *
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   365
 * \sa SDL_GetNumVideoDrivers()
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   366
 * \sa SDL_GetVideoDriver()
slouken@1662
   367
 */
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   368
extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
slouken@1662
   369
slouken@1662
   370
/**
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   371
 * \fn int SDL_GetNumVideoDisplays(void)
slouken@1662
   372
 *
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   373
 * \brief Returns the number of available video displays.
slouken@1662
   374
 *
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   375
 * \sa SDL_SelectVideoDisplay()
slouken@0
   376
 */
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   377
extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
slouken@0
   378
slouken@1662
   379
/**
slouken@1662
   380
 * \fn int SDL_SelectVideoDisplay(int index)
slouken@1662
   381
 *
slouken@1662
   382
 * \brief Set the index of the currently selected display.
slouken@1662
   383
 *
slouken@1670
   384
 * \return The index of the currently selected display.
slouken@1670
   385
 *
slouken@1662
   386
 * \note You can query the currently selected display by passing an index of -1.
slouken@1662
   387
 *
slouken@1662
   388
 * \sa SDL_GetNumVideoDisplays()
slouken@0
   389
 */
slouken@1668
   390
extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index);
slouken@0
   391
slouken@1662
   392
/**
slouken@1662
   393
 * \fn int SDL_GetNumDisplayModes(void)
slouken@1662
   394
 *
slouken@1662
   395
 * \brief Returns the number of available display modes for the current display.
slouken@1662
   396
 *
slouken@1662
   397
 * \sa SDL_GetDisplayMode()
slouken@0
   398
 */
slouken@1668
   399
extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void);
slouken@0
   400
slouken@1662
   401
/**
slouken@1662
   402
 * \fn const SDL_DisplayMode *SDL_GetDisplayMode(int index)
slouken@1662
   403
 *
slouken@1662
   404
 * \brief Retrieve information about a specific display mode.
slouken@1662
   405
 *
slouken@1662
   406
 * \note The display modes are sorted in this priority:
slouken@1662
   407
 *       \li bits per pixel -> more colors to fewer colors
slouken@1662
   408
 *       \li width -> largest to smallest
slouken@1662
   409
 *       \li height -> largest to smallest
slouken@1662
   410
 *       \li refresh rate -> highest to lowest
slouken@1662
   411
 *
slouken@1662
   412
 * \sa SDL_GetNumDisplayModes()
slouken@0
   413
 */
slouken@1668
   414
extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDisplayMode(int index);
slouken@1662
   415
slouken@1662
   416
/**
slouken@1662
   417
 * \fn const SDL_DisplayMode *SDL_GetDesktopDisplayMode(void)
slouken@1662
   418
 *
slouken@1662
   419
 * \brief Retrieve information about the desktop display mode for the current display.
slouken@1662
   420
 */
slouken@1662
   421
extern DECLSPEC const SDL_DisplayMode *SDLCALL
slouken@1668
   422
SDL_GetDesktopDisplayMode(void);
slouken@1662
   423
slouken@1662
   424
/**
slouken@1662
   425
 * \fn const SDL_DisplayMode *SDL_GetCurrentDisplayMode(void)
slouken@1662
   426
 *
slouken@1662
   427
 * \brief Retrieve information about the current display mode.
slouken@1662
   428
 */
slouken@1662
   429
extern DECLSPEC const SDL_DisplayMode *SDLCALL
slouken@1668
   430
SDL_GetCurrentDisplayMode(void);
slouken@0
   431
slouken@1662
   432
/**
slouken@1662
   433
 * \fn SDL_DisplayMode *SDL_GetClosestDisplayMode(const SDL_DisplayMode *mode, SDL_DisplayMode *closest)
slouken@1662
   434
 *
slouken@1662
   435
 * \brief Get the closest match to the requested display mode.
slouken@1662
   436
 *
slouken@1662
   437
 * \param mode The desired display mode
slouken@1662
   438
 * \param closest A pointer to a display mode to be filled in with the closest match of the available display modes.
slouken@1662
   439
 *
slouken@1662
   440
 * \return The passed in value 'closest', or NULL if no matching video mode was available.
slouken@1662
   441
 *
slouken@1662
   442
 * The available display modes are scanned, and 'closest' is filled in with the closest mode matching the requested mode and returned.  The mode format and refresh_rate default to the desktop mode if they are 0.  The modes are scanned with size being first priority, format being second priority, and finally checking the refresh_rate.  If all the available modes are too small, then NULL is returned.
slouken@1662
   443
 *
slouken@1662
   444
 * \sa SDL_GetNumDisplayModes()
slouken@1662
   445
 * \sa SDL_GetDisplayMode()
slouken@1662
   446
 */
slouken@1668
   447
extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const
slouken@1668
   448
                                                                   SDL_DisplayMode
slouken@1668
   449
                                                                   * mode,
slouken@1668
   450
                                                                   SDL_DisplayMode
slouken@1668
   451
                                                                   * closest);
slouken@1662
   452
slouken@1662
   453
/**
slouken@1662
   454
 * \fn int SDL_SetDisplayMode(const SDL_DisplayMode *mode)
slouken@1662
   455
 *
slouken@1662
   456
 * \brief Set up the closest available mode on the current display.
slouken@1662
   457
 *
slouken@1662
   458
 * \param mode The desired display mode
slouken@0
   459
 *
slouken@1662
   460
 * \return 0 on success, or -1 if setting the display mode failed.
slouken@0
   461
 */
slouken@1668
   462
extern DECLSPEC int SDLCALL SDL_SetDisplayMode(const SDL_DisplayMode * mode);
slouken@0
   463
slouken@1662
   464
/**
slouken@1681
   465
 * \fn int SDL_SetDisplayPalette(const SDL_Color *colors, int firstcolor, int ncolors)
slouken@1670
   466
 *
slouken@1681
   467
 * \brief Set the palette entries for indexed display modes.
slouken@1670
   468
 *
slouken@1681
   469
 * \return 0 on success, or -1 if the display mode isn't palettized or the colors couldn't be set.
slouken@1670
   470
 */
slouken@1681
   471
extern DECLSPEC int SDLCALL SDL_SetDisplayPalette(const SDL_Color * colors,
slouken@1681
   472
                                                  int firstcolor,
slouken@1681
   473
                                                  int ncolors);
slouken@1681
   474
slouken@1681
   475
/**
slouken@1681
   476
 * \fn int SDL_GetDisplayPalette(SDL_Color *colors, int firstcolor, int ncolors)
slouken@1681
   477
 *
slouken@1681
   478
 * \brief Gets the palette entries for indexed display modes.
slouken@1681
   479
 *
slouken@1681
   480
 * \return 0 on success, or -1 if the display mode isn't palettized
slouken@1681
   481
 */
slouken@1681
   482
extern DECLSPEC int SDLCALL SDL_GetDisplayPalette(SDL_Color * colors,
slouken@1681
   483
                                                  int firstcolor,
slouken@1681
   484
                                                  int ncolors);
slouken@1670
   485
slouken@1670
   486
/**
slouken@1662
   487
 * \fn SDL_WindowID SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
slouken@1662
   488
 *
slouken@1662
   489
 * \brief Create a window with the specified position, dimensions, and flags.
slouken@1662
   490
 *
slouken@1662
   491
 * \param title The title of the window
slouken@1662
   492
 * \param x The x position of the window
slouken@1662
   493
 * \param y The y position of the window
slouken@1662
   494
 * \param w The width of the window
slouken@1662
   495
 * \param h The height of the window
slouken@1662
   496
 * \param flags The flags for the window
slouken@1662
   497
 *
slouken@1662
   498
 * \return The id of the window created, or zero if window creation failed.
slouken@1662
   499
 *
slouken@1662
   500
 * \note Setting the position to -1, -1, indicates any position is fine.
slouken@1662
   501
 *
slouken@1662
   502
 * \sa SDL_DestroyWindow()
slouken@1662
   503
 */
slouken@1668
   504
extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindow(const char *title,
slouken@1668
   505
                                                      int x, int y, int w,
slouken@1668
   506
                                                      int h, Uint32 flags);
slouken@1662
   507
slouken@1662
   508
/**
slouken@1662
   509
 * \fn SDL_WindowID SDL_CreateWindowFrom(void *data)
slouken@1662
   510
 *
slouken@1662
   511
 * \brief Create an SDL window struct from an existing native window.
slouken@1662
   512
 *
slouken@1662
   513
 * \param data A pointer to driver-dependent window creation data
slouken@1662
   514
 *
slouken@1662
   515
 * \return The id of the window created, or zero if window creation failed.
slouken@0
   516
 *
slouken@1662
   517
 * \warning This function is NOT SUPPORTED, use at your own risk!
slouken@1662
   518
 *
slouken@1662
   519
 * \sa SDL_DestroyWindow()
slouken@1662
   520
 */
slouken@1681
   521
extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindowFrom(const void *data);
slouken@1662
   522
slouken@1662
   523
/**
slouken@1662
   524
 * \fn Uint32 SDL_GetWindowFlags(SDL_WindowID windowID)
slouken@1662
   525
 *
slouken@1662
   526
 * \brief Get the window flags.
slouken@0
   527
 */
slouken@1668
   528
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_WindowID windowID);
slouken@1662
   529
slouken@1662
   530
/**
slouken@1662
   531
 * \fn void SDL_SetWindowTitle(SDL_WindowID windowID, const char *title)
slouken@1662
   532
 *
slouken@1662
   533
 * \brief Set the title of the window, in UTF-8 format.
slouken@1662
   534
 *
slouken@1662
   535
 * \sa SDL_GetWindowTitle()
slouken@1662
   536
 */
slouken@1668
   537
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_WindowID windowID,
slouken@1668
   538
                                                const char *title);
slouken@0
   539
slouken@1662
   540
/**
slouken@1662
   541
 * \fn const char *SDL_GetWindowTitle(SDL_WindowID windowID)
slouken@1662
   542
 *
slouken@1662
   543
 * \brief Get the title of the window, in UTF-8 format.
slouken@0
   544
 *
slouken@1662
   545
 * \sa SDL_SetWindowTitle()
slouken@1662
   546
 */
slouken@1668
   547
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_WindowID windowID);
slouken@1662
   548
slouken@1662
   549
/**
slouken@1662
   550
 * \fn void SDL_SetWindowIcon(SDL_Surface *icon)
slouken@0
   551
 *
slouken@1662
   552
 * \brief Set the icon of the window.
slouken@1662
   553
 *
slouken@1662
   554
 * \param icon The icon for the window
slouken@1662
   555
 *
slouken@1662
   556
 * FIXME: The icon needs to be set before the window is first shown.  Should some icon representation be part of the window creation data?
slouken@1662
   557
 */
slouken@1668
   558
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Surface * icon);
slouken@1662
   559
slouken@1662
   560
/**
slouken@1662
   561
 * \fn void SDL_SetWindowData(SDL_WindowID windowID, void *userdata)
slouken@1662
   562
 *
slouken@1662
   563
 * \brief Associate an arbitrary pointer with the window.
slouken@0
   564
 *
slouken@1662
   565
 * \sa SDL_GetWindowData()
slouken@1662
   566
 */
slouken@1668
   567
extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_WindowID windowID,
slouken@1668
   568
                                               void *userdata);
slouken@1662
   569
slouken@1662
   570
/**
slouken@1662
   571
 * \fn void *SDL_GetWindowData(SDL_WindowID windowID)
slouken@0
   572
 *
slouken@1662
   573
 * \brief Retrieve the data pointer associated with the window.
slouken@1662
   574
 *
slouken@1662
   575
 * \sa SDL_SetWindowData()
slouken@1662
   576
 */
slouken@1668
   577
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_WindowID windowID);
slouken@1662
   578
slouken@1662
   579
/**
slouken@1662
   580
 * \fn void SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y)
slouken@1662
   581
 *
slouken@1662
   582
 * \brief Set the position of the window.
slouken@0
   583
 *
slouken@1662
   584
 * \sa SDL_GetWindowPosition()
slouken@1662
   585
 */
slouken@1668
   586
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_WindowID windowID,
slouken@1668
   587
                                                   int x, int y);
slouken@1662
   588
slouken@1662
   589
/**
slouken@1662
   590
 * \fn void SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y)
slouken@1662
   591
 *
slouken@1662
   592
 * \brief Get the position of the window.
slouken@1662
   593
 *
slouken@1662
   594
 * \sa SDL_SetWindowPosition()
slouken@1662
   595
 */
slouken@1668
   596
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_WindowID windowID,
slouken@1668
   597
                                                   int *x, int *y);
slouken@1662
   598
slouken@1662
   599
/**
slouken@1662
   600
 * \fn void SDL_SetWindowSize(SDL_WindowID windowID, int w, int w)
slouken@1662
   601
 *
slouken@1662
   602
 * \brief Set the size of the window's client area.
slouken@1662
   603
 *
slouken@1662
   604
 * \note You can't change the size of a fullscreen window, it automatically
slouken@1662
   605
 * matches the size of the display mode.
slouken@1662
   606
 *
slouken@1662
   607
 * \sa SDL_GetWindowSize()
slouken@1662
   608
 */
slouken@1668
   609
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_WindowID windowID, int w,
slouken@1668
   610
                                               int h);
slouken@1662
   611
slouken@1662
   612
/**
slouken@1662
   613
 * \fn void SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *w)
slouken@0
   614
 *
slouken@1662
   615
 * \brief Get the size of the window's client area.
slouken@1662
   616
 *
slouken@1662
   617
 * \sa SDL_SetWindowSize()
slouken@1662
   618
 */
slouken@1668
   619
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_WindowID windowID, int *w,
slouken@1668
   620
                                               int *h);
slouken@1662
   621
slouken@1662
   622
/**
slouken@1662
   623
 * \fn void SDL_ShowWindow(SDL_WindowID windowID)
slouken@1662
   624
 *
slouken@1662
   625
 * \brief Show the window
slouken@1662
   626
 *
slouken@1662
   627
 * \sa SDL_HideWindow()
slouken@1662
   628
 */
slouken@1668
   629
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_WindowID windowID);
slouken@1662
   630
slouken@1662
   631
/**
slouken@1662
   632
 * \fn void SDL_HideWindow(SDL_WindowID windowID)
slouken@1662
   633
 *
slouken@1662
   634
 * \brief Hide the window
slouken@0
   635
 *
slouken@1662
   636
 * \sa SDL_ShowWindow()
slouken@1662
   637
 */
slouken@1668
   638
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_WindowID windowID);
slouken@1662
   639
slouken@1662
   640
/**
slouken@1662
   641
 * \fn void SDL_RaiseWindow(SDL_WindowID windowID)
slouken@1662
   642
 *
slouken@1662
   643
 * \brief Raise the window so it's above other windows.
slouken@1662
   644
 */
slouken@1668
   645
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_WindowID windowID);
slouken@1662
   646
slouken@1662
   647
/**
slouken@1662
   648
 * \fn void SDL_MaximizeWindow(SDL_WindowID windowID)
slouken@1662
   649
 *
slouken@1662
   650
 * \brief Make the window as large as possible.
slouken@1662
   651
 *
slouken@1662
   652
 * \sa SDL_RestoreWindow()
slouken@1662
   653
 */
slouken@1668
   654
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_WindowID windowID);
slouken@1662
   655
slouken@1662
   656
/**
slouken@1662
   657
 * \fn void SDL_MinimizeWindow(SDL_WindowID windowID)
slouken@1662
   658
 *
slouken@1662
   659
 * \brief Minimize the window to an iconic representation.
slouken@0
   660
 *
slouken@1662
   661
 * \sa SDL_RestoreWindow()
slouken@1662
   662
 */
slouken@1668
   663
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_WindowID windowID);
slouken@1662
   664
slouken@1662
   665
/**
slouken@1662
   666
 * \fn void SDL_RestoreWindow(SDL_WindowID windowID)
slouken@1662
   667
 *
slouken@1662
   668
 * \brief Restore the size and position of a minimized or maximized window.
slouken@0
   669
 *
slouken@1662
   670
 * \sa SDL_MaximizeWindow()
slouken@1662
   671
 * \sa SDL_MinimizeWindow()
slouken@1662
   672
 */
slouken@1668
   673
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_WindowID windowID);
slouken@1662
   674
slouken@1662
   675
/**
slouken@1662
   676
 * \fn void SDL_SetWindowGrab(SDL_WindowID windowID, int mode)
slouken@1662
   677
 *
slouken@1662
   678
 * \brief Set the window's input grab mode.
slouken@1662
   679
 *
slouken@1662
   680
 * \param mode This is 1 to grab input, and 0 to release input.
slouken@0
   681
 *
slouken@1662
   682
 * \sa SDL_GrabMode
slouken@1662
   683
 * \sa SDL_GetWindowGrab()
slouken@1662
   684
 */
slouken@1668
   685
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_WindowID windowID,
slouken@1668
   686
                                               int mode);
slouken@1662
   687
slouken@1662
   688
/**
slouken@1662
   689
 * \fn int SDL_GetWindowGrab(SDL_WindowID windowID)
slouken@1662
   690
 *
slouken@1662
   691
 * \brief Get the window's input grab mode.
slouken@1662
   692
 *
slouken@1662
   693
 * \return This returns 1 if input is grabbed, and 0 otherwise.
slouken@0
   694
 *
slouken@1662
   695
 * \sa SDL_GrabMode
slouken@1662
   696
 * \sa SDL_SetWindowGrab()
slouken@1662
   697
 */
slouken@1668
   698
extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_WindowID windowID);
slouken@1662
   699
slouken@1662
   700
/**
slouken@1662
   701
 * \fn void SDL_DestroyWindow(SDL_WindowID windowID)
slouken@1662
   702
 *
slouken@1662
   703
 * \brief Destroy a window.
slouken@0
   704
 */
slouken@1668
   705
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_WindowID windowID);
slouken@1662
   706
slouken@1662
   707
/**
slouken@1670
   708
 * \fn int SDL_GetNumRenderers(void)
slouken@1670
   709
 *
slouken@1670
   710
 * \brief Get the number of render managers on the current display.
slouken@1670
   711
 *
slouken@1670
   712
 * A render manager is a set of code that handles rendering and texture
slouken@1670
   713
 * management on a particular display.  Normally there is only one, but
slouken@1670
   714
 * some drivers may have several available with different capabilities.
slouken@1670
   715
 *
slouken@1670
   716
 * \sa SDL_GetRendererInfo()
slouken@1670
   717
 * \sa SDL_CreateRenderer()
slouken@1670
   718
 */
slouken@1670
   719
extern DECLSPEC int SDLCALL SDL_GetNumRenderers(void);
slouken@1670
   720
slouken@1670
   721
/**
slouken@1670
   722
 * \fn SDL_RendererInfo *SDL_GetRendererInfo(int index)
slouken@1670
   723
 *
slouken@1670
   724
 * \brief Get information about a specific render manager on the current
slouken@1670
   725
 *        display.
slouken@1670
   726
 *
slouken@1670
   727
 * \sa SDL_CreateRenderer()
slouken@1670
   728
 */
slouken@1670
   729
extern DECLSPEC int SDLCALL SDL_GetRendererInfo(int index,
slouken@1670
   730
                                                SDL_RendererInfo * info);
slouken@1670
   731
slouken@1670
   732
/**
slouken@1670
   733
 * \fn int SDL_CreateRenderer(SDL_WindowID window, int index, Uint32 flags)
slouken@1670
   734
 *
slouken@1670
   735
 * \brief Create and make active a 2D rendering context for a window.
slouken@1670
   736
 *
slouken@1670
   737
 * \param windowID The window used for rendering.
slouken@1670
   738
 * \param index The index of the render manager to initialize, or -1 to initialize the first one supporting the requested flags.
slouken@1670
   739
 * \param flags SDL_RendererFlags
slouken@1662
   740
 *
slouken@1670
   741
 * \return 0 on success, -1 if the flags were not supported, or -2 if
slouken@1670
   742
 *         there isn't enough memory to support the requested flags
slouken@1670
   743
 *
slouken@1670
   744
 * \sa SDL_SelectRenderer()
slouken@1670
   745
 * \sa SDL_DestroyRenderer()
slouken@1670
   746
 */
slouken@1670
   747
extern DECLSPEC int SDLCALL SDL_CreateRenderer(SDL_WindowID windowID,
slouken@1670
   748
                                               int index, Uint32 flags);
slouken@1670
   749
slouken@1670
   750
/**
slouken@1670
   751
 * \fn int SDL_SelectRenderer(SDL_WindowID windowID)
slouken@1670
   752
 *
slouken@1670
   753
 * \brief Select the rendering context for a particular window.
slouken@1670
   754
 *
slouken@1670
   755
 * \return 0 on success, -1 if the selected window doesn't have a
slouken@1670
   756
 *         rendering context.
slouken@1670
   757
 */
slouken@1670
   758
extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_WindowID windowID);
slouken@1670
   759
slouken@1670
   760
/**
slouken@1670
   761
 * \fn SDL_TextureID SDL_CreateTexture(Uint32 format, int access, int w, int h)
slouken@1670
   762
 *
slouken@1670
   763
 * \brief Create a texture
slouken@1670
   764
 *
slouken@1670
   765
 * \param format The format of the texture
slouken@1670
   766
 * \param access One of the enumerated values in SDL_TextureAccess
slouken@1670
   767
 * \param w The width of the texture in pixels
slouken@1670
   768
 * \param h The height of the texture in pixels
slouken@1670
   769
 *
slouken@1670
   770
 * \return The created texture is returned, or 0 if no render manager was active,  the format was unsupported, or the width or height were out of range.
slouken@1670
   771
 *
slouken@1670
   772
 * \sa SDL_QueryTexture()
slouken@1670
   773
 * \sa SDL_DestroyTexture()
slouken@1662
   774
 */
slouken@1670
   775
extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTexture(Uint32 format,
slouken@1670
   776
                                                        int access, int w,
slouken@1670
   777
                                                        int h);
slouken@1670
   778
slouken@1670
   779
/**
slouken@1670
   780
 * \fn SDL_TextureID SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface *surface)
slouken@1670
   781
 *
slouken@1678
   782
 * \brief Create a texture from an existing surface.
slouken@1670
   783
 *
slouken@1670
   784
 * \param format The format of the texture, or 0 to pick an appropriate format
slouken@1670
   785
 * \param access One of the enumerated values in SDL_TextureAccess
slouken@1670
   786
 * \param surface The surface containing pixel data used to fill the texture
slouken@1670
   787
 *
slouken@1670
   788
 * \return The created texture is returned, or 0 if no render manager was active,  the format was unsupported, or the surface width or height were out of range.
slouken@1670
   789
 *
slouken@1670
   790
 * \note The surface is not modified or freed by this function.
slouken@1670
   791
 *
slouken@1670
   792
 * \sa SDL_QueryTexture()
slouken@1670
   793
 * \sa SDL_DestroyTexture()
slouken@1670
   794
 */
slouken@1670
   795
extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTextureFromSurface(Uint32
slouken@1670
   796
                                                                   format,
slouken@1670
   797
                                                                   int access,
slouken@1670
   798
                                                                   SDL_Surface
slouken@1670
   799
                                                                   * surface);
slouken@0
   800
slouken@1670
   801
/**
slouken@1670
   802
 * \fn int SDL_QueryTexture(SDL_TextureID textureID, Uint32 *format, int *access, int *w, int *h)
slouken@1670
   803
 *
slouken@1670
   804
 * \brief Query the attributes of a texture
slouken@1670
   805
 *
slouken@1670
   806
 * \param texture A texture to be queried
slouken@1670
   807
 * \param format A pointer filled in with the raw format of the texture.  The actual format may differ, but pixel transfers will use this format.
slouken@1670
   808
 * \param access A pointer filled in with the actual access to the texture.
slouken@1670
   809
 * \param w A pointer filled in with the width of the texture in pixels
slouken@1670
   810
 * \param h A pointer filled in with the height of the texture in pixels
slouken@1670
   811
 *
slouken@1670
   812
 * \return 0 on success, or -1 if the texture is not valid
slouken@1670
   813
 */
slouken@1670
   814
extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_TextureID textureID,
slouken@1670
   815
                                             Uint32 * format, int *access,
slouken@1670
   816
                                             int *w, int *h);
slouken@1670
   817
slouken@1670
   818
/**
slouken@1678
   819
 * \fn int SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int pitch)
slouken@1678
   820
 *
slouken@1678
   821
 * \brief Query the pixels of a texture, if the texture does not need to be locked for pixel access.
slouken@1678
   822
 *
slouken@1678
   823
 * \param texture A texture to be queried, which was created with SDL_TextureAccess_Local
slouken@1678
   824
 * \param pixels A pointer filled with a pointer to the pixels for the texture 
slouken@1678
   825
 * \param pitch A pointer filled in with the pitch of the pixel data
slouken@1678
   826
 *
slouken@1678
   827
 * \return 0 on success, or -1 if the texture is not valid, or must be locked for pixel access.
slouken@1678
   828
 */
slouken@1678
   829
extern DECLSPEC int SDLCALL SDL_QueryTexturePixels(SDL_TextureID textureID,
slouken@1678
   830
                                                   void **pixels, int *pitch);
slouken@1678
   831
slouken@1678
   832
/**
slouken@1681
   833
 * \fn int SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors, int firstcolor, int ncolors)
slouken@1670
   834
 *
slouken@1670
   835
 * \brief Update an indexed texture with a color palette
slouken@1670
   836
 *
slouken@1670
   837
 * \param texture The texture to update
slouken@1670
   838
 * \param colors The array of RGB color data
slouken@1670
   839
 * \param firstcolor The first index to update
slouken@1670
   840
 * \param ncolors The number of palette entries to fill with the color data
slouken@1670
   841
 *
slouken@1670
   842
 * \return 0 on success, or -1 if the texture is not valid or not an indexed texture
slouken@1670
   843
 */
slouken@1670
   844
extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_TextureID textureID,
slouken@1681
   845
                                                  const SDL_Color * colors,
slouken@1681
   846
                                                  int firstcolor,
slouken@1681
   847
                                                  int ncolors);
slouken@1681
   848
slouken@1681
   849
/**
slouken@1681
   850
 * \fn int SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors, int firstcolor, int ncolors)
slouken@1681
   851
 *
slouken@1681
   852
 * \brief Update an indexed texture with a color palette
slouken@1681
   853
 *
slouken@1681
   854
 * \param texture The texture to update
slouken@1681
   855
 * \param colors The array to fill with RGB color data
slouken@1681
   856
 * \param firstcolor The first index to retrieve
slouken@1681
   857
 * \param ncolors The number of palette entries to retrieve
slouken@1681
   858
 *
slouken@1681
   859
 * \return 0 on success, or -1 if the texture is not valid or not an indexed texture
slouken@1681
   860
 */
slouken@1681
   861
extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_TextureID textureID,
slouken@1670
   862
                                                  SDL_Color * colors,
slouken@1670
   863
                                                  int firstcolor,
slouken@1670
   864
                                                  int ncolors);
slouken@1670
   865
slouken@1670
   866
/**
slouken@1681
   867
 * \fn int SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect *rect, const void *pixels, int pitch)
slouken@1670
   868
 *
slouken@1670
   869
 * \brief Update the given texture rectangle with new pixel data.
slouken@1670
   870
 *
slouken@1670
   871
 * \param texture The texture to update
slouken@1670
   872
 * \param rect A pointer to the rectangle of pixels to update, or NULL to update the entire texture.
slouken@1670
   873
 * \param pixels The raw pixel data
slouken@1670
   874
 * \param pitch The number of bytes between rows of pixel data
slouken@1670
   875
 *
slouken@1670
   876
 * \return 0 on success, or -1 if the texture is not valid
slouken@1670
   877
 *
slouken@1670
   878
 * \note This is a very slow function for textures not created with SDL_TextureAccess_Local.
slouken@0
   879
 */
slouken@1670
   880
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID,
slouken@1681
   881
                                              const SDL_Rect * rect,
slouken@1670
   882
                                              const void *pixels, int pitch);
slouken@1670
   883
slouken@1670
   884
/**
slouken@1681
   885
 * \fn void SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect *rect, int markDirty, void **pixels, int *pitch)
slouken@1670
   886
 *
slouken@1670
   887
 * \brief Lock a portion of the texture for pixel access.
slouken@1670
   888
 *
slouken@1670
   889
 * \param texture The texture to lock for access, which must have been created with SDL_TextureAccess_Local.
slouken@1670
   890
 * \param rect A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
slouken@1670
   891
 * \param markDirty If this is nonzero, the locked area will be marked dirty when the texture is unlocked.
slouken@1670
   892
 * \param pixels This is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
slouken@1670
   893
 * \param pitch This is filled in with the pitch of the locked pixels.
slouken@1670
   894
 *
slouken@1670
   895
 * \return 0 on success, or -1 if the texture is not valid or was created with SDL_TextureAccess_Remote
slouken@1670
   896
 *
slouken@1670
   897
 * \sa SDL_DirtyTexture()
slouken@1670
   898
 * \sa SDL_UnlockTexture()
slouken@1670
   899
 */
slouken@1670
   900
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_TextureID textureID,
slouken@1681
   901
                                            const SDL_Rect * rect,
slouken@1681
   902
                                            int markDirty, void **pixels,
slouken@1681
   903
                                            int *pitch);
slouken@1670
   904
slouken@1670
   905
/**
slouken@1670
   906
 * \fn void SDL_UnlockTexture(SDL_TextureID textureID)
slouken@1670
   907
 *
slouken@1670
   908
 * \brief Unlock a texture, uploading the changes to video memory, if needed.
slouken@1670
   909
 *
slouken@1670
   910
 * \sa SDL_LockTexture()
slouken@1670
   911
 * \sa SDL_DirtyTexture()
slouken@1670
   912
 */
slouken@1670
   913
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_TextureID textureID);
slouken@1670
   914
slouken@1670
   915
/**
slouken@1681
   916
 * \fn void SDL_DirtyTexture(SDL_TextureID textureID, int numrects, const SDL_Rect * rects)
slouken@1670
   917
 *
slouken@1670
   918
 * \brief Mark the specified rectangles of the texture as dirty.
slouken@1670
   919
 *
slouken@1670
   920
 * \note The texture must have been created with SDL_TextureAccess_Local.
slouken@1670
   921
 *
slouken@1670
   922
 * \sa SDL_LockTexture()
slouken@1670
   923
 * \sa SDL_UnlockTexture()
slouken@1670
   924
 */
slouken@1670
   925
extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID,
slouken@1681
   926
                                              int numrects,
slouken@1681
   927
                                              const SDL_Rect * rects);
slouken@1670
   928
slouken@1670
   929
/**
slouken@1670
   930
 * \fn void SDL_SelectRenderTexture(SDL_TextureID textureID)
slouken@1670
   931
 *
slouken@1670
   932
 * \brief Select a texture as the rendering target, or 0 to reselect the current window.
slouken@1670
   933
 *
slouken@1670
   934
 * \note The texture must have been created with SDL_TextureAccess_Render.
slouken@1670
   935
 */
slouken@1670
   936
extern DECLSPEC void SDLCALL SDL_SelectRenderTexture(SDL_TextureID textureID);
slouken@1670
   937
slouken@1670
   938
/**
slouken@1681
   939
 * \fn void SDL_RenderFill(const SDL_Rect *rect, Uint32 color)
slouken@1670
   940
 *
slouken@1670
   941
 * \brief Fill the current rendering target with the specified color.
slouken@1670
   942
 *
slouken@1670
   943
 * \param rect A pointer to the destination rectangle, or NULL for the entire rendering target.
slouken@1670
   944
 * \param color An ARGB color value.
slouken@1670
   945
 *
slouken@1670
   946
 * \return 0 on success, or -1 if there is no renderer current
slouken@1670
   947
 */
slouken@1681
   948
extern DECLSPEC int SDLCALL SDL_RenderFill(const SDL_Rect * rect,
slouken@1681
   949
                                           Uint32 color);
slouken@0
   950
slouken@1670
   951
/**
slouken@1681
   952
 * \fn int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect *srcrect, const SDL_Rect *dstrect, Uint32 blendMode, Uint32 scaleMode)
slouken@1670
   953
 *
slouken@1670
   954
 * \brief Copy a portion of the texture to the current rendering target.
slouken@1670
   955
 *
slouken@1670
   956
 * \param texture The source texture.
slouken@1670
   957
 * \param srcrect A pointer to the source rectangle, or NULL for the entire texture.
slouken@1670
   958
 * \param dstrect A pointer to the destination rectangle, or NULL for the entire rendering target.
slouken@1670
   959
 * \param blendMode SDL_TextureBlendMode to be used if the source texture has an alpha channel.
slouken@1670
   960
 * \param scaleMode SDL_TextureScaleMode to be used if the source and destination rectangles don't have the same width and height.
slouken@1670
   961
 *
slouken@1670
   962
 * \return 0 on success, or -1 if there is no renderer current, or the driver doesn't support the requested operation.
slouken@1670
   963
 *
slouken@1670
   964
 * \note You can check the video driver info to see what operations are supported.
slouken@1670
   965
 */
slouken@1670
   966
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_TextureID textureID,
slouken@1681
   967
                                           const SDL_Rect * srcrect,
slouken@1681
   968
                                           const SDL_Rect * dstrect,
slouken@1681
   969
                                           int blendMode, int scaleMode);
slouken@1670
   970
slouken@1670
   971
/**
slouken@1681
   972
 * \fn int SDL_RenderReadPixels(const SDL_Rect *rect, void *pixels, int pitch)
slouken@1670
   973
 *
slouken@1670
   974
 * \brief Read pixels from the current rendering target.
slouken@1670
   975
 *
slouken@1670
   976
 * \param rect A pointer to the rectangle to read, or NULL for the entire render target
slouken@1670
   977
 * \param pixels A pointer to be filled in with the pixel data
slouken@1670
   978
 * \param pitch The pitch of the pixels parameter
slouken@1670
   979
 *
slouken@1670
   980
 * \return 0 on success, or -1 if pixel reading is not supported.
slouken@1670
   981
 *
slouken@1670
   982
 * \warning This is a very slow operation, and should not be used frequently.
slouken@0
   983
 */
slouken@1681
   984
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect,
slouken@1670
   985
                                                 void *pixels, int pitch);
slouken@1670
   986
slouken@1670
   987
/**
slouken@1681
   988
 * \fn int SDL_RenderWritePixels(const SDL_Rect *rect, const void *pixels, int pitch)
slouken@1670
   989
 *
slouken@1670
   990
 * \brief Write pixels to the current rendering target.
slouken@1670
   991
 *
slouken@1670
   992
 * \param rect A pointer to the rectangle to write, or NULL for the entire render target
slouken@1670
   993
 * \param pixels A pointer to the pixel data to write
slouken@1670
   994
 * \param pitch The pitch of the pixels parameter
slouken@1670
   995
 *
slouken@1670
   996
 * \return 0 on success, or -1 if pixel writing is not supported.
slouken@1670
   997
 *
slouken@1670
   998
 * \warning This is a very slow operation, and should not be used frequently.
slouken@1670
   999
 */
slouken@1681
  1000
extern DECLSPEC int SDLCALL SDL_RenderWritePixels(const SDL_Rect * rect,
slouken@1670
  1001
                                                  const void *pixels,
slouken@1670
  1002
                                                  int pitch);
slouken@1670
  1003
slouken@1670
  1004
/**
slouken@1670
  1005
 * \fn void SDL_RenderPresent(void)
slouken@1670
  1006
 *
slouken@1670
  1007
 * \brief Update the screen with rendering performed.
slouken@1670
  1008
 */
slouken@1670
  1009
extern DECLSPEC void SDLCALL SDL_RenderPresent(void);
slouken@1670
  1010
slouken@1670
  1011
/**
slouken@1670
  1012
 * \fn void SDL_DestroyTexture(SDL_TextureID textureID);
slouken@1670
  1013
 *
slouken@1670
  1014
 * \brief Destroy the specified texture.
slouken@1670
  1015
 *
slouken@1670
  1016
 * \sa SDL_CreateTexture()
slouken@1670
  1017
 * \sa SDL_CreateTextureFromSurface()
slouken@1670
  1018
 */
slouken@1670
  1019
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_TextureID textureID);
slouken@1670
  1020
slouken@1670
  1021
/**
slouken@1670
  1022
 * \fn void SDL_DestroyRenderer(SDL_WindowID windowID);
slouken@1670
  1023
 *
slouken@1670
  1024
 * \brief Destroy the rendering context for a window and free associated
slouken@1670
  1025
 *        textures.
slouken@1670
  1026
 *
slouken@1670
  1027
 * \sa SDL_CreateRenderer()
slouken@1670
  1028
 */
slouken@1670
  1029
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_WindowID windowID);
slouken@0
  1030
slouken@0
  1031
/*
slouken@0
  1032
 * Set the gamma correction for each of the color channels.
slouken@0
  1033
 * The gamma values range (approximately) between 0.1 and 10.0
slouken@0
  1034
 * 
slouken@0
  1035
 * If this function isn't supported directly by the hardware, it will
slouken@0
  1036
 * be emulated using gamma ramps, if available.  If successful, this
slouken@0
  1037
 * function returns 0, otherwise it returns -1.
slouken@0
  1038
 */
slouken@1668
  1039
extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
slouken@0
  1040
slouken@0
  1041
/*
slouken@0
  1042
 * Set the gamma translation table for the red, green, and blue channels
slouken@0
  1043
 * of the video hardware.  Each table is an array of 256 16-bit quantities,
slouken@0
  1044
 * representing a mapping between the input and output for that channel.
slouken@0
  1045
 * The input is the index into the array, and the output is the 16-bit
slouken@0
  1046
 * gamma value at that index, scaled to the output color precision.
slouken@0
  1047
 * 
slouken@0
  1048
 * You may pass NULL for any of the channels to leave it unchanged.
slouken@0
  1049
 * If the call succeeds, it will return 0.  If the display driver or
slouken@0
  1050
 * hardware does not support gamma translation, or otherwise fails,
slouken@0
  1051
 * this function will return -1.
slouken@0
  1052
 */
slouken@1668
  1053
extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red,
slouken@1668
  1054
                                             const Uint16 * green,
slouken@1668
  1055
                                             const Uint16 * blue);
slouken@0
  1056
slouken@0
  1057
/*
slouken@0
  1058
 * Retrieve the current values of the gamma translation tables.
slouken@0
  1059
 * 
slouken@0
  1060
 * You must pass in valid pointers to arrays of 256 16-bit quantities.
slouken@0
  1061
 * Any of the pointers may be NULL to ignore that channel.
slouken@0
  1062
 * If the call succeeds, it will return 0.  If the display driver or
slouken@0
  1063
 * hardware does not support gamma translation, or otherwise fails,
slouken@0
  1064
 * this function will return -1.
slouken@0
  1065
 */
slouken@1668
  1066
extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green,
slouken@1668
  1067
                                             Uint16 * blue);
slouken@0
  1068
slouken@0
  1069
/*
slouken@0
  1070
 * Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
slouken@0
  1071
 * is not a palettized surface, this function does nothing, returning 0.
slouken@0
  1072
 * If all of the colors were set as passed to SDL_SetColors(), it will
slouken@0
  1073
 * return 1.  If not all the color entries were set exactly as given,
slouken@0
  1074
 * it will return 0, and you should look at the surface palette to
slouken@0
  1075
 * determine the actual color palette.
slouken@0
  1076
 *
slouken@0
  1077
 * When 'surface' is the surface associated with the current display, the
slouken@0
  1078
 * display colormap will be updated with the requested colors.  If 
slouken@0
  1079
 * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
slouken@0
  1080
 * will always return 1, and the palette is guaranteed to be set the way
slouken@0
  1081
 * you desire, even if the window colormap has to be warped or run under
slouken@0
  1082
 * emulation.
slouken@0
  1083
 */
slouken@1668
  1084
extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface,
slouken@1682
  1085
                                          const SDL_Color * colors,
slouken@1682
  1086
                                          int firstcolor, int ncolors);
slouken@0
  1087
slouken@0
  1088
/*
slouken@0
  1089
 * Maps an RGB triple to an opaque pixel value for a given pixel format
slouken@0
  1090
 */
slouken@337
  1091
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
slouken@1662
  1092
    (SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b);
slouken@0
  1093
slouken@0
  1094
/*
slouken@0
  1095
 * Maps an RGBA quadruple to a pixel value for a given pixel format
slouken@0
  1096
 */
slouken@1668
  1097
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat * format,
slouken@1668
  1098
                                           Uint8 r, Uint8 g, Uint8 b,
slouken@1668
  1099
                                           Uint8 a);
slouken@0
  1100
slouken@0
  1101
/*
slouken@0
  1102
 * Maps a pixel value into the RGB components for a given pixel format
slouken@0
  1103
 */
slouken@1668
  1104
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt,
slouken@1668
  1105
                                        Uint8 * r, Uint8 * g, Uint8 * b);
slouken@0
  1106
slouken@0
  1107
/*
slouken@0
  1108
 * Maps a pixel value into the RGBA components for a given pixel format
slouken@0
  1109
 */
slouken@1668
  1110
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt,
slouken@1668
  1111
                                         Uint8 * r, Uint8 * g, Uint8 * b,
slouken@1668
  1112
                                         Uint8 * a);
slouken@0
  1113
slouken@0
  1114
/*
slouken@0
  1115
 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
slouken@0
  1116
 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
slouken@0
  1117
 * If the depth is greater than 8 bits, the pixel format is set using the
slouken@0
  1118
 * flags '[RGB]mask'.
slouken@0
  1119
 * If the function runs out of memory, it will return NULL.
slouken@0
  1120
 *
slouken@0
  1121
 * The 'flags' tell what kind of surface to create.
slouken@0
  1122
 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
slouken@1670
  1123
 * SDL_SRCALPHA means that the surface will be used for alpha blits.
slouken@0
  1124
 */
slouken@1662
  1125
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
slouken@1662
  1126
    (Uint32 flags, int width, int height, int depth,
slouken@1662
  1127
     Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
slouken@1668
  1128
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
slouken@1668
  1129
                                                              int width,
slouken@1668
  1130
                                                              int height,
slouken@1668
  1131
                                                              int depth,
slouken@1668
  1132
                                                              int pitch,
slouken@1668
  1133
                                                              Uint32 Rmask,
slouken@1668
  1134
                                                              Uint32 Gmask,
slouken@1668
  1135
                                                              Uint32 Bmask,
slouken@1668
  1136
                                                              Uint32 Amask);
slouken@1670
  1137
extern DECLSPEC SDL_Surface *SDLCALL
slouken@1670
  1138
SDL_CreateRGBSurfaceFromTexture(SDL_TextureID textureID);
slouken@1668
  1139
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
slouken@0
  1140
slouken@0
  1141
/*
slouken@0
  1142
 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
slouken@0
  1143
 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
slouken@0
  1144
 * to and read from 'surface->pixels', using the pixel format stored in 
slouken@0
  1145
 * 'surface->format'.  Once you are done accessing the surface, you should 
slouken@0
  1146
 * use SDL_UnlockSurface() to release it.
slouken@0
  1147
 *
slouken@0
  1148
 * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
slouken@0
  1149
 * to 0, then you can read and write to the surface at any time, and the
slouken@1670
  1150
 * pixel format of the surface will not change.
slouken@0
  1151
 * 
slouken@0
  1152
 * No operating system or library calls should be made between lock/unlock
slouken@0
  1153
 * pairs, as critical system locks may be held during this time.
slouken@0
  1154
 *
slouken@0
  1155
 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
slouken@0
  1156
 */
slouken@1668
  1157
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
slouken@1668
  1158
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
slouken@0
  1159
slouken@0
  1160
/*
slouken@0
  1161
 * Load a surface from a seekable SDL data source (memory or file.)
slouken@0
  1162
 * If 'freesrc' is non-zero, the source will be closed after being read.
slouken@0
  1163
 * Returns the new surface, or NULL if there was an error.
slouken@0
  1164
 * The new surface should be freed with SDL_FreeSurface().
slouken@0
  1165
 */
slouken@1668
  1166
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
slouken@1668
  1167
                                                    int freesrc);
slouken@0
  1168
slouken@0
  1169
/* Convenience macro -- load a surface from a file */
slouken@0
  1170
#define SDL_LoadBMP(file)	SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
slouken@0
  1171
slouken@0
  1172
/*
slouken@0
  1173
 * Save a surface to a seekable SDL data source (memory or file.)
slouken@0
  1174
 * If 'freedst' is non-zero, the source will be closed after being written.
slouken@0
  1175
 * Returns 0 if successful or -1 if there was an error.
slouken@0
  1176
 */
slouken@337
  1177
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
slouken@1662
  1178
    (SDL_Surface * surface, SDL_RWops * dst, int freedst);
slouken@0
  1179
slouken@0
  1180
/* Convenience macro -- save a surface to a file */
slouken@0
  1181
#define SDL_SaveBMP(surface, file) \
slouken@0
  1182
		SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
slouken@0
  1183
slouken@0
  1184
/*
slouken@0
  1185
 * Sets the color key (transparent pixel) in a blittable surface.
slouken@0
  1186
 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), 
slouken@0
  1187
 * 'key' will be the transparent pixel in the source image of a blit.
slouken@0
  1188
 * SDL_RLEACCEL requests RLE acceleration for the surface if present,
slouken@0
  1189
 * and removes RLE acceleration if absent.
slouken@0
  1190
 * If 'flag' is 0, this function clears any current color key.
slouken@0
  1191
 * This function returns 0, or -1 if there was an error.
slouken@0
  1192
 */
slouken@337
  1193
extern DECLSPEC int SDLCALL SDL_SetColorKey
slouken@1662
  1194
    (SDL_Surface * surface, Uint32 flag, Uint32 key);
slouken@0
  1195
slouken@0
  1196
/*
slouken@0
  1197
 * This function sets the alpha value for the entire surface, as opposed to
slouken@0
  1198
 * using the alpha component of each pixel. This value measures the range
slouken@0
  1199
 * of transparency of the surface, 0 being completely transparent to 255
slouken@0
  1200
 * being completely opaque. An 'alpha' value of 255 causes blits to be
slouken@0
  1201
 * opaque, the source pixels copied to the destination (the default). Note
slouken@0
  1202
 * that per-surface alpha can be combined with colorkey transparency.
slouken@0
  1203
 *
slouken@0
  1204
 * If 'flag' is 0, alpha blending is disabled for the surface.
slouken@0
  1205
 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
slouken@0
  1206
 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
slouken@0
  1207
 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
slouken@432
  1208
 *
slouken@432
  1209
 * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
slouken@0
  1210
 */
slouken@1668
  1211
extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface, Uint32 flag,
slouken@1668
  1212
                                         Uint8 alpha);
slouken@0
  1213
slouken@0
  1214
/*
slouken@0
  1215
 * Sets the clipping rectangle for the destination surface in a blit.
slouken@0
  1216
 *
slouken@0
  1217
 * If the clip rectangle is NULL, clipping will be disabled.
slouken@0
  1218
 * If the clip rectangle doesn't intersect the surface, the function will
slouken@0
  1219
 * return SDL_FALSE and blits will be completely clipped.  Otherwise the
slouken@0
  1220
 * function returns SDL_TRUE and blits to the surface will be clipped to
slouken@0
  1221
 * the intersection of the surface area and the clipping rectangle.
slouken@0
  1222
 *
slouken@0
  1223
 * Note that blits are automatically clipped to the edges of the source
slouken@0
  1224
 * and destination surfaces.
slouken@0
  1225
 */
slouken@1668
  1226
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
slouken@1668
  1227
                                                 const SDL_Rect * rect);
slouken@0
  1228
slouken@0
  1229
/*
slouken@0
  1230
 * Gets the clipping rectangle for the destination surface in a blit.
slouken@0
  1231
 * 'rect' must be a pointer to a valid rectangle which will be filled
slouken@0
  1232
 * with the correct values.
slouken@0
  1233
 */
slouken@1668
  1234
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
slouken@1668
  1235
                                             SDL_Rect * rect);
slouken@0
  1236
slouken@0
  1237
/*
slouken@0
  1238
 * Creates a new surface of the specified format, and then copies and maps 
slouken@0
  1239
 * the given surface to it so the blit of the converted surface will be as 
slouken@0
  1240
 * fast as possible.  If this function fails, it returns NULL.
slouken@0
  1241
 *
slouken@0
  1242
 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those 
slouken@0
  1243
 * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
slouken@0
  1244
 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
slouken@0
  1245
 * surface.
slouken@0
  1246
 *
slouken@0
  1247
 * This function is used internally by SDL_DisplayFormat().
slouken@0
  1248
 */
slouken@1662
  1249
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
slouken@1662
  1250
    (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
slouken@0
  1251
slouken@0
  1252
/*
slouken@1670
  1253
 * This function performs a fast fill of the given rectangle with 'color'
slouken@1670
  1254
 * The given rectangle is clipped to the destination surface clip area
slouken@1670
  1255
 * and the final fill rectangle is saved in the passed in pointer.
slouken@1670
  1256
 * If 'dstrect' is NULL, the whole surface will be filled with 'color'
slouken@1670
  1257
 * The color should be a pixel of the format used by the surface, and 
slouken@1670
  1258
 * can be generated by the SDL_MapRGB() function.
slouken@1670
  1259
 * This function returns 0 on success, or -1 on error.
slouken@1670
  1260
 */
slouken@1670
  1261
extern DECLSPEC int SDLCALL SDL_FillRect
slouken@1670
  1262
    (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
slouken@1670
  1263
slouken@1670
  1264
/*
slouken@0
  1265
 * This performs a fast blit from the source surface to the destination
slouken@0
  1266
 * surface.  It assumes that the source and destination rectangles are
slouken@0
  1267
 * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
slouken@0
  1268
 * surface (src or dst) is copied.  The final blit rectangles are saved
slouken@0
  1269
 * in 'srcrect' and 'dstrect' after all clipping is performed.
slouken@0
  1270
 * If the blit is successful, it returns 0, otherwise it returns -1.
slouken@0
  1271
 *
slouken@0
  1272
 * The blit function should not be called on a locked surface.
slouken@0
  1273
 *
slouken@0
  1274
 * The blit semantics for surfaces with and without alpha and colorkey
slouken@0
  1275
 * are defined as follows:
slouken@0
  1276
 *
slouken@0
  1277
 * RGBA->RGB:
slouken@0
  1278
 *     SDL_SRCALPHA set:
slouken@0
  1279
 * 	alpha-blend (using alpha-channel).
slouken@0
  1280
 * 	SDL_SRCCOLORKEY ignored.
slouken@0
  1281
 *     SDL_SRCALPHA not set:
slouken@0
  1282
 * 	copy RGB.
slouken@0
  1283
 * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
slouken@0
  1284
 * 	RGB values of the source colour key, ignoring alpha in the
slouken@0
  1285
 * 	comparison.
slouken@0
  1286
 * 
slouken@0
  1287
 * RGB->RGBA:
slouken@0
  1288
 *     SDL_SRCALPHA set:
slouken@0
  1289
 * 	alpha-blend (using the source per-surface alpha value);
slouken@0
  1290
 * 	set destination alpha to opaque.
slouken@0
  1291
 *     SDL_SRCALPHA not set:
slouken@431
  1292
 * 	copy RGB, set destination alpha to source per-surface alpha value.
slouken@0
  1293
 *     both:
slouken@0
  1294
 * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
slouken@0
  1295
 * 	source colour key.
slouken@0
  1296
 * 
slouken@0
  1297
 * RGBA->RGBA:
slouken@0
  1298
 *     SDL_SRCALPHA set:
slouken@0
  1299
 * 	alpha-blend (using the source alpha channel) the RGB values;
slouken@0
  1300
 * 	leave destination alpha untouched. [Note: is this correct?]
slouken@0
  1301
 * 	SDL_SRCCOLORKEY ignored.
slouken@0
  1302
 *     SDL_SRCALPHA not set:
slouken@0
  1303
 * 	copy all of RGBA to the destination.
slouken@0
  1304
 * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
slouken@0
  1305
 * 	RGB values of the source colour key, ignoring alpha in the
slouken@0
  1306
 * 	comparison.
slouken@0
  1307
 * 
slouken@0
  1308
 * RGB->RGB: 
slouken@0
  1309
 *     SDL_SRCALPHA set:
slouken@0
  1310
 * 	alpha-blend (using the source per-surface alpha value).
slouken@0
  1311
 *     SDL_SRCALPHA not set:
slouken@0
  1312
 * 	copy RGB.
slouken@0
  1313
 *     both:
slouken@0
  1314
 * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
slouken@0
  1315
 * 	source colour key.
slouken@0
  1316
 *
slouken@0
  1317
 * If either of the surfaces were in video memory, and the blit returns -2,
slouken@0
  1318
 * the video memory was lost, so it should be reloaded with artwork and 
slouken@0
  1319
 * re-blitted:
slouken@0
  1320
	while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
slouken@0
  1321
		while ( SDL_LockSurface(image) < 0 )
slouken@0
  1322
			Sleep(10);
slouken@0
  1323
		-- Write image pixels to image->pixels --
slouken@0
  1324
		SDL_UnlockSurface(image);
slouken@0
  1325
	}
slouken@0
  1326
 * This happens under DirectX 5.0 when the system switches away from your
slouken@0
  1327
 * fullscreen application.  The lock will also fail until you have access
slouken@0
  1328
 * to the video memory again.
slouken@0
  1329
 */
slouken@0
  1330
/* You should call SDL_BlitSurface() unless you know exactly how SDL
slouken@0
  1331
   blitting works internally and how to use the other blit functions.
slouken@0
  1332
*/
slouken@0
  1333
#define SDL_BlitSurface SDL_UpperBlit
slouken@0
  1334
slouken@0
  1335
/* This is the public blit function, SDL_BlitSurface(), and it performs
slouken@0
  1336
   rectangle validation and clipping before passing it to SDL_LowerBlit()
slouken@0
  1337
*/
slouken@337
  1338
extern DECLSPEC int SDLCALL SDL_UpperBlit
slouken@1662
  1339
    (SDL_Surface * src, SDL_Rect * srcrect,
slouken@1662
  1340
     SDL_Surface * dst, SDL_Rect * dstrect);
slouken@0
  1341
/* This is a semi-private blit function and it performs low-level surface
slouken@0
  1342
   blitting only.
slouken@0
  1343
*/
slouken@337
  1344
extern DECLSPEC int SDLCALL SDL_LowerBlit
slouken@1662
  1345
    (SDL_Surface * src, SDL_Rect * srcrect,
slouken@1662
  1346
     SDL_Surface * dst, SDL_Rect * dstrect);
slouken@0
  1347
slouken@1670
  1348
/**
slouken@1670
  1349
 * \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)
slouken@0
  1350
 *
slouken@1670
  1351
 * \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
slouken@1670
  1352
 * \note This function uses a static buffer, and is not thread-safe.
slouken@0
  1353
 */
slouken@1670
  1354
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
slouken@1670
  1355
                                            SDL_Rect * srcrect,
slouken@1670
  1356
                                            SDL_Surface * dst,
slouken@1670
  1357
                                            SDL_Rect * dstrect);
slouken@0
  1358
slouken@0
  1359
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
slouken@0
  1360
/* OpenGL support functions.                                                 */
slouken@0
  1361
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
slouken@0
  1362
slouken@0
  1363
/*
slouken@1490
  1364
 * Dynamically load an OpenGL library, or the default one if path is NULL
slouken@0
  1365
 *
slouken@0
  1366
 * If you do this, you need to retrieve all of the GL functions used in
slouken@0
  1367
 * your program from the dynamic library using SDL_GL_GetProcAddress().
slouken@0
  1368
 */
slouken@1668
  1369
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
slouken@0
  1370
slouken@0
  1371
/*
slouken@1490
  1372
 * Get the address of a GL function
slouken@0
  1373
 */
slouken@1668
  1374
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
slouken@0
  1375
slouken@0
  1376
/*
slouken@1662
  1377
 * Set an attribute of the OpenGL subsystem before window creation.
slouken@0
  1378
 */
slouken@1668
  1379
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
slouken@0
  1380
slouken@0
  1381
/*
slouken@0
  1382
 * Get an attribute of the OpenGL subsystem from the windowing
slouken@0
  1383
 * interface, such as glX. This is of course different from getting
slouken@0
  1384
 * the values from SDL's internal OpenGL subsystem, which only
slouken@0
  1385
 * stores the values you request before initialization.
slouken@0
  1386
 *
slouken@0
  1387
 * Developers should track the values they pass into SDL_GL_SetAttribute
slouken@0
  1388
 * themselves if they want to retrieve these values.
slouken@0
  1389
 */
slouken@1668
  1390
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
slouken@0
  1391
slouken@0
  1392
/*
slouken@0
  1393
 * Swap the OpenGL buffers, if double-buffering is supported.
slouken@0
  1394
 */
slouken@1668
  1395
extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
slouken@0
  1396
slouken@0
  1397
/* Ends C function definitions when using C++ */
slouken@0
  1398
#ifdef __cplusplus
slouken@1662
  1399
/* *INDENT-OFF* */
slouken@0
  1400
}
slouken@1662
  1401
/* *INDENT-ON* */
slouken@0
  1402
#endif
slouken@0
  1403
#include "close_code.h"
slouken@0
  1404
slouken@0
  1405
#endif /* _SDL_video_h */
slouken@1662
  1406
slouken@1662
  1407
/* vi: set ts=4 sw=4 expandtab: */