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SDL_macgl_c.h
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
/* AGL implementation of SDL OpenGL support */
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#include "SDL_config.h"
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#if SDL_VIDEO_OPENGL
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#ifdef MACOSX
#include <OpenGL/gl.h> /* OpenGL.framework */
#include <AGL/agl.h> /* AGL.framework */
#else
#include <gl.h>
#include <agl.h>
#endif /* MACOSX */
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#endif
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/* OpenGL functions */
extern int Mac_GL_Init(_THIS);
extern void Mac_GL_Quit(_THIS);
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#if SDL_VIDEO_OPENGL
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extern int Mac_GL_MakeCurrent(_THIS);
extern int Mac_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
extern void Mac_GL_SwapBuffers(_THIS);
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extern int Mac_GL_LoadLibrary(_THIS, const char *location);
extern void Mac_GL_UnloadLibrary(_THIS);
extern void* Mac_GL_GetProcAddress(_THIS, const char *proc);
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#endif