slouken@6079
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1 |
/*
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slouken@5535
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2 |
Simple DirectMedia Layer
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slouken@6885
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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slouken@5262
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slouken@5535
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5 |
This software is provided 'as-is', without any express or implied
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slouken@5535
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warranty. In no event will the authors be held liable for any damages
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slouken@5535
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arising from the use of this software.
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slouken@5262
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slouken@5535
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Permission is granted to anyone to use this software for any purpose,
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slouken@5535
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including commercial applications, and to alter it and redistribute it
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slouken@5535
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freely, subject to the following restrictions:
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slouken@5262
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12 |
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slouken@5535
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13 |
1. The origin of this software must not be misrepresented; you must not
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slouken@5535
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14 |
claim that you wrote the original software. If you use this software
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slouken@5535
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in a product, an acknowledgment in the product documentation would be
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slouken@5535
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appreciated but is not required.
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slouken@5535
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2. Altered source versions must be plainly marked as such, and must not be
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slouken@5535
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misrepresented as being the original software.
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slouken@5535
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3. This notice may not be removed or altered from any source distribution.
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slouken@5262
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*/
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slouken@6044
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21 |
#include "SDL_config.h"
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slouken@6044
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22 |
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slouken@6044
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#if SDL_VIDEO_DRIVER_UIKIT
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slouken@2765
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24 |
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slouken@6518
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25 |
#include "SDL_uikitview.h"
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slouken@2765
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26 |
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slouken@4490
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#include "../../events/SDL_keyboard_c.h"
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slouken@4490
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#include "../../events/SDL_mouse_c.h"
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jimtla@4677
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#include "../../events/SDL_touch_c.h"
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slouken@4490
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slouken@2765
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#if SDL_IPHONE_KEYBOARD
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slouken@6518
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#include "keyinfotable.h"
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slouken@6518
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#include "SDL_uikitappdelegate.h"
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slouken@6518
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#include "SDL_uikitmodes.h"
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slouken@6518
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#include "SDL_uikitwindow.h"
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slouken@2765
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36 |
#endif
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slouken@2765
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slouken@2765
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@implementation SDL_uikitview
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slouken@2765
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kees@6003
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- (void)dealloc
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kees@6003
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{
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slouken@5131
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[super dealloc];
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slouken@2765
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}
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slouken@2765
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kees@6003
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- (id)initWithFrame:(CGRect)frame
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kees@6003
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46 |
{
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slouken@5131
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self = [super initWithFrame: frame];
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kees@6001
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slouken@2765
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#if SDL_IPHONE_KEYBOARD
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slouken@5131
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[self initializeKeyboard];
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kees@6001
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#endif
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slouken@2765
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slouken@5445
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self.multipleTouchEnabled = YES;
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slouken@5445
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slouken@6951
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touchId = 1;
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slouken@6951
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SDL_AddTouch(touchId, "");
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slouken@4661
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slouken@5131
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return self;
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slouken@2765
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slouken@2765
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}
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slouken@2765
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slouken@6436
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- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize
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slouken@6079
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{
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slouken@6079
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CGPoint point = [touch locationInView: self];
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slouken@6436
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slouken@6436
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// Get the display scale and apply that to the input coordinates
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slouken@6436
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SDL_Window *window = self->viewcontroller.window;
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slouken@6436
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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slouken@6436
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SDL_DisplayModeData *displaymodedata = (SDL_DisplayModeData *) display->current_mode.driverdata;
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slouken@6436
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slouken@6436
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if (normalize) {
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slouken@6439
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CGRect bounds = [self bounds];
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slouken@6439
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point.x /= bounds.size.width;
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slouken@6439
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point.y /= bounds.size.height;
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slouken@6519
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} else {
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slouken@6519
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point.x *= displaymodedata->scale;
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slouken@6519
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point.y *= displaymodedata->scale;
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slouken@6436
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}
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slouken@6079
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return point;
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slouken@6079
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}
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slouken@6079
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kees@6003
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
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kees@6003
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{
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slouken@5131
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NSEnumerator *enumerator = [touches objectEnumerator];
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slouken@5131
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UITouch *touch = (UITouch*)[enumerator nextObject];
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slouken@5459
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slouken@6597
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while (touch) {
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slouken@6597
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if (!leftFingerDown) {
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slouken@6597
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
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kees@6001
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slouken@6597
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/* send moved event */
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slouken@6950
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SDL_SendMouseMotion(NULL, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
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slouken@4488
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slouken@6597
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/* send mouse down event */
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slouken@6950
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SDL_SendMouseButton(NULL, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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jim@4660
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slouken@6597
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leftFingerDown = (SDL_FingerID)touch;
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slouken@6597
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}
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slouken@6597
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slouken@6436
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
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jim@4662
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#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
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slouken@6597
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// FIXME: TODO: Using touch as the fingerId is potentially dangerous
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slouken@6597
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// It is also much more efficient than storing the UITouch pointer
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slouken@6597
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// and comparing it to the incoming event.
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slouken@6951
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SDL_SendTouch(touchId, (SDL_FingerID)touch,
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slouken@6951
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SDL_TRUE, locationInView.x, locationInView.y, 1.0f);
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jim@4662
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#else
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kees@6003
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int i;
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kees@6003
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109 |
for(i = 0; i < MAX_SIMULTANEOUS_TOUCHES; i++) {
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kees@6003
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110 |
if (finger[i] == NULL) {
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kees@6003
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finger[i] = touch;
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slouken@6951
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SDL_SendTouch(touchId, i,
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slouken@6951
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SDL_TRUE, locationInView.x, locationInView.y, 1.0f);
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kees@6003
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114 |
break;
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kees@6003
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115 |
}
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slouken@5131
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116 |
}
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jim@4662
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117 |
#endif
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kees@6003
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118 |
touch = (UITouch*)[enumerator nextObject];
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slouken@5131
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119 |
}
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slouken@2765
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120 |
}
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slouken@2765
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121 |
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kees@6003
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122 |
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
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kees@6003
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123 |
{
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slouken@5131
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124 |
NSEnumerator *enumerator = [touches objectEnumerator];
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slouken@5131
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125 |
UITouch *touch = (UITouch*)[enumerator nextObject];
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kees@6001
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126 |
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slouken@6597
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127 |
while(touch) {
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slouken@6597
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128 |
if ((SDL_FingerID)touch == leftFingerDown) {
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slouken@6597
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129 |
/* send mouse up */
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slouken@6950
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130 |
SDL_SendMouseButton(NULL, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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slouken@6597
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leftFingerDown = 0;
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slouken@6597
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132 |
}
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slouken@4661
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133 |
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slouken@6436
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134 |
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
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jim@4662
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135 |
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
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slouken@6951
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136 |
SDL_SendTouch(touchId, (long)touch,
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slouken@6951
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SDL_FALSE, locationInView.x, locationInView.y, 1.0f);
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jim@4662
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138 |
#else
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kees@6003
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139 |
int i;
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kees@6003
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140 |
for (i = 0; i < MAX_SIMULTANEOUS_TOUCHES; i++) {
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kees@6003
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141 |
if (finger[i] == touch) {
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slouken@6951
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142 |
SDL_SendTouch(touchId, i,
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slouken@6951
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143 |
SDL_FALSE, locationInView.x, locationInView.y, 1.0f);
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kees@6003
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144 |
finger[i] = NULL;
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kees@6003
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145 |
break;
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kees@6003
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146 |
}
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slouken@5131
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147 |
}
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jim@4662
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148 |
#endif
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kees@6003
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149 |
touch = (UITouch*)[enumerator nextObject];
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slouken@5131
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150 |
}
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slouken@2765
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151 |
}
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slouken@2765
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152 |
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kees@6003
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153 |
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
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kees@6003
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154 |
{
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slouken@5131
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155 |
/*
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slouken@5131
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156 |
this can happen if the user puts more than 5 touches on the screen
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slouken@5131
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157 |
at once, or perhaps in other circumstances. Usually (it seems)
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slouken@5131
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158 |
all active touches are canceled.
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slouken@5131
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159 |
*/
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slouken@5131
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160 |
[self touchesEnded: touches withEvent: event];
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slouken@2765
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161 |
}
|
slouken@2765
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162 |
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kees@6003
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163 |
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
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kees@6003
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164 |
{
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slouken@5131
|
165 |
NSEnumerator *enumerator = [touches objectEnumerator];
|
slouken@5131
|
166 |
UITouch *touch = (UITouch*)[enumerator nextObject];
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kees@6001
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167 |
|
slouken@6597
|
168 |
while (touch) {
|
slouken@6597
|
169 |
if ((SDL_FingerID)touch == leftFingerDown) {
|
slouken@6597
|
170 |
CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
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slouken@4488
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171 |
|
slouken@6597
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172 |
/* send moved event */
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slouken@6950
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173 |
SDL_SendMouseMotion(NULL, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
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slouken@6597
|
174 |
}
|
jim@4660
|
175 |
|
slouken@6436
|
176 |
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
|
jim@4662
|
177 |
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
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kees@6003
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178 |
SDL_SendTouchMotion(touchId, (long)touch,
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slouken@6951
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179 |
locationInView.x, locationInView.y, 1.0f);
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jim@4662
|
180 |
#else
|
kees@6003
|
181 |
int i;
|
kees@6003
|
182 |
for (i = 0; i < MAX_SIMULTANEOUS_TOUCHES; i++) {
|
kees@6003
|
183 |
if (finger[i] == touch) {
|
kees@6003
|
184 |
SDL_SendTouchMotion(touchId, i,
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slouken@6951
|
185 |
locationInView.x, locationInView.y, 1.0f);
|
kees@6003
|
186 |
break;
|
kees@6003
|
187 |
}
|
slouken@5131
|
188 |
}
|
jim@4662
|
189 |
#endif
|
kees@6003
|
190 |
touch = (UITouch*)[enumerator nextObject];
|
slouken@5131
|
191 |
}
|
slouken@2765
|
192 |
}
|
slouken@2765
|
193 |
|
slouken@2765
|
194 |
/*
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slouken@5131
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195 |
---- Keyboard related functionality below this line ----
|
slouken@2765
|
196 |
*/
|
slouken@2765
|
197 |
#if SDL_IPHONE_KEYBOARD
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slouken@2765
|
198 |
|
slouken@2765
|
199 |
/* Is the iPhone virtual keyboard visible onscreen? */
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kees@6003
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200 |
- (BOOL)keyboardVisible
|
kees@6003
|
201 |
{
|
slouken@5131
|
202 |
return keyboardVisible;
|
slouken@2765
|
203 |
}
|
slouken@2765
|
204 |
|
slouken@2765
|
205 |
/* Set ourselves up as a UITextFieldDelegate */
|
kees@6003
|
206 |
- (void)initializeKeyboard
|
kees@6003
|
207 |
{
|
slouken@5131
|
208 |
textField = [[UITextField alloc] initWithFrame: CGRectZero];
|
slouken@5131
|
209 |
textField.delegate = self;
|
slouken@5131
|
210 |
/* placeholder so there is something to delete! */
|
kees@6001
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211 |
textField.text = @" ";
|
kees@6001
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212 |
|
slouken@5131
|
213 |
/* set UITextInputTrait properties, mostly to defaults */
|
slouken@5131
|
214 |
textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
|
slouken@5131
|
215 |
textField.autocorrectionType = UITextAutocorrectionTypeNo;
|
slouken@5131
|
216 |
textField.enablesReturnKeyAutomatically = NO;
|
slouken@5131
|
217 |
textField.keyboardAppearance = UIKeyboardAppearanceDefault;
|
slouken@5131
|
218 |
textField.keyboardType = UIKeyboardTypeDefault;
|
slouken@5131
|
219 |
textField.returnKeyType = UIReturnKeyDefault;
|
kees@6001
|
220 |
textField.secureTextEntry = NO;
|
kees@6001
|
221 |
|
slouken@5131
|
222 |
textField.hidden = YES;
|
slouken@5131
|
223 |
keyboardVisible = NO;
|
slouken@5131
|
224 |
/* add the UITextField (hidden) to our view */
|
slouken@5131
|
225 |
[self addSubview: textField];
|
slouken@5131
|
226 |
[textField release];
|
slouken@2765
|
227 |
}
|
slouken@2765
|
228 |
|
slouken@2765
|
229 |
/* reveal onscreen virtual keyboard */
|
kees@6003
|
230 |
- (void)showKeyboard
|
kees@6003
|
231 |
{
|
slouken@5131
|
232 |
keyboardVisible = YES;
|
slouken@5131
|
233 |
[textField becomeFirstResponder];
|
slouken@2765
|
234 |
}
|
slouken@2765
|
235 |
|
slouken@2765
|
236 |
/* hide onscreen virtual keyboard */
|
kees@6003
|
237 |
- (void)hideKeyboard
|
kees@6003
|
238 |
{
|
slouken@5131
|
239 |
keyboardVisible = NO;
|
slouken@5131
|
240 |
[textField resignFirstResponder];
|
slouken@2765
|
241 |
}
|
slouken@2765
|
242 |
|
slouken@2765
|
243 |
/* UITextFieldDelegate method. Invoked when user types something. */
|
kees@6003
|
244 |
- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
|
kees@6003
|
245 |
{
|
slouken@5131
|
246 |
if ([string length] == 0) {
|
slouken@5131
|
247 |
/* it wants to replace text with nothing, ie a delete */
|
slouken@5131
|
248 |
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE);
|
slouken@5131
|
249 |
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE);
|
slouken@5131
|
250 |
}
|
slouken@5131
|
251 |
else {
|
slouken@5131
|
252 |
/* go through all the characters in the string we've been sent
|
slouken@5131
|
253 |
and convert them to key presses */
|
slouken@5131
|
254 |
int i;
|
kees@6003
|
255 |
for (i = 0; i < [string length]; i++) {
|
kees@6001
|
256 |
|
slouken@5131
|
257 |
unichar c = [string characterAtIndex: i];
|
kees@6001
|
258 |
|
slouken@5131
|
259 |
Uint16 mod = 0;
|
slouken@5218
|
260 |
SDL_Scancode code;
|
kees@6001
|
261 |
|
slouken@5131
|
262 |
if (c < 127) {
|
slouken@5218
|
263 |
/* figure out the SDL_Scancode and SDL_keymod for this unichar */
|
slouken@5131
|
264 |
code = unicharToUIKeyInfoTable[c].code;
|
slouken@5131
|
265 |
mod = unicharToUIKeyInfoTable[c].mod;
|
slouken@5131
|
266 |
}
|
slouken@5131
|
267 |
else {
|
slouken@5131
|
268 |
/* we only deal with ASCII right now */
|
slouken@5131
|
269 |
code = SDL_SCANCODE_UNKNOWN;
|
slouken@5131
|
270 |
mod = 0;
|
slouken@5131
|
271 |
}
|
kees@6001
|
272 |
|
slouken@5131
|
273 |
if (mod & KMOD_SHIFT) {
|
slouken@5131
|
274 |
/* If character uses shift, press shift down */
|
slouken@5131
|
275 |
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
|
slouken@5131
|
276 |
}
|
slouken@5131
|
277 |
/* send a keydown and keyup even for the character */
|
slouken@5131
|
278 |
SDL_SendKeyboardKey(SDL_PRESSED, code);
|
slouken@5131
|
279 |
SDL_SendKeyboardKey(SDL_RELEASED, code);
|
slouken@5131
|
280 |
if (mod & KMOD_SHIFT) {
|
slouken@5131
|
281 |
/* If character uses shift, press shift back up */
|
slouken@5131
|
282 |
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
|
kees@6001
|
283 |
}
|
slouken@5131
|
284 |
}
|
slouken@5461
|
285 |
SDL_SendKeyboardText([string UTF8String]);
|
slouken@5131
|
286 |
}
|
slouken@5131
|
287 |
return NO; /* don't allow the edit! (keep placeholder text there) */
|
slouken@2765
|
288 |
}
|
slouken@2765
|
289 |
|
slouken@2765
|
290 |
/* Terminates the editing session */
|
kees@6003
|
291 |
- (BOOL)textFieldShouldReturn:(UITextField*)_textField
|
kees@6003
|
292 |
{
|
slouken@5134
|
293 |
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RETURN);
|
slouken@6054
|
294 |
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RETURN);
|
slouken@6654
|
295 |
SDL_StopTextInput();
|
slouken@5131
|
296 |
return YES;
|
slouken@2765
|
297 |
}
|
slouken@2765
|
298 |
|
slouken@2765
|
299 |
#endif
|
slouken@2765
|
300 |
|
slouken@2765
|
301 |
@end
|
slouken@2765
|
302 |
|
slouken@2765
|
303 |
/* iPhone keyboard addition functions */
|
slouken@2765
|
304 |
#if SDL_IPHONE_KEYBOARD
|
slouken@2765
|
305 |
|
slouken@6044
|
306 |
static SDL_uikitview * getWindowView(SDL_Window * window)
|
kees@6010
|
307 |
{
|
kees@6010
|
308 |
if (window == NULL) {
|
kees@6010
|
309 |
SDL_SetError("Window does not exist");
|
kees@6010
|
310 |
return nil;
|
kees@6010
|
311 |
}
|
kees@6010
|
312 |
|
kees@6010
|
313 |
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
kees@6010
|
314 |
SDL_uikitview *view = data != NULL ? data->view : nil;
|
kees@6010
|
315 |
|
kees@6010
|
316 |
if (view == nil) {
|
kees@6010
|
317 |
SDL_SetError("Window has no view");
|
kees@6010
|
318 |
}
|
kees@6010
|
319 |
|
kees@6010
|
320 |
return view;
|
kees@6010
|
321 |
}
|
kees@6010
|
322 |
|
slouken@6654
|
323 |
SDL_bool UIKit_HasScreenKeyboardSupport(_THIS)
|
slouken@6392
|
324 |
{
|
slouken@6392
|
325 |
return SDL_TRUE;
|
slouken@6392
|
326 |
}
|
slouken@6392
|
327 |
|
slouken@6654
|
328 |
void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window)
|
kees@6003
|
329 |
{
|
kees@6010
|
330 |
SDL_uikitview *view = getWindowView(window);
|
slouken@6654
|
331 |
if (view != nil) {
|
slouken@6654
|
332 |
[view showKeyboard];
|
slouken@5131
|
333 |
}
|
slouken@2765
|
334 |
}
|
slouken@2765
|
335 |
|
slouken@6654
|
336 |
void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window)
|
kees@6003
|
337 |
{
|
kees@6010
|
338 |
SDL_uikitview *view = getWindowView(window);
|
slouken@6654
|
339 |
if (view != nil) {
|
slouken@6654
|
340 |
[view hideKeyboard];
|
kees@6001
|
341 |
}
|
slouken@2765
|
342 |
}
|
slouken@2765
|
343 |
|
slouken@6392
|
344 |
SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
|
kees@6003
|
345 |
{
|
kees@6010
|
346 |
SDL_uikitview *view = getWindowView(window);
|
kees@6010
|
347 |
if (view == nil) {
|
kees@6010
|
348 |
return 0;
|
kees@6001
|
349 |
}
|
kees@6001
|
350 |
|
kees@6010
|
351 |
return view.keyboardVisible;
|
slouken@2765
|
352 |
}
|
slouken@2765
|
353 |
|
slouken@5132
|
354 |
#endif /* SDL_IPHONE_KEYBOARD */
|
slouken@2765
|
355 |
|
slouken@6044
|
356 |
#endif /* SDL_VIDEO_DRIVER_UIKIT */
|
slouken@6044
|
357 |
|
slouken@5132
|
358 |
/* vi: set ts=4 sw=4 expandtab: */
|