Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
179 lines (161 loc) · 6.9 KB

File metadata and controls

179 lines (161 loc) · 6.9 KB
 
Nov 23, 2005
Nov 23, 2005
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
/*****************************************************************************/
/* */
/* COPYRIGHT Copyright (C) 1995 IBM Corporation */
/* */
/* The following IBM OS/2 source code is provided to you solely for */
/* the purpose of assisting you in your development of OS/2 device */
/* drivers. You may use this code in accordance with the IBM License */
/* Agreement provided in the IBM Device Driver Source Kit for OS/2. This */
/* Copyright statement may not be removed. */
/* */
/*****************************************************************************/
#ifndef JOYOS2_H
#define JOYOS2_H
/****** GAMEPORT.SYS joystick definitions, start *****************************/
May 28, 2006
May 28, 2006
16
#define GAME_VERSION 0x20 /* 2.0 First IBM version */
Nov 23, 2005
Nov 23, 2005
17
18
#define GAMEPDDNAME "GAME$ "
#define IOCTL_CAT_USER 0x80
May 28, 2006
May 28, 2006
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
#define GAME_PORT_GET 0x20 /* read GAMEPORT.SYS values */
#define GAME_PORT_RESET 0x60 /* reset joystick mask with given value */
#pragma pack(1) /* pack structure size is 1 byte */
typedef struct
{ /* GAMEPORT.SYS structure */
USHORT usJs_AxCnt; /* Joystick_A X position */
USHORT usJs_AyCnt; /* Joystick_A Y position */
USHORT usJs_BxCnt; /* Joystick_B X position */
USHORT usJs_ByCnt; /* Joystick_B Y position */
USHORT usJs_ButtonA1Cnt; /* button A1 press count */
USHORT usJs_ButtonA2Cnt; /* button A2 press count */
USHORT usJs_ButtonB1Cnt; /* button B1 press count */
USHORT usJs_ButtonB2Cnt; /* button B2 press count */
UCHAR ucJs_JoyStickMask; /* mask of connected joystick pots */
UCHAR ucJs_ButtonStatus; /* bits of switches down */
ULONG ulJs_Ticks; /* joystick clock ticks */
Nov 23, 2005
Nov 23, 2005
36
} GAME_PORT_STRUCT;
May 28, 2006
May 28, 2006
37
#pragma pack() /*reset to normal pack size */
Nov 23, 2005
Nov 23, 2005
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
/****** GAMEPORT.SYS joystick definitions, end *******************************/
/****************************************************************************/
#define GAME_GET_VERSION 0x01
#define GAME_GET_PARMS 0x02
#define GAME_SET_PARMS 0x03
#define GAME_GET_CALIB 0x04
#define GAME_SET_CALIB 0x05
#define GAME_GET_DIGSET 0x06
#define GAME_SET_DIGSET 0x07
#define GAME_GET_STATUS 0x10
#define GAME_GET_STATUS_BUTWAIT 0x11
#define GAME_GET_STATUS_SAMPWAIT 0x12
/****************************************************************************/
/****************************************************************************/
// bit masks for each axis
#define JOY_AX_BIT 0x01
#define JOY_AY_BIT 0x02
#define JOY_A_BITS (JOY_AX_BIT|JOY_AY_BIT)
#define JOY_BX_BIT 0x04
#define JOY_BY_BIT 0x08
#define JOY_B_BITS (JOY_BX_BIT|JOY_BY_BIT)
#define JOY_ALLPOS_BITS (JOY_A_BITS|JOY_B_BITS)
// bit masks for each button
#define JOY_BUT1_BIT 0x10
#define JOY_BUT2_BIT 0x20
#define JOY_BUT3_BIT 0x40
#define JOY_BUT4_BIT 0x80
#define JOY_ALL_BUTS (JOY_BUT1_BIT|JOY_BUT2_BIT|JOY_BUT3_BIT|JOY_BUT4_BIT)
/****************************************************************************/
/****************************************************************************/
// 1-D position struct used for each axis
May 28, 2006
May 28, 2006
74
typedef SHORT GAME_POS; /* some data formats require signed values */
Nov 23, 2005
Nov 23, 2005
75
76
77
78
// simple 2-D position for each joystick
typedef struct
{
May 28, 2006
May 28, 2006
79
80
GAME_POS x;
GAME_POS y;
Nov 23, 2005
Nov 23, 2005
81
82
83
84
85
86
}
GAME_2DPOS_STRUCT;
// struct defining the instantaneous state of both sticks and all buttons
typedef struct
{
May 28, 2006
May 28, 2006
87
88
89
GAME_2DPOS_STRUCT A;
GAME_2DPOS_STRUCT B;
USHORT butMask;
Nov 23, 2005
Nov 23, 2005
90
91
92
93
94
95
}
GAME_DATA_STRUCT;
// struct to be used for calibration and digital response on each axis
typedef struct
{
May 28, 2006
May 28, 2006
96
97
98
GAME_POS lower;
GAME_POS centre;
GAME_POS upper;
Nov 23, 2005
Nov 23, 2005
99
100
101
102
103
104
105
106
107
}
GAME_3POS_STRUCT;
/****************************************************************************/
/****************************************************************************/
// status struct returned to OS/2 applications:
// current data for all sticks as well as button counts since last read
typedef struct
{
May 28, 2006
May 28, 2006
108
109
110
111
112
GAME_DATA_STRUCT curdata;
USHORT b1cnt;
USHORT b2cnt;
USHORT b3cnt;
USHORT b4cnt;
Nov 23, 2005
Nov 23, 2005
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
}
GAME_STATUS_STRUCT;
/****************************************************************************/
/****************************************************************************/
/* in use bitmasks originating in 0.2b */
#define GAME_USE_BOTH_OLDMASK 0x01 /* for backward compat with bool */
#define GAME_USE_X_NEWMASK 0x02
#define GAME_USE_Y_NEWMASK 0x04
#define GAME_USE_X_EITHERMASK (GAME_USE_X_NEWMASK|GAME_USE_BOTH_OLDMASK)
#define GAME_USE_Y_EITHERMASK (GAME_USE_Y_NEWMASK|GAME_USE_BOTH_OLDMASK)
#define GAME_USE_BOTH_NEWMASK (GAME_USE_X_NEWMASK|GAME_USE_Y_NEWMASK)
/* only timed sampling implemented in version 1.0 */
#define GAME_MODE_TIMED 1 /* timed sampling */
#define GAME_MODE_REQUEST 2 /* request driven sampling */
/* only raw implemented in version 1.0 */
#define GAME_DATA_FORMAT_RAW 1 /* [l,c,r] */
#define GAME_DATA_FORMAT_SIGNED 2 /* [-l,0,+r] */
#define GAME_DATA_FORMAT_BINARY 3 /* {-1,0,+1} */
#define GAME_DATA_FORMAT_SCALED 4 /* [-10,+10] */
// parameters defining the operation of the driver
typedef struct
{
May 28, 2006
May 28, 2006
139
140
141
142
143
144
145
146
USHORT useA; /* new bitmasks: see above */
USHORT useB;
USHORT mode; /* see consts above */
USHORT format; /* see consts above */
USHORT sampDiv; /* samp freq = 32 / n */
USHORT scale; /* scaling factor */
USHORT res1; /* must be 0 */
USHORT res2; /* must be 0 */
Nov 23, 2005
Nov 23, 2005
147
148
149
150
151
152
153
154
155
156
157
}
GAME_PARM_STRUCT;
/****************************************************************************/
/****************************************************************************/
// calibration values for each axis:
// - upper limit on value to be considered in lower range
// - centre value
// - lower limit on value to be considered in upper range
typedef struct
{
May 28, 2006
May 28, 2006
158
159
160
161
GAME_3POS_STRUCT Ax;
GAME_3POS_STRUCT Ay;
GAME_3POS_STRUCT Bx;
GAME_3POS_STRUCT By;
Nov 23, 2005
Nov 23, 2005
162
163
164
165
166
167
168
169
}
GAME_CALIB_STRUCT;
/****************************************************************************/
/****************************************************************************/
// struct defining the digital response values for all axes
typedef struct
{
May 28, 2006
May 28, 2006
170
171
172
173
GAME_3POS_STRUCT Ax;
GAME_3POS_STRUCT Ay;
GAME_3POS_STRUCT Bx;
GAME_3POS_STRUCT By;
Nov 23, 2005
Nov 23, 2005
174
175
176
177
178
}
GAME_DIGSET_STRUCT;
/****************************************************************************/
#endif
May 28, 2006
May 28, 2006
179
/* vi: set ts=4 sw=4 expandtab: */