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SDL_romaudio.h
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_romaudio_h
#define _SDL_romaudio_h
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#include "../SDL_sysaudio.h"
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/* This is Ryan's improved MacOS sound code, with locking support */
#define USE_RYANS_SOUNDCODE
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/* Hidden "this" pointer for the video functions */
#define _THIS SDL_AudioDevice *this
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struct SDL_PrivateAudioData
{
/* Sound manager audio channel */
SndChannelPtr channel;
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#if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
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/* FIXME: Add Ryan's static data here */
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#else
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/* Double buffering variables */
SndDoubleBufferPtr audio_buf[2];
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#endif
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};
/* Old variable names */
#define channel (this->hidden->channel)
#define audio_buf (this->hidden->audio_buf)
#endif /* _SDL_romaudio_h */
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/* vi: set ts=4 sw=4 expandtab: */