src/video/cocoa/SDL_cocoawindow.m
author Sam Lantinga <slouken@libsdl.org>
Tue, 15 Feb 2011 23:07:14 -0800
changeset 5305 75f5ff92ad08
parent 5262 b530ef003506
child 5361 1d9e27849ed9
permissions -rw-r--r--
Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2011 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_syswm.h"
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_cocoavideo.h"
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#include "SDL_cocoashape.h"
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#include "SDL_cocoamouse.h"
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static __inline__ void ConvertNSRect(NSRect *r)
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{
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    r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
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}
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@implementation Cocoa_WindowListener
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- (void)listen:(SDL_WindowData *)data
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{
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    NSNotificationCenter *center;
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    _data = data;
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    center = [NSNotificationCenter defaultCenter];
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    [_data->nswindow setNextResponder:self];
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    if ([_data->nswindow delegate] != nil) {
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        [center addObserver:self selector:@selector(windowDisExpose:) name:NSWindowDidExposeNotification object:_data->nswindow];
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        [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:_data->nswindow];
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        [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:_data->nswindow];
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        [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:_data->nswindow];
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        [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:_data->nswindow];
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        [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:_data->nswindow];
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        [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:_data->nswindow];
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    } else {
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        [_data->nswindow setDelegate:self];
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    }
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// FIXME: Why doesn't this work?
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//    [center addObserver:self selector:@selector(rightMouseDown:) name:[NSString stringWithCString:"rightMouseDown" encoding:NSUTF8StringEncoding] object:[_data->nswindow contentView]];
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    [center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp];
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    [center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp];
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    [_data->nswindow setAcceptsMouseMovedEvents:YES];
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
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    [[_data->nswindow contentView] setAcceptsTouchEvents:YES];
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#endif
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}
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- (void)close
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{
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    NSNotificationCenter *center;
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    center = [NSNotificationCenter defaultCenter];
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    [_data->nswindow setNextResponder:nil];
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    if ([_data->nswindow delegate] != self) {
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        [center removeObserver:self name:NSWindowDidExposeNotification object:_data->nswindow];
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        [center removeObserver:self name:NSWindowDidMoveNotification object:_data->nswindow];
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        [center removeObserver:self name:NSWindowDidResizeNotification object:_data->nswindow];
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        [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:_data->nswindow];
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        [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:_data->nswindow];
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        [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:_data->nswindow];
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        [center removeObserver:self name:NSWindowDidResignKeyNotification object:_data->nswindow];
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    } else {
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        [_data->nswindow setDelegate:nil];
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    }
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    [center removeObserver:self name:NSApplicationDidHideNotification object:NSApp];
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    [center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp];
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}
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- (BOOL)windowShouldClose:(id)sender
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
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    return NO;
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}
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- (void)windowDidExpose:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
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}
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- (void)windowDidMove:(NSNotification *)aNotification
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{
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    int x, y;
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    NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
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    ConvertNSRect(&rect);
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    x = (int)rect.origin.x;
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    y = (int)rect.origin.y;
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MOVED, x, y);
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}
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- (void)windowDidResize:(NSNotification *)aNotification
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{
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    int w, h;
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    NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
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    w = (int)rect.size.width;
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    h = (int)rect.size.height;
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    if (SDL_IsShapedWindow(_data->window))
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        Cocoa_ResizeWindowShape(_data->window);
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
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}
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- (void)windowDidMiniaturize:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
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- (void)windowDidDeminiaturize:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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}
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- (void)windowDidBecomeKey:(NSNotification *)aNotification
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{
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    /* We're going to get keyboard events, since we're key. */
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    SDL_SetKeyboardFocus(_data->window);
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    /* Check to see if someone updated the clipboard */
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    Cocoa_CheckClipboardUpdate(_data->videodata);
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}
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- (void)windowDidResignKey:(NSNotification *)aNotification
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{
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    /* Some other window will get mouse events, since we're not key. */
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    if (SDL_GetMouseFocus() == _data->window) {
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        SDL_SetMouseFocus(NULL);
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    }
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    /* Some other window will get keyboard events, since we're not key. */
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    if (SDL_GetKeyboardFocus() == _data->window) {
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        SDL_SetKeyboardFocus(NULL);
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    }
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}
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- (void)windowDidHide:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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}
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- (void)windowDidUnhide:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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}
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- (void)mouseDown:(NSEvent *)theEvent
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{
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    int button;
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    switch ([theEvent buttonNumber]) {
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    case 0:
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        button = SDL_BUTTON_LEFT;
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        break;
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    case 1:
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        button = SDL_BUTTON_RIGHT;
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        break;
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    case 2:
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        button = SDL_BUTTON_MIDDLE;
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        break;
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    default:
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        button = [theEvent buttonNumber] + 1;
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        break;
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    }
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    SDL_SendMouseButton(_data->window, SDL_PRESSED, button);
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}
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- (void)rightMouseDown:(NSEvent *)theEvent
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{
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    [self mouseDown:theEvent];
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}
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- (void)otherMouseDown:(NSEvent *)theEvent
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{
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    [self mouseDown:theEvent];
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}
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- (void)mouseUp:(NSEvent *)theEvent
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{
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    int button;
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    switch ([theEvent buttonNumber]) {
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    case 0:
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        button = SDL_BUTTON_LEFT;
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        break;
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    case 1:
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        button = SDL_BUTTON_RIGHT;
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        break;
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    case 2:
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        button = SDL_BUTTON_MIDDLE;
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        break;
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    default:
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        button = [theEvent buttonNumber] + 1;
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        break;
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    }
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    SDL_SendMouseButton(_data->window, SDL_RELEASED, button);
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}
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- (void)rightMouseUp:(NSEvent *)theEvent
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{
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    [self mouseUp:theEvent];
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}
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- (void)otherMouseUp:(NSEvent *)theEvent
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{
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    [self mouseUp:theEvent];
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}
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- (void)mouseMoved:(NSEvent *)theEvent
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{
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    SDL_Window *window = _data->window;
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    NSPoint point;
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    if (window->flags & SDL_WINDOW_FULLSCREEN)
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        return;
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    point = [theEvent locationInWindow];
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    point.y = window->h - point.y;
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    if ( point.x < 0 || point.x >= window->w ||
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         point.y < 0 || point.y >= window->h ) {
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        if (SDL_GetMouseFocus() == window) {
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            SDL_SetMouseFocus(NULL);
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        }
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    } else {
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        SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
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    }
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}
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- (void)mouseDragged:(NSEvent *)theEvent
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{
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    [self mouseMoved:theEvent];
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}
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- (void)rightMouseDragged:(NSEvent *)theEvent
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{
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    [self mouseMoved:theEvent];
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}
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- (void)otherMouseDragged:(NSEvent *)theEvent
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{
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    [self mouseMoved:theEvent];
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}
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- (void)scrollWheel:(NSEvent *)theEvent
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{
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    Cocoa_HandleMouseWheel(_data->window, theEvent);
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}
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- (void)touchesBeganWithEvent:(NSEvent *) theEvent
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{
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    [self handleTouches:COCOA_TOUCH_DOWN withEvent:theEvent];
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}
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- (void)touchesMovedWithEvent:(NSEvent *) theEvent
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{
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    [self handleTouches:COCOA_TOUCH_MOVE withEvent:theEvent];
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}
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- (void)touchesEndedWithEvent:(NSEvent *) theEvent
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{
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    [self handleTouches:COCOA_TOUCH_UP withEvent:theEvent];
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}
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- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
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{
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    [self handleTouches:COCOA_TOUCH_CANCELLED withEvent:theEvent];
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}
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- (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event
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{
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
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    NSSet *touches = 0;
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    NSEnumerator *enumerator;
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    NSTouch *touch;
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    switch (type) {
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        case COCOA_TOUCH_DOWN:
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            touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil];
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            break;
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        case COCOA_TOUCH_UP:
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        case COCOA_TOUCH_CANCELLED:
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            touches = [event touchesMatchingPhase:NSTouchPhaseEnded inView:nil];
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            break;
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        case COCOA_TOUCH_MOVE:
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            touches = [event touchesMatchingPhase:NSTouchPhaseMoved inView:nil];
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            break;
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    }
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    enumerator = [touches objectEnumerator];
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    touch = (NSTouch*)[enumerator nextObject];
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    while (touch) {
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        SDL_TouchID touchId = (SDL_TouchID)[touch device];
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        if (!SDL_GetTouch(touchId)) {
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            SDL_Touch touch;
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            touch.id = touchId;
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            touch.x_min = 0;
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            touch.x_max = 1;
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            touch.native_xres = touch.x_max - touch.x_min;
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            touch.y_min = 0;
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            touch.y_max = 1;
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            touch.native_yres = touch.y_max - touch.y_min;
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            touch.pressure_min = 0;
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            touch.pressure_max = 1;
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            touch.native_pressureres = touch.pressure_max - touch.pressure_min;
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            if (SDL_AddTouch(&touch, "") < 0) {
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                return;
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            }
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        } 
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        SDL_FingerID fingerId = (SDL_FingerID)[touch identity];
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        float x = [touch normalizedPosition].x;
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        float y = [touch normalizedPosition].y;
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        /* Make the origin the upper left instead of the lower left */
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        y = 1.0f - y;
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        switch (type) {
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        case COCOA_TOUCH_DOWN:
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            SDL_SendFingerDown(touchId, fingerId, SDL_TRUE, x, y, 1);
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            break;
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        case COCOA_TOUCH_UP:
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        case COCOA_TOUCH_CANCELLED:
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            SDL_SendFingerDown(touchId, fingerId, SDL_FALSE, x, y, 1);
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            break;
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        case COCOA_TOUCH_MOVE:
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            SDL_SendTouchMotion(touchId, fingerId, SDL_FALSE, x, y, 1);
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            break;
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        }
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        touch = (NSTouch*)[enumerator nextObject];
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    }
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#endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6 */
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}
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@end
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   359
@interface SDLWindow : NSWindow
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/* These are needed for borderless/fullscreen windows */
slouken@1973
   361
- (BOOL)canBecomeKeyWindow;
slouken@1973
   362
- (BOOL)canBecomeMainWindow;
slouken@1973
   363
@end
slouken@1973
   364
slouken@1973
   365
@implementation SDLWindow
slouken@1973
   366
- (BOOL)canBecomeKeyWindow
slouken@1973
   367
{
slouken@1973
   368
    return YES;
slouken@1973
   369
}
slouken@1973
   370
slouken@1973
   371
- (BOOL)canBecomeMainWindow
slouken@1973
   372
{
slouken@1973
   373
    return YES;
slouken@1973
   374
}
slouken@1973
   375
@end
slouken@1973
   376
gzjjgod@4915
   377
@interface SDLView : NSView {
gzjjgod@4915
   378
    Cocoa_WindowListener *listener;
gzjjgod@4915
   379
}
gzjjgod@4915
   380
@end
gzjjgod@4915
   381
gzjjgod@4915
   382
@implementation SDLView
gzjjgod@4915
   383
gzjjgod@4915
   384
- (id) initWithFrame: (NSRect) rect
gzjjgod@4915
   385
            listener: (Cocoa_WindowListener *) theListener
gzjjgod@4915
   386
{
gzjjgod@4915
   387
    if (self = [super initWithFrame:rect]) {
gzjjgod@4915
   388
        listener = theListener;
gzjjgod@4915
   389
    }
gzjjgod@4915
   390
gzjjgod@4915
   391
    return self;
gzjjgod@4915
   392
}
gzjjgod@4915
   393
gzjjgod@4915
   394
- (void)rightMouseDown:(NSEvent *)theEvent
gzjjgod@4915
   395
{
gzjjgod@4915
   396
    [listener mouseDown:theEvent];
gzjjgod@4915
   397
}
gzjjgod@4915
   398
gzjjgod@4915
   399
@end
gzjjgod@4915
   400
slouken@5249
   401
static unsigned int
slouken@5305
   402
GetWindowStyle(SDL_Window * window)
slouken@5249
   403
{
slouken@5249
   404
    unsigned int style;
slouken@5249
   405
slouken@5305
   406
	if (window->flags & SDL_WINDOW_FULLSCREEN) {
slouken@5249
   407
        style = NSBorderlessWindowMask;
slouken@5305
   408
	} else {
slouken@5305
   409
		if (window->flags & SDL_WINDOW_BORDERLESS) {
slouken@5305
   410
			style = NSBorderlessWindowMask;
slouken@5305
   411
		} else {
slouken@5305
   412
			style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
slouken@5305
   413
		}
slouken@5305
   414
		if (window->flags & SDL_WINDOW_RESIZABLE) {
slouken@5305
   415
			style |= NSResizableWindowMask;
slouken@5305
   416
		}
slouken@5305
   417
	}
slouken@5249
   418
    return style;
slouken@5249
   419
}
slouken@5249
   420
slouken@1933
   421
static int
slouken@1951
   422
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
slouken@1933
   423
{
slouken@1933
   424
    NSAutoreleasePool *pool;
slouken@1951
   425
    SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
slouken@1933
   426
    SDL_WindowData *data;
slouken@1933
   427
slouken@1933
   428
    /* Allocate the window data */
slouken@5249
   429
    data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
slouken@1933
   430
    if (!data) {
slouken@1933
   431
        SDL_OutOfMemory();
slouken@1933
   432
        return -1;
slouken@1933
   433
    }
slouken@3685
   434
    data->window = window;
slouken@3688
   435
    data->nswindow = nswindow;
slouken@1933
   436
    data->created = created;
slouken@1951
   437
    data->videodata = videodata;
slouken@1933
   438
slouken@1933
   439
    pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   440
slouken@1933
   441
    /* Create an event listener for the window */
slouken@1933
   442
    data->listener = [[Cocoa_WindowListener alloc] init];
slouken@1933
   443
    [data->listener listen:data];
slouken@1933
   444
slouken@1933
   445
    /* Fill in the SDL window with the window data */
slouken@1933
   446
    {
slouken@1933
   447
        NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
gzjjgod@4915
   448
        NSView *contentView = [[SDLView alloc] initWithFrame: rect
gzjjgod@4915
   449
                                                    listener: data->listener];
slouken@4927
   450
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
slouken@4927
   451
        [contentView setAcceptsTouchEvents:YES];
slouken@4927
   452
#endif
gzjjgod@4915
   453
        [nswindow setContentView: contentView];
gzjjgod@4915
   454
        [contentView release];
gzjjgod@4915
   455
slouken@1933
   456
        ConvertNSRect(&rect);
slouken@5261
   457
        window->x = (int)rect.origin.x;
slouken@5261
   458
        window->y = (int)rect.origin.y;
slouken@5261
   459
        window->w = (int)rect.size.width;
slouken@5261
   460
        window->h = (int)rect.size.height;
slouken@1933
   461
    }
slouken@1933
   462
    if ([nswindow isVisible]) {
slouken@1933
   463
        window->flags |= SDL_WINDOW_SHOWN;
slouken@1933
   464
    } else {
slouken@1933
   465
        window->flags &= ~SDL_WINDOW_SHOWN;
slouken@1933
   466
    }
slouken@1933
   467
    {
slouken@1933
   468
        unsigned int style = [nswindow styleMask];
slouken@1933
   469
slouken@1956
   470
        if ((style & ~NSResizableWindowMask) == NSBorderlessWindowMask) {
slouken@1933
   471
            window->flags |= SDL_WINDOW_BORDERLESS;
slouken@1933
   472
        } else {
slouken@1933
   473
            window->flags &= ~SDL_WINDOW_BORDERLESS;
slouken@1933
   474
        }
slouken@1933
   475
        if (style & NSResizableWindowMask) {
slouken@1933
   476
            window->flags |= SDL_WINDOW_RESIZABLE;
slouken@1933
   477
        } else {
slouken@1933
   478
            window->flags &= ~SDL_WINDOW_RESIZABLE;
slouken@1933
   479
        }
slouken@1933
   480
    }
slouken@1933
   481
    if ([nswindow isZoomed]) {
slouken@1933
   482
        window->flags |= SDL_WINDOW_MAXIMIZED;
slouken@1933
   483
    } else {
slouken@1933
   484
        window->flags &= ~SDL_WINDOW_MAXIMIZED;
slouken@1933
   485
    }
slouken@1933
   486
    if ([nswindow isMiniaturized]) {
slouken@1933
   487
        window->flags |= SDL_WINDOW_MINIMIZED;
slouken@1933
   488
    } else {
slouken@1933
   489
        window->flags &= ~SDL_WINDOW_MINIMIZED;
slouken@1933
   490
    }
slouken@1933
   491
    if ([nswindow isKeyWindow]) {
slouken@1933
   492
        window->flags |= SDL_WINDOW_INPUT_FOCUS;
slouken@4465
   493
        SDL_SetKeyboardFocus(data->window);
slouken@1933
   494
slouken@1933
   495
        if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
slouken@1933
   496
            /* FIXME */
slouken@1933
   497
        }
slouken@1933
   498
    }
slouken@1933
   499
slouken@1933
   500
    /* All done! */
slouken@1933
   501
    [pool release];
slouken@1933
   502
    window->driverdata = data;
slouken@1933
   503
    return 0;
slouken@1933
   504
}
slouken@1933
   505
slouken@1933
   506
int
slouken@1933
   507
Cocoa_CreateWindow(_THIS, SDL_Window * window)
slouken@1933
   508
{
slouken@3506
   509
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   510
    NSWindow *nswindow;
slouken@5246
   511
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@1933
   512
    NSRect rect;
slouken@3528
   513
    SDL_Rect bounds;
slouken@1933
   514
    unsigned int style;
slouken@1933
   515
slouken@3528
   516
    Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@5249
   517
    if (SDL_WINDOWPOS_ISCENTERED(window->x)) {
slouken@3528
   518
        rect.origin.x = bounds.x + (bounds.w - window->w) / 2;
slouken@5246
   519
    } else if (SDL_WINDOWPOS_ISUNDEFINED(window->x)) {
slouken@3528
   520
        rect.origin.x = bounds.x;
slouken@3528
   521
    } else {
slouken@5246
   522
        rect.origin.x = window->x;
slouken@1933
   523
    }
slouken@5249
   524
    if (SDL_WINDOWPOS_ISCENTERED(window->y)) {
slouken@3528
   525
        rect.origin.y = bounds.y + (bounds.h - window->h) / 2;
slouken@5246
   526
    } else if (SDL_WINDOWPOS_ISUNDEFINED(window->y)) {
slouken@3528
   527
        rect.origin.y = bounds.y;
slouken@3528
   528
    } else {
slouken@5246
   529
        rect.origin.y = window->y;
slouken@1933
   530
    }
slouken@1933
   531
    rect.size.width = window->w;
slouken@1933
   532
    rect.size.height = window->h;
slouken@1933
   533
    ConvertNSRect(&rect);
slouken@1933
   534
slouken@5305
   535
    style = GetWindowStyle(window);
slouken@1933
   536
slouken@3506
   537
    /* Figure out which screen to place this window */
slouken@3506
   538
    NSArray *screens = [NSScreen screens];
slouken@3506
   539
    NSScreen *screen = nil;
slouken@3506
   540
    NSScreen *candidate;
slouken@3525
   541
    int i, count = [screens count];
slouken@3525
   542
    for (i = 0; i < count; ++i) {
slouken@3529
   543
        candidate = [screens objectAtIndex:i];
slouken@3506
   544
        NSRect screenRect = [candidate frame];
slouken@3506
   545
        if (rect.origin.x >= screenRect.origin.x &&
slouken@3506
   546
            rect.origin.x < screenRect.origin.x + screenRect.size.width &&
slouken@3506
   547
            rect.origin.y >= screenRect.origin.y &&
slouken@3506
   548
            rect.origin.y < screenRect.origin.y + screenRect.size.height) {
slouken@3506
   549
            screen = candidate;
slouken@3506
   550
            rect.origin.x -= screenRect.origin.x;
slouken@3506
   551
            rect.origin.y -= screenRect.origin.y;
slouken@3506
   552
        }
slouken@3506
   553
    }
slouken@3506
   554
    nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE screen:screen];
slouken@1933
   555
slouken@1933
   556
    [pool release];
slouken@1933
   557
slouken@1951
   558
    if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
slouken@1933
   559
        [nswindow release];
slouken@1933
   560
        return -1;
slouken@1933
   561
    }
slouken@1933
   562
    return 0;
slouken@1933
   563
}
slouken@1933
   564
slouken@1933
   565
int
slouken@1933
   566
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
slouken@1933
   567
{
slouken@1933
   568
    NSAutoreleasePool *pool;
slouken@1933
   569
    NSWindow *nswindow = (NSWindow *) data;
slouken@1933
   570
    NSString *title;
slouken@1933
   571
slouken@1933
   572
    pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   573
slouken@1933
   574
    /* Query the title from the existing window */
slouken@1933
   575
    title = [nswindow title];
slouken@1933
   576
    if (title) {
slouken@1933
   577
        window->title = SDL_strdup([title UTF8String]);
slouken@1933
   578
    }
slouken@1933
   579
slouken@1933
   580
    [pool release];
slouken@1933
   581
slouken@1951
   582
    return SetupWindowData(_this, window, nswindow, SDL_FALSE);
slouken@1933
   583
}
slouken@1933
   584
slouken@1933
   585
void
slouken@1933
   586
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
slouken@1933
   587
{
slouken@1937
   588
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   589
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   590
    NSString *string;
slouken@1933
   591
slouken@1956
   592
    if(window->title) {
slouken@1956
   593
        string = [[NSString alloc] initWithUTF8String:window->title];
slouken@1956
   594
    } else {
slouken@1956
   595
        string = [[NSString alloc] init];
slouken@1956
   596
    }
slouken@1933
   597
    [nswindow setTitle:string];
slouken@1933
   598
    [string release];
slouken@1956
   599
slouken@1937
   600
    [pool release];
slouken@1933
   601
}
slouken@1933
   602
slouken@1933
   603
void
slouken@1933
   604
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
slouken@1933
   605
{
slouken@1937
   606
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   607
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@5246
   608
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@1933
   609
    NSRect rect;
slouken@3528
   610
    SDL_Rect bounds;
slouken@1933
   611
slouken@3528
   612
    Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@5249
   613
    if (SDL_WINDOWPOS_ISCENTERED(window->x)) {
slouken@3528
   614
        rect.origin.x = bounds.x + (bounds.w - window->w) / 2;
slouken@3075
   615
    } else {
slouken@5246
   616
        rect.origin.x = window->x;
slouken@3075
   617
    }
slouken@5249
   618
    if (SDL_WINDOWPOS_ISCENTERED(window->y)) {
slouken@3528
   619
        rect.origin.y = bounds.y + (bounds.h - window->h) / 2;
slouken@3075
   620
    } else {
slouken@5246
   621
        rect.origin.y = window->y;
slouken@3075
   622
    }
slouken@1933
   623
    rect.size.width = window->w;
slouken@1933
   624
    rect.size.height = window->h;
slouken@1933
   625
    ConvertNSRect(&rect);
slouken@1933
   626
    rect = [nswindow frameRectForContentRect:rect];
slouken@1933
   627
    [nswindow setFrameOrigin:rect.origin];
slouken@1937
   628
    [pool release];
slouken@1933
   629
}
slouken@1933
   630
slouken@1933
   631
void
slouken@1933
   632
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
slouken@1933
   633
{
slouken@1937
   634
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   635
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   636
    NSSize size;
slouken@1933
   637
slouken@1933
   638
    size.width = window->w;
slouken@1933
   639
    size.height = window->h;
slouken@1933
   640
    [nswindow setContentSize:size];
slouken@1937
   641
    [pool release];
slouken@1933
   642
}
slouken@1933
   643
slouken@1933
   644
void
slouken@1933
   645
Cocoa_ShowWindow(_THIS, SDL_Window * window)
slouken@1933
   646
{
slouken@1937
   647
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   648
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   649
slouken@1956
   650
    if (![nswindow isMiniaturized]) {
slouken@1956
   651
        [nswindow makeKeyAndOrderFront:nil];
slouken@1956
   652
    }
slouken@1937
   653
    [pool release];
slouken@1933
   654
}
slouken@1933
   655
slouken@1933
   656
void
slouken@1933
   657
Cocoa_HideWindow(_THIS, SDL_Window * window)
slouken@1933
   658
{
slouken@1956
   659
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   660
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   661
slouken@1956
   662
    [nswindow orderOut:nil];
slouken@1956
   663
    [pool release];
slouken@1933
   664
}
slouken@1933
   665
slouken@1933
   666
void
slouken@1933
   667
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
slouken@1933
   668
{
slouken@1937
   669
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   670
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   671
slouken@1933
   672
    [nswindow makeKeyAndOrderFront:nil];
slouken@1937
   673
    [pool release];
slouken@1933
   674
}
slouken@1933
   675
slouken@1933
   676
void
slouken@1933
   677
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
slouken@1933
   678
{
slouken@1937
   679
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   680
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   681
slouken@1956
   682
    [nswindow zoom:nil];
slouken@1937
   683
    [pool release];
slouken@1933
   684
}
slouken@1933
   685
slouken@1933
   686
void
slouken@1933
   687
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
slouken@1933
   688
{
slouken@1937
   689
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   690
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   691
slouken@1956
   692
    [nswindow miniaturize:nil];
slouken@1937
   693
    [pool release];
slouken@1933
   694
}
slouken@1933
   695
slouken@1933
   696
void
slouken@1933
   697
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
slouken@1933
   698
{
slouken@1956
   699
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   700
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   701
slouken@1956
   702
    if ([nswindow isMiniaturized]) {
slouken@1956
   703
        [nswindow deminiaturize:nil];
slouken@1956
   704
    } else if ([nswindow isZoomed]) {
slouken@1956
   705
        [nswindow zoom:nil];
slouken@1956
   706
    }
slouken@1956
   707
    [pool release];
slouken@1933
   708
}
slouken@1933
   709
slouken@1933
   710
void
slouken@5305
   711
Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
slouken@5249
   712
{
slouken@5249
   713
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@5249
   714
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@5249
   715
    NSWindow *nswindow = data->nswindow;
slouken@5249
   716
    NSRect rect;
slouken@5249
   717
slouken@5305
   718
    if (fullscreen) {
slouken@5249
   719
        SDL_Rect bounds;
slouken@5249
   720
slouken@5249
   721
        Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@5249
   722
        rect.origin.x = bounds.x;
slouken@5249
   723
        rect.origin.y = bounds.y;
slouken@5249
   724
        rect.size.width = bounds.w;
slouken@5249
   725
        rect.size.height = bounds.h;
slouken@5249
   726
        ConvertNSRect(&rect);
slouken@5249
   727
slouken@5261
   728
        [nswindow setStyleMask:NSBorderlessWindowMask];
slouken@5261
   729
        [nswindow setContentSize:rect.size];
slouken@5261
   730
        [nswindow setFrameOrigin:rect.origin];
slouken@5249
   731
    } else {
slouken@5305
   732
        [nswindow setStyleMask:GetWindowStyle(window)];
slouken@5249
   733
slouken@5261
   734
        // This doesn't seem to do anything...
slouken@5261
   735
        //[nswindow setFrameOrigin:origin];
slouken@5249
   736
    }
slouken@5249
   737
slouken@5249
   738
#ifdef FULLSCREEN_TOGGLEABLE
slouken@5305
   739
    if (fullscreen) {
slouken@5249
   740
        /* OpenGL is rendering to the window, so make it visible! */
slouken@5249
   741
        [nswindow setLevel:CGShieldingWindowLevel()];
slouken@5249
   742
    } else {
slouken@5249
   743
        [nswindow setLevel:kCGNormalWindowLevel];
slouken@5249
   744
    }
slouken@5249
   745
#endif
slouken@5249
   746
    [nswindow makeKeyAndOrderFront:nil];
slouken@5249
   747
slouken@5249
   748
    [pool release];
slouken@5249
   749
}
slouken@5249
   750
slouken@5249
   751
void
slouken@1933
   752
Cocoa_SetWindowGrab(_THIS, SDL_Window * window)
slouken@1933
   753
{
slouken@1933
   754
    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
slouken@1933
   755
        (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
slouken@1933
   756
        /* FIXME: Grab mouse */
slouken@1933
   757
    } else {
slouken@1933
   758
        /* FIXME: Release mouse */
slouken@1933
   759
    }
slouken@1933
   760
}
slouken@1933
   761
slouken@1933
   762
void
slouken@1933
   763
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
slouken@1933
   764
{
slouken@1937
   765
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   766
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@1933
   767
slouken@1933
   768
    if (data) {
slouken@1933
   769
        [data->listener close];
slouken@1933
   770
        [data->listener release];
slouken@1933
   771
        if (data->created) {
slouken@3688
   772
            [data->nswindow close];
slouken@1933
   773
        }
slouken@1933
   774
        SDL_free(data);
slouken@1933
   775
    }
slouken@1937
   776
    [pool release];
slouken@1933
   777
}
slouken@1933
   778
slouken@1933
   779
SDL_bool
slouken@1933
   780
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
slouken@1933
   781
{
slouken@4900
   782
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   783
slouken@1933
   784
    if (info->version.major <= SDL_MAJOR_VERSION) {
slouken@4900
   785
        info->subsystem = SDL_SYSWM_COCOA;
slouken@5056
   786
        info->info.cocoa.window = nswindow;
slouken@1933
   787
        return SDL_TRUE;
slouken@1933
   788
    } else {
slouken@1933
   789
        SDL_SetError("Application not compiled with SDL %d.%d\n",
slouken@1933
   790
                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
slouken@1933
   791
        return SDL_FALSE;
slouken@1933
   792
    }
slouken@1933
   793
}
slouken@1933
   794
slouken@1933
   795
/* vi: set ts=4 sw=4 expandtab: */