Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
388 lines (283 loc) · 10.1 KB

File metadata and controls

388 lines (283 loc) · 10.1 KB
 
Jun 17, 2010
Jun 17, 2010
1
2
3
4
package org.libsdl.android;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
Jun 28, 2010
Jun 28, 2010
5
import javax.microedition.khronos.egl.*;
Jun 17, 2010
Jun 17, 2010
6
Jul 6, 2010
Jul 6, 2010
7
8
9
10
import android.app.*;
import android.content.*;
import android.view.*;
import android.os.*;
Jun 28, 2010
Jun 28, 2010
11
12
import android.util.Log;
import android.graphics.*;
Jul 6, 2010
Jul 6, 2010
13
14
import android.text.method.*;
import android.text.*;
Jul 27, 2010
Jul 27, 2010
15
import android.media.*;
Jul 27, 2010
Jul 27, 2010
16
17
import android.hardware.*;
import android.content.*;
Jun 28, 2010
Jun 28, 2010
18
19
20
21
import java.lang.*;
Jun 28, 2010
Jun 28, 2010
22
23
/**
SDL Activity
Jun 28, 2010
Jun 28, 2010
24
*/
Jun 28, 2010
Jun 28, 2010
25
public class SDLActivity extends Activity {
Jun 28, 2010
Jun 28, 2010
26
Jun 28, 2010
Jun 28, 2010
27
28
29
//Main components
private static SDLActivity mSingleton;
private static SDLSurface mSurface;
Jul 27, 2010
Jul 27, 2010
30
31
//Audio
Jul 27, 2010
Jul 27, 2010
32
private static AudioTrack mAudioTrack;
Jul 27, 2010
Jul 27, 2010
33
34
35
36
private static boolean bAudioIsEnabled;
//Sensors
private static boolean bAccelIsEnabled;
Jul 27, 2010
Jul 27, 2010
37
38
//feature IDs. Must match up on the C side as well.
Jul 27, 2010
Jul 27, 2010
39
private static int FEATURE_AUDIO = 1;
Jul 27, 2010
Jul 27, 2010
40
private static int FEATURE_ACCEL = 2;
Jun 28, 2010
Jun 28, 2010
41
Jun 28, 2010
Jun 28, 2010
42
43
44
45
//Load the .so
static {
System.loadLibrary("sdltest");
}
Jun 17, 2010
Jun 17, 2010
46
Jun 28, 2010
Jun 28, 2010
47
//Setup
Jun 17, 2010
Jun 17, 2010
48
49
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Jun 28, 2010
Jun 28, 2010
50
51
52
53
54
//So we can call stuff from static callbacks
mSingleton = this;
//Set up the surface
Jun 28, 2010
Jun 28, 2010
55
56
57
mSurface = new SDLSurface(getApplication());
setContentView(mSurface);
SurfaceHolder holder = mSurface.getHolder();
Jul 27, 2010
Jul 27, 2010
58
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
Jun 28, 2010
Jun 28, 2010
59
Jun 17, 2010
Jun 17, 2010
60
61
}
Jul 27, 2010
Jul 27, 2010
62
//Audio
Jul 27, 2010
Jul 27, 2010
63
64
65
66
67
68
69
70
71
public static boolean initAudio(){
//blah. Hardcoded things are bad. FIXME when we have more sound stuff
//working properly.
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_8BIT,
2048,
Jul 27, 2010
Jul 27, 2010
72
73
74
75
76
77
78
79
80
AudioTrack.MODE_STREAM);
bAudioIsEnabled = true;
return true;
}
//Accel
public static boolean initAccel(){
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
bAccelIsEnabled = true;
Jul 27, 2010
Jul 27, 2010
81
82
return true;
}
Jul 27, 2010
Jul 27, 2010
83
84
85
86
87
88
89
public static boolean closeAccel(){
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, false);
bAccelIsEnabled = false;
return true;
}
Jul 27, 2010
Jul 27, 2010
90
Jun 28, 2010
Jun 28, 2010
91
//Events
Jun 17, 2010
Jun 17, 2010
92
93
94
95
96
97
98
99
protected void onPause() {
super.onPause();
}
protected void onResume() {
super.onResume();
}
Jul 6, 2010
Jul 6, 2010
100
Jun 28, 2010
Jun 28, 2010
101
102
Jun 28, 2010
Jun 28, 2010
103
104
105
//C functions we call
public static native void nativeInit();
Jul 27, 2010
Jul 27, 2010
106
public static native void nativeQuit();
Jul 27, 2010
Jul 27, 2010
107
public static native void nativeSetScreenSize(int width, int height);
Jul 6, 2010
Jul 6, 2010
108
109
public static native void onNativeKeyDown(int keycode);
public static native void onNativeKeyUp(int keycode);
Jul 27, 2010
Jul 27, 2010
110
111
public static native void onNativeTouch(int action, float x,
float y, float p);
Jul 27, 2010
Jul 27, 2010
112
public static native void onNativeResize(int x, int y, int format);
Jul 27, 2010
Jul 27, 2010
113
public static native void onNativeAccel(float x, float y, float z);
Jun 28, 2010
Jun 28, 2010
114
115
116
Jun 28, 2010
Jun 28, 2010
117
118
119
120
121
122
//Java functions called from C
private static void createGLContext(){
mSurface.initEGL();
}
public static void flipBuffers(){
Jun 28, 2010
Jun 28, 2010
123
mSurface.flipEGL();
Jun 28, 2010
Jun 28, 2010
124
}
Jun 28, 2010
Jun 28, 2010
125
Jul 27, 2010
Jul 27, 2010
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
public static void updateAudio(byte [] buf){
if(mAudioTrack == null){
return;
}
mAudioTrack.write(buf, 0, buf.length);
mAudioTrack.play();
Log.v("SDL","Played some audio");
}
public static void enableFeature(int featureid, int enabled){
Log.v("SDL","Feature " + featureid + " = " + enabled);
//Yuck. This is all horribly inelegent. If it gets to more than a few
//'features' I'll rip this out and make something nicer, I promise :)
Jul 27, 2010
Jul 27, 2010
143
if(featureid == FEATURE_AUDIO){
Jul 27, 2010
Jul 27, 2010
144
145
146
147
148
149
150
if(enabled == 1){
initAudio();
}else{
//We don't have one of these yet...
//closeAudio();
}
}
Jul 27, 2010
Jul 27, 2010
151
152
153
154
155
156
157
158
else if(featureid == FEATURE_ACCEL){
if(enabled == 1){
initAccel();
}else{
closeAccel();
}
}
Jul 27, 2010
Jul 27, 2010
159
}
Jun 28, 2010
Jun 28, 2010
160
161
162
163
164
Jul 6, 2010
Jul 6, 2010
165
Jun 28, 2010
Jun 28, 2010
166
Jun 17, 2010
Jun 17, 2010
167
168
}
Jun 28, 2010
Jun 28, 2010
169
170
171
172
/**
Simple nativeInit() runnable
*/
class SDLRunner implements Runnable{
Jun 28, 2010
Jun 28, 2010
173
public void run(){
Jul 27, 2010
Jul 27, 2010
174
175
//SDLActivity.initAudio();
Jun 28, 2010
Jun 28, 2010
176
177
//Runs SDL_main()
SDLActivity.nativeInit();
Jul 27, 2010
Jul 27, 2010
178
179
Log.v("SDL","SDL thread terminated");
Jun 28, 2010
Jun 28, 2010
180
181
182
}
}
Jun 28, 2010
Jun 28, 2010
183
184
185
186
187
188
189
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
Jul 27, 2010
Jul 27, 2010
190
class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
Jul 27, 2010
Jul 27, 2010
191
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
Jun 28, 2010
Jun 28, 2010
192
Jun 28, 2010
Jun 28, 2010
193
194
195
196
//This is what SDL runs in. It invokes SDL_main(), eventually
private Thread mSDLThread;
//EGL private objects
Jun 28, 2010
Jun 28, 2010
197
198
199
200
private EGLContext mEGLContext;
private EGLSurface mEGLSurface;
private EGLDisplay mEGLDisplay;
Jul 27, 2010
Jul 27, 2010
201
202
203
//Sensors
private static SensorManager mSensorManager;
Jun 28, 2010
Jun 28, 2010
204
205
206
//Startup
public SDLSurface(Context context) {
super(context);
Jul 6, 2010
Jul 6, 2010
207
208
209
210
211
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
Jul 27, 2010
Jul 27, 2010
212
setOnKeyListener(this);
Jul 27, 2010
Jul 27, 2010
213
214
215
setOnTouchListener(this);
mSensorManager = (SensorManager)context.getSystemService("sensor");
Jun 28, 2010
Jun 28, 2010
216
217
218
}
//Called when we have a valid drawing surface
Jun 28, 2010
Jun 28, 2010
219
220
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL","Surface created");
Jun 28, 2010
Jun 28, 2010
221
Jul 27, 2010
Jul 27, 2010
222
223
224
225
226
227
228
229
int width = getWidth();
int height = getHeight();
//Set the width and height variables in C before we start SDL so we have
//it available on init
SDLActivity.nativeSetScreenSize(width, height);
//Now start up the C app thread
Jun 28, 2010
Jun 28, 2010
230
231
mSDLThread = new Thread(new SDLRunner(), "SDLThread");
mSDLThread.start();
Jun 17, 2010
Jun 17, 2010
232
233
}
Jun 28, 2010
Jun 28, 2010
234
//Called when we lose the surface
Jun 28, 2010
Jun 28, 2010
235
236
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL","Surface destroyed");
Jul 27, 2010
Jul 27, 2010
237
238
SDLActivity.nativeQuit();
Jul 27, 2010
Jul 27, 2010
239
240
241
242
243
244
245
//Now wait for the SDL thread to quit
try{
mSDLThread.wait();
}catch(Exception e){
Log.v("SDL","Problem stopping thread: " + e);
}
Jun 28, 2010
Jun 28, 2010
246
247
}
Jun 28, 2010
Jun 28, 2010
248
249
250
251
//Called when the surface is resized
public void surfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
Log.v("SDL","Surface resized");
Jul 27, 2010
Jul 27, 2010
252
253
SDLActivity.onNativeResize(width, height, format);
Jun 28, 2010
Jun 28, 2010
254
255
}
Jun 28, 2010
Jun 28, 2010
256
257
//unused
public void onDraw(Canvas canvas) {}
Jun 28, 2010
Jun 28, 2010
258
Jun 28, 2010
Jun 28, 2010
259
260
261
//EGL functions
public boolean initEGL(){
Jun 28, 2010
Jun 28, 2010
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
Log.v("SDL","Starting up");
try{
EGL10 egl = (EGL10)EGLContext.getEGL();
EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
int[] version = new int[2];
egl.eglInitialize(dpy, version);
int[] configSpec = {
//EGL10.EGL_DEPTH_SIZE, 16,
EGL10.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] num_config = new int[1];
egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config);
EGLConfig config = configs[0];
EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null);
egl.eglMakeCurrent(dpy, surface, surface, ctx);
mEGLContext = ctx;
mEGLDisplay = dpy;
mEGLSurface = surface;
Jun 28, 2010
Jun 28, 2010
291
Jul 6, 2010
Jul 6, 2010
292
Jun 28, 2010
Jun 28, 2010
293
294
}catch(Exception e){
Log.v("SDL", e + "");
Jun 28, 2010
Jun 28, 2010
295
296
297
for(StackTraceElement s : e.getStackTrace()){
Log.v("SDL", s.toString());
}
Jun 17, 2010
Jun 17, 2010
298
}
Jun 28, 2010
Jun 28, 2010
299
300
Log.v("SDL","Done making!");
Jun 17, 2010
Jun 17, 2010
301
302
303
return true;
}
Jun 28, 2010
Jun 28, 2010
304
305
//EGL buffer flip
public void flipEGL(){
Jun 28, 2010
Jun 28, 2010
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
try{
EGL10 egl = (EGL10)EGLContext.getEGL();
GL10 gl = (GL10)mEGLContext.getGL();
egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);
//drawing here
egl.eglWaitGL();
egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);
}catch(Exception e){
Jun 28, 2010
Jun 28, 2010
321
Log.v("SDL", "flipEGL(): " + e);
Jun 28, 2010
Jun 28, 2010
322
Jun 28, 2010
Jun 28, 2010
323
324
325
326
for(StackTraceElement s : e.getStackTrace()){
Log.v("SDL", s.toString());
}
}
Jun 28, 2010
Jun 28, 2010
327
}
Jul 6, 2010
Jul 6, 2010
328
329
330
Jul 27, 2010
Jul 27, 2010
331
//Key events
Jul 6, 2010
Jul 6, 2010
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
public boolean onKey(View v, int keyCode, KeyEvent event){
if(event.getAction() == KeyEvent.ACTION_DOWN){
SDLActivity.onNativeKeyDown(keyCode);
return true;
}
else if(event.getAction() == KeyEvent.ACTION_UP){
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
return false;
}
Jul 27, 2010
Jul 27, 2010
347
348
349
350
351
352
353
354
355
356
357
358
359
//Touch events
public boolean onTouch(View v, MotionEvent event){
int action = event.getAction();
float x = event.getX();
float y = event.getY();
float p = event.getPressure();
//TODO: Anything else we need to pass?
SDLActivity.onNativeTouch(action, x, y, p);
return true;
}
Jul 27, 2010
Jul 27, 2010
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
//Sensor events
public void enableSensor(int sensortype, boolean enabled){
//TODO: This uses getDefaultSensor - what if we have >1 accels?
if(enabled){
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
SensorManager.SENSOR_DELAY_GAME, null);
}else{
mSensorManager.unregisterListener(this,
mSensorManager.getDefaultSensor(sensortype));
}
}
public void onAccuracyChanged(Sensor sensor, int accuracy){
//TODO
}
public void onSensorChanged(SensorEvent event){
if(event.sensor.getType() == Sensor.TYPE_ACCELEROMETER){
SDLActivity.onNativeAccel( event.values[0],
event.values[1],
event.values[2] );
}
}
Jul 6, 2010
Jul 6, 2010
385
Jun 17, 2010
Jun 17, 2010
386
}