src/video/cybergfx/SDL_cgxmodes_c.h
author Sam Lantinga <slouken@lokigames.com>
Thu, 26 Apr 2001 16:45:43 +0000
changeset 0 74212992fb08
child 21 75a95f82bc1f
permissions -rw-r--r--
Initial revision
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Library General Public
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    License as published by the Free Software Foundation; either
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    version 2 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Library General Public License for more details.
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    You should have received a copy of the GNU Library General Public
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    License along with this library; if not, write to the Free
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Sam Lantinga
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    slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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 "@(#) $Id$";
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#endif
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/* Utilities for getting and setting the X display mode */
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#include "SDL_cgxvideo.h"
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/* Define this if you want to grab the keyboard in fullscreen mode.
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   If you do not define this, SDL will return from SDL_SetVideoMode()
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   immediately, but will not actually go fullscreen until the window
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   manager is idle.
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*/
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#define GRAB_FULLSCREEN
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extern int CGX_GetVideoModes(_THIS);
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extern SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
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extern void CGX_FreeVideoModes(_THIS);
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extern int CGX_ResizeFullScreen(_THIS);
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extern int CGX_EnterFullScreen(_THIS);
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extern int CGX_LeaveFullScreen(_THIS);