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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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/* These are functions that need to be implemented by a port of SDL */
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#include "SDL_thread_c.h"
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/* This function creates a thread, passing args to SDL_RunThread(),
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saves a system-dependent thread id in thread->id, and returns 0
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on success.
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*/
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extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args);
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/* This function does any necessary setup in the child thread */
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extern void SDL_SYS_SetupThread(void);
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/* This function waits for the thread to finish and frees any data
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allocated by SDL_SYS_CreateThread()
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*/
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extern void SDL_SYS_WaitThread(SDL_Thread *thread);
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/* This function kills the thread and returns */
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extern void SDL_SYS_KillThread(SDL_Thread *thread);
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