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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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#ifndef _SDL_lowaudio_h
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#define _SDL_lowaudio_h
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#include "directx.h"
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#include "SDL_sysaudio.h"
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/* Hidden "this" pointer for the video functions */
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#define _THIS SDL_AudioDevice *this
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/* The DirectSound objects */
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struct SDL_PrivateAudioData {
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LPDIRECTSOUND sound;
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LPDIRECTSOUNDBUFFER mixbuf;
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int NUM_BUFFERS;
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int mixlen, silence;
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DWORD playing;
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Uint8 *locked_buf;
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HANDLE audio_event;
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};
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/* Old variable names */
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#define sound (this->hidden->sound)
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#define mixbuf (this->hidden->mixbuf)
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#define NUM_BUFFERS (this->hidden->NUM_BUFFERS)
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#define mixlen (this->hidden->mixlen)
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#define silence (this->hidden->silence)
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#define playing (this->hidden->playing)
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#define locked_buf (this->hidden->locked_buf)
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#define audio_event (this->hidden->audio_event)
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#endif /* _SDL_lowaudio_h */
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