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SDL_dspaudio.c

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450 lines (398 loc) · 11 KB
 
Apr 26, 2001
Apr 26, 2001
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
/* Allow access to a raw mixing buffer */
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#ifdef linux
#include <linux/soundcard.h>
#endif
#ifdef __bsdi__
#include <sys/soundcard.h>
#endif
#ifdef __FreeBSD__
#include <machine/soundcard.h>
#endif
#ifdef __USLC__
#include <sys/soundcard.h>
#endif
#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"
#include "SDL_audiodev_c.h"
#include "SDL_dspaudio.h"
/* The tag name used by DSP audio */
#define DSP_DRIVER_NAME "dsp"
/* Open the audio device for playback, and don't block if busy */
/*#define USE_BLOCKING_WRITES*/
#ifdef USE_BLOCKING_WRITES
#define OPEN_FLAGS O_WRONLY
#else
#define OPEN_FLAGS (O_WRONLY|O_NONBLOCK)
#endif
/* Audio driver functions */
static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DSP_WaitAudio(_THIS);
static void DSP_PlayAudio(_THIS);
static Uint8 *DSP_GetAudioBuf(_THIS);
static void DSP_CloseAudio(_THIS);
/* Audio driver bootstrap functions */
static int Audio_Available(void)
{
int fd;
int available;
available = 0;
fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
if ( fd >= 0 ) {
available = 1;
close(fd);
}
return(available);
}
static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
free(device->hidden);
free(device);
}
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
if ( this ) {
memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
free(this);
}
return(0);
}
memset(this->hidden, 0, (sizeof *this->hidden));
audio_fd = -1;
/* Set the function pointers */
this->OpenAudio = DSP_OpenAudio;
this->WaitAudio = DSP_WaitAudio;
this->PlayAudio = DSP_PlayAudio;
this->GetAudioBuf = DSP_GetAudioBuf;
this->CloseAudio = DSP_CloseAudio;
this->free = Audio_DeleteDevice;
return this;
}
AudioBootStrap DSP_bootstrap = {
DSP_DRIVER_NAME, "OSS /dev/dsp standard audio",
Audio_Available, Audio_CreateDevice
};
/* This function waits until it is possible to write a full sound buffer */
static void DSP_WaitAudio(_THIS)
{
#ifndef USE_BLOCKING_WRITES /* Not necessary because of blocking writes */
fd_set fdset;
/* Check to see if the thread-parent process is still alive */
{ static int cnt = 0;
/* Note that this only works with thread implementations
that use a different process id for each thread.
*/
if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
if ( kill(parent, 0) < 0 ) {
this->enabled = 0;
}
}
}
/* See if we need to use timed audio synchronization */
if ( frame_ticks ) {
/* Use timer for general audio synchronization */
Sint32 ticks;
ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
if ( ticks > 0 ) {
SDL_Delay(ticks);
}
} else {
/* Use select() for audio synchronization */
struct timeval timeout;
FD_ZERO(&fdset);
FD_SET(audio_fd, &fdset);
timeout.tv_sec = 10;
timeout.tv_usec = 0;
#ifdef DEBUG_AUDIO
fprintf(stderr, "Waiting for audio to get ready\n");
#endif
if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
const char *message =
"Audio timeout - buggy audio driver? (disabled)";
/* In general we should never print to the screen,
but in this case we have no other way of letting
the user know what happened.
*/
fprintf(stderr, "SDL: %s\n", message);
this->enabled = 0;
/* Don't try to close - may hang */
audio_fd = -1;
#ifdef DEBUG_AUDIO
fprintf(stderr, "Done disabling audio\n");
#endif
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Ready!\n");
#endif
}
#endif /* !USE_BLOCKING_WRITES */
}
static void DSP_PlayAudio(_THIS)
{
int written;
/* Write the audio data, checking for EAGAIN on broken audio drivers */
do {
written = write(audio_fd, mixbuf, mixlen);
if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
SDL_Delay(1); /* Let a little CPU time go by */
}
} while ( (written < 0) &&
((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
/* If timer synchronization is enabled, set the next write frame */
if ( frame_ticks ) {
next_frame += frame_ticks;
}
/* If we couldn't write, assume fatal error for now */
if ( written < 0 ) {
this->enabled = 0;
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}
static Uint8 *DSP_GetAudioBuf(_THIS)
{
return(mixbuf);
}
static void DSP_CloseAudio(_THIS)
{
if ( mixbuf != NULL ) {
SDL_FreeAudioMem(mixbuf);
mixbuf = NULL;
}
if ( audio_fd >= 0 ) {
close(audio_fd);
audio_fd = -1;
}
}
static int DSP_ReopenAudio(_THIS, const char *audiodev, int format,
SDL_AudioSpec *spec)
{
int frag_spec;
int value;
/* Close and then reopen the audio device */
close(audio_fd);
audio_fd = open(audiodev, O_WRONLY, 0);
if ( audio_fd < 0 ) {
SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
return(-1);
}
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(spec);
/* Determine the power of two of the fragment size */
for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
if ( (0x01<<frag_spec) != spec->size ) {
SDL_SetError("Fragment size must be a power of two");
return(-1);
}
frag_spec |= 0x00020000; /* two fragments, for low latency */
/* Set the audio buffering parameters */
#ifdef DEBUG_AUDIO
fprintf(stderr, "Requesting %d fragments of size %d\n",
(frag_spec >> 16), 1<<(frag_spec&0xFFFF));
#endif
if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
fprintf(stderr, "Warning: Couldn't set audio fragment size\n");
}
#ifdef DEBUG_AUDIO
{ audio_buf_info info;
ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info);
fprintf(stderr, "fragments = %d\n", info.fragments);
fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
fprintf(stderr, "fragsize = %d\n", info.fragsize);
fprintf(stderr, "bytes = %d\n", info.bytes);
}
#endif
/* Set the audio format */
value = format;
if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
(value != format) ) {
SDL_SetError("Couldn't set audio format");
return(-1);
}
/* Set the number of channels of output */
value = spec->channels;
#ifdef SNDCTL_DSP_CHANNELS
if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) {
#endif
value = (spec->channels > 1);
ioctl(audio_fd, SNDCTL_DSP_STEREO, &value);
value = (value ? 2 : 1);
#ifdef SNDCTL_DSP_CHANNELS
}
#endif
if ( value != spec->channels ) {
SDL_SetError("Couldn't set audio channels");
return(-1);
}
/* Set the DSP frequency */
value = spec->freq;
if ( ioctl(audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) {
SDL_SetError("Couldn't set audio frequency");
return(-1);
}
spec->freq = value;
/* We successfully re-opened the audio */
return(0);
}
static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
char audiodev[1024];
int format;
int value;
Uint16 test_format;
/* Reset the timer synchronization flag */
frame_ticks = 0.0;
/* Open the audio device */
audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
if ( audio_fd < 0 ) {
SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
return(-1);
}
mixbuf = NULL;
/* Get a list of supported hardware formats */
if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
SDL_SetError("Couldn't get audio format list");
return(-1);
}
/* Try for a closest match on audio format */
format = 0;
for ( test_format = SDL_FirstAudioFormat(spec->format);
! format && test_format; ) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
switch ( test_format ) {
case AUDIO_U8:
if ( value & AFMT_U8 ) {
format = AFMT_U8;
}
break;
case AUDIO_S8:
if ( value & AFMT_S8 ) {
format = AFMT_S8;
}
break;
case AUDIO_S16LSB:
if ( value & AFMT_S16_LE ) {
format = AFMT_S16_LE;
}
break;
case AUDIO_S16MSB:
if ( value & AFMT_S16_BE ) {
format = AFMT_S16_BE;
}
break;
case AUDIO_U16LSB:
if ( value & AFMT_U16_LE ) {
format = AFMT_U16_LE;
}
break;
case AUDIO_U16MSB:
if ( value & AFMT_U16_BE ) {
format = AFMT_U16_BE;
}
break;
default:
break;
}
if ( ! format ) {
test_format = SDL_NextAudioFormat();
}
}
if ( format == 0 ) {
SDL_SetError("Couldn't find any hardware audio formats");
return(-1);
}
spec->format = test_format;
/* Set the audio format */
value = format;
if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
(value != format) ) {
SDL_SetError("Couldn't set audio format");
return(-1);
}
/* Set the number of channels of output */
value = spec->channels;
#ifdef SNDCTL_DSP_CHANNELS
if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) {
#endif
value = (spec->channels > 1);
ioctl(audio_fd, SNDCTL_DSP_STEREO, &value);
value = (value ? 2 : 1);
#ifdef SNDCTL_DSP_CHANNELS
}
#endif
spec->channels = value;
/* Because some drivers don't allow setting the buffer size
after setting the format, we must re-open the audio device
once we know what format and channels are supported
*/
if ( DSP_ReopenAudio(this, audiodev, format, spec) < 0 ) {
/* Error is set by DSP_ReopenAudio() */
return(-1);
}
/* Allocate mixing buffer */
mixlen = spec->size;
mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
if ( mixbuf == NULL ) {
return(-1);
}
memset(mixbuf, spec->silence, spec->size);
#ifndef USE_BLOCKING_WRITES
/* Check to see if we need to use select() workaround */
{ char *workaround;
workaround = getenv("SDL_DSP_NOSELECT");
if ( workaround ) {
frame_ticks = (float)(spec->samples*1000)/spec->freq;
next_frame = SDL_GetTicks()+frame_ticks;
}
}
#endif /* !USE_BLOCKING_WRITES */
/* Get the parent process id (we're the parent of the audio thread) */
parent = getpid();
/* We're ready to rock and roll. :-) */
return(0);
}