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SDL_audio.c

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532 lines (453 loc) · 12.1 KB
 
Apr 26, 2001
Apr 26, 2001
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
/* Allow access to a raw mixing buffer */
#include <stdlib.h>
#include <stdio.h>
#include <signal.h>
#include <string.h>
#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "SDL_error.h"
#include "SDL_audio_c.h"
#include "SDL_audiomem.h"
#include "SDL_sysaudio.h"
/* Available audio drivers */
static AudioBootStrap *bootstrap[] = {
#ifdef unix
&AUDIO_bootstrap,
#endif
#ifdef linux
&DMA_bootstrap,
#endif
#ifdef ESD_SUPPORT
&ESD_bootstrap,
#endif
#ifdef ENABLE_DIRECTX
&DSOUND_bootstrap,
#endif
#ifdef ENABLE_WINDIB
&WAVEOUT_bootstrap,
#endif
#ifdef __BEOS__
&BAUDIO_bootstrap,
#endif
#ifdef macintosh
&AUDIO_bootstrap,
#endif
#ifdef _AIX
&Paud_bootstrap,
#endif
#ifdef ENABLE_CYBERGRAPHICS
&AHI_bootstrap,
#endif
NULL
};
SDL_AudioDevice *current_audio = NULL;
/* Various local functions */
int SDL_AudioInit(const char *driver_name);
void SDL_AudioQuit(void);
struct SignalSemaphore AudioSem;
/* The general mixing thread function */
int RunAudio(void *audiop)
{
SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop;
Uint8 *stream;
int stream_len;
void *udata;
void (*fill)(void *userdata,Uint8 *stream, int len);
int silence,started=0;
D(bug("Task audio started audio struct:<%lx>...\n",audiop));
D(bug("Before Openaudio..."));
if(audio->OpenAudio(audio, &audio->spec)==-1)
{
return(-1);
}
D(bug("OpenAudio...OK\n"));
/* Perform any thread setup */
if ( audio->ThreadInit ) {
audio->ThreadInit(audio);
}
audio->threadid = SDL_ThreadID();
/* Set up the mixing function */
fill = audio->spec.callback;
udata = audio->spec.userdata;
if ( audio->convert.needed ) {
if ( audio->convert.src_format == AUDIO_U8 ) {
silence = 0x80;
D(bug("*** Silence 0x80 ***\n"));
} else {
silence = 0;
}
stream_len = audio->convert.len;
} else {
silence = audio->spec.silence;
stream_len = audio->spec.size;
}
stream = audio->fake_stream;
ObtainSemaphore(&AudioSem);
ReleaseSemaphore(&AudioSem);
D(bug("Enering audio loop...\n"));
D(if(audio->convert.needed)bug("*** Conversion needed.\n"));
/* Loop, filling the audio buffers */
while ( audio->enabled )
{
/* Wait for new current buffer to finish playing */
if ( stream == audio->fake_stream )
SDL_Delay((audio->spec.samples*1000)/audio->spec.freq);
else
{
if(started>1)
{
// D(bug("Waiting audio...\n"));
audio->WaitAudio(audio);
}
}
ObtainSemaphore(&AudioSem);
/* Fill the current buffer with sound */
if ( audio->convert.needed ) {
stream = audio->convert.buf;
} else {
stream = audio->GetAudioBuf(audio);
}
if(stream!=audio->fake_stream)
memset(stream, silence, stream_len);
if ( ! audio->paused ) {
ObtainSemaphore(&audio->mixer_lock);
(*fill)(udata, stream, stream_len);
ReleaseSemaphore(&audio->mixer_lock);
}
/* Convert the audio if necessary */
if ( audio->convert.needed ) {
SDL_ConvertAudio(&audio->convert);
stream = audio->GetAudioBuf(audio);
memcpy(stream, audio->convert.buf,audio->convert.len_cvt);
}
if(stream!=audio->fake_stream)
{
// D(bug("Playing stream at %lx\n",stream));
audio->PlayAudio(audio);
started++;
}
ReleaseSemaphore(&AudioSem);
}
D(bug("Out of subtask loop...\n"));
/* Wait for the audio to drain.. */
if ( audio->WaitDone ) {
audio->WaitDone(audio);
}
D(bug("WaitAudio...Done\n"));
audio->CloseAudio(audio);
D(bug("CloseAudio..Done, subtask exiting...\n"));
return(0);
}
int SDL_AudioInit(const char *driver_name)
{
SDL_AudioDevice *audio;
int i = 0, idx;
/* Check to make sure we don't overwrite 'current_audio' */
if ( current_audio != NULL ) {
SDL_AudioQuit();
}
/* Select the proper audio driver */
audio = NULL;
idx = 0;
InitSemaphore(&AudioSem);
if ( audio == NULL ) {
if ( driver_name != NULL ) {
if ( strrchr(driver_name, ':') != NULL ) {
idx = atoi(strrchr(driver_name, ':')+1);
}
for ( i=0; bootstrap[i]; ++i ) {
if (strncmp(bootstrap[i]->name, driver_name,
strlen(bootstrap[i]->name)) == 0) {
if ( bootstrap[i]->available() ) {
audio=bootstrap[i]->create(idx);
break;
}
}
}
} else {
for ( i=0; bootstrap[i]; ++i ) {
if ( bootstrap[i]->available() ) {
audio = bootstrap[i]->create(idx);
if ( audio != NULL ) {
break;
}
}
}
}
if ( audio == NULL ) {
SDL_SetError("No available audio device");
#if 0 /* Don't fail SDL_Init() if audio isn't available.
SDL_OpenAudio() will handle it at that point. *sigh*
*/
return(-1);
#endif
}
}
current_audio = audio;
if ( current_audio ) {
current_audio->name = bootstrap[i]->name;
}
return(0);
}
char *SDL_AudioDriverName(char *namebuf, int maxlen)
{
if ( current_audio != NULL ) {
strncpy(namebuf, current_audio->name, maxlen-1);
namebuf[maxlen-1] = '\0';
return(namebuf);
}
return(NULL);
}
int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
{
SDL_AudioDevice *audio;
/* Start up the audio driver, if necessary */
if ( ! current_audio ) {
if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) ||
(current_audio == NULL) ) {
return(-1);
}
}
audio = current_audio;
D(bug("Chiamata SDL_OpenAudio...\n"));
/* Verify some parameters */
if ( desired->callback == NULL ) {
SDL_SetError("SDL_OpenAudio() passed a NULL callback");
return(-1);
}
switch ( desired->channels ) {
case 1: /* Mono */
case 2: /* Stereo */
break;
default:
SDL_SetError("1 (mono) and 2 (stereo) channels supported");
return(-1);
}
/* Create a semaphore for locking the sound buffers */
InitSemaphore(&audio->mixer_lock);
/* Calculate the silence and size of the audio specification */
SDL_CalculateAudioSpec(desired);
/* Open the audio subsystem */
memcpy(&audio->spec, desired, sizeof(audio->spec));
audio->convert.needed = 0;
audio->enabled = 1;
audio->paused = 1;
ObtainSemaphore(&AudioSem);
audio->thread = SDL_CreateThread(RunAudio, audio);
if ( audio->thread == NULL ) {
ReleaseSemaphore(&AudioSem);
SDL_CloseAudio();
SDL_SetError("Couldn't create audio thread");
return(-1);
}
/* If the audio driver changes the buffer size, accept it */
if ( audio->spec.samples != desired->samples ) {
desired->samples = audio->spec.samples;
SDL_CalculateAudioSpec(desired);
}
/* Allocate a fake audio memory buffer */
audio->fake_stream = SDL_AllocAudioMem(audio->spec.size);
if ( audio->fake_stream == NULL ) {
ReleaseSemaphore(&AudioSem);
SDL_CloseAudio();
SDL_OutOfMemory();
return(-1);
}
/* See if we need to do any conversion */
if ( memcmp(desired, &audio->spec, sizeof(audio->spec)) == 0 ) {
/* Just copy over the desired audio specification */
if ( obtained != NULL ) {
memcpy(obtained, &audio->spec, sizeof(audio->spec));
}
} else {
/* Copy over the audio specification if possible */
if ( obtained != NULL ) {
memcpy(obtained, &audio->spec, sizeof(audio->spec));
} else {
/* Build an audio conversion block */
D(bug("Need conversion:\n desired: C:%ld F:%ld T:%lx\navailable: C:%ld F:%ld T:%lx\n",
desired->channels, desired->freq, desired->format,
audio->spec.channels,audio->spec.freq,audio->spec.format));
Forbid();
// Magari poi lo sostiutisco con un semaforo.
if ( SDL_BuildAudioCVT(&audio->convert,
desired->format, desired->channels,
desired->freq,
audio->spec.format, audio->spec.channels,
audio->spec.freq) < 0 ) {
ReleaseSemaphore(&AudioSem);
SDL_CloseAudio();
return(-1);
}
if ( audio->convert.needed ) {
audio->convert.len = desired->size;
audio->convert.buf =(Uint8 *)SDL_AllocAudioMem(
audio->convert.len*audio->convert.len_mult);
if ( audio->convert.buf == NULL ) {
ReleaseSemaphore(&AudioSem);
SDL_CloseAudio();
SDL_OutOfMemory();
return(-1);
}
}
}
}
ReleaseSemaphore(&AudioSem);
D(bug("SDL_OpenAudio USCITA...\n"));
return(0);
}
SDL_audiostatus SDL_GetAudioStatus(void)
{
SDL_AudioDevice *audio = current_audio;
SDL_audiostatus status;
status = SDL_AUDIO_STOPPED;
if ( audio && audio->enabled ) {
if ( audio->paused ) {
status = SDL_AUDIO_PAUSED;
} else {
status = SDL_AUDIO_PLAYING;
}
}
return(status);
}
void SDL_PauseAudio (int pause_on)
{
SDL_AudioDevice *audio = current_audio;
if ( audio ) {
audio->paused = pause_on;
}
}
void SDL_LockAudio (void)
{
SDL_AudioDevice *audio = current_audio;
/* Obtain a lock on the mixing buffers */
if ( audio ) {
if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
return;
}
ObtainSemaphore(&audio->mixer_lock);
}
}
void SDL_UnlockAudio (void)
{
SDL_AudioDevice *audio = current_audio;
/* Release lock on the mixing buffers */
if ( audio ) {
if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
return;
}
ReleaseSemaphore(&audio->mixer_lock);
}
}
void SDL_CloseAudio (void)
{
SDL_AudioDevice *audio = current_audio;
if ( audio ) {
if(audio->enabled)
{
audio->enabled = 0;
if ( audio->thread != NULL ) {
D(bug("Waiting audio thread...\n"));
SDL_WaitThread(audio->thread, NULL);
D(bug("...audio replied\n"));
}
}
if ( audio->fake_stream != NULL ) {
SDL_FreeAudioMem(audio->fake_stream);
audio->fake_stream=NULL;
}
if ( audio->convert.needed && current_audio->convert.buf!=NULL) {
SDL_FreeAudioMem(audio->convert.buf);
current_audio->convert.buf=NULL;
}
}
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
void SDL_AudioQuit(void)
{
if ( current_audio ) {
if(current_audio->enabled)
{
D(bug("Closing audio in AudioQuit...\n"));
current_audio->enabled = 0;
if ( current_audio->thread != NULL ) {
D(bug("Waiting audio thread...\n"));
SDL_WaitThread(current_audio->thread, NULL);
D(bug("...audio replied\n"));
}
}
if ( current_audio->fake_stream != NULL ) {
SDL_FreeAudioMem(current_audio->fake_stream);
}
if ( current_audio->convert.needed &&
current_audio->convert.buf) {
SDL_FreeAudioMem(current_audio->convert.buf);
}
current_audio->free(current_audio);
current_audio = NULL;
}
}
#define NUM_FORMATS 6
static int format_idx;
static int format_idx_sub;
static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = {
{ AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
{ AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
{ AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 },
{ AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 },
{ AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 },
{ AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 },
};
Uint16 SDL_FirstAudioFormat(Uint16 format)
{
for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) {
if ( format_list[format_idx][0] == format ) {
break;
}
}
format_idx_sub = 0;
return(SDL_NextAudioFormat());
}
Uint16 SDL_NextAudioFormat(void)
{
if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) {
return(0);
}
return(format_list[format_idx][format_idx_sub++]);
}
void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
{
switch (spec->format) {
case AUDIO_U8:
spec->silence = 0x80;
break;
default:
spec->silence = 0x00;
break;
}
spec->size = (spec->format&0xFF)/8;
spec->size *= spec->channels;
spec->size *= spec->samples;
}