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SDL_renderer_gl.c

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967 lines (879 loc) · 30.1 KB
 
Jul 19, 2006
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL
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#include "SDL_video.h"
#include "SDL_opengl.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
#include "SDL_yuv_sw_c.h"
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/* OpenGL renderer implementation */
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/* Details on optimizing the texture path on Mac OS X:
http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_2.html
*/
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static const float inv255f = 1.0f / 255.0f;
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static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int GL_ActivateRenderer(SDL_Renderer * renderer);
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static int GL_DisplayModeChanged(SDL_Renderer * renderer);
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static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
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static int GL_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int GL_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
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static int GL_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
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static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
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static int GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static void GL_RenderPresent(SDL_Renderer * renderer);
static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver GL_RenderDriver = {
GL_CreateRenderer,
{
"opengl",
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW),
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16,
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{
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SDL_PIXELFORMAT_INDEX1LSB,
SDL_PIXELFORMAT_INDEX1MSB,
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB444,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB24,
SDL_PIXELFORMAT_BGR24,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_ARGB2101010},
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0,
0}
};
typedef struct
{
SDL_GLContext context;
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SDL_bool updateSize;
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SDL_bool GL_ARB_texture_rectangle_supported;
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SDL_bool GL_EXT_paletted_texture_supported;
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int blendMode;
int scaleMode;
/* OpenGL functions */
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#include "SDL_glfuncs.h"
#undef SDL_PROC
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PFNGLCOLORTABLEEXTPROC glColorTableEXT;
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void (*glTextureRangeAPPLE) (GLenum target, GLsizei length,
const GLvoid * pointer);
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} GL_RenderData;
typedef struct
{
GLuint texture;
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GLenum type;
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GLfloat texw;
GLfloat texh;
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GLenum format;
GLenum formattype;
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Uint8 *palette;
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void *pixels;
int pitch;
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SDL_DirtyRectList dirty;
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} GL_TextureData;
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static void
GL_SetError(const char *prefix, GLenum result)
{
const char *error;
switch (result) {
case GL_NO_ERROR:
error = "GL_NO_ERROR";
break;
case GL_INVALID_ENUM:
error = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
error = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
error = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
error = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
error = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
error = "GL_OUT_OF_MEMORY";
break;
case GL_TABLE_TOO_LARGE:
error = "GL_TABLE_TOO_LARGE";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static int
GL_LoadFunctions(GL_RenderData * data)
{
#if defined(__QNXNTO__) && (_NTO_VERSION < 630)
#define __SDL_NOGETPROCADDR__
#elif defined(__MINT__)
#define __SDL_NOGETPROCADDR__
#endif
#ifdef __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#else
#define SDL_PROC(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if ( ! data->func ) { \
SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
return -1; \
} \
} while ( 0 );
#endif /* __SDL_NOGETPROCADDR__ */
#include "SDL_glfuncs.h"
#undef SDL_PROC
return 0;
}
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void
GL_AddRenderDriver(_THIS)
{
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if (_this->GL_CreateContext) {
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SDL_AddRenderDriver(0, &GL_RenderDriver);
}
}
SDL_Renderer *
GL_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_Renderer *renderer;
GL_RenderData *data;
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GLint value;
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int doublebuffer;
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/* Render directly to the window, unless we're compositing */
#ifndef __MACOSX__
if (flags & SDL_RENDERER_SINGLEBUFFER) {
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
}
#endif
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if (!(window->flags & SDL_WINDOW_OPENGL)) {
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if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) {
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return NULL;
}
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
GL_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
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renderer->ActivateRenderer = GL_ActivateRenderer;
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renderer->DisplayModeChanged = GL_DisplayModeChanged;
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renderer->CreateTexture = GL_CreateTexture;
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renderer->QueryTexturePixels = GL_QueryTexturePixels;
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renderer->SetTexturePalette = GL_SetTexturePalette;
renderer->GetTexturePalette = GL_GetTexturePalette;
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renderer->SetTextureColorMod = GL_SetTextureColorMod;
renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod;
renderer->SetTextureBlendMode = GL_SetTextureBlendMode;
renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
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renderer->UpdateTexture = GL_UpdateTexture;
renderer->LockTexture = GL_LockTexture;
renderer->UnlockTexture = GL_UnlockTexture;
renderer->DirtyTexture = GL_DirtyTexture;
renderer->RenderFill = GL_RenderFill;
renderer->RenderCopy = GL_RenderCopy;
renderer->RenderPresent = GL_RenderPresent;
renderer->DestroyTexture = GL_DestroyTexture;
renderer->DestroyRenderer = GL_DestroyRenderer;
renderer->info = GL_RenderDriver.info;
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags =
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(SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
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if (GL_LoadFunctions(data) < 0) {
GL_DestroyRenderer(renderer);
return NULL;
}
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data->context = SDL_GL_CreateContext(window->id);
if (!data->context) {
GL_DestroyRenderer(renderer);
return NULL;
}
if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
GL_DestroyRenderer(renderer);
return NULL;
}
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
if (SDL_GL_GetSwapInterval() > 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) {
if (!doublebuffer) {
renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
}
}
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_width = value;
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_height = value;
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if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
|| SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
}
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if (SDL_GL_ExtensionSupported("GL_EXT_paletted_texture")) {
data->GL_EXT_paletted_texture_supported = SDL_TRUE;
data->glColorTableEXT =
(PFNGLCOLORTABLEEXTPROC) SDL_GL_GetProcAddress("glColorTableEXT");
} else {
/* Don't advertise support for 8-bit indexed texture format */
Uint32 i, j;
SDL_RendererInfo *info = &renderer->info;
for (i = 0, j = 0; i < info->num_texture_formats; ++i) {
if (info->texture_formats[i] != SDL_PIXELFORMAT_INDEX8) {
info->texture_formats[j++] = info->texture_formats[i];
}
}
--info->num_texture_formats;
}
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if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
data->glTextureRangeAPPLE =
(void (*)(GLenum, GLsizei, const GLvoid *))
SDL_GL_GetProcAddress("glTextureRangeAPPLE");
}
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/* Set up parameters for rendering */
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data->blendMode = -1;
data->scaleMode = -1;
data->glDisable(GL_DEPTH_TEST);
data->glDisable(GL_CULL_FACE);
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if (data->GL_ARB_texture_rectangle_supported) {
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data->glEnable(GL_TEXTURE_RECTANGLE_ARB);
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} else {
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data->glEnable(GL_TEXTURE_2D);
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}
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data->updateSize = SDL_TRUE;
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return renderer;
}
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static int
GL_ActivateRenderer(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
return -1;
}
if (data->updateSize) {
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
data->glViewport(0, 0, window->w, window->h);
data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0,
0.0, 1.0);
data->updateSize = SDL_FALSE;
}
return 0;
}
static int
GL_DisplayModeChanged(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
data->updateSize = SDL_TRUE;
return 0;
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}
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static __inline__ int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
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static int
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
GL_TextureData *data;
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GLint internalFormat;
GLenum format, type;
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int texture_w, texture_h;
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GLenum result;
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switch (texture->format) {
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case SDL_PIXELFORMAT_INDEX1LSB:
case SDL_PIXELFORMAT_INDEX1MSB:
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internalFormat = GL_RGB;
format = GL_COLOR_INDEX;
type = GL_BITMAP;
break;
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case SDL_PIXELFORMAT_INDEX8:
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if (!renderdata->GL_EXT_paletted_texture_supported) {
SDL_SetError("Unsupported texture format");
return -1;
}
internalFormat = GL_COLOR_INDEX8_EXT;
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format = GL_COLOR_INDEX;
type = GL_UNSIGNED_BYTE;
break;
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case SDL_PIXELFORMAT_RGB332:
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internalFormat = GL_R3_G3_B2;
format = GL_RGB;
type = GL_UNSIGNED_BYTE_3_3_2;
break;
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case SDL_PIXELFORMAT_RGB444:
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internalFormat = GL_RGB4;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_4_4_4_4;
break;
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case SDL_PIXELFORMAT_RGB555:
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internalFormat = GL_RGB5;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_5_5_1;
break;
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case SDL_PIXELFORMAT_ARGB4444:
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internalFormat = GL_RGBA4;
format = GL_BGRA;
type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
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case SDL_PIXELFORMAT_ARGB1555:
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internalFormat = GL_RGB5_A1;
format = GL_BGRA;
type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
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case SDL_PIXELFORMAT_RGB565:
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internalFormat = GL_RGB8;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
break;
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case SDL_PIXELFORMAT_RGB24:
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internalFormat = GL_RGB8;
format = GL_RGB;
type = GL_UNSIGNED_BYTE;
break;
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case SDL_PIXELFORMAT_RGB888:
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#ifdef __MACOSX__
internalFormat = GL_RGBA;
format = GL_BGRA;
type = GL_UNSIGNED_INT_8_8_8_8_REV;
#else
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internalFormat = GL_RGB8;
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format = GL_BGRA;
type = GL_UNSIGNED_BYTE;
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#endif
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break;
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case SDL_PIXELFORMAT_BGR24:
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internalFormat = GL_RGB8;
format = GL_BGR;
type = GL_UNSIGNED_BYTE;
break;
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case SDL_PIXELFORMAT_BGR888:
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internalFormat = GL_RGB8;
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format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PIXELFORMAT_ARGB8888:
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#ifdef __MACOSX__
internalFormat = GL_RGBA;
format = GL_BGRA;
type = GL_UNSIGNED_INT_8_8_8_8_REV;
#else
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486
487
internalFormat = GL_RGBA8;
format = GL_BGRA;
Jul 22, 2006
Jul 22, 2006
488
type = GL_UNSIGNED_BYTE;
Aug 12, 2007
Aug 12, 2007
489
#endif
Jul 22, 2006
Jul 22, 2006
490
break;
Aug 5, 2006
Aug 5, 2006
491
case SDL_PIXELFORMAT_ABGR8888:
Jul 22, 2006
Jul 22, 2006
492
493
internalFormat = GL_RGBA8;
format = GL_RGBA;
Jul 22, 2006
Jul 22, 2006
494
type = GL_UNSIGNED_BYTE;
Jul 22, 2006
Jul 22, 2006
495
break;
Aug 5, 2006
Aug 5, 2006
496
case SDL_PIXELFORMAT_ARGB2101010:
Jul 22, 2006
Jul 22, 2006
497
498
499
500
501
502
503
504
internalFormat = GL_RGB10_A2;
format = GL_BGRA;
type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
default:
SDL_SetError("Unsupported texture format");
return -1;
}
Jul 19, 2006
Jul 19, 2006
505
Jul 22, 2006
Jul 22, 2006
506
data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
Jul 19, 2006
Jul 19, 2006
507
508
509
510
511
if (!data) {
SDL_OutOfMemory();
return -1;
}
Aug 6, 2006
Aug 6, 2006
512
513
514
515
516
517
518
519
520
521
if (texture->format == SDL_PIXELFORMAT_INDEX8) {
data->palette = (Uint8 *) SDL_malloc(3 * 256 * sizeof(Uint8));
if (!data->palette) {
SDL_OutOfMemory();
SDL_free(data);
return -1;
}
SDL_memset(data->palette, 0xFF, 3 * 256 * sizeof(Uint8));
}
Aug 11, 2007
Aug 11, 2007
522
523
524
525
526
527
528
529
530
531
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
data->pixels = SDL_malloc(texture->h * data->pitch);
if (!data->pixels) {
SDL_OutOfMemory();
SDL_free(data);
return -1;
}
}
Jul 19, 2006
Jul 19, 2006
532
533
texture->driverdata = data;
Jul 22, 2006
Jul 22, 2006
534
535
renderdata->glGetError();
renderdata->glGenTextures(1, &data->texture);
Jul 22, 2006
Jul 22, 2006
536
537
538
539
540
541
542
543
544
545
546
547
548
if (renderdata->GL_ARB_texture_rectangle_supported) {
data->type = GL_TEXTURE_RECTANGLE_ARB;
texture_w = texture->w;
texture_h = texture->h;
data->texw = (GLfloat) texture->w;
data->texh = (GLfloat) texture->h;
} else {
data->type = GL_TEXTURE_2D;
texture_w = power_of_2(texture->w);
texture_h = power_of_2(texture->h);
data->texw = (GLfloat) texture->w / texture_w;
data->texh = (GLfloat) texture->h / texture_h;
}
Jul 22, 2006
Jul 22, 2006
549
550
data->format = format;
data->formattype = type;
Jul 22, 2006
Jul 22, 2006
551
renderdata->glBindTexture(data->type, data->texture);
Aug 12, 2007
Aug 12, 2007
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
#ifdef __MACOSX__
#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#endif
#ifndef STORAGE_CACHED_APPLE
#define STORAGE_CACHED_APPLE 0x85BE
#endif
#ifndef STORAGE_SHARED_APPLE
#define STORAGE_SHARED_APPLE 0x85BF
#endif
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
GL_STORAGE_SHARED_APPLE);
} else {
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
GL_STORAGE_CACHED_APPLE);
}
if (data->pixels && internalFormat == GL_RGBA && format == GL_BGRA
&& type == GL_UNSIGNED_INT_8_8_8_8_REV && data->pixels) {
Aug 12, 2007
Aug 12, 2007
579
580
581
582
583
if (renderdata->glTextureRangeAPPLE) {
renderdata->glTextureRangeAPPLE(data->type,
texture->h * data->pitch,
data->pixels);
}
Aug 12, 2007
Aug 12, 2007
584
585
586
587
588
589
590
591
592
renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, data->pixels);
} else
#endif
{
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
}
Jul 22, 2006
Jul 22, 2006
593
result = renderdata->glGetError();
Jul 22, 2006
Jul 22, 2006
594
595
596
597
if (result != GL_NO_ERROR) {
GL_SetError("glTexImage2D()", result);
return -1;
}
Jul 19, 2006
Jul 19, 2006
598
599
600
return 0;
}
Aug 11, 2007
Aug 11, 2007
601
602
603
604
605
606
607
608
609
610
611
static int
GL_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
*pixels = data->pixels;
*pitch = data->pitch;
return 0;
}
Jul 19, 2006
Jul 19, 2006
612
613
614
615
616
617
static int
GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Aug 6, 2006
Aug 6, 2006
618
Uint8 *palette;
Jul 19, 2006
Jul 19, 2006
619
Aug 6, 2006
Aug 6, 2006
620
621
622
623
624
625
626
627
628
629
630
631
632
633
if (!data->palette) {
SDL_SetError("Texture doesn't have a palette");
return -1;
}
palette = data->palette + firstcolor * 3;
while (ncolors--) {
*palette++ = colors->r;
*palette++ = colors->g;
*palette++ = colors->b;
++colors;
}
renderdata->glBindTexture(data->type, data->texture);
renderdata->glColorTableEXT(data->type, GL_RGB8, 256, GL_RGB,
GL_UNSIGNED_BYTE, data->palette);
Jul 19, 2006
Jul 19, 2006
634
635
636
637
638
639
640
return 0;
}
static int
GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
{
Aug 6, 2006
Aug 6, 2006
641
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Jul 19, 2006
Jul 19, 2006
642
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Aug 6, 2006
Aug 6, 2006
643
Uint8 *palette;
Jul 19, 2006
Jul 19, 2006
644
Aug 6, 2006
Aug 6, 2006
645
646
647
648
649
650
651
652
653
654
655
656
if (!data->palette) {
SDL_SetError("Texture doesn't have a palette");
return -1;
}
palette = data->palette + firstcolor * 3;
while (ncolors--) {
colors->r = *palette++;
colors->g = *palette++;
colors->b = *palette++;
colors->unused = SDL_ALPHA_OPAQUE;
++colors;
}
Jul 19, 2006
Jul 19, 2006
657
658
659
return 0;
}
Jul 22, 2006
Jul 22, 2006
660
static void
Jul 22, 2006
Jul 22, 2006
661
662
SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
int pitch)
Jul 22, 2006
Jul 22, 2006
663
{
Aug 5, 2006
Aug 5, 2006
664
if (texture->format == SDL_PIXELFORMAT_INDEX1LSB) {
Jul 22, 2006
Jul 22, 2006
665
renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
Aug 5, 2006
Aug 5, 2006
666
} else if (texture->format == SDL_PIXELFORMAT_INDEX1MSB) {
Jul 22, 2006
Jul 22, 2006
667
renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
Jul 22, 2006
Jul 22, 2006
668
}
Jul 22, 2006
Jul 22, 2006
669
670
671
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
pitch / SDL_BYTESPERPIXEL(texture->format));
Jul 22, 2006
Jul 22, 2006
672
673
}
Aug 28, 2006
Aug 28, 2006
674
675
676
static int
GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
677
return 0;
Aug 28, 2006
Aug 28, 2006
678
679
680
681
682
}
static int
GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
683
return 0;
Aug 28, 2006
Aug 28, 2006
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
}
static int
GL_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
case SDL_TEXTUREBLENDMODE_ADD:
case SDL_TEXTUREBLENDMODE_MOD:
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
return -1;
}
}
static int
GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW:
return 0;
case SDL_TEXTURESCALEMODE_BEST:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
return -1;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
}
Jul 19, 2006
Jul 19, 2006
722
723
724
725
static int
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
Jul 22, 2006
Jul 22, 2006
726
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Jul 19, 2006
Jul 19, 2006
727
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Jul 22, 2006
Jul 22, 2006
728
GLenum result;
Jul 19, 2006
Jul 19, 2006
729
Jul 22, 2006
Jul 22, 2006
730
731
732
733
734
735
736
renderdata->glGetError();
SetupTextureUpdate(renderdata, texture, pitch);
renderdata->glBindTexture(data->type, data->texture);
renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
rect->h, data->format, data->formattype,
pixels);
result = renderdata->glGetError();
Jul 22, 2006
Jul 22, 2006
737
738
739
740
if (result != GL_NO_ERROR) {
GL_SetError("glTexSubImage2D()", result);
return -1;
}
Jul 19, 2006
Jul 19, 2006
741
742
743
744
745
746
747
748
749
750
return 0;
}
static int
GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Jul 22, 2006
Jul 22, 2006
751
752
if (markDirty) {
SDL_AddDirtyRect(&data->dirty, rect);
Jul 19, 2006
Jul 19, 2006
753
}
Jul 22, 2006
Jul 22, 2006
754
755
756
757
758
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
Jul 19, 2006
Jul 19, 2006
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
return 0;
}
static void
GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
}
static void
GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
int i;
for (i = 0; i < numrects; ++i) {
Jul 22, 2006
Jul 22, 2006
775
SDL_AddDirtyRect(&data->dirty, &rects[i]);
Jul 19, 2006
Jul 19, 2006
776
777
778
779
}
}
static int
Aug 28, 2006
Aug 28, 2006
780
781
GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
const SDL_Rect * rect)
Jul 19, 2006
Jul 19, 2006
782
783
784
785
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
Aug 28, 2006
Aug 28, 2006
786
787
data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f,
(GLclampf) b * inv255f, (GLclampf) a * inv255f);
Jul 22, 2006
Jul 22, 2006
788
789
790
data->glViewport(rect->x, window->h - rect->y, rect->w, rect->h);
data->glClear(GL_COLOR_BUFFER_BIT);
data->glViewport(0, 0, window->w, window->h);
Jul 19, 2006
Jul 19, 2006
791
792
793
794
795
return 0;
}
static int
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
Aug 28, 2006
Aug 28, 2006
796
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
Jul 19, 2006
Jul 19, 2006
797
798
799
800
801
802
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
int minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
Jul 22, 2006
Jul 22, 2006
803
804
805
806
807
808
if (texturedata->dirty.count > 0) {
SDL_DirtyRect *dirty;
void *pixels;
int bpp = SDL_BYTESPERPIXEL(texture->format);
int pitch = texturedata->pitch;
Aug 12, 2007
Aug 12, 2007
809
810
811
812
#ifdef __MACOSX__
if (texture->format == SDL_PIXELFORMAT_RGB888) {
int i;
Uint8 *p = (Uint8 *) texturedata->pixels;
Aug 12, 2007
Aug 12, 2007
813
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
Aug 12, 2007
Aug 12, 2007
814
p += 3;
Aug 12, 2007
Aug 12, 2007
815
#endif
Aug 12, 2007
Aug 12, 2007
816
817
818
819
820
821
for (i = texture->h * pitch / 4; i--;) {
*p = 0xff;
p += 4;
}
}
#endif
Jul 22, 2006
Jul 22, 2006
822
823
SetupTextureUpdate(data, texture, pitch);
data->glBindTexture(texturedata->type, texturedata->texture);
Jul 22, 2006
Jul 22, 2006
824
825
826
827
828
for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
SDL_Rect *rect = &dirty->rect;
pixels =
(void *) ((Uint8 *) texturedata->pixels + rect->y * pitch +
rect->x * bpp);
Jul 22, 2006
Jul 22, 2006
829
830
831
data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y,
rect->w, rect->h, texturedata->format,
texturedata->formattype, pixels);
Jul 22, 2006
Jul 22, 2006
832
833
834
835
}
SDL_ClearDirtyRects(&texturedata->dirty);
}
Jul 19, 2006
Jul 19, 2006
836
837
838
839
840
841
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
minu = (GLfloat) srcrect->x / texture->w;
Jul 22, 2006
Jul 22, 2006
842
minu *= texturedata->texw;
Jul 19, 2006
Jul 19, 2006
843
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
Jul 22, 2006
Jul 22, 2006
844
maxu *= texturedata->texw;
Jul 19, 2006
Jul 19, 2006
845
minv = (GLfloat) srcrect->y / texture->h;
Jul 22, 2006
Jul 22, 2006
846
minv *= texturedata->texh;
Jul 19, 2006
Jul 19, 2006
847
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
Jul 22, 2006
Jul 22, 2006
848
maxv *= texturedata->texh;
Jul 19, 2006
Jul 19, 2006
849
Jul 22, 2006
Jul 22, 2006
850
851
data->glBindTexture(texturedata->type, texturedata->texture);
Aug 28, 2006
Aug 28, 2006
852
853
854
855
856
857
858
859
860
861
862
if (texture->modMode) {
data->glColor4f((GLfloat) texture->r * inv255f,
(GLfloat) texture->g * inv255f,
(GLfloat) texture->b * inv255f,
(GLfloat) texture->a * inv255f);
} else {
data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
if (texture->blendMode != data->blendMode) {
switch (texture->blendMode) {
Aug 5, 2006
Aug 5, 2006
863
case SDL_TEXTUREBLENDMODE_NONE:
Jul 22, 2006
Jul 22, 2006
864
865
866
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
data->glDisable(GL_BLEND);
break;
Aug 5, 2006
Aug 5, 2006
867
868
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
Jul 22, 2006
Jul 22, 2006
869
870
871
872
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
Aug 5, 2006
Aug 5, 2006
873
case SDL_TEXTUREBLENDMODE_ADD:
Jul 22, 2006
Jul 22, 2006
874
875
876
877
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
break;
Aug 5, 2006
Aug 5, 2006
878
case SDL_TEXTUREBLENDMODE_MOD:
Jul 22, 2006
Jul 22, 2006
879
880
881
882
883
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
break;
}
Aug 28, 2006
Aug 28, 2006
884
data->blendMode = texture->blendMode;
Jul 19, 2006
Jul 19, 2006
885
886
}
Aug 28, 2006
Aug 28, 2006
887
888
if (texture->scaleMode != data->scaleMode) {
switch (texture->scaleMode) {
Aug 5, 2006
Aug 5, 2006
889
890
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
Jul 22, 2006
Jul 22, 2006
891
892
893
894
895
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
break;
Aug 5, 2006
Aug 5, 2006
896
897
case SDL_TEXTURESCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST:
Jul 22, 2006
Jul 22, 2006
898
899
900
901
902
903
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
GL_LINEAR);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
GL_LINEAR);
break;
}
Aug 28, 2006
Aug 28, 2006
904
data->scaleMode = texture->scaleMode;
Jul 19, 2006
Jul 19, 2006
905
906
}
Jul 22, 2006
Jul 22, 2006
907
908
909
910
911
912
913
914
915
916
data->glBegin(GL_TRIANGLE_STRIP);
data->glTexCoord2f(minu, minv);
data->glVertex2i(minx, miny);
data->glTexCoord2f(maxu, minv);
data->glVertex2i(maxx, miny);
data->glTexCoord2f(minu, maxv);
data->glVertex2i(minx, maxy);
data->glTexCoord2f(maxu, maxv);
data->glVertex2i(maxx, maxy);
data->glEnd();
Jul 19, 2006
Jul 19, 2006
917
918
919
920
921
922
923
924
925
926
927
928
929
return 0;
}
static void
GL_RenderPresent(SDL_Renderer * renderer)
{
SDL_GL_SwapWindow(renderer->window);
}
static void
GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
Jul 22, 2006
Jul 22, 2006
930
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Jul 19, 2006
Jul 19, 2006
931
932
933
934
935
936
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
if (!data) {
return;
}
if (data->texture) {
Jul 22, 2006
Jul 22, 2006
937
renderdata->glDeleteTextures(1, &data->texture);
Jul 22, 2006
Jul 22, 2006
938
}
Aug 6, 2006
Aug 6, 2006
939
940
941
if (data->palette) {
SDL_free(data->palette);
}
Jul 22, 2006
Jul 22, 2006
942
943
if (data->pixels) {
SDL_free(data->pixels);
Jul 19, 2006
Jul 19, 2006
944
}
Jul 22, 2006
Jul 22, 2006
945
SDL_FreeDirtyRects(&data->dirty);
Jul 19, 2006
Jul 19, 2006
946
947
948
949
SDL_free(data);
texture->driverdata = NULL;
}
Aug 7, 2006
Aug 7, 2006
950
static void
Jul 19, 2006
Jul 19, 2006
951
952
953
954
955
GL_DestroyRenderer(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
if (data) {
Jul 22, 2006
Jul 22, 2006
956
957
958
if (data->context) {
SDL_GL_MakeCurrent(0, NULL);
SDL_GL_DeleteContext(data->context);
Jul 19, 2006
Jul 19, 2006
959
960
961
962
963
964
}
SDL_free(data);
}
SDL_free(renderer);
}
Jul 28, 2006
Jul 28, 2006
965
#endif /* SDL_VIDEO_RENDER_OGL */
Jul 19, 2006
Jul 19, 2006
966
967
/* vi: set ts=4 sw=4 expandtab: */