build-scripts/strip_fPIC.sh
author Alfred Reynolds <alfred@valvesoftware.com>
Wed, 24 Jun 2015 10:56:37 -0700
changeset 9777 7408fe91d07b
parent 1889 5225a9cc25a2
child 4297 27fe0dd48269
permissions -rwxr-xr-x
SDL
- do the scancode to keyboard code lookup for the grave key, so that we can show users the correct keyface for the key, rather than forcing it to "`". Note that if a game is using SDLK_* for its KB mapping then after this change on some keyboards the top left key will no longer be mapped correctly with the old data.

CR: SamL
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#!/bin/sh
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#
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# libtool assumes that the compiler can handle the -fPIC flag
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# This isn't always true (for example, nasm can't handle it)
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command=""
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while [ $# -gt 0 ]; do
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    case "$1" in
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        -?PIC)
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            # Ignore -fPIC and -DPIC options
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            ;;
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        -fno-common)
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            # Ignore -fPIC and -DPIC options
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            ;;
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        *)
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            command="$command $1"
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            ;;
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    esac
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    shift
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done
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echo $command
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exec $command