autogen.sh
author Alfred Reynolds <alfred@valvesoftware.com>
Wed, 24 Jun 2015 10:56:37 -0700
changeset 9777 7408fe91d07b
parent 7232 6f17d930be39
child 10398 165f98326b5c
permissions -rwxr-xr-x
SDL
- do the scancode to keyboard code lookup for the grave key, so that we can show users the correct keyface for the key, rather than forcing it to "`". Note that if a game is using SDLK_* for its KB mapping then after this change on some keyboards the top left key will no longer be mapped correctly with the old data.

CR: SamL
slouken@0
     1
#!/bin/sh
slouken@0
     2
#
slouken@1376
     3
echo "Generating build information using autoconf"
slouken@0
     4
echo "This may take a while ..."
slouken@0
     5
slouken@0
     6
# Regenerate configuration files
slouken@7232
     7
cat acinclude/* >aclocal.m4
slouken@1564
     8
found=false
slouken@1832
     9
for autoconf in autoconf autoconf259 autoconf-2.59
slouken@1564
    10
do if which $autoconf >/dev/null 2>&1; then $autoconf && found=true; break; fi
slouken@1563
    11
done
slouken@1564
    12
if test x$found = xfalse; then
slouken@1564
    13
    echo "Couldn't find autoconf, aborting"
slouken@1564
    14
    exit 1
slouken@1564
    15
fi
slouken@1380
    16
(cd test; sh autogen.sh)
slouken@0
    17
slouken@0
    18
# Run configure for this platform
slouken@0
    19
echo "Now you are ready to run ./configure"