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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2004 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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/* Gamma correction support */
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#define USE_MATH_H /* Used for calculating gamma ramps */
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#ifdef USE_MATH_H
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#include <math.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "SDL_error.h"
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#include "SDL_sysvideo.h"
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#ifdef USE_MATH_H
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static void CalculateGammaRamp(float gamma, Uint16 *ramp)
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{
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int i;
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/* 0.0 gamma is all black */
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if ( gamma <= 0.0 ) {
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for ( i=0; i<256; ++i ) {
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ramp[i] = 0;
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}
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return;
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} else
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/* 1.0 gamma is identity */
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if ( gamma == 1.0 ) {
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for ( i=0; i<256; ++i ) {
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ramp[i] = (i << 8) | i;
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}
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return;
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} else
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/* Calculate a real gamma ramp */
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{ int value;
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gamma = 1.0f / gamma;
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for ( i=0; i<256; ++i ) {
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value = (int)(pow((double)i/256.0, gamma)*65535.0+0.5);
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if ( value > 65535 ) {
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value = 65535;
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}
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ramp[i] = (Uint16)value;
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}
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}
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}
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static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp)
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{
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/* The following is adapted from a post by Garrett Bass on OpenGL
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Gamedev list, March 4, 2000.
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*/
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float sum = 0.0;
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int i, count = 0;
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*gamma = 1.0;
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for ( i = 1; i < 256; ++i ) {
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if ( (ramp[i] != 0) && (ramp[i] != 65535) ) {
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double B = (double)i / 256.0;
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double A = ramp[i] / 65535.0;
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sum += (float) ( log(A) / log(B) );
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count++;
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}
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}
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if ( count && sum ) {
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*gamma = 1.0f / (sum / count);
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}
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}
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#endif /* USE_MATH_H */
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int SDL_SetGamma(float red, float green, float blue)
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{
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int succeeded;
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SDL_VideoDevice *video = current_video;
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SDL_VideoDevice *this = current_video;
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succeeded = -1;
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#ifdef USE_MATH_H
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/* Prefer using SetGammaRamp(), as it's more flexible */
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{
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Uint16 ramp[3][256];
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CalculateGammaRamp(red, ramp[0]);
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CalculateGammaRamp(green, ramp[1]);
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CalculateGammaRamp(blue, ramp[2]);
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succeeded = SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]);
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}
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#else
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SDL_SetError("Gamma correction not supported");
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#endif
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if ( (succeeded < 0) && video->SetGamma ) {
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SDL_ClearError();
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succeeded = video->SetGamma(this, red, green, blue);
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}
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return succeeded;
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}
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/* Calculating the gamma by integrating the gamma ramps isn't exact,
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so this function isn't officially supported.
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*/
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int SDL_GetGamma(float *red, float *green, float *blue)
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{
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int succeeded;
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SDL_VideoDevice *video = current_video;
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SDL_VideoDevice *this = current_video;
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succeeded = -1;
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#ifdef USE_MATH_H
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/* Prefer using GetGammaRamp(), as it's more flexible */
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{
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Uint16 ramp[3][256];
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succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]);
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if ( succeeded >= 0 ) {
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CalculateGammaFromRamp(red, ramp[0]);
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CalculateGammaFromRamp(green, ramp[1]);
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CalculateGammaFromRamp(blue, ramp[2]);
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}
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}
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#else
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SDL_SetError("Gamma correction not supported");
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#endif
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if ( (succeeded < 0) && video->GetGamma ) {
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SDL_ClearError();
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succeeded = video->GetGamma(this, red, green, blue);
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}
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return succeeded;
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}
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int SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue)
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{
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int succeeded;
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SDL_VideoDevice *video = current_video;
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SDL_VideoDevice *this = current_video;
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SDL_Surface *screen = SDL_PublicSurface;
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/* Verify the screen parameter */
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if ( !screen ) {
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SDL_SetError("No video mode has been set");
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return -1;
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}
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/* Lazily allocate the gamma tables */
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if ( ! video->gamma ) {
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SDL_GetGammaRamp(0, 0, 0);
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}
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/* Fill the gamma table with the new values */
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if ( red ) {
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memcpy(&video->gamma[0*256], red, 256*sizeof(*video->gamma));
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}
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if ( green ) {
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memcpy(&video->gamma[1*256], green, 256*sizeof(*video->gamma));
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}
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if ( blue ) {
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memcpy(&video->gamma[2*256], blue, 256*sizeof(*video->gamma));
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}
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/* Gamma correction always possible on split palettes */
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if ( (screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) {
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SDL_Palette *pal = screen->format->palette;
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/* If physical palette has been set independently, use it */
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if(video->physpal)
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pal = video->physpal;
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SDL_SetPalette(screen, SDL_PHYSPAL,
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pal->colors, 0, pal->ncolors);
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return 0;
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}
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/* Try to set the gamma ramp in the driver */
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succeeded = -1;
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if ( video->SetGammaRamp ) {
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succeeded = video->SetGammaRamp(this, video->gamma);
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} else {
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SDL_SetError("Gamma ramp manipulation not supported");
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}
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return succeeded;
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}
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int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue)
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{
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SDL_VideoDevice *video = current_video;
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SDL_VideoDevice *this = current_video;
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/* Lazily allocate the gamma table */
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if ( ! video->gamma ) {
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video->gamma = malloc(3*256*sizeof(*video->gamma));
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if ( ! video->gamma ) {
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SDL_OutOfMemory();
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return -1;
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}
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if ( video->GetGammaRamp ) {
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/* Get the real hardware gamma */
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video->GetGammaRamp(this, video->gamma);
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} else {
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/* Assume an identity gamma */
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int i;
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for ( i=0; i<256; ++i ) {
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video->gamma[0*256+i] = (i << 8) | i;
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video->gamma[1*256+i] = (i << 8) | i;
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video->gamma[2*256+i] = (i << 8) | i;
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}
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}
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}
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/* Just copy from our internal table */
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if ( red ) {
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memcpy(red, &video->gamma[0*256], 256*sizeof(*red));
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}
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if ( green ) {
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memcpy(green, &video->gamma[1*256], 256*sizeof(*green));
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}
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if ( blue ) {
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memcpy(blue, &video->gamma[2*256], 256*sizeof(*blue));
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}
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return 0;
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}
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