visualtest/testsprite2_sample.actions
author Sam Lantinga
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 7924 fcb86d323770
permissions -rwxr-xr-x
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
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00:00:02 SCREENSHOT # Take a screenshot of each window owned by the SUT process
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00:00:05 VERIFY # Verify each screenshot taken with verification images
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00:00:10 QUIT # Gracefully quit the SUT process