src/joystick/SDL_joystick_c.h
author Sam Lantinga
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 10737 3406a0f8b041
child 11201 813a8510bd0c
permissions -rw-r--r--
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
slouken@0
     1
/*
slouken@5535
     2
  Simple DirectMedia Layer
slouken@10737
     3
  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
slouken@0
     4
slouken@5535
     5
  This software is provided 'as-is', without any express or implied
slouken@5535
     6
  warranty.  In no event will the authors be held liable for any damages
slouken@5535
     7
  arising from the use of this software.
slouken@0
     8
slouken@5535
     9
  Permission is granted to anyone to use this software for any purpose,
slouken@5535
    10
  including commercial applications, and to alter it and redistribute it
slouken@5535
    11
  freely, subject to the following restrictions:
slouken@0
    12
slouken@5535
    13
  1. The origin of this software must not be misrepresented; you must not
slouken@5535
    14
     claim that you wrote the original software. If you use this software
slouken@5535
    15
     in a product, an acknowledgment in the product documentation would be
slouken@5535
    16
     appreciated but is not required.
slouken@5535
    17
  2. Altered source versions must be plainly marked as such, and must not be
slouken@5535
    18
     misrepresented as being the original software.
slouken@5535
    19
  3. This notice may not be removed or altered from any source distribution.
slouken@0
    20
*/
icculus@8093
    21
#include "../SDL_internal.h"
slouken@0
    22
slouken@0
    23
/* Useful functions and variables from SDL_joystick.c */
slouken@0
    24
#include "SDL_joystick.h"
slouken@0
    25
slouken@4472
    26
/* Initialization and shutdown functions */
slouken@4472
    27
extern int SDL_JoystickInit(void);
slouken@4472
    28
extern void SDL_JoystickQuit(void);
slouken@4472
    29
slouken@6690
    30
/* Initialization and shutdown functions */
slouken@6690
    31
extern int SDL_GameControllerInit(void);
slouken@6690
    32
extern void SDL_GameControllerQuit(void);
slouken@6690
    33
slouken@10688
    34
/* Locking for multi-threaded access to the joystick API */
slouken@10688
    35
extern void SDL_LockJoystickList(void);
slouken@10688
    36
extern void SDL_UnlockJoystickList(void);
slouken@6690
    37
slouken@0
    38
/* Internal event queueing functions */
slouken@10226
    39
extern void SDL_PrivateJoystickAdded(int device_index);
slouken@10226
    40
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
slouken@1895
    41
extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
slouken@0
    42
                                   Uint8 axis, Sint16 value);
slouken@1895
    43
extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
slouken@0
    44
                                   Uint8 ball, Sint16 xrel, Sint16 yrel);
slouken@1895
    45
extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
slouken@1895
    46
                                  Uint8 hat, Uint8 value);
slouken@1895
    47
extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
slouken@0
    48
                                     Uint8 button, Uint8 state);
slouken@10226
    49
extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick,
slouken@10226
    50
                                            SDL_JoystickPowerLevel ePowerLevel);
slouken@7191
    51
slouken@2713
    52
/* Internal sanity checking functions */
slouken@6690
    53
extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
slouken@2713
    54
slouken@1895
    55
/* vi: set ts=4 sw=4 expandtab: */