TODO.txt
author Sam Lantinga <slouken@libsdl.org>
Fri, 27 Jan 2017 21:23:27 -0800
changeset 10861 71d8f9afb690
parent 7856 cb37776926ad
permissions -rw-r--r--
Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected

Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
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Future work roadmap:
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 * http://wiki.libsdl.org/moin.cgi/Roadmap
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 * Check 1.2 revisions:
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	3554 - Need to resolve semantics for locking keys on different platforms
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	4874 - Do we want screen rotation?  At what level?
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	4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
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	4865 - See if this is still needed (mouse coordinate clamping)
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	4866 - See if this is still needed (blocking window repositioning)
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