README
author Sam Lantinga <slouken@libsdl.org>
Tue, 21 Jan 2003 09:36:41 +0000
changeset 579 70fa3e489399
parent 578 f93ae521f564
child 602 a24bd700f92e
permissions -rw-r--r--
Added some language bindings to the README
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                         Simple DirectMedia Layer
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                                  (SDL)
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                                Version 1.2
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---
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http://www.libsdl.org/
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This is the Simple DirectMedia Layer, a generic API that provides low
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level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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and 2D framebuffer across multiple platforms.
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SDL is written in C, but works with C++ natively, and has bindings to
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several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
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Objective C, Perl, PHP, Pike, Python, and Ruby.
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The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
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FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX.  The code contains support
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for Windows CE, AmigaOS, Dreamcast, Atari, QNX, NetBSD, AIX, OSF/Tru64,
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and SymbianOS, but these are not officially supported.
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This library is distributed under GNU LGPL version 2, which can be
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found in the file  "COPYING".  This license allows you to use SDL
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freely in commercial programs as long as you link with the dynamic
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library.
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The best way to learn how to use SDL is to check out the header files in
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the "include" subdirectory and the programs in the "test" subdirectory.
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The header files and test programs are well commented and always up to date.
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More documentation is available in HTML format in "./docs/index.html"
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The test programs in the "test" subdirectory are in the public domain.
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Frequently asked questions are answered online:
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	http://www.libsdl.org/faq.php
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If you need help with the library, or just want to discuss SDL related
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issues, you can join the developers mailing list:
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	http://www.libsdl.org/mailing-list.php
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Enjoy!
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	Sam Lantinga				(slouken@libsdl.org)
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