Skip to content

Latest commit

 

History

History
1186 lines (1001 loc) · 36 KB

SDL_render_gles.c

File metadata and controls

1186 lines (1001 loc) · 36 KB
 
1
2
/*
Simple DirectMedia Layer
Feb 2, 2014
Feb 2, 2014
3
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
Nov 25, 2013
Nov 25, 2013
21
#include "../../SDL_internal.h"
22
23
24
25
26
27
28
#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "SDL_opengles.h"
#include "../SDL_sysrender.h"
Feb 27, 2014
Feb 27, 2014
29
30
31
32
/* To prevent unnecessary window recreation,
* these should match the defaults selected in SDL_GL_ResetAttributes
*/
Feb 25, 2014
Feb 25, 2014
33
34
35
#define RENDERER_CONTEXT_MAJOR 1
#define RENDERER_CONTEXT_MINOR 1
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
#if defined(SDL_VIDEO_DRIVER_PANDORA)
/* Empty function stub to get OpenGL ES 1.x support without */
/* OpenGL ES extension GL_OES_draw_texture supported */
GL_API void GL_APIENTRY
glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
{
return;
}
#endif /* PANDORA */
/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
/* Used to re-create the window with OpenGL ES capability */
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
static const float inv255f = 1.0f / 255.0f;
static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
static void GLES_WindowEvent(SDL_Renderer * renderer,
const SDL_WindowEvent *event);
static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch);
static void GLES_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GLES_SetRenderTarget(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GLES_UpdateViewport(SDL_Renderer * renderer);
static int GLES_UpdateClipRect(SDL_Renderer * renderer);
static int GLES_RenderClear(SDL_Renderer * renderer);
static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_FPoint * points, int count);
static int GLES_RenderDrawLines(SDL_Renderer * renderer,
const SDL_FPoint * points, int count);
static int GLES_RenderFillRects(SDL_Renderer * renderer,
const SDL_FRect * rects, int count);
static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_FRect * dstrect);
static int GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
static int GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 pixel_format, void * pixels, int pitch);
static void GLES_RenderPresent(SDL_Renderer * renderer);
static void GLES_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void GLES_DestroyRenderer(SDL_Renderer * renderer);
static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture);
typedef struct GLES_FBOList GLES_FBOList;
struct GLES_FBOList
{
Uint32 w, h;
GLuint FBO;
GLES_FBOList *next;
};
SDL_RenderDriver GLES_RenderDriver = {
GLES_CreateRenderer,
{
"opengles",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC ),
1,
{SDL_PIXELFORMAT_ABGR8888},
0,
0}
};
typedef struct
{
SDL_GLContext context;
struct {
Uint32 color;
int blendMode;
SDL_bool tex_coords;
} current;
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#define SDL_PROC_OES SDL_PROC
#include "SDL_glesfuncs.h"
#undef SDL_PROC
#undef SDL_PROC_OES
SDL_bool GL_OES_framebuffer_object_supported;
GLES_FBOList *framebuffers;
GLuint window_framebuffer;
SDL_bool useDrawTexture;
SDL_bool GL_OES_draw_texture_supported;
SDL_bool GL_OES_blend_func_separate_supported;
} GLES_RenderData;
typedef struct
{
GLuint texture;
GLenum type;
GLfloat texw;
GLfloat texh;
GLenum format;
GLenum formattype;
void *pixels;
int pitch;
GLES_FBOList *fbo;
} GLES_TextureData;
static int
GLES_SetError(const char *prefix, GLenum result)
{
const char *error;
switch (result) {
case GL_NO_ERROR:
error = "GL_NO_ERROR";
break;
case GL_INVALID_ENUM:
error = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
error = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
error = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
error = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
error = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
error = "GL_OUT_OF_MEMORY";
break;
default:
error = "UNKNOWN";
break;
}
return SDL_SetError("%s: %s", prefix, error);
}
static int GLES_LoadFunctions(GLES_RenderData * data)
{
#if SDL_VIDEO_DRIVER_UIKIT
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_ANDROID
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_PANDORA
#define __SDL_NOGETPROCADDR__
#endif
#ifdef __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#define SDL_PROC_OES(ret,func,params) data->func=func;
#else
#define SDL_PROC(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if ( ! data->func ) { \
return SDL_SetError("Couldn't load GLES function %s: %s\n", #func, SDL_GetError()); \
} \
} while ( 0 );
#define SDL_PROC_OES(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
} while ( 0 );
#endif /* _SDL_NOGETPROCADDR_ */
#include "SDL_glesfuncs.h"
#undef SDL_PROC
#undef SDL_PROC_OES
return 0;
}
static SDL_GLContext SDL_CurrentContext = NULL;
GLES_FBOList *
GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
{
GLES_FBOList *result = data->framebuffers;
while ((result) && ((result->w != w) || (result->h != h)) )
{
result = result->next;
}
if (result == NULL)
{
result = SDL_malloc(sizeof(GLES_FBOList));
result->w = w;
result->h = h;
data->glGenFramebuffersOES(1, &result->FBO);
result->next = data->framebuffers;
data->framebuffers = result;
}
return result;
}
static int
GLES_ActivateRenderer(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
if (SDL_CurrentContext != data->context) {
if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
return -1;
}
SDL_CurrentContext = data->context;
GLES_UpdateViewport(renderer);
}
return 0;
}
/* This is called if we need to invalidate all of the SDL OpenGL state */
static void
GLES_ResetState(SDL_Renderer *renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
if (SDL_CurrentContext == data->context) {
GLES_UpdateViewport(renderer);
} else {
GLES_ActivateRenderer(renderer);
}
data->current.color = 0;
data->current.blendMode = -1;
data->current.tex_coords = SDL_FALSE;
data->glDisable(GL_DEPTH_TEST);
data->glDisable(GL_CULL_FACE);
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
SDL_Renderer *
GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_Renderer *renderer;
GLES_RenderData *data;
GLint value;
Uint32 windowFlags;
Feb 25, 2014
Feb 25, 2014
289
int profile_mask, major, minor;
Dec 18, 2013
Dec 18, 2013
290
Feb 25, 2014
Feb 25, 2014
291
292
293
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
294
295
windowFlags = SDL_GetWindowFlags(window);
Dec 18, 2013
Dec 18, 2013
296
if (!(windowFlags & SDL_WINDOW_OPENGL) ||
Feb 25, 2014
Feb 25, 2014
297
profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
Feb 27, 2014
Feb 27, 2014
298
299
300
301
302
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);
303
304
if (SDL_RecreateWindow(window, windowFlags | SDL_WINDOW_OPENGL) < 0) {
/* Uh oh, better try to put it back... */
Feb 25, 2014
Feb 25, 2014
305
306
307
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor);
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
SDL_RecreateWindow(window, windowFlags);
return NULL;
}
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
if (!data) {
GLES_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
renderer->WindowEvent = GLES_WindowEvent;
renderer->CreateTexture = GLES_CreateTexture;
renderer->UpdateTexture = GLES_UpdateTexture;
renderer->LockTexture = GLES_LockTexture;
renderer->UnlockTexture = GLES_UnlockTexture;
renderer->SetRenderTarget = GLES_SetRenderTarget;
renderer->UpdateViewport = GLES_UpdateViewport;
renderer->UpdateClipRect = GLES_UpdateClipRect;
renderer->RenderClear = GLES_RenderClear;
renderer->RenderDrawPoints = GLES_RenderDrawPoints;
renderer->RenderDrawLines = GLES_RenderDrawLines;
renderer->RenderFillRects = GLES_RenderFillRects;
renderer->RenderCopy = GLES_RenderCopy;
renderer->RenderCopyEx = GLES_RenderCopyEx;
renderer->RenderReadPixels = GLES_RenderReadPixels;
renderer->RenderPresent = GLES_RenderPresent;
renderer->DestroyTexture = GLES_DestroyTexture;
renderer->DestroyRenderer = GLES_DestroyRenderer;
renderer->GL_BindTexture = GLES_BindTexture;
renderer->GL_UnbindTexture = GLES_UnbindTexture;
renderer->info = GLES_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->driverdata = data;
renderer->window = window;
data->context = SDL_GL_CreateContext(window);
if (!data->context) {
GLES_DestroyRenderer(renderer);
return NULL;
}
if (SDL_GL_MakeCurrent(window, data->context) < 0) {
GLES_DestroyRenderer(renderer);
return NULL;
}
if (GLES_LoadFunctions(data) < 0) {
GLES_DestroyRenderer(renderer);
return NULL;
}
if (flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
if (SDL_GL_GetSwapInterval() > 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
#if SDL_VIDEO_DRIVER_PANDORA
data->GL_OES_draw_texture_supported = SDL_FALSE;
data->useDrawTexture = SDL_FALSE;
#else
if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) {
data->GL_OES_draw_texture_supported = SDL_TRUE;
data->useDrawTexture = SDL_TRUE;
} else {
data->GL_OES_draw_texture_supported = SDL_FALSE;
data->useDrawTexture = SDL_FALSE;
}
#endif
value = 0;
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_width = value;
value = 0;
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_height = value;
/* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */
if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) {
data->GL_OES_framebuffer_object_supported = SDL_TRUE;
renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
value = 0;
data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value);
data->window_framebuffer = (GLuint)value;
}
data->framebuffers = NULL;
if (SDL_GL_ExtensionSupported("GL_OES_blend_func_separate")) {
data->GL_OES_blend_func_separate_supported = SDL_TRUE;
}
/* Set up parameters for rendering */
GLES_ResetState(renderer);
return renderer;
}
static void
GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->event == SDL_WINDOWEVENT_SHOWN ||
event->event == SDL_WINDOWEVENT_HIDDEN) {
/* Rebind the context to the window area and update matrices */
SDL_CurrentContext = NULL;
}
if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
/* According to Apple documentation, we need to finish drawing NOW! */
data->glFinish();
}
}
static SDL_INLINE int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
static GLenum
GetScaleQuality(void)
{
const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
return GL_NEAREST;
} else {
return GL_LINEAR;
}
}
static int
GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data;
GLint internalFormat;
GLenum format, type;
int texture_w, texture_h;
GLenum scaleMode;
GLenum result;
GLES_ActivateRenderer(renderer);
switch (texture->format) {
case SDL_PIXELFORMAT_ABGR8888:
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
default:
return SDL_SetError("Texture format not supported");
}
data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
if (!data) {
return SDL_OutOfMemory();
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
data->pixels = SDL_calloc(1, texture->h * data->pitch);
if (!data->pixels) {
SDL_free(data);
return SDL_OutOfMemory();
}
}
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
if (!renderdata->GL_OES_framebuffer_object_supported) {
SDL_free(data);
return SDL_SetError("GL_OES_framebuffer_object not supported");
}
data->fbo = GLES_GetFBO(renderer->driverdata, texture->w, texture->h);
} else {
data->fbo = NULL;
}
renderdata->glGetError();
renderdata->glEnable(GL_TEXTURE_2D);
renderdata->glGenTextures(1, &data->texture);
result = renderdata->glGetError();
if (result != GL_NO_ERROR) {
SDL_free(data);
return GLES_SetError("glGenTextures()", result);
}
data->type = GL_TEXTURE_2D;
/* no NPOV textures allowed in OpenGL ES (yet) */
texture_w = power_of_2(texture->w);
texture_h = power_of_2(texture->h);
data->texw = (GLfloat) texture->w / texture_w;
data->texh = (GLfloat) texture->h / texture_h;
data->format = format;
data->formattype = type;
scaleMode = GetScaleQuality();
renderdata->glBindTexture(data->type, data->texture);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
renderdata->glDisable(GL_TEXTURE_2D);
result = renderdata->glGetError();
if (result != GL_NO_ERROR) {
SDL_free(data);
return GLES_SetError("glTexImage2D()", result);
}
texture->driverdata = data;
return 0;
}
static int
GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
Uint8 *blob = NULL;
Uint8 *src;
int srcPitch;
int y;
GLES_ActivateRenderer(renderer);
/* Bail out if we're supposed to update an empty rectangle */
if (rect->w <= 0 || rect->h <= 0)
return 0;
/* Reformat the texture data into a tightly packed array */
srcPitch = rect->w * SDL_BYTESPERPIXEL(texture->format);
src = (Uint8 *)pixels;
if (pitch != srcPitch) {
blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
if (!blob) {
return SDL_OutOfMemory();
}
src = blob;
for (y = 0; y < rect->h; ++y) {
SDL_memcpy(src, pixels, srcPitch);
src += srcPitch;
pixels = (Uint8 *)pixels + pitch;
}
src = blob;
}
/* Create a texture subimage with the supplied data */
renderdata->glGetError();
renderdata->glEnable(data->type);
renderdata->glBindTexture(data->type, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glTexSubImage2D(data->type,
0,
rect->x,
rect->y,
rect->w,
rect->h,
data->format,
data->formattype,
src);
SDL_free(blob);
if (renderdata->glGetError() != GL_NO_ERROR)
{
return SDL_SetError("Failed to update texture");
}
return 0;
}
static int
GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
return 0;
}
static void
GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
SDL_Rect rect;
/* We do whole texture updates, at least for now */
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
}
static int
GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = NULL;
GLenum status;
GLES_ActivateRenderer(renderer);
if (!data->GL_OES_framebuffer_object_supported) {
return SDL_SetError("Can't enable render target support in this renderer");
}
if (texture == NULL) {
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, data->window_framebuffer);
return 0;
}
texturedata = (GLES_TextureData *) texture->driverdata;
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
/* TODO: check if texture pixel format allows this operation */
data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->type, texturedata->texture, 0);
/* Check FBO status */
status = data->glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
return SDL_SetError("glFramebufferTexture2DOES() failed");
}
return 0;
}
static int
GLES_UpdateViewport(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
if (SDL_CurrentContext != data->context) {
/* We'll update the viewport after we rebind the context */
return 0;
}
data->glViewport(renderer->viewport.x, renderer->viewport.y,
renderer->viewport.w, renderer->viewport.h);
if (renderer->viewport.w && renderer->viewport.h) {
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glOrthof((GLfloat) 0,
(GLfloat) renderer->viewport.w,
(GLfloat) renderer->viewport.h,
(GLfloat) 0, 0.0, 1.0);
}
return 0;
}
static int
GLES_UpdateClipRect(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
const SDL_Rect *rect = &renderer->clip_rect;
if (SDL_CurrentContext != data->context) {
/* We'll update the clip rect after we rebind the context */
return 0;
}
if (!SDL_RectEmpty(rect)) {
data->glEnable(GL_SCISSOR_TEST);
data->glScissor(rect->x, renderer->viewport.h - rect->y - rect->h, rect->w, rect->h);
} else {
data->glDisable(GL_SCISSOR_TEST);
}
return 0;
}
static void
GLES_SetColor(GLES_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
if (color != data->current.color) {
data->glColor4f((GLfloat) r * inv255f,
(GLfloat) g * inv255f,
(GLfloat) b * inv255f,
(GLfloat) a * inv255f);
data->current.color = color;
}
}
static void
GLES_SetBlendMode(GLES_RenderData * data, int blendMode)
{
if (blendMode != data->current.blendMode) {
switch (blendMode) {
case SDL_BLENDMODE_NONE:
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
data->glDisable(GL_BLEND);
break;
case SDL_BLENDMODE_BLEND:
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
if (data->GL_OES_blend_func_separate_supported) {
data->glBlendFuncSeparateOES(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
} else {
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
break;
case SDL_BLENDMODE_ADD:
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
if (data->GL_OES_blend_func_separate_supported) {
data->glBlendFuncSeparateOES(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE);
} else {
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
break;
case SDL_BLENDMODE_MOD:
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
data->glEnable(GL_BLEND);
if (data->GL_OES_blend_func_separate_supported) {
data->glBlendFuncSeparateOES(GL_ZERO, GL_SRC_COLOR, GL_ZERO, GL_ONE);
} else {
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
}
break;
}
data->current.blendMode = blendMode;
}
}
static void
GLES_SetTexCoords(GLES_RenderData * data, SDL_bool enabled)
{
if (enabled != data->current.tex_coords) {
if (enabled) {
data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
} else {
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
data->current.tex_coords = enabled;
}
}
static void
GLES_SetDrawingState(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_ActivateRenderer(renderer);
GLES_SetColor(data, (GLfloat) renderer->r,
(GLfloat) renderer->g,
(GLfloat) renderer->b,
(GLfloat) renderer->a);
GLES_SetBlendMode(data, renderer->blendMode);
GLES_SetTexCoords(data, SDL_FALSE);
}
static int
GLES_RenderClear(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_ActivateRenderer(renderer);
data->glClearColor((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
data->glClear(GL_COLOR_BUFFER_BIT);
return 0;
}
static int
GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
int count)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_SetDrawingState(renderer);
data->glVertexPointer(2, GL_FLOAT, 0, points);
data->glDrawArrays(GL_POINTS, 0, count);
return 0;
}
static int
GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
int count)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_SetDrawingState(renderer);
data->glVertexPointer(2, GL_FLOAT, 0, points);
if (count > 2 &&
points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
/* GL_LINE_LOOP takes care of the final segment */
--count;
data->glDrawArrays(GL_LINE_LOOP, 0, count);
} else {
data->glDrawArrays(GL_LINE_STRIP, 0, count);
/* We need to close the endpoint of the line */
data->glDrawArrays(GL_POINTS, count-1, 1);
}
return 0;
}
static int
GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects,
int count)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
int i;
GLES_SetDrawingState(renderer);
for (i = 0; i < count; ++i) {
const SDL_FRect *rect = &rects[i];
GLfloat minx = rect->x;
GLfloat maxx = rect->x + rect->w;
GLfloat miny = rect->y;
GLfloat maxy = rect->y + rect->h;
GLfloat vertices[8];
vertices[0] = minx;
vertices[1] = miny;
vertices[2] = maxx;
vertices[3] = miny;
vertices[4] = minx;
vertices[5] = maxy;
vertices[6] = maxx;
vertices[7] = maxy;
data->glVertexPointer(2, GL_FLOAT, 0, vertices);
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
return 0;
}
static int
GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
GLfloat minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
GLfloat vertices[8];
GLfloat texCoords[8];
GLES_ActivateRenderer(renderer);
data->glEnable(GL_TEXTURE_2D);
data->glBindTexture(texturedata->type, texturedata->texture);
if (texture->modMode) {
GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a);
} else {
GLES_SetColor(data, 255, 255, 255, 255);
}
GLES_SetBlendMode(data, texture->blendMode);
GLES_SetTexCoords(data, SDL_TRUE);
if (data->GL_OES_draw_texture_supported && data->useDrawTexture) {
/* this code is a little funny because the viewport is upside down vs SDL's coordinate system */
GLint cropRect[4];
int w, h;
SDL_Window *window = renderer->window;
SDL_GetWindowSize(window, &w, &h);
if (renderer->target) {
cropRect[0] = srcrect->x;
cropRect[1] = srcrect->y;
cropRect[2] = srcrect->w;
cropRect[3] = srcrect->h;
data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
cropRect);
data->glDrawTexfOES(renderer->viewport.x + dstrect->x, renderer->viewport.y + dstrect->y, 0,
dstrect->w, dstrect->h);
} else {
cropRect[0] = srcrect->x;
cropRect[1] = srcrect->y + srcrect->h;
cropRect[2] = srcrect->w;
cropRect[3] = -srcrect->h;
data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
cropRect);
data->glDrawTexfOES(renderer->viewport.x + dstrect->x,
h - (renderer->viewport.y + dstrect->y) - dstrect->h, 0,
dstrect->w, dstrect->h);
}
} else {
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
minu = (GLfloat) srcrect->x / texture->w;
minu *= texturedata->texw;
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
maxu *= texturedata->texw;
minv = (GLfloat) srcrect->y / texture->h;
minv *= texturedata->texh;
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
maxv *= texturedata->texh;
vertices[0] = minx;
vertices[1] = miny;
vertices[2] = maxx;
vertices[3] = miny;
vertices[4] = minx;
vertices[5] = maxy;
vertices[6] = maxx;
vertices[7] = maxy;
texCoords[0] = minu;
texCoords[1] = minv;
texCoords[2] = maxu;
texCoords[3] = minv;
texCoords[4] = minu;
texCoords[5] = maxv;
texCoords[6] = maxu;
texCoords[7] = maxv;
data->glVertexPointer(2, GL_FLOAT, 0, vertices);
data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
data->glDisable(GL_TEXTURE_2D);
return 0;
}
static int
GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
GLfloat minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
GLfloat centerx, centery;
GLfloat vertices[8];
GLfloat texCoords[8];
GLES_ActivateRenderer(renderer);
data->glEnable(GL_TEXTURE_2D);
data->glBindTexture(texturedata->type, texturedata->texture);
if (texture->modMode) {
GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a);
} else {
GLES_SetColor(data, 255, 255, 255, 255);
}
GLES_SetBlendMode(data, texture->blendMode);
GLES_SetTexCoords(data, SDL_TRUE);