slouken@2737
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/*
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slouken@5535
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Simple DirectMedia Layer
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slouken@6885
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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slouken@2737
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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slouken@2737
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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slouken@2737
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slouken@5535
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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slouken@5535
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in a product, an acknowledgment in the product documentation would be
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slouken@5535
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appreciated but is not required.
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slouken@5535
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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slouken@5535
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3. This notice may not be removed or altered from any source distribution.
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slouken@2737
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*/
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slouken@6044
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#include "SDL_config.h"
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slouken@6044
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slouken@6044
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#if SDL_VIDEO_DRIVER_DIRECTFB
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slouken@2737
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#include "SDL_DirectFB_video.h"
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slouken@2737
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#if SDL_DIRECTFB_OPENGL
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slouken@5488
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#include "SDL_DirectFB_opengl.h"
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slouken@5199
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#include "SDL_DirectFB_window.h"
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slouken@5199
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#include <directfbgl.h>
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#include "SDL_loadso.h"
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slouken@5199
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#endif
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slouken@5199
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slouken@5199
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#if SDL_DIRECTFB_OPENGL
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slouken@2737
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struct SDL_GLDriverData
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{
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int gl_active; /* to stop switching drivers while we have a valid context */
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slouken@2737
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int initialized;
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slouken@2737
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DirectFB_GLContext *firstgl; /* linked list */
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slouken@4636
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slouken@4636
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/* OpenGL */
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void (*glFinish) (void);
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slouken@4636
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void (*glFlush) (void);
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slouken@2737
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};
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#define OPENGL_REQUIRS_DLOPEN
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slouken@2737
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#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
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#include <dlfcn.h>
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#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
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slouken@2737
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#define GL_LoadFunction dlsym
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#define GL_UnloadObject dlclose
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#else
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#define GL_LoadObject SDL_LoadObject
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#define GL_LoadFunction SDL_LoadFunction
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#define GL_UnloadObject SDL_UnloadObject
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#endif
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static void DirectFB_GL_UnloadLibrary(_THIS);
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int
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DirectFB_GL_Initialize(_THIS)
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{
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if (_this->gl_data) {
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return 0;
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slouken@2737
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}
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_this->gl_data =
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(struct SDL_GLDriverData *) SDL_calloc(1,
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sizeof(struct
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SDL_GLDriverData));
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if (!_this->gl_data) {
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SDL_OutOfMemory();
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slouken@2737
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return -1;
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slouken@2737
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}
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_this->gl_data->initialized = 0;
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++_this->gl_data->initialized;
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_this->gl_data->firstgl = NULL;
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slouken@2737
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slouken@2737
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if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) {
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return -1;
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slouken@2737
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}
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/* Initialize extensions */
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/* FIXME needed?
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* X11_GL_InitExtensions(_this);
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*/
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slouken@2737
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return 0;
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slouken@2737
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}
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slouken@2737
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slouken@2737
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void
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DirectFB_GL_Shutdown(_THIS)
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slouken@2737
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{
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slouken@2737
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if (!_this->gl_data || (--_this->gl_data->initialized > 0)) {
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slouken@2737
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return;
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slouken@2737
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}
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DirectFB_GL_UnloadLibrary(_this);
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slouken@2737
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slouken@2737
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SDL_free(_this->gl_data);
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slouken@2737
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_this->gl_data = NULL;
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slouken@2737
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}
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slouken@2737
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slouken@2737
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int
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slouken@2737
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DirectFB_GL_LoadLibrary(_THIS, const char *path)
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{
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slouken@4636
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//SDL_DFB_DEVICEDATA(_this);
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slouken@2737
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slouken@2737
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void *handle = NULL;
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slouken@2737
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slouken@2737
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SDL_DFB_DEBUG("Loadlibrary : %s\n", path);
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slouken@2737
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slouken@2737
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if (_this->gl_data->gl_active) {
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slouken@2737
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SDL_SetError("OpenGL context already created");
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slouken@2737
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return -1;
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slouken@2737
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}
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slouken@2737
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slouken@2737
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slouken@2737
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if (path == NULL) {
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slouken@2737
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path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
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slouken@2737
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if (path == NULL) {
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slouken@2737
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path = "libGL.so";
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slouken@2737
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}
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slouken@2737
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}
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slouken@2737
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slouken@2737
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handle = GL_LoadObject(path);
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slouken@2737
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if (handle == NULL) {
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slouken@2737
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SDL_DFB_ERR("Library not found: %s\n", path);
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slouken@2737
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/* SDL_LoadObject() will call SDL_SetError() for us. */
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slouken@2737
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return -1;
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slouken@2737
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}
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slouken@2737
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slouken@2737
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SDL_DFB_DEBUG("Loaded library: %s\n", path);
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slouken@2737
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slouken@2737
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_this->gl_config.dll_handle = handle;
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slouken@2737
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_this->gl_config.driver_loaded = 1;
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slouken@2737
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if (path) {
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slouken@2737
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SDL_strlcpy(_this->gl_config.driver_path, path,
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slouken@2737
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SDL_arraysize(_this->gl_config.driver_path));
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slouken@2737
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} else {
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slouken@2737
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*_this->gl_config.driver_path = '\0';
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slouken@2737
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}
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slouken@2737
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slouken@4636
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_this->gl_data->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish");
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slouken@4636
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_this->gl_data->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush");
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slouken@2737
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slouken@2737
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return 0;
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slouken@2737
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}
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slouken@2737
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slouken@2737
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static void
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slouken@2737
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DirectFB_GL_UnloadLibrary(_THIS)
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slouken@2737
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{
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slouken@4636
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#if 0
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slouken@2737
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int ret;
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slouken@2737
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slouken@2737
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if (_this->gl_config.driver_loaded) {
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slouken@2737
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slouken@2737
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ret = GL_UnloadObject(_this->gl_config.dll_handle);
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slouken@2737
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if (ret)
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slouken@2737
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SDL_DFB_ERR("Error #%d trying to unload library.\n", ret);
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slouken@2737
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_this->gl_config.dll_handle = NULL;
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slouken@2737
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_this->gl_config.driver_loaded = 0;
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slouken@2737
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}
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slouken@4636
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#endif
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slouken@4636
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/* Free OpenGL memory */
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slouken@4636
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SDL_free(_this->gl_data);
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slouken@4636
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_this->gl_data = NULL;
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slouken@2737
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}
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slouken@2737
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slouken@2737
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void *
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slouken@2737
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DirectFB_GL_GetProcAddress(_THIS, const char *proc)
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slouken@2737
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{
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slouken@2737
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void *handle;
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slouken@2737
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slouken@2737
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handle = _this->gl_config.dll_handle;
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slouken@2737
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return GL_LoadFunction(handle, proc);
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slouken@2737
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}
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slouken@2737
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slouken@2737
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SDL_GLContext
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slouken@2737
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DirectFB_GL_CreateContext(_THIS, SDL_Window * window)
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slouken@2737
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{
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slouken@4636
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//SDL_DFB_DEVICEDATA(_this);
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slouken@2737
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SDL_DFB_WINDOWDATA(window);
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slouken@2737
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DirectFB_GLContext *context;
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slouken@2737
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189 |
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slouken@5199
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SDL_DFB_ALLOC_CLEAR(context, sizeof(DirectFB_GLContext));
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slouken@2737
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191 |
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couriersud@3023
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SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface,
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couriersud@3023
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193 |
&context->context));
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slouken@2998
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194 |
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slouken@2998
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195 |
if (!context->context)
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slouken@2998
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return NULL;
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slouken@2998
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slouken@4636
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context->is_locked = 0;
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slouken@4636
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context->sdl_window = window;
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slouken@4636
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slouken@2737
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context->next = _this->gl_data->firstgl;
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slouken@2737
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202 |
_this->gl_data->firstgl = context;
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slouken@2737
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203 |
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slouken@4636
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SDL_DFB_CHECK(context->context->Unlock(context->context));
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slouken@4636
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205 |
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slouken@2737
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206 |
if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) {
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slouken@2737
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207 |
DirectFB_GL_DeleteContext(_this, context);
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slouken@2737
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208 |
return NULL;
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slouken@2737
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209 |
}
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slouken@2737
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210 |
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slouken@2737
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211 |
return context;
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slouken@2737
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slouken@2737
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error:
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slouken@2737
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214 |
return NULL;
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slouken@2737
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215 |
}
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slouken@2737
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216 |
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slouken@2737
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217 |
int
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slouken@2737
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218 |
DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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slouken@2737
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219 |
{
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slouken@4636
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220 |
//SDL_DFB_WINDOWDATA(window);
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slouken@2737
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221 |
DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
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slouken@2737
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222 |
DirectFB_GLContext *p;
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slouken@2737
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223 |
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slouken@2737
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224 |
for (p = _this->gl_data->firstgl; p; p = p->next)
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slouken@4636
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225 |
{
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slouken@4636
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226 |
if (p->is_locked) {
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slouken@4636
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227 |
SDL_DFB_CHECKERR(p->context->Unlock(p->context));
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slouken@4636
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228 |
p->is_locked = 0;
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slouken@4636
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229 |
}
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slouken@4636
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230 |
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slouken@2737
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231 |
}
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slouken@2737
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232 |
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slouken@2737
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233 |
if (ctx != NULL) {
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slouken@2737
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234 |
SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context));
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slouken@4636
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235 |
ctx->is_locked = 1;
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slouken@2737
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236 |
}
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slouken@2737
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237 |
|
slouken@2737
|
238 |
return 0;
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slouken@2737
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239 |
error:
|
slouken@2737
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240 |
return -1;
|
slouken@2737
|
241 |
}
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slouken@2737
|
242 |
|
slouken@2737
|
243 |
int
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slouken@2737
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244 |
DirectFB_GL_SetSwapInterval(_THIS, int interval)
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slouken@2737
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245 |
{
|
slouken@2737
|
246 |
SDL_Unsupported();
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slouken@2737
|
247 |
return -1;
|
slouken@2737
|
248 |
}
|
slouken@2737
|
249 |
|
slouken@2737
|
250 |
int
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slouken@2737
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251 |
DirectFB_GL_GetSwapInterval(_THIS)
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slouken@2737
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252 |
{
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icculus@6382
|
253 |
return 0;
|
slouken@2737
|
254 |
}
|
slouken@2737
|
255 |
|
slouken@2737
|
256 |
void
|
slouken@2737
|
257 |
DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
|
slouken@2737
|
258 |
{
|
slouken@4636
|
259 |
//SDL_DFB_DEVICEDATA(_this);
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slouken@2737
|
260 |
SDL_DFB_WINDOWDATA(window);
|
slouken@2737
|
261 |
DFBRegion region;
|
slouken@4636
|
262 |
DirectFB_GLContext *p;
|
slouken@2737
|
263 |
|
slouken@2737
|
264 |
region.x1 = 0;
|
slouken@2737
|
265 |
region.y1 = 0;
|
slouken@2737
|
266 |
region.x2 = window->w;
|
slouken@2737
|
267 |
region.y2 = window->h;
|
slouken@2737
|
268 |
|
slouken@4636
|
269 |
#if 0
|
slouken@2737
|
270 |
if (devdata->glFinish)
|
slouken@2737
|
271 |
devdata->glFinish();
|
slouken@2737
|
272 |
else if (devdata->glFlush)
|
slouken@2737
|
273 |
devdata->glFlush();
|
slouken@4636
|
274 |
#endif
|
slouken@2737
|
275 |
|
slouken@4636
|
276 |
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
|
slouken@4636
|
277 |
if (p->sdl_window == window && p->is_locked)
|
slouken@4636
|
278 |
{
|
slouken@4636
|
279 |
SDL_DFB_CHECKERR(p->context->Unlock(p->context));
|
slouken@4636
|
280 |
p->is_locked = 0;
|
slouken@4636
|
281 |
}
|
slouken@2737
|
282 |
|
slouken@4636
|
283 |
SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC ));
|
slouken@4636
|
284 |
|
slouken@4636
|
285 |
//if (windata->gl_context) {
|
slouken@4636
|
286 |
//SDL_DFB_CHECKERR(windata->surface->Flip(windata->surface,NULL, DSFLIP_ONSYNC));
|
slouken@4636
|
287 |
//SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context));
|
slouken@4636
|
288 |
//}
|
slouken@2737
|
289 |
|
slouken@2737
|
290 |
return;
|
slouken@2737
|
291 |
error:
|
slouken@2737
|
292 |
return;
|
slouken@2737
|
293 |
}
|
slouken@2737
|
294 |
|
slouken@2737
|
295 |
void
|
slouken@2737
|
296 |
DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context)
|
slouken@2737
|
297 |
{
|
slouken@2737
|
298 |
DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
|
slouken@2737
|
299 |
DirectFB_GLContext *p;
|
slouken@2737
|
300 |
|
slouken@4636
|
301 |
if (ctx->is_locked)
|
slouken@4636
|
302 |
SDL_DFB_CHECK(ctx->context->Unlock(ctx->context));
|
slouken@4636
|
303 |
SDL_DFB_RELEASE(ctx->context);
|
slouken@2737
|
304 |
|
slouken@4636
|
305 |
for (p = _this->gl_data->firstgl; p && p->next != ctx; p = p->next)
|
slouken@4636
|
306 |
;
|
slouken@2737
|
307 |
if (p)
|
slouken@2737
|
308 |
p->next = ctx->next;
|
slouken@2737
|
309 |
else
|
slouken@2737
|
310 |
_this->gl_data->firstgl = ctx->next;
|
slouken@2737
|
311 |
|
slouken@2737
|
312 |
SDL_DFB_FREE(ctx);
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slouken@4636
|
313 |
}
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slouken@2737
|
314 |
|
slouken@4636
|
315 |
void
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slouken@4636
|
316 |
DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window)
|
slouken@4636
|
317 |
{
|
slouken@4636
|
318 |
DirectFB_GLContext *p;
|
slouken@4636
|
319 |
|
slouken@4636
|
320 |
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
|
slouken@4636
|
321 |
if (p->sdl_window == window)
|
slouken@4636
|
322 |
{
|
slouken@4636
|
323 |
if (p->is_locked)
|
slouken@4636
|
324 |
SDL_DFB_CHECK(p->context->Unlock(p->context));
|
slouken@4636
|
325 |
SDL_DFB_RELEASE(p->context);
|
slouken@4636
|
326 |
}
|
slouken@4636
|
327 |
}
|
slouken@4636
|
328 |
|
slouken@4636
|
329 |
void
|
slouken@4636
|
330 |
DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window)
|
slouken@4636
|
331 |
{
|
slouken@4636
|
332 |
DirectFB_GLContext *p;
|
slouken@4636
|
333 |
|
slouken@4636
|
334 |
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
|
slouken@4636
|
335 |
if (p->sdl_window == window)
|
slouken@4636
|
336 |
{
|
slouken@4636
|
337 |
SDL_DFB_WINDOWDATA(window);
|
slouken@4636
|
338 |
SDL_DFB_CHECK(windata->surface->GetGL(windata->surface,
|
slouken@4636
|
339 |
&p->context));
|
slouken@4636
|
340 |
if (p->is_locked)
|
slouken@4636
|
341 |
SDL_DFB_CHECK(p->context->Lock(p->context));
|
slouken@4636
|
342 |
}
|
slouken@4636
|
343 |
}
|
slouken@4636
|
344 |
|
slouken@4636
|
345 |
void
|
slouken@4636
|
346 |
DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window)
|
slouken@4636
|
347 |
{
|
slouken@4636
|
348 |
DirectFB_GLContext *p;
|
slouken@4636
|
349 |
|
slouken@4636
|
350 |
for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
|
slouken@4636
|
351 |
if (p->sdl_window == window)
|
slouken@4636
|
352 |
DirectFB_GL_DeleteContext(_this, p);
|
slouken@2737
|
353 |
}
|
slouken@2737
|
354 |
|
slouken@2737
|
355 |
#endif
|
slouken@2737
|
356 |
|
slouken@6044
|
357 |
#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
|
slouken@6044
|
358 |
|
slouken@2737
|
359 |
/* vi: set ts=4 sw=4 expandtab: */
|