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SDL.vcproj

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986 lines (986 loc) · 20.5 KB
 
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="SDL"
ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
RootNamespace="SDL"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
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Oct 8, 2009
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Description="Making sure basic SDL headers are in place..."
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CommandLine="if exist $(ProjectDir)\..\include\SDL_config.h goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy $(ProjectDir)\..\include\SDL_config_win32.h $(ProjectDir)\..\include\SDL_config.h&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist $(ProjectDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;$(ProjectDir)\..\include\SDL_revision.h&#x0D;&#x0A;:SDLREVISIONOKAY"
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/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/SDL.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
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PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
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RuntimeLibrary="2"
BufferSecurityCheck="false"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Debug/SDL.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="msimg32.lib winmm.lib"
OutputFile=".\Debug/SDL.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
IgnoreAllDefaultLibraries="true"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/SDL.pdb"
SubSystem="2"
ImportLibrary=".\Debug/SDL.lib"
CLRUnmanagedCodeCheck="false"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
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Oct 8, 2009
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Description="Making sure basic SDL headers are in place..."
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Oct 11, 2009
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CommandLine="if exist $(ProjectDir)\..\include\SDL_config.h goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy $(ProjectDir)\..\include\SDL_config_win32.h $(ProjectDir)\..\include\SDL_config.h&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist $(ProjectDir)\..\include\SDL_revision.h goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;$(ProjectDir)\..\include\SDL_revision.h&#x0D;&#x0A;:SDLREVISIONOKAY"
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/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/SDL.tlb"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
EnableIntrinsicFunctions="false"
AdditionalIncludeDirectories="..\..\include"
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PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
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StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Release/SDL.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="msimg32.lib winmm.lib"
OutputFile=".\Release/SDL.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreAllDefaultLibraries="true"
ProgramDatabaseFile=".\Release/SDL.pdb"
SubSystem="2"
ImportLibrary=".\Release/SDL.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="API Headers"
>
<File
RelativePath="..\..\include\SDL.h"
>
</File>
<File
RelativePath="..\..\include\SDL_audio.h"
>
</File>
<File
RelativePath="..\..\include\SDL_compat.h"
>
</File>
<File
RelativePath="..\..\include\SDL_config_win32.h"
>
</File>
<File
RelativePath="..\..\include\SDL_cpuinfo.h"
>
</File>
<File
RelativePath="..\..\include\SDL_endian.h"
>
</File>
<File
RelativePath="..\..\include\SDL_error.h"
>
</File>
<File
RelativePath="..\..\include\SDL_events.h"
>
</File>
<File
RelativePath="..\..\include\SDL_joystick.h"
>
</File>
<File
RelativePath="..\..\include\SDL_keyboard.h"
>
</File>
<File
RelativePath="..\..\include\SDL_keysym.h"
>
</File>
<File
RelativePath="..\..\include\SDL_loadso.h"
>
</File>
<File
RelativePath="..\..\include\SDL_main.h"
>
</File>
<File
RelativePath="..\..\include\SDL_mouse.h"
>
</File>
<File
RelativePath="..\..\include\SDL_mutex.h"
>
</File>
<File
RelativePath="..\..\include\SDL_name.h"
>
</File>
<File
RelativePath="..\..\include\SDL_opengl.h"
>
</File>
<File
RelativePath="..\..\include\SDL_pixels.h"
>
</File>
<File
RelativePath="..\..\include\SDL_platform.h"
>
</File>
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<File
RelativePath="..\..\include\SDL_power.h"
>
</File>
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<File
RelativePath="..\..\include\SDL_quit.h"
>
</File>
<File
RelativePath="..\..\include\SDL_rwops.h"
>
</File>
<File
RelativePath="..\..\include\SDL_stdinc.h"
>
</File>
<File
RelativePath="..\..\include\SDL_syswm.h"
>
</File>
<File
RelativePath="..\..\include\SDL_thread.h"
>
</File>
<File
RelativePath="..\..\include\SDL_timer.h"
>
</File>
<File
RelativePath="..\..\include\SDL_types.h"
>
</File>
<File
RelativePath="..\..\include\SDL_version.h"
>
</File>
<File
RelativePath="..\..\include\SDL_video.h"
>
</File>
</Filter>
<File
RelativePath="..\..\src\events\blank_cursor.h"
>
</File>
<File
RelativePath="..\..\src\events\default_cursor.h"
>
</File>
<File
RelativePath="..\..\src\audio\windx5\directx.h"
>
</File>
<File
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RelativePath="..\..\src\libm\e_log.c"
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>
</File>
<File
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RelativePath="..\..\src\libm\e_pow.c"
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</File>
<File
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RelativePath="..\..\src\libm\e_rem_pio2.c"
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</File>
<File
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RelativePath="..\..\src\libm\e_sqrt.c"
>
</File>
<File
RelativePath="..\..\src\libm\k_cos.c"
>
</File>
<File
RelativePath="..\..\src\libm\k_rem_pio2.c"
>
</File>
<File
RelativePath="..\..\src\libm\k_sin.c"
>
</File>
<File
RelativePath="..\..\src\libm\math.h"
>
</File>
<File
RelativePath="..\..\src\libm\math_private.h"
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</File>
<File
RelativePath="..\..\src\video\mmx.h"
>
</File>
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<File
RelativePath="..\..\src\libm\s_copysign.c"
>
</File>
<File
RelativePath="..\..\src\libm\s_cos.c"
>
</File>
<File
RelativePath="..\..\src\libm\s_fabs.c"
>
</File>
<File
RelativePath="..\..\src\libm\s_floor.c"
>
</File>
<File
RelativePath="..\..\src\libm\s_scalbn.c"
>
</File>
<File
RelativePath="..\..\src\libm\s_sin.c"
>
</File>
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<File
RelativePath="..\..\src\SDL.c"
>
</File>
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<File
RelativePath="..\..\src\video\SDL_alphamult.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_alphamult.h"
>
</File>
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<File
RelativePath="..\..\src\audio\SDL_audio.c"
>
</File>
<File
RelativePath="..\..\src\audio\SDL_audio_c.h"
>
</File>
<File
RelativePath="..\..\src\audio\SDL_audiocvt.c"
>
</File>
<File
RelativePath="..\..\src\audio\SDL_audiodev.c"
>
</File>
<File
RelativePath="..\..\src\audio\SDL_audiodev_c.h"
>
</File>
<File
RelativePath="..\..\src\audio\SDL_audiomem.h"
>
</File>
<File
RelativePath="..\..\src\audio\SDL_audiotypecvt.c"
>
</File>
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<File
RelativePath="..\..\src\video\SDL_blendline.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_blendpoint.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_blendrect.c"
>
</File>
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<File
RelativePath="..\..\src\video\SDL_blit.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_blit.h"
>
</File>
<File
RelativePath="..\..\src\video\SDL_blit_0.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_blit_1.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_blit_A.c"
>
</File>
Feb 10, 2008
Feb 10, 2008
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<File
RelativePath="..\..\src\video\SDL_blit_auto.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_blit_auto.h"
>
</File>
Aug 16, 2007
Aug 16, 2007
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<File
RelativePath="..\..\src\video\SDL_blit_copy.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_blit_copy.h"
>
</File>
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<File
RelativePath="..\..\src\video\SDL_blit_N.c"
>
</File>
Feb 10, 2008
Feb 10, 2008
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<File
RelativePath="..\..\src\video\SDL_blit_slow.c"
>
</File>
Dec 25, 2008
Dec 25, 2008
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<File
RelativePath="..\..\src\video\SDL_blit_slow.h"
>
</File>
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<File
RelativePath="..\..\src\video\SDL_bmp.c"
>
</File>
<File
RelativePath="..\..\src\SDL_compat.c"
>
</File>
<File
RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c"
>
</File>
<File
RelativePath="..\..\src\video\win32\SDL_d3drender.c"
>
</File>
<File
RelativePath="..\..\src\video\win32\SDL_d3drender.h"
>
</File>
<File
RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
>
</File>
<File
RelativePath="..\..\src\audio\windib\SDL_dibaudio.h"
>
</File>
<File
RelativePath="..\..\src\audio\disk\SDL_diskaudio.c"
>
</File>
<File
RelativePath="..\..\src\audio\disk\SDL_diskaudio.h"
>
</File>
Dec 25, 2008
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<File
RelativePath="..\..\src\video\SDL_draw.h"
>
</File>
<File
RelativePath="..\..\src\video\SDL_drawline.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_drawpoint.c"
>
</File>
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<File
RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c"
>
</File>
<File
RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.h"
>
</File>
<File
RelativePath="..\..\src\audio\windx5\SDL_dx5audio.c"
>
</File>
<File
RelativePath="..\..\src\audio\windx5\SDL_dx5audio.h"
>
</File>
<File
RelativePath="..\..\src\joystick\win32\SDL_dxjoystick.c"
>
</File>
<File
RelativePath="..\..\src\SDL_error.c"
>
</File>
<File
RelativePath="..\..\src\SDL_error_c.h"
>
</File>
<File
RelativePath="..\..\src\events\SDL_events.c"
>
</File>
<File
RelativePath="..\..\src\events\SDL_events_c.h"
>
</File>
<File
RelativePath="..\..\src\SDL_fatal.c"
>
</File>
<File
RelativePath="..\..\src\SDL_fatal.h"
>
</File>
Feb 10, 2008
Feb 10, 2008
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<File
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RelativePath="..\..\src\video\SDL_fillrect.c"
Feb 10, 2008
Feb 10, 2008
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>
</File>
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<File
RelativePath="..\..\src\video\SDL_gamma.c"
>
</File>
<File
RelativePath="..\..\src\video\win32\SDL_gdirender.c"
>
</File>
<File
RelativePath="..\..\src\video\win32\SDL_gdirender.h"
>
</File>
<File
RelativePath="..\..\src\stdlib\SDL_getenv.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_glfuncs.h"
>
</File>
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<File
RelativePath="..\..\src\haptic\SDL_haptic.c"
>
</File>
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<File
RelativePath="..\..\src\stdlib\SDL_iconv.c"
>
</File>
<File
RelativePath="..\..\src\joystick\SDL_joystick.c"
>
</File>
<File
RelativePath="..\..\src\joystick\SDL_joystick_c.h"
>
</File>
<File
RelativePath="..\..\src\events\SDL_keyboard.c"
>
</File>
<File
RelativePath="..\..\src\events\SDL_keyboard_c.h"
>
</File>
<File
RelativePath="..\..\src\video\SDL_leaks.h"
>
</File>
<File
RelativePath="..\..\src\stdlib\SDL_malloc.c"
>
</File>
<File
RelativePath="..\..\src\audio\SDL_mixer.c"
>
</File>
<File
RelativePath="..\..\src\audio\SDL_mixer_m68k.c"
>
</File>
<File
RelativePath="..\..\src\audio\SDL_mixer_m68k.h"
>
</File>
<File
RelativePath="..\..\src\audio\SDL_mixer_MMX.c"
>
</File>
<File
RelativePath="..\..\src\audio\SDL_mixer_MMX.h"
>
</File>
<File
RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.c"
>
</File>
<File
RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.h"
>
</File>
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