slouken@5189
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/*
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slouken@5535
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Simple DirectMedia Layer
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slouken@9998
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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slouken@5189
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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slouken@5189
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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slouken@5189
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slouken@5535
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1. The origin of this software must not be misrepresented; you must not
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slouken@5535
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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slouken@5535
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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slouken@5189
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slouken@5189
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/**
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slouken@5189
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* \file SDL_hints.h
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slouken@7191
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*
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slouken@5189
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* Official documentation for SDL configuration variables
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slouken@5189
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*
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slouken@5189
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* This file contains functions to set and get configuration hints,
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* as well as listing each of them alphabetically.
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slouken@5189
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*
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* The convention for naming hints is SDL_HINT_X, where "SDL_X" is
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slouken@5189
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* the environment variable that can be used to override the default.
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*
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* In general these hints are just that - they may or may not be
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* supported or applicable on any given platform, but they provide
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slouken@5189
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* a way for an application or user to give the library a hint as
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slouken@5189
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* to how they would like the library to work.
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slouken@5189
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*/
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#ifndef _SDL_hints_h
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slouken@5189
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#define _SDL_hints_h
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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slouken@5189
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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slouken@5189
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slouken@5190
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/**
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jorgen@7328
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* \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
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slouken@5190
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*
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jorgen@7328
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* SDL can try to accelerate the SDL screen surface by using streaming
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slouken@5190
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* textures with a 3D rendering engine. This variable controls whether and
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* how this is done.
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*
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* This variable can be set to the following values:
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* "0" - Disable 3D acceleration
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* "1" - Enable 3D acceleration, using the default renderer.
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slouken@5190
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* "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
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slouken@5190
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*
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slouken@5190
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* By default SDL tries to make a best guess for each platform whether
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slouken@5190
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* to use acceleration or not.
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slouken@5190
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*/
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slouken@5190
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#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
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slouken@5192
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/**
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slouken@5192
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* \brief A variable specifying which render driver to use.
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slouken@5192
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*
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slouken@5192
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* If the application doesn't pick a specific renderer to use, this variable
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slouken@5192
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* specifies the name of the preferred renderer. If the preferred renderer
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slouken@5192
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* can't be initialized, the normal default renderer is used.
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*
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slouken@5192
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* This variable is case insensitive and can be set to the following values:
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* "direct3d"
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* "opengl"
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* "opengles2"
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* "opengles"
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* "software"
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slouken@5233
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*
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* The default varies by platform, but it's the first one in the list that
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* is available on the current platform.
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slouken@5192
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*/
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slouken@5192
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#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
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slouken@5192
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slouken@5192
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/**
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slouken@5233
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* \brief A variable controlling whether the OpenGL render driver uses shaders if they are available.
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slouken@5233
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*
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slouken@5233
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* This variable can be set to the following values:
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* "0" - Disable shaders
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slouken@5233
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* "1" - Enable shaders
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slouken@5233
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*
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slouken@5233
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* By default shaders are used if OpenGL supports them.
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slouken@5233
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*/
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slouken@5233
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#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
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slouken@5233
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slouken@5233
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/**
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slouken@7764
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* \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations.
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slouken@7764
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*
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slouken@7764
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* This variable can be set to the following values:
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* "0" - Thread-safety is not enabled (faster)
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slouken@7764
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* "1" - Thread-safety is enabled
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*
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slouken@7764
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* By default the Direct3D device is created with thread-safety disabled.
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slouken@7764
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*/
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slouken@7764
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#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
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slouken@7764
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slouken@7764
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/**
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slouken@8583
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* \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer.
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slouken@8583
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*
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slouken@8583
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* This variable does not have any effect on the Direct3D 9 based renderer.
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slouken@8583
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*
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slouken@8583
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* This variable can be set to the following values:
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* "0" - Disable Debug Layer use
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slouken@8583
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* "1" - Enable Debug Layer use
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slouken@8583
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*
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slouken@8583
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* By default, SDL does not use Direct3D Debug Layer.
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slouken@8583
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*/
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philipp@8695
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#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG"
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slouken@8583
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slouken@8583
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/**
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slouken@5484
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* \brief A variable controlling the scaling quality
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slouken@5484
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*
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slouken@5484
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* This variable can be set to the following values:
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slouken@5484
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* "0" or "nearest" - Nearest pixel sampling
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slouken@5484
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* "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
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icculus@7577
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* "2" or "best" - Currently this is the same as "linear"
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*
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slouken@5484
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* By default nearest pixel sampling is used
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slouken@5484
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*/
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slouken@5484
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#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY"
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slouken@5484
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slouken@5484
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/**
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jorgen@7328
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* \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
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slouken@5192
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*
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slouken@5192
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* This variable can be set to the following values:
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* "0" - Disable vsync
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slouken@5192
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* "1" - Enable vsync
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slouken@5192
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*
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slouken@5192
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* By default SDL does not sync screen surface updates with vertical refresh.
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slouken@5192
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*/
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slouken@5192
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#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
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slouken@6472
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slouken@6472
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/**
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slouken@8266
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* \brief A variable controlling whether the screensaver is enabled.
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dludwig@8533
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*
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dludwig@8533
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* This variable can be set to the following values:
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slouken@8266
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* "0" - Disable screensaver
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slouken@8266
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* "1" - Enable screensaver
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dludwig@8533
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*
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slouken@8266
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* By default SDL will disable the screensaver.
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dludwig@8533
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*/
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slouken@8266
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#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
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dludwig@8533
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dludwig@8533
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/**
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slouken@6472
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* \brief A variable controlling whether the X11 VidMode extension should be used.
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slouken@6472
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*
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slouken@6472
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* This variable can be set to the following values:
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slouken@6472
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* "0" - Disable XVidMode
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slouken@6472
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* "1" - Enable XVidMode
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slouken@6472
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*
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slouken@6472
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* By default SDL will use XVidMode if it is available.
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slouken@6472
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*/
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slouken@6472
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#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
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slouken@6472
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slouken@6472
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/**
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slouken@6472
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* \brief A variable controlling whether the X11 Xinerama extension should be used.
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slouken@6472
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*
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slouken@6472
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* This variable can be set to the following values:
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slouken@6472
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* "0" - Disable Xinerama
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slouken@6472
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* "1" - Enable Xinerama
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slouken@6472
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*
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slouken@6472
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* By default SDL will use Xinerama if it is available.
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slouken@6472
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*/
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slouken@6472
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#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
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slouken@6472
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slouken@6472
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/**
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slouken@6472
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* \brief A variable controlling whether the X11 XRandR extension should be used.
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slouken@6472
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*
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slouken@6472
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* This variable can be set to the following values:
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slouken@6472
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* "0" - Disable XRandR
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slouken@6472
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* "1" - Enable XRandR
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slouken@6472
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*
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slouken@6558
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* By default SDL will not use XRandR because of window manager issues.
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slouken@6472
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*/
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slouken@6472
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#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
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slouken@6472
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tim@5554
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/**
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slouken@9899
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* \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported.
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slouken@9899
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*
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slouken@9899
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* This variable can be set to the following values:
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slouken@9899
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* "0" - Disable _NET_WM_PING
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slouken@9899
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* "1" - Enable _NET_WM_PING
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slouken@9899
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*
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slouken@9899
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* By default SDL will use _NET_WM_PING, but for applications that know they
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slouken@9899
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* will not always be able to respond to ping requests in a timely manner they can
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slouken@9899
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* turn it off to avoid the window manager thinking the app is hung.
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slouken@9899
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* The hint is checked in CreateWindow.
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slouken@9899
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*/
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slouken@9899
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#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING"
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slouken@9899
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slouken@9899
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/**
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slouken@8813
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* \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
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slouken@8813
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*
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slouken@8813
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* This variable can be set to the following values:
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slouken@8813
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* "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc)
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slouken@8813
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* "1" - The window frame is interactive when the cursor is hidden
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slouken@8813
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*
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slouken@8813
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* By default SDL will allow interaction with the window frame when the cursor is hidden
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slouken@8813
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*/
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slouken@8813
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#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
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slouken@8813
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slouken@8813
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/**
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slouken@8814
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* \brief A variable controlling whether the windows message loop is processed by SDL
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slouken@8814
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*
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slouken@8814
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* This variable can be set to the following values:
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slouken@8814
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* "0" - The window message loop is not run
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slouken@8814
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* "1" - The window message loop is processed in SDL_PumpEvents()
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slouken@8814
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*
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slouken@8814
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* By default SDL will process the windows message loop
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slouken@8814
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*/
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slouken@8814
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222 |
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
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slouken@8814
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slouken@8814
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224 |
/**
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slouken@6662
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* \brief A variable controlling whether grabbing input grabs the keyboard
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slouken@6662
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*
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slouken@6662
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227 |
* This variable can be set to the following values:
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slouken@6662
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228 |
* "0" - Grab will affect only the mouse
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slouken@6662
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229 |
* "1" - Grab will affect mouse and keyboard
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slouken@6662
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230 |
*
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slouken@6662
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231 |
* By default SDL will not grab the keyboard so system shortcuts still work.
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slouken@6662
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232 |
*/
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slouken@6662
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233 |
#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
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slouken@6662
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234 |
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slouken@6662
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235 |
/**
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slouken@8071
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236 |
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
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slouken@8071
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237 |
*
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slouken@8071
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238 |
* This variable can be set to the following values:
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slouken@8071
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239 |
* "0" - Relative mouse mode uses raw input
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slouken@8071
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240 |
* "1" - Relative mouse mode uses mouse warping
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slouken@8071
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241 |
*
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slouken@8071
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242 |
* By default SDL will use raw input for relative mouse mode
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slouken@8071
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243 |
*/
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slouken@8071
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244 |
#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
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slouken@8071
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245 |
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slouken@8071
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246 |
/**
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slouken@8071
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247 |
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
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slouken@6755
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248 |
*
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slouken@6755
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249 |
*/
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slouken@6755
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250 |
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
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slouken@6755
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251 |
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slouken@7968
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252 |
/**
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tim@5555
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253 |
* \brief A variable controlling whether the idle timer is disabled on iOS.
|
tim@5555
|
254 |
*
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tim@5555
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255 |
* When an iOS app does not receive touches for some time, the screen is
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tim@5555
|
256 |
* dimmed automatically. For games where the accelerometer is the only input
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tim@5555
|
257 |
* this is problematic. This functionality can be disabled by setting this
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tim@5555
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258 |
* hint.
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tim@5555
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259 |
*
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slime73@9603
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260 |
* As of SDL 2.0.4, SDL_EnableScreenSaver and SDL_DisableScreenSaver accomplish
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slime73@9603
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261 |
* the same thing on iOS. They should be preferred over this hint.
|
slime73@9603
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262 |
*
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tim@5555
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263 |
* This variable can be set to the following values:
|
tim@5555
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264 |
* "0" - Enable idle timer
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tim@5555
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265 |
* "1" - Disable idle timer
|
tim@5555
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266 |
*/
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tim@5555
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267 |
#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
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slouken@7191
|
268 |
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tim@5555
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269 |
/**
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tim@5554
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270 |
* \brief A variable controlling which orientations are allowed on iOS.
|
tim@5554
|
271 |
*
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tim@5554
|
272 |
* In some circumstances it is necessary to be able to explicitly control
|
tim@5554
|
273 |
* which UI orientations are allowed.
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tim@5554
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274 |
*
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tim@5554
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275 |
* This variable is a space delimited list of the following values:
|
tim@5554
|
276 |
* "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
|
tim@5554
|
277 |
*/
|
tim@5554
|
278 |
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
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gabomdq@7907
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279 |
|
gabomdq@7907
|
280 |
/**
|
slime73@9489
|
281 |
* \brief A variable controlling whether the Android / iOS built-in
|
slime73@9489
|
282 |
* accelerometer should be listed as a joystick device, rather than listing
|
slime73@9489
|
283 |
* actual joysticks only.
|
gabomdq@7907
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284 |
*
|
gabomdq@7907
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285 |
* This variable can be set to the following values:
|
gabomdq@7907
|
286 |
* "0" - List only real joysticks and accept input from them
|
gabomdq@7907
|
287 |
* "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
|
gabomdq@7907
|
288 |
*/
|
slouken@8274
|
289 |
#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
|
slouken@5192
|
290 |
|
slouken@5189
|
291 |
|
slouken@5189
|
292 |
/**
|
urkle@6965
|
293 |
* \brief A variable that lets you disable the detection and use of Xinput gamepad devices
|
urkle@6965
|
294 |
*
|
urkle@6965
|
295 |
* The variable can be set to the following values:
|
philipp@8221
|
296 |
* "0" - Disable XInput detection (only uses direct input)
|
philipp@8221
|
297 |
* "1" - Enable XInput detection (the default)
|
urkle@6965
|
298 |
*/
|
icculus@6990
|
299 |
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
|
urkle@6965
|
300 |
|
slouken@6982
|
301 |
|
urkle@6965
|
302 |
/**
|
slouken@8920
|
303 |
* \brief A variable that causes SDL to use the old axis and button mapping for XInput devices.
|
slouken@8920
|
304 |
*
|
slouken@8920
|
305 |
* This hint is for backwards compatibility only and will be removed in SDL 2.1
|
slouken@8920
|
306 |
*
|
slouken@8920
|
307 |
* The default value is "0". This hint must be set before SDL_Init()
|
slouken@8920
|
308 |
*/
|
slouken@8920
|
309 |
#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
|
slouken@8920
|
310 |
|
slouken@8920
|
311 |
|
slouken@8920
|
312 |
/**
|
slouken@6690
|
313 |
* \brief A variable that lets you manually hint extra gamecontroller db entries
|
slouken@7191
|
314 |
*
|
slouken@6982
|
315 |
* The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
|
slouken@6980
|
316 |
*
|
slouken@6980
|
317 |
* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
|
slouken@6982
|
318 |
* You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
|
slouken@6690
|
319 |
*/
|
slouken@6690
|
320 |
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
|
slouken@6690
|
321 |
|
slouken@6690
|
322 |
|
slouken@6690
|
323 |
/**
|
jorgen@7279
|
324 |
* \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
|
jorgen@7279
|
325 |
*
|
jorgen@7279
|
326 |
* The variable can be set to the following values:
|
jorgen@7279
|
327 |
* "0" - Disable joystick & gamecontroller input events when the
|
jorgen@7279
|
328 |
* application is in the background.
|
jorgen@7279
|
329 |
* "1" - Enable joystick & gamecontroller input events when the
|
philipp@8221
|
330 |
* application is in the background.
|
slouken@7432
|
331 |
*
|
slouken@7432
|
332 |
* The default value is "0". This hint may be set at any time.
|
jorgen@7279
|
333 |
*/
|
jorgen@7279
|
334 |
#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
|
jorgen@7279
|
335 |
|
jorgen@7279
|
336 |
|
jorgen@7279
|
337 |
/**
|
philipp@8693
|
338 |
* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
|
slouken@7191
|
339 |
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
|
slouken@6782
|
340 |
*
|
slouken@6782
|
341 |
* This variable can be set to the following values:
|
slouken@6782
|
342 |
* "0" - don't allow topmost
|
slouken@6782
|
343 |
* "1" - allow topmost
|
slouken@6782
|
344 |
*/
|
slouken@6782
|
345 |
#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
|
slouken@6782
|
346 |
|
slouken@6782
|
347 |
|
slouken@7432
|
348 |
/**
|
slouken@7432
|
349 |
* \brief A variable that controls the timer resolution, in milliseconds.
|
slouken@7432
|
350 |
*
|
slouken@7432
|
351 |
* The higher resolution the timer, the more frequently the CPU services
|
slouken@7432
|
352 |
* timer interrupts, and the more precise delays are, but this takes up
|
slouken@7432
|
353 |
* power and CPU time. This hint is only used on Windows 7 and earlier.
|
slouken@7432
|
354 |
*
|
slouken@7432
|
355 |
* See this blog post for more information:
|
slouken@7432
|
356 |
* http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
|
slouken@7432
|
357 |
*
|
slouken@7432
|
358 |
* If this variable is set to "0", the system timer resolution is not set.
|
slouken@7432
|
359 |
*
|
slouken@7432
|
360 |
* The default value is "1". This hint may be set at any time.
|
slouken@7432
|
361 |
*/
|
slouken@7432
|
362 |
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
|
slouken@7432
|
363 |
|
slouken@7432
|
364 |
|
icculus@9648
|
365 |
|
icculus@9648
|
366 |
/**
|
icculus@9649
|
367 |
* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size
|
icculus@9648
|
368 |
*
|
icculus@9648
|
369 |
* Use this hint in case you need to set SDL's threads stack size to other than the default.
|
icculus@9648
|
370 |
* This is specially useful if you build SDL against a non glibc libc library (such as musl) which
|
icculus@9648
|
371 |
* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses).
|
philipp@9684
|
372 |
* Support for this hint is currently available only in the pthread backend.
|
icculus@9648
|
373 |
*/
|
icculus@9648
|
374 |
#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
|
icculus@9648
|
375 |
|
urkle@7746
|
376 |
/**
|
slime73@9505
|
377 |
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
|
urkle@7746
|
378 |
*/
|
slouken@7747
|
379 |
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
|
urkle@7746
|
380 |
|
slouken@7915
|
381 |
/**
|
slouken@7915
|
382 |
* \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
|
philipp@8693
|
383 |
*
|
slouken@7915
|
384 |
* If present, holding ctrl while left clicking will generate a right click
|
slouken@7915
|
385 |
* event when on Mac.
|
slouken@7915
|
386 |
*/
|
slouken@7915
|
387 |
#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
|
slouken@7915
|
388 |
|
gabomdq@8021
|
389 |
/**
|
gabomdq@8021
|
390 |
* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
|
gabomdq@8021
|
391 |
*
|
gabomdq@8021
|
392 |
* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
|
gabomdq@8021
|
393 |
* can use two different sets of binaries, those compiled by the user from source
|
gabomdq@8021
|
394 |
* or those provided by the Chrome browser. In the later case, these binaries require
|
philipp@8221
|
395 |
* that SDL loads a DLL providing the shader compiler.
|
gabomdq@8021
|
396 |
*
|
gabomdq@8021
|
397 |
* This variable can be set to the following values:
|
gabomdq@8021
|
398 |
* "d3dcompiler_46.dll" - default, best for Vista or later.
|
gabomdq@8021
|
399 |
* "d3dcompiler_43.dll" - for XP support.
|
gabomdq@8021
|
400 |
* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
|
gabomdq@8021
|
401 |
*
|
gabomdq@8021
|
402 |
*/
|
gabomdq@8021
|
403 |
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
|
slouken@6782
|
404 |
|
slouken@6782
|
405 |
/**
|
slouken@8144
|
406 |
* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
|
slouken@8144
|
407 |
*
|
slouken@8144
|
408 |
* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
|
slouken@8144
|
409 |
* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
|
slouken@8144
|
410 |
* created SDL_Window:
|
slouken@8583
|
411 |
*
|
slouken@8144
|
412 |
* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
|
slouken@8144
|
413 |
* needed for example when sharing an OpenGL context across multiple windows.
|
slouken@8144
|
414 |
*
|
slouken@8144
|
415 |
* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
|
slouken@8144
|
416 |
* OpenGL rendering.
|
slouken@8144
|
417 |
*
|
slouken@8144
|
418 |
* This variable can be set to the following values:
|
slouken@8144
|
419 |
* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
|
slouken@8144
|
420 |
* share a pixel format with.
|
slouken@8144
|
421 |
*/
|
slouken@8144
|
422 |
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
|
slouken@8144
|
423 |
|
philipp@8691
|
424 |
/**
|
dludwig@8576
|
425 |
* \brief A URL to a WinRT app's privacy policy
|
dludwig@8576
|
426 |
*
|
dludwig@8576
|
427 |
* All network-enabled WinRT apps must make a privacy policy available to its
|
dludwig@8576
|
428 |
* users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
|
dludwig@8576
|
429 |
* be available in the Windows Settings charm, as accessed from within the app.
|
dludwig@8576
|
430 |
* SDL provides code to add a URL-based link there, which can point to the app's
|
dludwig@8576
|
431 |
* privacy policy.
|
dludwig@8576
|
432 |
*
|
dludwig@8576
|
433 |
* To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
|
dludwig@8576
|
434 |
* before calling any SDL_Init functions. The contents of the hint should
|
dludwig@8576
|
435 |
* be a valid URL. For example, "http://www.example.com".
|
dludwig@8576
|
436 |
*
|
dludwig@8576
|
437 |
* The default value is "", which will prevent SDL from adding a privacy policy
|
dludwig@8576
|
438 |
* link to the Settings charm. This hint should only be set during app init.
|
dludwig@8576
|
439 |
*
|
dludwig@8576
|
440 |
* The label text of an app's "Privacy Policy" link may be customized via another
|
dludwig@8576
|
441 |
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
|
dludwig@8576
|
442 |
*
|
dludwig@8576
|
443 |
* Please note that on Windows Phone, Microsoft does not provide standard UI
|
dludwig@8576
|
444 |
* for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
|
dludwig@8576
|
445 |
* will not get used on that platform. Network-enabled phone apps should display
|
dludwig@8576
|
446 |
* their privacy policy through some other, in-app means.
|
dludwig@8576
|
447 |
*/
|
philipp@8695
|
448 |
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL"
|
dludwig@8576
|
449 |
|
dludwig@8576
|
450 |
/** \brief Label text for a WinRT app's privacy policy link
|
dludwig@8576
|
451 |
*
|
dludwig@8576
|
452 |
* Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT,
|
dludwig@8576
|
453 |
* Microsoft mandates that this policy be available via the Windows Settings charm.
|
philipp@8693
|
454 |
* SDL provides code to add a link there, with its label text being set via the
|
dludwig@8576
|
455 |
* optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
|
dludwig@8576
|
456 |
*
|
dludwig@8576
|
457 |
* Please note that a privacy policy's contents are not set via this hint. A separate
|
dludwig@8576
|
458 |
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
|
dludwig@8576
|
459 |
* policy.
|
dludwig@8576
|
460 |
*
|
dludwig@8576
|
461 |
* The contents of this hint should be encoded as a UTF8 string.
|
dludwig@8576
|
462 |
*
|
dludwig@8576
|
463 |
* The default value is "Privacy Policy". This hint should only be set during app
|
dludwig@8576
|
464 |
* initialization, preferably before any calls to SDL_Init.
|
dludwig@8576
|
465 |
*
|
dludwig@8576
|
466 |
* For additional information on linking to a privacy policy, see the documentation for
|
dludwig@8576
|
467 |
* SDL_HINT_WINRT_PRIVACY_POLICY_URL.
|
dludwig@8576
|
468 |
*/
|
philipp@8695
|
469 |
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL"
|
dludwig@8576
|
470 |
|
dludwig@9154
|
471 |
/** \brief Allows back-button-press events on Windows Phone to be marked as handled
|
dludwig@8577
|
472 |
*
|
dludwig@9154
|
473 |
* Windows Phone devices typically feature a Back button. When pressed,
|
dludwig@9154
|
474 |
* the OS will emit back-button-press events, which apps are expected to
|
dludwig@9154
|
475 |
* handle in an appropriate manner. If apps do not explicitly mark these
|
dludwig@9154
|
476 |
* events as 'Handled', then the OS will invoke its default behavior for
|
dludwig@9154
|
477 |
* unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to
|
dludwig@9154
|
478 |
* terminate the app (and attempt to switch to the previous app, or to the
|
dludwig@9154
|
479 |
* device's home screen).
|
dludwig@9154
|
480 |
*
|
dludwig@9154
|
481 |
* Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL
|
dludwig@9154
|
482 |
* to mark back-button-press events as Handled, if and when one is sent to
|
dludwig@9154
|
483 |
* the app.
|
dludwig@9154
|
484 |
*
|
dludwig@9154
|
485 |
* Internally, Windows Phone sends back button events as parameters to
|
dludwig@9154
|
486 |
* special back-button-press callback functions. Apps that need to respond
|
dludwig@9154
|
487 |
* to back-button-press events are expected to register one or more
|
dludwig@9154
|
488 |
* callback functions for such, shortly after being launched (during the
|
dludwig@9154
|
489 |
* app's initialization phase). After the back button is pressed, the OS
|
dludwig@9154
|
490 |
* will invoke these callbacks. If the app's callback(s) do not explicitly
|
dludwig@9154
|
491 |
* mark the event as handled by the time they return, or if the app never
|
dludwig@9154
|
492 |
* registers one of these callback, the OS will consider the event
|
dludwig@9154
|
493 |
* un-handled, and it will apply its default back button behavior (terminate
|
dludwig@9154
|
494 |
* the app).
|
dludwig@9154
|
495 |
*
|
dludwig@9154
|
496 |
* SDL registers its own back-button-press callback with the Windows Phone
|
dludwig@9154
|
497 |
* OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN
|
dludwig@9154
|
498 |
* and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which
|
dludwig@9154
|
499 |
* it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON.
|
dludwig@9154
|
500 |
* If the hint's value is set to "1", the back button event's Handled
|
dludwig@9154
|
501 |
* property will get set to 'true'. If the hint's value is set to something
|
dludwig@9154
|
502 |
* else, or if it is unset, SDL will leave the event's Handled property
|
dludwig@9154
|
503 |
* alone. (By default, the OS sets this property to 'false', to note.)
|
dludwig@9154
|
504 |
*
|
dludwig@9154
|
505 |
* SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a
|
dludwig@9154
|
506 |
* back button is pressed, or can set it in direct-response to a back button
|
dludwig@9154
|
507 |
* being pressed.
|
dludwig@9154
|
508 |
*
|
dludwig@9154
|
509 |
* In order to get notified when a back button is pressed, SDL apps should
|
dludwig@9154
|
510 |
* register a callback function with SDL_AddEventWatch(), and have it listen
|
dludwig@9154
|
511 |
* for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK.
|
dludwig@9154
|
512 |
* (Alternatively, SDL_KEYUP events can be listened-for. Listening for
|
dludwig@9154
|
513 |
* either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON
|
dludwig@9154
|
514 |
* set by such a callback, will be applied to the OS' current
|
dludwig@9154
|
515 |
* back-button-press event.
|
dludwig@9154
|
516 |
*
|
dludwig@9154
|
517 |
* More details on back button behavior in Windows Phone apps can be found
|
dludwig@9154
|
518 |
* at the following page, on Microsoft's developer site:
|
dludwig@8577
|
519 |
* http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
|
dludwig@8577
|
520 |
*/
|
philipp@8695
|
521 |
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
|
dludwig@8577
|
522 |
|
dludwig@8576
|
523 |
/**
|
icculus@8295
|
524 |
* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
|
icculus@8295
|
525 |
*
|
icculus@8295
|
526 |
* This hint only applies to Mac OS X.
|
icculus@8295
|
527 |
*
|
icculus@8295
|
528 |
* The variable can be set to the following values:
|
icculus@8295
|
529 |
* "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
|
icculus@8295
|
530 |
* SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
|
icculus@8295
|
531 |
* button on their titlebars).
|
icculus@8295
|
532 |
* "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
|
icculus@8295
|
533 |
* SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
|
philipp@8693
|
534 |
* button on their titlebars).
|
icculus@8295
|
535 |
*
|
icculus@8295
|
536 |
* The default value is "1". Spaces are disabled regardless of this hint if
|
icculus@8295
|
537 |
* the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
|
icculus@8295
|
538 |
* any windows are created.
|
icculus@8295
|
539 |
*/
|
icculus@8295
|
540 |
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
|
icculus@8295
|
541 |
|
alexey@8896
|
542 |
/**
|
alfred@9820
|
543 |
* \brief When set don't force the SDL app to become a foreground process
|
alfred@9820
|
544 |
*
|
alfred@9820
|
545 |
* This hint only applies to Mac OS X.
|
alfred@9820
|
546 |
*
|
alfred@9820
|
547 |
*/
|
alfred@9820
|
548 |
#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
|
philipp@9868
|
549 |
|
alfred@9820
|
550 |
/**
|
slime73@10140
|
551 |
* \brief Allow mouse click events when clicking to focus an SDL window
|
slime73@10140
|
552 |
*
|
slime73@10140
|
553 |
* This hint only applies to Mac OS X.
|
slime73@10140
|
554 |
*/
|
slime73@10140
|
555 |
#define SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH "SDL_MAC_MOUSE_FOCUS_CLICKTHROUGH"
|
slime73@10140
|
556 |
|
slime73@10140
|
557 |
/**
|
alexey@8896
|
558 |
* \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
|
philipp@9868
|
559 |
*
|
philipp@9868
|
560 |
* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.
|
philipp@9868
|
561 |
*
|
philipp@9868
|
562 |
* If both hints were set then SDL_RWFromFile() will look into expansion files
|
philipp@9868
|
563 |
* after a given relative path was not found in the internal storage and assets.
|
philipp@9868
|
564 |
*
|
philipp@9868
|
565 |
* By default this hint is not set and the APK expansion files are not searched.
|
alexey@8896
|
566 |
*/
|
alexey@8896
|
567 |
#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
|
alexey@8896
|
568 |
|
alexey@8896
|
569 |
/**
|
alexey@8896
|
570 |
* \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
|
philipp@9868
|
571 |
*
|
philipp@9868
|
572 |
* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.
|
philipp@9868
|
573 |
*
|
philipp@9868
|
574 |
* If both hints were set then SDL_RWFromFile() will look into expansion files
|
philipp@9868
|
575 |
* after a given relative path was not found in the internal storage and assets.
|
philipp@9868
|
576 |
*
|
philipp@9868
|
577 |
* By default this hint is not set and the APK expansion files are not searched.
|
alexey@8896
|
578 |
*/
|
alexey@8897
|
579 |
#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
|
alexey@8896
|
580 |
|
alex@9097
|
581 |
/**
|
philipp@9118
|
582 |
* \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events.
|
alex@9097
|
583 |
*
|
alex@9097
|
584 |
* The variable can be set to the following values:
|
philipp@9118
|
585 |
* "0" - SDL_TEXTEDITING events are sent, and it is the application's
|
alex@9097
|
586 |
* responsibility to render the text from these events and
|
alex@9097
|
587 |
* differentiate it somehow from committed text. (default)
|
philipp@9118
|
588 |
* "1" - If supported by the IME then SDL_TEXTEDITING events are not sent,
|
alex@9097
|
589 |
* and text that is being composed will be rendered in its own UI.
|
alex@9097
|
590 |
*/
|
slouken@9098
|
591 |
#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
|
icculus@8295
|
592 |
|
joseba@9438
|
593 |
/**
|
joseba@9438
|
594 |
* \brief A variable to control whether mouse and touch events are to be treated together or separately
|
joseba@9438
|
595 |
*
|
joseba@9438
|
596 |
* The variable can be set to the following values:
|
joseba@9438
|
597 |
* "0" - Mouse events will be handled as touch events, and touch will raise fake mouse
|
joseba@9438
|
598 |
* events. This is the behaviour of SDL <= 2.0.3. (default)
|
joseba@9438
|
599 |
* "1" - Mouse events will be handled separately from pure touch events.
|
joseba@9438
|
600 |
*
|
joseba@9438
|
601 |
* The value of this hint is used at runtime, so it can be changed at any time.
|
joseba@9438
|
602 |
*/
|
joseba@9438
|
603 |
#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
|
joseba@9438
|
604 |
|
icculus@8295
|
605 |
/**
|
icculus@9278
|
606 |
* \brief override the binding element for keyboard inputs for Emscripten builds
|
icculus@9278
|
607 |
*
|
icculus@9278
|
608 |
* This hint only applies to the emscripten platform
|
icculus@9278
|
609 |
*
|
icculus@9278
|
610 |
* The variable can be one of
|
icculus@9278
|
611 |
* "#window" - The javascript window object (this is the default)
|
icculus@9278
|
612 |
* "#document" - The javascript document object
|
icculus@9278
|
613 |
* "#screen" - the javascript window.screen object
|
icculus@9278
|
614 |
* "#canvas" - the WebGL canvas element
|
philipp@9292
|
615 |
* any other string without a leading # sign applies to the element on the page with that ID.
|
icculus@9278
|
616 |
*/
|
icculus@9278
|
617 |
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
|
icculus@9278
|
618 |
|
icculus@9278
|
619 |
/**
|
icculus@9435
|
620 |
* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
|
icculus@9434
|
621 |
*
|
icculus@9434
|
622 |
* This hint only applies to Unix-like platforms.
|
icculus@9434
|
623 |
*
|
icculus@9434
|
624 |
* The variable can be set to the following values:
|
icculus@9435
|
625 |
* "0" - SDL will install a SIGINT and SIGTERM handler, and when it
|
icculus@9435
|
626 |
* catches a signal, convert it into an SDL_QUIT event.
|
icculus@9435
|
627 |
* "1" - SDL will not install a signal handler at all.
|
icculus@9434
|
628 |
*/
|
icculus@9435
|
629 |
#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
|
icculus@9434
|
630 |
|
icculus@9434
|
631 |
/**
|
andrewb@9829
|
632 |
* \brief Tell SDL not to generate window-close events for Alt+F4 on Windows.
|
andrewb@9829
|
633 |
*
|
andrewb@9829
|
634 |
* The variable can be set to the following values:
|
andrewb@9829
|
635 |
* "0" - SDL will generate a window-close event when it sees Alt+F4.
|
andrewb@9829
|
636 |
* "1" - SDL will only do normal key handling for Alt+F4.
|
andrewb@9829
|
637 |
*/
|
andrewb@9829
|
638 |
#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"
|
andrewb@9829
|
639 |
|
andrewb@9829
|
640 |
/**
|
slouken@5189
|
641 |
* \brief An enumeration of hint priorities
|
slouken@5189
|
642 |
*/
|
slouken@5189
|
643 |
typedef enum
|
slouken@5189
|
644 |
{
|
slouken@5189
|
645 |
SDL_HINT_DEFAULT,
|
slouken@5189
|
646 |
SDL_HINT_NORMAL,
|
slouken@5189
|
647 |
SDL_HINT_OVERRIDE
|
slouken@5189
|
648 |
} SDL_HintPriority;
|
slouken@5189
|
649 |
|
slouken@5189
|
650 |
|
slouken@5189
|
651 |
/**
|
slouken@5200
|
652 |
* \brief Set a hint with a specific priority
|
slouken@5189
|
653 |
*
|
slouken@5189
|
654 |
* The priority controls the behavior when setting a hint that already
|
slouken@5189
|
655 |
* has a value. Hints will replace existing hints of their priority and
|
slouken@5189
|
656 |
* lower. Environment variables are considered to have override priority.
|
slouken@7191
|
657 |
*
|
slouken@5189
|
658 |
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
slouken@5189
|
659 |
*/
|
slouken@5200
|
660 |
extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
|
slouken@5200
|
661 |
const char *value,
|
slouken@5200
|
662 |
SDL_HintPriority priority);
|
slouken@5200
|
663 |
|
slouken@5200
|
664 |
/**
|
slouken@5200
|
665 |
* \brief Set a hint with normal priority
|
slouken@7191
|
666 |
*
|
slouken@5200
|
667 |
* \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
|
slouken@5200
|
668 |
*/
|
slouken@5189
|
669 |
extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
|
slouken@5200
|
670 |
const char *value);
|
slouken@5200
|
671 |
|
slouken@5189
|
672 |
/**
|
slouken@5189
|
673 |
* \brief Get a hint
|
slouken@7191
|
674 |
*
|
slouken@5189
|
675 |
* \return The string value of a hint variable.
|
slouken@5189
|
676 |
*/
|
slouken@5189
|
677 |
extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
|
slouken@5189
|
678 |
|
slouken@5189
|
679 |
/**
|
slouken@7432
|
680 |
* \brief Add a function to watch a particular hint
|
slouken@7432
|
681 |
*
|
slouken@7432
|
682 |
* \param name The hint to watch
|
slouken@7432
|
683 |
* \param callback The function to call when the hint value changes
|
slouken@7432
|
684 |
* \param userdata A pointer to pass to the callback function
|
slouken@7432
|
685 |
*/
|
slouken@7432
|
686 |
typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
|
slouken@7432
|
687 |
extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
|
slouken@7432
|
688 |
SDL_HintCallback callback,
|
slouken@7432
|
689 |
void *userdata);
|
slouken@7432
|
690 |
|
slouken@7432
|
691 |
/**
|
slouken@7432
|
692 |
* \brief Remove a function watching a particular hint
|
slouken@7432
|
693 |
*
|
slouken@7432
|
694 |
* \param name The hint being watched
|
slouken@7432
|
695 |
* \param callback The function being called when the hint value changes
|
slouken@7432
|
696 |
* \param userdata A pointer being passed to the callback function
|
slouken@7432
|
697 |
*/
|
slouken@7432
|
698 |
extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
|
slouken@7432
|
699 |
SDL_HintCallback callback,
|
slouken@7432
|
700 |
void *userdata);
|
slouken@7432
|
701 |
|
slouken@7432
|
702 |
/**
|
slouken@5189
|
703 |
* \brief Clear all hints
|
slouken@5189
|
704 |
*
|
slouken@5189
|
705 |
* This function is called during SDL_Quit() to free stored hints.
|
slouken@5189
|
706 |
*/
|
slouken@5272
|
707 |
extern DECLSPEC void SDLCALL SDL_ClearHints(void);
|
slouken@5189
|
708 |
|
slouken@5189
|
709 |
|
slouken@5189
|
710 |
/* Ends C function definitions when using C++ */
|
slouken@5189
|
711 |
#ifdef __cplusplus
|
slouken@5189
|
712 |
}
|
slouken@5189
|
713 |
#endif
|
slouken@5189
|
714 |
#include "close_code.h"
|
slouken@5189
|
715 |
|
slouken@5189
|
716 |
#endif /* _SDL_hints_h */
|
slouken@5189
|
717 |
|
slouken@5189
|
718 |
/* vi: set ts=4 sw=4 expandtab: */
|