slouken@0
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/*
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slouken@0
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SDL - Simple DirectMedia Layer
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slouken@1312
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Copyright (C) 1997-2006 Sam Lantinga
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slouken@0
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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slouken@0
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slouken@0
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Sam Lantinga
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slouken@252
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slouken@libsdl.org
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slouken@0
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*/
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#include "SDL_config.h"
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/* The high-level video driver subsystem */
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#include "SDL.h"
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#include "SDL_sysvideo.h"
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#include "SDL_blit.h"
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#include "SDL_pixels_c.h"
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#include "SDL_cursor_c.h"
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#include "../events/SDL_sysevents.h"
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#include "../events/SDL_events_c.h"
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/* Available video drivers */
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static VideoBootStrap *bootstrap[] = {
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#if SDL_VIDEO_DRIVER_QUARTZ
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icculus@1133
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&QZ_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_X11
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&X11_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DGA
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&DGA_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_NANOX
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&NX_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_IPOD
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&iPod_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_QTOPIA
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&Qtopia_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_WSCONS
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icculus@1187
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&WSCONS_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_FBCON
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&FBCON_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DIRECTFB
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&DirectFB_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PS2GS
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&PS2GS_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_GGI
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&GGI_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_VGL
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&VGL_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_SVGALIB
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&SVGALIB_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_GAPI
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&GAPI_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_WINDIB
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&WINDIB_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DDRAW
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&DIRECTX_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_BWINDOW
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&BWINDOW_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_TOOLBOX
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&TOOLBOX_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DRAWSPROCKET
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&DSp_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PHOTON
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&ph_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_EPOC
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&EPOC_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_XBIOS
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&XBIOS_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_GEM
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&GEM_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PICOGUI
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&PG_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DC
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&DC_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_RISCOS
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&RISCOS_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_OS2FS
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&OS2FSLib_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_AALIB
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&AALIB_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DUMMY
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&DUMMY_bootstrap,
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#endif
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NULL
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};
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slouken@0
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SDL_VideoDevice *current_video = NULL;
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slouken@0
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slouken@0
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/* Various local functions */
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slouken@0
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int SDL_VideoInit(const char *driver_name, Uint32 flags);
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slouken@0
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void SDL_VideoQuit(void);
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slouken@0
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void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects);
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slouken@0
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slouken@0
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static SDL_GrabMode SDL_WM_GrabInputOff(void);
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slouken@1361
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#if SDL_VIDEO_OPENGL
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slouken@0
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static int lock_count = 0;
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slouken@0
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#endif
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slouken@0
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slouken@0
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slouken@0
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/*
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slouken@0
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* Initialize the video and event subsystems -- determine native pixel format
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slouken@0
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*/
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slouken@0
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int SDL_VideoInit (const char *driver_name, Uint32 flags)
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slouken@0
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{
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slouken@0
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SDL_VideoDevice *video;
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slouken@0
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int index;
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slouken@0
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int i;
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slouken@0
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SDL_PixelFormat vformat;
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slouken@0
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Uint32 video_flags;
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slouken@0
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149 |
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slouken@0
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/* Toggle the event thread flags, based on OS requirements */
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slouken@0
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#if defined(MUST_THREAD_EVENTS)
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slouken@0
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flags |= SDL_INIT_EVENTTHREAD;
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slouken@0
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#elif defined(CANT_THREAD_EVENTS)
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slouken@0
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if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
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slouken@0
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SDL_SetError("OS doesn't support threaded events");
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slouken@0
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return(-1);
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slouken@0
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}
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slouken@0
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#endif
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slouken@0
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slouken@0
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/* Check to make sure we don't overwrite 'current_video' */
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slouken@0
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if ( current_video != NULL ) {
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slouken@0
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SDL_VideoQuit();
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slouken@0
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}
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slouken@0
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slouken@0
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/* Select the proper video driver */
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slouken@0
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index = 0;
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slouken@0
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video = NULL;
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slouken@0
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if ( driver_name != NULL ) {
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slouken@0
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#if 0 /* This will be replaced with a better driver selection API */
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slouken@1336
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if ( SDL_strrchr(driver_name, ':') != NULL ) {
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slouken@1336
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index = atoi(SDL_strrchr(driver_name, ':')+1);
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slouken@0
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}
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slouken@0
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#endif
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slouken@0
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for ( i=0; bootstrap[i]; ++i ) {
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slouken@3882
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if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
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slouken@0
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if ( bootstrap[i]->available() ) {
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slouken@0
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video = bootstrap[i]->create(index);
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slouken@0
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178 |
break;
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slouken@0
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179 |
}
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slouken@0
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180 |
}
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slouken@0
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181 |
}
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slouken@0
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182 |
} else {
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slouken@0
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183 |
for ( i=0; bootstrap[i]; ++i ) {
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slouken@0
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184 |
if ( bootstrap[i]->available() ) {
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slouken@0
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185 |
video = bootstrap[i]->create(index);
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slouken@0
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if ( video != NULL ) {
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slouken@0
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187 |
break;
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slouken@0
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188 |
}
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slouken@0
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189 |
}
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slouken@0
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190 |
}
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slouken@0
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191 |
}
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slouken@0
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192 |
if ( video == NULL ) {
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slouken@0
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193 |
SDL_SetError("No available video device");
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slouken@0
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194 |
return(-1);
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slouken@0
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195 |
}
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slouken@0
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196 |
current_video = video;
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slouken@0
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197 |
current_video->name = bootstrap[i]->name;
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slouken@0
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198 |
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slouken@0
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199 |
/* Do some basic variable initialization */
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slouken@0
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200 |
video->screen = NULL;
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slouken@0
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201 |
video->shadow = NULL;
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slouken@0
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202 |
video->visible = NULL;
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slouken@0
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203 |
video->physpal = NULL;
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slouken@0
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204 |
video->gammacols = NULL;
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slouken@0
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205 |
video->gamma = NULL;
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slouken@0
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206 |
video->wm_title = NULL;
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slouken@0
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207 |
video->wm_icon = NULL;
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slouken@0
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208 |
video->offset_x = 0;
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slouken@0
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209 |
video->offset_y = 0;
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slouken@1336
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210 |
SDL_memset(&video->info, 0, (sizeof video->info));
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icculus@1052
|
211 |
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icculus@1052
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212 |
video->displayformatalphapixel = NULL;
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slouken@0
|
213 |
|
slouken@0
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214 |
/* Set some very sane GL defaults */
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slouken@0
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215 |
video->gl_config.driver_loaded = 0;
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slouken@0
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216 |
video->gl_config.dll_handle = NULL;
|
slouken@1385
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217 |
video->gl_config.red_size = 3;
|
slouken@1385
|
218 |
video->gl_config.green_size = 3;
|
slouken@1385
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219 |
video->gl_config.blue_size = 2;
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slouken@0
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220 |
video->gl_config.alpha_size = 0;
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slouken@0
|
221 |
video->gl_config.buffer_size = 0;
|
slouken@0
|
222 |
video->gl_config.depth_size = 16;
|
slouken@0
|
223 |
video->gl_config.stencil_size = 0;
|
slouken@0
|
224 |
video->gl_config.double_buffer = 1;
|
slouken@0
|
225 |
video->gl_config.accum_red_size = 0;
|
slouken@0
|
226 |
video->gl_config.accum_green_size = 0;
|
slouken@0
|
227 |
video->gl_config.accum_blue_size = 0;
|
slouken@0
|
228 |
video->gl_config.accum_alpha_size = 0;
|
slouken@450
|
229 |
video->gl_config.stereo = 0;
|
slouken@656
|
230 |
video->gl_config.multisamplebuffers = 0;
|
slouken@656
|
231 |
video->gl_config.multisamplesamples = 0;
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slouken@1737
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232 |
video->gl_config.accelerated = -1; /* not known, don't set */
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slouken@1736
|
233 |
video->gl_config.swap_control = -1; /* not known, don't set */
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slouken@0
|
234 |
|
slouken@0
|
235 |
/* Initialize the video subsystem */
|
slouken@1336
|
236 |
SDL_memset(&vformat, 0, sizeof(vformat));
|
slouken@0
|
237 |
if ( video->VideoInit(video, &vformat) < 0 ) {
|
slouken@0
|
238 |
SDL_VideoQuit();
|
slouken@0
|
239 |
return(-1);
|
slouken@0
|
240 |
}
|
slouken@0
|
241 |
|
slouken@0
|
242 |
/* Create a zero sized video surface of the appropriate format */
|
slouken@0
|
243 |
video_flags = SDL_SWSURFACE;
|
slouken@0
|
244 |
SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0,
|
slouken@0
|
245 |
vformat.BitsPerPixel,
|
slouken@0
|
246 |
vformat.Rmask, vformat.Gmask, vformat.Bmask, 0);
|
slouken@0
|
247 |
if ( SDL_VideoSurface == NULL ) {
|
slouken@0
|
248 |
SDL_VideoQuit();
|
slouken@0
|
249 |
return(-1);
|
slouken@0
|
250 |
}
|
slouken@0
|
251 |
SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */
|
slouken@0
|
252 |
|
slouken@0
|
253 |
#if 0 /* Don't change the current palette - may be used by other programs.
|
slouken@0
|
254 |
* The application can't do anything with the display surface until
|
slouken@0
|
255 |
* a video mode has been set anyway. :)
|
slouken@0
|
256 |
*/
|
slouken@0
|
257 |
/* If we have a palettized surface, create a default palette */
|
slouken@0
|
258 |
if ( SDL_VideoSurface->format->palette ) {
|
slouken@662
|
259 |
SDL_PixelFormat *vf = SDL_VideoSurface->format;
|
slouken@0
|
260 |
SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
|
slouken@0
|
261 |
video->SetColors(video,
|
slouken@0
|
262 |
0, vf->palette->ncolors, vf->palette->colors);
|
slouken@0
|
263 |
}
|
slouken@0
|
264 |
#endif
|
slouken@0
|
265 |
video->info.vfmt = SDL_VideoSurface->format;
|
slouken@0
|
266 |
|
slouken@0
|
267 |
/* Start the event loop */
|
slouken@0
|
268 |
if ( SDL_StartEventLoop(flags) < 0 ) {
|
slouken@0
|
269 |
SDL_VideoQuit();
|
slouken@0
|
270 |
return(-1);
|
slouken@0
|
271 |
}
|
slouken@0
|
272 |
SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD);
|
slouken@0
|
273 |
|
slouken@0
|
274 |
/* We're ready to go! */
|
slouken@0
|
275 |
return(0);
|
slouken@0
|
276 |
}
|
slouken@0
|
277 |
|
slouken@0
|
278 |
char *SDL_VideoDriverName(char *namebuf, int maxlen)
|
slouken@0
|
279 |
{
|
slouken@0
|
280 |
if ( current_video != NULL ) {
|
slouken@1379
|
281 |
SDL_strlcpy(namebuf, current_video->name, maxlen);
|
slouken@0
|
282 |
return(namebuf);
|
slouken@0
|
283 |
}
|
slouken@0
|
284 |
return(NULL);
|
slouken@0
|
285 |
}
|
slouken@0
|
286 |
|
slouken@0
|
287 |
/*
|
slouken@0
|
288 |
* Get the current display surface
|
slouken@0
|
289 |
*/
|
slouken@0
|
290 |
SDL_Surface *SDL_GetVideoSurface(void)
|
slouken@0
|
291 |
{
|
slouken@0
|
292 |
SDL_Surface *visible;
|
slouken@0
|
293 |
|
slouken@0
|
294 |
visible = NULL;
|
slouken@0
|
295 |
if ( current_video ) {
|
slouken@0
|
296 |
visible = current_video->visible;
|
slouken@0
|
297 |
}
|
slouken@0
|
298 |
return(visible);
|
slouken@0
|
299 |
}
|
slouken@0
|
300 |
|
slouken@0
|
301 |
/*
|
slouken@0
|
302 |
* Get the current information about the video hardware
|
slouken@0
|
303 |
*/
|
slouken@0
|
304 |
const SDL_VideoInfo *SDL_GetVideoInfo(void)
|
slouken@0
|
305 |
{
|
slouken@0
|
306 |
const SDL_VideoInfo *info;
|
slouken@0
|
307 |
|
slouken@0
|
308 |
info = NULL;
|
slouken@0
|
309 |
if ( current_video ) {
|
slouken@0
|
310 |
info = ¤t_video->info;
|
slouken@0
|
311 |
}
|
slouken@0
|
312 |
return(info);
|
slouken@0
|
313 |
}
|
slouken@0
|
314 |
|
slouken@0
|
315 |
/*
|
slouken@0
|
316 |
* Return a pointer to an array of available screen dimensions for the
|
slouken@0
|
317 |
* given format, sorted largest to smallest. Returns NULL if there are
|
slouken@0
|
318 |
* no dimensions available for a particular format, or (SDL_Rect **)-1
|
slouken@0
|
319 |
* if any dimension is okay for the given format. If 'format' is NULL,
|
slouken@0
|
320 |
* the mode list will be for the format given by SDL_GetVideoInfo()->vfmt
|
slouken@0
|
321 |
*/
|
slouken@0
|
322 |
SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags)
|
slouken@0
|
323 |
{
|
slouken@0
|
324 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
325 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
326 |
SDL_Rect **modes;
|
slouken@0
|
327 |
|
slouken@0
|
328 |
modes = NULL;
|
slouken@0
|
329 |
if ( SDL_VideoSurface ) {
|
slouken@0
|
330 |
if ( format == NULL ) {
|
slouken@0
|
331 |
format = SDL_VideoSurface->format;
|
slouken@0
|
332 |
}
|
slouken@0
|
333 |
modes = video->ListModes(this, format, flags);
|
slouken@0
|
334 |
}
|
slouken@0
|
335 |
return(modes);
|
slouken@0
|
336 |
}
|
slouken@0
|
337 |
|
slouken@0
|
338 |
/*
|
slouken@0
|
339 |
* Check to see if a particular video mode is supported.
|
slouken@0
|
340 |
* It returns 0 if the requested mode is not supported under any bit depth,
|
slouken@0
|
341 |
* or returns the bits-per-pixel of the closest available mode with the
|
slouken@0
|
342 |
* given width and height. If this bits-per-pixel is different from the
|
slouken@0
|
343 |
* one used when setting the video mode, SDL_SetVideoMode() will succeed,
|
slouken@0
|
344 |
* but will emulate the requested bits-per-pixel with a shadow surface.
|
slouken@0
|
345 |
*/
|
slouken@0
|
346 |
static Uint8 SDL_closest_depths[4][8] = {
|
slouken@0
|
347 |
/* 8 bit closest depth ordering */
|
slouken@0
|
348 |
{ 0, 8, 16, 15, 32, 24, 0, 0 },
|
slouken@0
|
349 |
/* 15,16 bit closest depth ordering */
|
slouken@0
|
350 |
{ 0, 16, 15, 32, 24, 8, 0, 0 },
|
slouken@0
|
351 |
/* 24 bit closest depth ordering */
|
slouken@0
|
352 |
{ 0, 24, 32, 16, 15, 8, 0, 0 },
|
slouken@0
|
353 |
/* 32 bit closest depth ordering */
|
slouken@0
|
354 |
{ 0, 32, 16, 15, 24, 8, 0, 0 }
|
slouken@0
|
355 |
};
|
slouken@0
|
356 |
|
slouken@853
|
357 |
|
slouken@1402
|
358 |
#ifdef __MACOS__ /* MPW optimization bug? */
|
slouken@853
|
359 |
#define NEGATIVE_ONE 0xFFFFFFFF
|
slouken@853
|
360 |
#else
|
slouken@853
|
361 |
#define NEGATIVE_ONE -1
|
slouken@853
|
362 |
#endif
|
slouken@853
|
363 |
|
slouken@853
|
364 |
int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags)
|
slouken@0
|
365 |
{
|
slouken@0
|
366 |
int table, b, i;
|
slouken@0
|
367 |
int supported;
|
slouken@0
|
368 |
SDL_PixelFormat format;
|
slouken@0
|
369 |
SDL_Rect **sizes;
|
slouken@0
|
370 |
|
slouken@0
|
371 |
/* Currently 1 and 4 bpp are not supported */
|
slouken@0
|
372 |
if ( bpp < 8 || bpp > 32 ) {
|
slouken@0
|
373 |
return(0);
|
slouken@0
|
374 |
}
|
slouken@456
|
375 |
if ( (width <= 0) || (height <= 0) ) {
|
slouken@0
|
376 |
return(0);
|
slouken@0
|
377 |
}
|
slouken@0
|
378 |
|
slouken@0
|
379 |
/* Search through the list valid of modes */
|
slouken@1336
|
380 |
SDL_memset(&format, 0, sizeof(format));
|
slouken@0
|
381 |
supported = 0;
|
slouken@0
|
382 |
table = ((bpp+7)/8)-1;
|
slouken@0
|
383 |
SDL_closest_depths[table][0] = bpp;
|
slouken@0
|
384 |
SDL_closest_depths[table][7] = 0;
|
slouken@0
|
385 |
for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
|
slouken@0
|
386 |
format.BitsPerPixel = SDL_closest_depths[table][b];
|
slouken@0
|
387 |
sizes = SDL_ListModes(&format, flags);
|
slouken@0
|
388 |
if ( sizes == (SDL_Rect **)0 ) {
|
slouken@0
|
389 |
/* No sizes supported at this bit-depth */
|
slouken@0
|
390 |
continue;
|
slouken@0
|
391 |
} else
|
slouken@853
|
392 |
if (sizes == (SDL_Rect **)NEGATIVE_ONE) {
|
slouken@0
|
393 |
/* Any size supported at this bit-depth */
|
slouken@0
|
394 |
supported = 1;
|
slouken@0
|
395 |
continue;
|
slouken@853
|
396 |
} else if (current_video->handles_any_size) {
|
slouken@853
|
397 |
/* Driver can center a smaller surface to simulate fullscreen */
|
slouken@853
|
398 |
for ( i=0; sizes[i]; ++i ) {
|
slouken@853
|
399 |
if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) {
|
slouken@853
|
400 |
supported = 1; /* this mode can fit the centered window. */
|
slouken@853
|
401 |
break;
|
slouken@853
|
402 |
}
|
slouken@853
|
403 |
}
|
slouken@0
|
404 |
} else
|
slouken@0
|
405 |
for ( i=0; sizes[i]; ++i ) {
|
slouken@0
|
406 |
if ((sizes[i]->w == width) && (sizes[i]->h == height)) {
|
slouken@0
|
407 |
supported = 1;
|
slouken@0
|
408 |
break;
|
slouken@0
|
409 |
}
|
slouken@0
|
410 |
}
|
slouken@0
|
411 |
}
|
slouken@0
|
412 |
if ( supported ) {
|
slouken@0
|
413 |
--b;
|
slouken@0
|
414 |
return(SDL_closest_depths[table][b]);
|
slouken@0
|
415 |
} else {
|
slouken@0
|
416 |
return(0);
|
slouken@0
|
417 |
}
|
slouken@0
|
418 |
}
|
slouken@0
|
419 |
|
slouken@0
|
420 |
/*
|
slouken@0
|
421 |
* Get the closest non-emulated video mode to the one requested
|
slouken@0
|
422 |
*/
|
slouken@0
|
423 |
static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags)
|
slouken@0
|
424 |
{
|
slouken@0
|
425 |
int table, b, i;
|
slouken@0
|
426 |
int supported;
|
slouken@0
|
427 |
int native_bpp;
|
slouken@0
|
428 |
SDL_PixelFormat format;
|
slouken@0
|
429 |
SDL_Rect **sizes;
|
slouken@0
|
430 |
|
slouken@456
|
431 |
/* Check parameters */
|
slouken@456
|
432 |
if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) {
|
slouken@456
|
433 |
SDL_SetError("Invalid bits per pixel (range is {8...32})");
|
slouken@456
|
434 |
return(0);
|
slouken@456
|
435 |
}
|
icculus@430
|
436 |
if ((*w <= 0) || (*h <= 0)) {
|
slouken@456
|
437 |
SDL_SetError("Invalid width or height");
|
icculus@430
|
438 |
return(0);
|
icculus@430
|
439 |
}
|
icculus@430
|
440 |
|
slouken@0
|
441 |
/* Try the original video mode, get the closest depth */
|
slouken@0
|
442 |
native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags);
|
slouken@0
|
443 |
if ( native_bpp == *BitsPerPixel ) {
|
slouken@0
|
444 |
return(1);
|
slouken@0
|
445 |
}
|
slouken@0
|
446 |
if ( native_bpp > 0 ) {
|
slouken@0
|
447 |
*BitsPerPixel = native_bpp;
|
slouken@0
|
448 |
return(1);
|
slouken@0
|
449 |
}
|
slouken@0
|
450 |
|
slouken@0
|
451 |
/* No exact size match at any depth, look for closest match */
|
slouken@1336
|
452 |
SDL_memset(&format, 0, sizeof(format));
|
slouken@0
|
453 |
supported = 0;
|
slouken@0
|
454 |
table = ((*BitsPerPixel+7)/8)-1;
|
slouken@0
|
455 |
SDL_closest_depths[table][0] = *BitsPerPixel;
|
slouken@0
|
456 |
SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel;
|
slouken@0
|
457 |
for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
|
patmandin@1076
|
458 |
int best;
|
patmandin@1076
|
459 |
|
slouken@0
|
460 |
format.BitsPerPixel = SDL_closest_depths[table][b];
|
slouken@0
|
461 |
sizes = SDL_ListModes(&format, flags);
|
slouken@0
|
462 |
if ( sizes == (SDL_Rect **)0 ) {
|
slouken@0
|
463 |
/* No sizes supported at this bit-depth */
|
slouken@0
|
464 |
continue;
|
slouken@0
|
465 |
}
|
patmandin@1076
|
466 |
best=0;
|
slouken@0
|
467 |
for ( i=0; sizes[i]; ++i ) {
|
patmandin@1076
|
468 |
/* Mode with both dimensions bigger or equal than asked ? */
|
patmandin@1076
|
469 |
if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) {
|
patmandin@1076
|
470 |
/* Mode with any dimension smaller or equal than current best ? */
|
patmandin@1076
|
471 |
if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) {
|
patmandin@1257
|
472 |
/* Now choose the mode that has less pixels */
|
patmandin@1266
|
473 |
if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) {
|
patmandin@1257
|
474 |
best=i;
|
patmandin@1257
|
475 |
supported = 1;
|
patmandin@1257
|
476 |
}
|
slouken@0
|
477 |
}
|
slouken@0
|
478 |
}
|
slouken@0
|
479 |
}
|
patmandin@1076
|
480 |
if (supported) {
|
patmandin@1076
|
481 |
*w=sizes[best]->w;
|
patmandin@1076
|
482 |
*h=sizes[best]->h;
|
slouken@0
|
483 |
*BitsPerPixel = SDL_closest_depths[table][b];
|
slouken@0
|
484 |
}
|
slouken@0
|
485 |
}
|
slouken@0
|
486 |
if ( ! supported ) {
|
slouken@0
|
487 |
SDL_SetError("No video mode large enough for %dx%d", *w, *h);
|
slouken@0
|
488 |
}
|
slouken@0
|
489 |
return(supported);
|
slouken@0
|
490 |
}
|
slouken@0
|
491 |
|
slouken@0
|
492 |
/* This should probably go somewhere else -- like SDL_surface.c */
|
slouken@0
|
493 |
static void SDL_ClearSurface(SDL_Surface *surface)
|
slouken@0
|
494 |
{
|
slouken@0
|
495 |
Uint32 black;
|
slouken@0
|
496 |
|
slouken@0
|
497 |
black = SDL_MapRGB(surface->format, 0, 0, 0);
|
slouken@0
|
498 |
SDL_FillRect(surface, NULL, black);
|
slouken@0
|
499 |
if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) {
|
slouken@0
|
500 |
SDL_Flip(surface);
|
slouken@0
|
501 |
SDL_FillRect(surface, NULL, black);
|
slouken@0
|
502 |
}
|
slouken@0
|
503 |
SDL_Flip(surface);
|
slouken@0
|
504 |
}
|
slouken@0
|
505 |
|
slouken@0
|
506 |
/*
|
slouken@0
|
507 |
* Create a shadow surface suitable for fooling the app. :-)
|
slouken@0
|
508 |
*/
|
slouken@0
|
509 |
static void SDL_CreateShadowSurface(int depth)
|
slouken@0
|
510 |
{
|
slouken@0
|
511 |
Uint32 Rmask, Gmask, Bmask;
|
slouken@0
|
512 |
|
slouken@0
|
513 |
/* Allocate the shadow surface */
|
slouken@0
|
514 |
if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
|
slouken@0
|
515 |
Rmask = (SDL_VideoSurface->format)->Rmask;
|
slouken@0
|
516 |
Gmask = (SDL_VideoSurface->format)->Gmask;
|
slouken@0
|
517 |
Bmask = (SDL_VideoSurface->format)->Bmask;
|
slouken@0
|
518 |
} else {
|
slouken@0
|
519 |
Rmask = Gmask = Bmask = 0;
|
slouken@0
|
520 |
}
|
slouken@0
|
521 |
SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
slouken@0
|
522 |
SDL_VideoSurface->w, SDL_VideoSurface->h,
|
slouken@0
|
523 |
depth, Rmask, Gmask, Bmask, 0);
|
slouken@0
|
524 |
if ( SDL_ShadowSurface == NULL ) {
|
slouken@0
|
525 |
return;
|
slouken@0
|
526 |
}
|
slouken@0
|
527 |
|
slouken@0
|
528 |
/* 8-bit shadow surfaces report that they have exclusive palette */
|
slouken@0
|
529 |
if ( SDL_ShadowSurface->format->palette ) {
|
slouken@0
|
530 |
SDL_ShadowSurface->flags |= SDL_HWPALETTE;
|
slouken@0
|
531 |
if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
|
slouken@1336
|
532 |
SDL_memcpy(SDL_ShadowSurface->format->palette->colors,
|
slouken@0
|
533 |
SDL_VideoSurface->format->palette->colors,
|
slouken@0
|
534 |
SDL_VideoSurface->format->palette->ncolors*
|
slouken@0
|
535 |
sizeof(SDL_Color));
|
slouken@0
|
536 |
} else {
|
slouken@0
|
537 |
SDL_DitherColors(
|
slouken@0
|
538 |
SDL_ShadowSurface->format->palette->colors, depth);
|
slouken@0
|
539 |
}
|
slouken@0
|
540 |
}
|
slouken@0
|
541 |
|
slouken@0
|
542 |
/* If the video surface is resizable, the shadow should say so */
|
slouken@0
|
543 |
if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) {
|
slouken@0
|
544 |
SDL_ShadowSurface->flags |= SDL_RESIZABLE;
|
slouken@0
|
545 |
}
|
slouken@0
|
546 |
/* If the video surface has no frame, the shadow should say so */
|
slouken@0
|
547 |
if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) {
|
slouken@0
|
548 |
SDL_ShadowSurface->flags |= SDL_NOFRAME;
|
slouken@0
|
549 |
}
|
slouken@0
|
550 |
/* If the video surface is fullscreen, the shadow should say so */
|
slouken@0
|
551 |
if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
|
slouken@0
|
552 |
SDL_ShadowSurface->flags |= SDL_FULLSCREEN;
|
slouken@0
|
553 |
}
|
slouken@0
|
554 |
/* If the video surface is flippable, the shadow should say so */
|
slouken@0
|
555 |
if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
|
slouken@0
|
556 |
SDL_ShadowSurface->flags |= SDL_DOUBLEBUF;
|
slouken@0
|
557 |
}
|
slouken@0
|
558 |
return;
|
slouken@0
|
559 |
}
|
slouken@0
|
560 |
|
slouken@910
|
561 |
#ifdef __QNXNTO__
|
slouken@910
|
562 |
#include <sys/neutrino.h>
|
slouken@910
|
563 |
#endif /* __QNXNTO__ */
|
slouken@910
|
564 |
|
slouken@0
|
565 |
/*
|
slouken@0
|
566 |
* Set the requested video mode, allocating a shadow buffer if necessary.
|
slouken@0
|
567 |
*/
|
slouken@0
|
568 |
SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
|
slouken@0
|
569 |
{
|
slouken@0
|
570 |
SDL_VideoDevice *video, *this;
|
slouken@0
|
571 |
SDL_Surface *prev_mode, *mode;
|
slouken@0
|
572 |
int video_w;
|
slouken@0
|
573 |
int video_h;
|
slouken@0
|
574 |
int video_bpp;
|
slouken@0
|
575 |
int is_opengl;
|
slouken@0
|
576 |
SDL_GrabMode saved_grab;
|
slouken@0
|
577 |
|
slouken@0
|
578 |
/* Start up the video driver, if necessary..
|
slouken@0
|
579 |
WARNING: This is the only function protected this way!
|
slouken@0
|
580 |
*/
|
slouken@0
|
581 |
if ( ! current_video ) {
|
slouken@0
|
582 |
if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) {
|
slouken@0
|
583 |
return(NULL);
|
slouken@0
|
584 |
}
|
slouken@0
|
585 |
}
|
slouken@0
|
586 |
this = video = current_video;
|
slouken@0
|
587 |
|
slouken@1545
|
588 |
/* Default to the current width and height */
|
slouken@1545
|
589 |
if ( width == 0 ) {
|
slouken@1545
|
590 |
width = video->info.current_w;
|
slouken@1545
|
591 |
}
|
slouken@1545
|
592 |
if ( height == 0 ) {
|
slouken@1545
|
593 |
height = video->info.current_h;
|
slouken@1545
|
594 |
}
|
slouken@0
|
595 |
/* Default to the current video bpp */
|
slouken@0
|
596 |
if ( bpp == 0 ) {
|
slouken@0
|
597 |
flags |= SDL_ANYFORMAT;
|
slouken@0
|
598 |
bpp = SDL_VideoSurface->format->BitsPerPixel;
|
slouken@0
|
599 |
}
|
slouken@0
|
600 |
|
slouken@0
|
601 |
/* Get a good video mode, the closest one possible */
|
slouken@0
|
602 |
video_w = width;
|
slouken@0
|
603 |
video_h = height;
|
slouken@0
|
604 |
video_bpp = bpp;
|
slouken@0
|
605 |
if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) {
|
slouken@0
|
606 |
return(NULL);
|
slouken@0
|
607 |
}
|
slouken@0
|
608 |
|
slouken@0
|
609 |
/* Check the requested flags */
|
slouken@0
|
610 |
/* There's no palette in > 8 bits-per-pixel mode */
|
slouken@0
|
611 |
if ( video_bpp > 8 ) {
|
slouken@0
|
612 |
flags &= ~SDL_HWPALETTE;
|
slouken@0
|
613 |
}
|
slouken@0
|
614 |
#if 0
|
slouken@0
|
615 |
if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
|
slouken@0
|
616 |
/* There's no windowed double-buffering */
|
slouken@0
|
617 |
flags &= ~SDL_DOUBLEBUF;
|
slouken@0
|
618 |
}
|
slouken@0
|
619 |
#endif
|
slouken@0
|
620 |
if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
|
slouken@0
|
621 |
/* Use hardware surfaces when double-buffering */
|
slouken@0
|
622 |
flags |= SDL_HWSURFACE;
|
slouken@0
|
623 |
}
|
slouken@0
|
624 |
|
slouken@0
|
625 |
is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL );
|
slouken@0
|
626 |
if ( is_opengl ) {
|
slouken@0
|
627 |
/* These flags are for 2D video modes only */
|
slouken@0
|
628 |
flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF);
|
slouken@0
|
629 |
}
|
slouken@0
|
630 |
|
slouken@14
|
631 |
/* Reset the keyboard here so event callbacks can run */
|
slouken@14
|
632 |
SDL_ResetKeyboard();
|
slouken@460
|
633 |
SDL_ResetMouse();
|
slouken@1296
|
634 |
SDL_cursorstate &= ~CURSOR_USINGSW;
|
slouken@14
|
635 |
|
slouken@0
|
636 |
/* Clean up any previous video mode */
|
slouken@0
|
637 |
if ( SDL_PublicSurface != NULL ) {
|
slouken@0
|
638 |
SDL_PublicSurface = NULL;
|
slouken@0
|
639 |
}
|
slouken@0
|
640 |
if ( SDL_ShadowSurface != NULL ) {
|
slouken@0
|
641 |
SDL_Surface *ready_to_go;
|
slouken@0
|
642 |
ready_to_go = SDL_ShadowSurface;
|
slouken@0
|
643 |
SDL_ShadowSurface = NULL;
|
slouken@0
|
644 |
SDL_FreeSurface(ready_to_go);
|
slouken@0
|
645 |
}
|
slouken@0
|
646 |
if ( video->physpal ) {
|
slouken@1336
|
647 |
SDL_free(video->physpal->colors);
|
slouken@1336
|
648 |
SDL_free(video->physpal);
|
slouken@0
|
649 |
video->physpal = NULL;
|
slouken@0
|
650 |
}
|
slouken@0
|
651 |
if( video->gammacols) {
|
slouken@1336
|
652 |
SDL_free(video->gammacols);
|
slouken@0
|
653 |
video->gammacols = NULL;
|
slouken@0
|
654 |
}
|
slouken@0
|
655 |
|
slouken@0
|
656 |
/* Save the previous grab state and turn off grab for mode switch */
|
slouken@0
|
657 |
saved_grab = SDL_WM_GrabInputOff();
|
slouken@0
|
658 |
|
slouken@0
|
659 |
/* Try to set the video mode, along with offset and clipping */
|
slouken@0
|
660 |
prev_mode = SDL_VideoSurface;
|
slouken@0
|
661 |
SDL_LockCursor();
|
slouken@0
|
662 |
SDL_VideoSurface = NULL; /* In case it's freed by driver */
|
slouken@0
|
663 |
mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags);
|
slouken@0
|
664 |
if ( mode ) { /* Prevent resize events from mode change */
|
icculus@1190
|
665 |
/* But not on OS/2 */
|
icculus@1190
|
666 |
#ifndef __OS2__
|
slouken@0
|
667 |
SDL_PrivateResize(mode->w, mode->h);
|
icculus@1190
|
668 |
#endif
|
slouken@229
|
669 |
|
slouken@229
|
670 |
/* Sam - If we asked for OpenGL mode, and didn't get it, fail */
|
slouken@229
|
671 |
if ( is_opengl && !(mode->flags & SDL_OPENGL) ) {
|
slouken@229
|
672 |
mode = NULL;
|
slouken@883
|
673 |
SDL_SetError("OpenGL not available");
|
slouken@229
|
674 |
}
|
slouken@662
|
675 |
}
|
slouken@0
|
676 |
/*
|
slouken@0
|
677 |
* rcg11292000
|
slouken@0
|
678 |
* If you try to set an SDL_OPENGL surface, and fail to find a
|
slouken@0
|
679 |
* matching visual, then the next call to SDL_SetVideoMode()
|
slouken@0
|
680 |
* will segfault, since we no longer point to a dummy surface,
|
slouken@0
|
681 |
* but rather NULL.
|
slouken@0
|
682 |
* Sam 11/29/00
|
slouken@0
|
683 |
* WARNING, we need to make sure that the previous mode hasn't
|
slouken@0
|
684 |
* already been freed by the video driver. What do we do in
|
slouken@0
|
685 |
* that case? Should we call SDL_VideoInit() again?
|
slouken@0
|
686 |
*/
|
slouken@0
|
687 |
SDL_VideoSurface = (mode != NULL) ? mode : prev_mode;
|
slouken@0
|
688 |
|
slouken@0
|
689 |
if ( (mode != NULL) && (!is_opengl) ) {
|
slouken@0
|
690 |
/* Sanity check */
|
slouken@0
|
691 |
if ( (mode->w < width) || (mode->h < height) ) {
|
slouken@0
|
692 |
SDL_SetError("Video mode smaller than requested");
|
slouken@0
|
693 |
return(NULL);
|
slouken@0
|
694 |
}
|
slouken@0
|
695 |
|
slouken@0
|
696 |
/* If we have a palettized surface, create a default palette */
|
slouken@0
|
697 |
if ( mode->format->palette ) {
|
slouken@662
|
698 |
SDL_PixelFormat *vf = mode->format;
|
slouken@0
|
699 |
SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
|
slouken@0
|
700 |
video->SetColors(this, 0, vf->palette->ncolors,
|
slouken@0
|
701 |
vf->palette->colors);
|
slouken@0
|
702 |
}
|
slouken@0
|
703 |
|
slouken@0
|
704 |
/* Clear the surface to black */
|
slouken@0
|
705 |
video->offset_x = 0;
|
slouken@0
|
706 |
video->offset_y = 0;
|
slouken@0
|
707 |
mode->offset = 0;
|
slouken@0
|
708 |
SDL_SetClipRect(mode, NULL);
|
slouken@0
|
709 |
SDL_ClearSurface(mode);
|
slouken@0
|
710 |
|
slouken@0
|
711 |
/* Now adjust the offsets to match the desired mode */
|
slouken@0
|
712 |
video->offset_x = (mode->w-width)/2;
|
slouken@0
|
713 |
video->offset_y = (mode->h-height)/2;
|
slouken@0
|
714 |
mode->offset = video->offset_y*mode->pitch +
|
slouken@0
|
715 |
video->offset_x*mode->format->BytesPerPixel;
|
slouken@0
|
716 |
#ifdef DEBUG_VIDEO
|
slouken@0
|
717 |
fprintf(stderr,
|
slouken@0
|
718 |
"Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n",
|
slouken@0
|
719 |
width, height, bpp,
|
slouken@0
|
720 |
mode->w, mode->h, mode->format->BitsPerPixel, mode->offset);
|
slouken@0
|
721 |
#endif
|
slouken@0
|
722 |
mode->w = width;
|
slouken@0
|
723 |
mode->h = height;
|
slouken@0
|
724 |
SDL_SetClipRect(mode, NULL);
|
slouken@0
|
725 |
}
|
slouken@0
|
726 |
SDL_ResetCursor();
|
slouken@0
|
727 |
SDL_UnlockCursor();
|
slouken@0
|
728 |
|
slouken@0
|
729 |
/* If we failed setting a video mode, return NULL... (Uh Oh!) */
|
slouken@0
|
730 |
if ( mode == NULL ) {
|
slouken@0
|
731 |
return(NULL);
|
slouken@0
|
732 |
}
|
slouken@0
|
733 |
|
slouken@0
|
734 |
/* If there is no window manager, set the SDL_NOFRAME flag */
|
slouken@0
|
735 |
if ( ! video->info.wm_available ) {
|
slouken@0
|
736 |
mode->flags |= SDL_NOFRAME;
|
slouken@0
|
737 |
}
|
slouken@0
|
738 |
|
slouken@0
|
739 |
/* Reset the mouse cursor and grab for new video mode */
|
slouken@0
|
740 |
SDL_SetCursor(NULL);
|
slouken@0
|
741 |
if ( video->UpdateMouse ) {
|
slouken@0
|
742 |
video->UpdateMouse(this);
|
slouken@0
|
743 |
}
|
slouken@0
|
744 |
SDL_WM_GrabInput(saved_grab);
|
slouken@0
|
745 |
SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */
|
slouken@0
|
746 |
|
slouken@1361
|
747 |
#if SDL_VIDEO_OPENGL
|
icculus@650
|
748 |
/* Load GL symbols (before MakeCurrent, where we need glGetString). */
|
icculus@650
|
749 |
if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) {
|
slouken@910
|
750 |
|
slouken@1032
|
751 |
#if defined(__QNXNTO__) && (_NTO_VERSION < 630)
|
slouken@916
|
752 |
#define __SDL_NOGETPROCADDR__
|
patmandin@989
|
753 |
#elif defined(__MINT__)
|
patmandin@989
|
754 |
#define __SDL_NOGETPROCADDR__
|
slouken@916
|
755 |
#endif
|
slouken@910
|
756 |
#ifdef __SDL_NOGETPROCADDR__
|
slouken@910
|
757 |
#define SDL_PROC(ret,func,params) video->func=func;
|
slouken@663
|
758 |
#else
|
slouken@910
|
759 |
#define SDL_PROC(ret,func,params) \
|
slouken@910
|
760 |
do { \
|
slouken@910
|
761 |
video->func = SDL_GL_GetProcAddress(#func); \
|
slouken@910
|
762 |
if ( ! video->func ) { \
|
icculus@1141
|
763 |
SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
|
slouken@910
|
764 |
return(NULL); \
|
slouken@910
|
765 |
} \
|
slouken@910
|
766 |
} while ( 0 );
|
slouken@910
|
767 |
|
slouken@910
|
768 |
#endif /* __SDL_NOGETPROCADDR__ */
|
slouken@910
|
769 |
|
icculus@650
|
770 |
#include "SDL_glfuncs.h"
|
icculus@650
|
771 |
#undef SDL_PROC
|
icculus@650
|
772 |
}
|
slouken@1361
|
773 |
#endif /* SDL_VIDEO_OPENGL */
|
icculus@650
|
774 |
|
slouken@0
|
775 |
/* If we're running OpenGL, make the context current */
|
slouken@0
|
776 |
if ( (video->screen->flags & SDL_OPENGL) &&
|
slouken@0
|
777 |
video->GL_MakeCurrent ) {
|
slouken@0
|
778 |
if ( video->GL_MakeCurrent(this) < 0 ) {
|
slouken@0
|
779 |
return(NULL);
|
slouken@0
|
780 |
}
|
slouken@0
|
781 |
}
|
slouken@0
|
782 |
|
slouken@0
|
783 |
/* Set up a fake SDL surface for OpenGL "blitting" */
|
slouken@0
|
784 |
if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) {
|
slouken@0
|
785 |
/* Load GL functions for performing the texture updates */
|
slouken@1361
|
786 |
#if SDL_VIDEO_OPENGL
|
slouken@0
|
787 |
|
slouken@0
|
788 |
/* Create a software surface for blitting */
|
slouken@0
|
789 |
#ifdef GL_VERSION_1_2
|
slouken@0
|
790 |
/* If the implementation either supports the packed pixels
|
slouken@0
|
791 |
extension, or implements the core OpenGL 1.2 API, it will
|
slouken@0
|
792 |
support the GL_UNSIGNED_SHORT_5_6_5 texture format.
|
slouken@0
|
793 |
*/
|
slouken@0
|
794 |
if ( (bpp == 16) &&
|
slouken@1336
|
795 |
(SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") ||
|
slouken@1341
|
796 |
(SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f))
|
slouken@282
|
797 |
) {
|
slouken@0
|
798 |
video->is_32bit = 0;
|
slouken@0
|
799 |
SDL_VideoSurface = SDL_CreateRGBSurface(
|
slouken@0
|
800 |
flags,
|
slouken@0
|
801 |
width,
|
slouken@0
|
802 |
height,
|
slouken@0
|
803 |
16,
|
slouken@0
|
804 |
31 << 11,
|
slouken@0
|
805 |
63 << 5,
|
slouken@0
|
806 |
31,
|
slouken@0
|
807 |
0
|
slouken@0
|
808 |
);
|
slouken@0
|
809 |
}
|
slouken@0
|
810 |
else
|
slouken@0
|
811 |
#endif /* OpenGL 1.2 */
|
slouken@0
|
812 |
{
|
slouken@0
|
813 |
video->is_32bit = 1;
|
slouken@0
|
814 |
SDL_VideoSurface = SDL_CreateRGBSurface(
|
slouken@0
|
815 |
flags,
|
slouken@0
|
816 |
width,
|
slouken@0
|
817 |
height,
|
slouken@0
|
818 |
32,
|
slouken@0
|
819 |
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
slouken@0
|
820 |
0x000000FF,
|
slouken@0
|
821 |
0x0000FF00,
|
slouken@0
|
822 |
0x00FF0000,
|
slouken@0
|
823 |
0xFF000000
|
slouken@0
|
824 |
#else
|
slouken@0
|
825 |
0xFF000000,
|
slouken@0
|
826 |
0x00FF0000,
|
slouken@0
|
827 |
0x0000FF00,
|
slouken@0
|
828 |
0x000000FF
|
slouken@0
|
829 |
#endif
|
slouken@0
|
830 |
);
|
slouken@0
|
831 |
}
|
slouken@0
|
832 |
if ( ! SDL_VideoSurface ) {
|
slouken@0
|
833 |
return(NULL);
|
slouken@0
|
834 |
}
|
slouken@0
|
835 |
SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT;
|
slouken@0
|
836 |
|
slouken@0
|
837 |
/* Free the original video mode surface (is this safe?) */
|
slouken@0
|
838 |
SDL_FreeSurface(mode);
|
slouken@0
|
839 |
|
slouken@662
|
840 |
/* Set the surface completely opaque & white by default */
|
slouken@1336
|
841 |
SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch );
|
slouken@0
|
842 |
video->glGenTextures( 1, &video->texture );
|
slouken@0
|
843 |
video->glBindTexture( GL_TEXTURE_2D, video->texture );
|
slouken@0
|
844 |
video->glTexImage2D(
|
slouken@0
|
845 |
GL_TEXTURE_2D,
|
slouken@0
|
846 |
0,
|
slouken@0
|
847 |
video->is_32bit ? GL_RGBA : GL_RGB,
|
slouken@0
|
848 |
256,
|
slouken@0
|
849 |
256,
|
slouken@0
|
850 |
0,
|
slouken@0
|
851 |
video->is_32bit ? GL_RGBA : GL_RGB,
|
slouken@0
|
852 |
#ifdef GL_VERSION_1_2
|
slouken@0
|
853 |
video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
|
slouken@0
|
854 |
#else
|
slouken@0
|
855 |
GL_UNSIGNED_BYTE,
|
slouken@0
|
856 |
#endif
|
slouken@0
|
857 |
NULL);
|
slouken@0
|
858 |
|
slouken@0
|
859 |
video->UpdateRects = SDL_GL_UpdateRectsLock;
|
slouken@0
|
860 |
#else
|
slouken@1361
|
861 |
SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL");
|
slouken@0
|
862 |
return(NULL);
|
slouken@0
|
863 |
#endif
|
slouken@0
|
864 |
}
|
slouken@0
|
865 |
|
slouken@0
|
866 |
/* Create a shadow surface if necessary */
|
slouken@0
|
867 |
/* There are three conditions under which we create a shadow surface:
|
slouken@0
|
868 |
1. We need a particular bits-per-pixel that we didn't get.
|
slouken@0
|
869 |
2. We need a hardware palette and didn't get one.
|
slouken@0
|
870 |
3. We need a software surface and got a hardware surface.
|
slouken@0
|
871 |
*/
|
slouken@0
|
872 |
if ( !(SDL_VideoSurface->flags & SDL_OPENGL) &&
|
slouken@0
|
873 |
(
|
slouken@0
|
874 |
( !(flags&SDL_ANYFORMAT) &&
|
slouken@0
|
875 |
(SDL_VideoSurface->format->BitsPerPixel != bpp)) ||
|
slouken@0
|
876 |
( (flags&SDL_HWPALETTE) &&
|
slouken@0
|
877 |
!(SDL_VideoSurface->flags&SDL_HWPALETTE)) ||
|
slouken@0
|
878 |
/* If the surface is in hardware, video writes are visible
|
slouken@0
|
879 |
as soon as they are performed, so we need to buffer them
|
slouken@0
|
880 |
*/
|
slouken@0
|
881 |
( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) &&
|
slouken@580
|
882 |
(SDL_VideoSurface->flags&SDL_HWSURFACE)) ||
|
slouken@580
|
883 |
( (flags&SDL_DOUBLEBUF) &&
|
slouken@580
|
884 |
(SDL_VideoSurface->flags&SDL_HWSURFACE) &&
|
slouken@580
|
885 |
!(SDL_VideoSurface->flags&SDL_DOUBLEBUF))
|
slouken@0
|
886 |
) ) {
|
slouken@0
|
887 |
SDL_CreateShadowSurface(bpp);
|
slouken@0
|
888 |
if ( SDL_ShadowSurface == NULL ) {
|
slouken@0
|
889 |
SDL_SetError("Couldn't create shadow surface");
|
slouken@0
|
890 |
return(NULL);
|
slouken@0
|
891 |
}
|
slouken@0
|
892 |
SDL_PublicSurface = SDL_ShadowSurface;
|
slouken@0
|
893 |
} else {
|
slouken@0
|
894 |
SDL_PublicSurface = SDL_VideoSurface;
|
slouken@0
|
895 |
}
|
slouken@0
|
896 |
video->info.vfmt = SDL_VideoSurface->format;
|
slouken@1545
|
897 |
video->info.current_w = SDL_VideoSurface->w;
|
slouken@1545
|
898 |
video->info.current_h = SDL_VideoSurface->h;
|
slouken@0
|
899 |
|
slouken@0
|
900 |
/* We're done! */
|
slouken@0
|
901 |
return(SDL_PublicSurface);
|
slouken@0
|
902 |
}
|
slouken@0
|
903 |
|
slouken@0
|
904 |
/*
|
slouken@0
|
905 |
* Convert a surface into the video pixel format.
|
slouken@0
|
906 |
*/
|
slouken@0
|
907 |
SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface)
|
slouken@0
|
908 |
{
|
slouken@0
|
909 |
Uint32 flags;
|
slouken@0
|
910 |
|
slouken@0
|
911 |
if ( ! SDL_PublicSurface ) {
|
slouken@0
|
912 |
SDL_SetError("No video mode has been set");
|
slouken@0
|
913 |
return(NULL);
|
slouken@0
|
914 |
}
|
slouken@0
|
915 |
/* Set the flags appropriate for copying to display surface */
|
slouken@313
|
916 |
if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw)
|
slouken@306
|
917 |
flags = SDL_HWSURFACE;
|
slouken@306
|
918 |
else
|
slouken@306
|
919 |
flags = SDL_SWSURFACE;
|
slouken@0
|
920 |
#ifdef AUTORLE_DISPLAYFORMAT
|
slouken@0
|
921 |
flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA));
|
slouken@0
|
922 |
flags |= SDL_RLEACCELOK;
|
slouken@0
|
923 |
#else
|
slouken@0
|
924 |
flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK);
|
slouken@0
|
925 |
#endif
|
slouken@0
|
926 |
return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags));
|
slouken@0
|
927 |
}
|
slouken@0
|
928 |
|
slouken@0
|
929 |
/*
|
slouken@0
|
930 |
* Convert a surface into a format that's suitable for blitting to
|
slouken@0
|
931 |
* the screen, but including an alpha channel.
|
slouken@0
|
932 |
*/
|
slouken@0
|
933 |
SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface)
|
slouken@0
|
934 |
{
|
slouken@0
|
935 |
SDL_PixelFormat *vf;
|
slouken@0
|
936 |
SDL_PixelFormat *format;
|
slouken@0
|
937 |
SDL_Surface *converted;
|
slouken@0
|
938 |
Uint32 flags;
|
slouken@0
|
939 |
/* default to ARGB8888 */
|
slouken@0
|
940 |
Uint32 amask = 0xff000000;
|
slouken@0
|
941 |
Uint32 rmask = 0x00ff0000;
|
slouken@0
|
942 |
Uint32 gmask = 0x0000ff00;
|
slouken@0
|
943 |
Uint32 bmask = 0x000000ff;
|
slouken@0
|
944 |
|
slouken@0
|
945 |
if ( ! SDL_PublicSurface ) {
|
slouken@0
|
946 |
SDL_SetError("No video mode has been set");
|
slouken@0
|
947 |
return(NULL);
|
slouken@0
|
948 |
}
|
slouken@0
|
949 |
vf = SDL_PublicSurface->format;
|
slouken@0
|
950 |
|
slouken@0
|
951 |
switch(vf->BytesPerPixel) {
|
slouken@0
|
952 |
case 2:
|
slouken@0
|
953 |
/* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}.
|
slouken@0
|
954 |
For anything else (like ARGB4444) it doesn't matter
|
slouken@0
|
955 |
since we have no special code for it anyway */
|
slouken@0
|
956 |
if ( (vf->Rmask == 0x1f) &&
|
slouken@0
|
957 |
(vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) {
|
slouken@0
|
958 |
rmask = 0xff;
|
slouken@0
|
959 |
bmask = 0xff0000;
|
slouken@0
|
960 |
}
|
slouken@0
|
961 |
break;
|
slouken@0
|
962 |
|
slouken@0
|
963 |
case 3:
|
slouken@0
|
964 |
case 4:
|
slouken@0
|
965 |
/* Keep the video format, as long as the high 8 bits are
|
slouken@0
|
966 |
unused or alpha */
|
slouken@0
|
967 |
if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) {
|
slouken@0
|
968 |
rmask = 0xff;
|
slouken@0
|
969 |
bmask = 0xff0000;
|
slouken@0
|
970 |
}
|
slouken@0
|
971 |
break;
|
slouken@0
|
972 |
|
slouken@0
|
973 |
default:
|
slouken@0
|
974 |
/* We have no other optimised formats right now. When/if a new
|
slouken@0
|
975 |
optimised alpha format is written, add the converter here */
|
slouken@0
|
976 |
break;
|
slouken@0
|
977 |
}
|
slouken@0
|
978 |
format = SDL_AllocFormat(32, rmask, gmask, bmask, amask);
|
slouken@0
|
979 |
flags = SDL_PublicSurface->flags & SDL_HWSURFACE;
|
slouken@0
|
980 |
flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
|
slouken@0
|
981 |
converted = SDL_ConvertSurface(surface, format, flags);
|
slouken@0
|
982 |
SDL_FreeFormat(format);
|
slouken@0
|
983 |
return(converted);
|
slouken@0
|
984 |
}
|
slouken@0
|
985 |
|
slouken@0
|
986 |
/*
|
slouken@0
|
987 |
* Update a specific portion of the physical screen
|
slouken@0
|
988 |
*/
|
slouken@0
|
989 |
void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h)
|
slouken@0
|
990 |
{
|
slouken@0
|
991 |
if ( screen ) {
|
slouken@0
|
992 |
SDL_Rect rect;
|
slouken@0
|
993 |
|
slouken@0
|
994 |
/* Perform some checking */
|
slouken@0
|
995 |
if ( w == 0 )
|
slouken@0
|
996 |
w = screen->w;
|
slouken@0
|
997 |
if ( h == 0 )
|
slouken@0
|
998 |
h = screen->h;
|
slouken@0
|
999 |
if ( (int)(x+w) > screen->w )
|
slouken@0
|
1000 |
return;
|
slouken@0
|
1001 |
if ( (int)(y+h) > screen->h )
|
slouken@0
|
1002 |
return;
|
slouken@0
|
1003 |
|
slouken@0
|
1004 |
/* Fill the rectangle */
|
slouken@1428
|
1005 |
rect.x = (Sint16)x;
|
slouken@1428
|
1006 |
rect.y = (Sint16)y;
|
slouken@1428
|
1007 |
rect.w = (Uint16)w;
|
slouken@1428
|
1008 |
rect.h = (Uint16)h;
|
slouken@0
|
1009 |
SDL_UpdateRects(screen, 1, &rect);
|
slouken@0
|
1010 |
}
|
slouken@0
|
1011 |
}
|
slouken@0
|
1012 |
void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects)
|
slouken@0
|
1013 |
{
|
slouken@0
|
1014 |
int i;
|
slouken@0
|
1015 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1016 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1017 |
|
slouken@1491
|
1018 |
if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) {
|
slouken@1491
|
1019 |
SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()");
|
slouken@1491
|
1020 |
return;
|
slouken@1491
|
1021 |
}
|
slouken@0
|
1022 |
if ( screen == SDL_ShadowSurface ) {
|
slouken@0
|
1023 |
/* Blit the shadow surface using saved mapping */
|
slouken@488
|
1024 |
SDL_Palette *pal = screen->format->palette;
|
slouken@0
|
1025 |
SDL_Color *saved_colors = NULL;
|
slouken@488
|
1026 |
if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
|
slouken@0
|
1027 |
/* simulated 8bpp, use correct physical palette */
|
slouken@0
|
1028 |
saved_colors = pal->colors;
|
slouken@0
|
1029 |
if ( video->gammacols ) {
|
slouken@0
|
1030 |
/* gamma-corrected palette */
|
slouken@0
|
1031 |
pal->colors = video->gammacols;
|
slouken@0
|
1032 |
} else if ( video->physpal ) {
|
slouken@0
|
1033 |
/* physical palette different from logical */
|
slouken@0
|
1034 |
pal->colors = video->physpal->colors;
|
slouken@0
|
1035 |
}
|
slouken@0
|
1036 |
}
|
slouken@0
|
1037 |
if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
|
slouken@0
|
1038 |
SDL_LockCursor();
|
slouken@0
|
1039 |
SDL_DrawCursor(SDL_ShadowSurface);
|
slouken@0
|
1040 |
for ( i=0; i<numrects; ++i ) {
|
slouken@0
|
1041 |
SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
|
slouken@0
|
1042 |
SDL_VideoSurface, &rects[i]);
|
slouken@0
|
1043 |
}
|
slouken@0
|
1044 |
SDL_EraseCursor(SDL_ShadowSurface);
|
slouken@0
|
1045 |
SDL_UnlockCursor();
|
slouken@0
|
1046 |
} else {
|
slouken@0
|
1047 |
for ( i=0; i<numrects; ++i ) {
|
slouken@0
|
1048 |
SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
|
slouken@0
|
1049 |
SDL_VideoSurface, &rects[i]);
|
slouken@0
|
1050 |
}
|
slouken@0
|
1051 |
}
|
slouken@488
|
1052 |
if ( saved_colors ) {
|
slouken@0
|
1053 |
pal->colors = saved_colors;
|
slouken@488
|
1054 |
}
|
slouken@0
|
1055 |
|
slouken@0
|
1056 |
/* Fall through to video surface update */
|
slouken@0
|
1057 |
screen = SDL_VideoSurface;
|
slouken@0
|
1058 |
}
|
slouken@0
|
1059 |
if ( screen == SDL_VideoSurface ) {
|
slouken@0
|
1060 |
/* Update the video surface */
|
slouken@0
|
1061 |
if ( screen->offset ) {
|
slouken@0
|
1062 |
for ( i=0; i<numrects; ++i ) {
|
slouken@0
|
1063 |
rects[i].x += video->offset_x;
|
slouken@0
|
1064 |
rects[i].y += video->offset_y;
|
slouken@0
|
1065 |
}
|
slouken@0
|
1066 |
video->UpdateRects(this, numrects, rects);
|
slouken@0
|
1067 |
for ( i=0; i<numrects; ++i ) {
|
slouken@0
|
1068 |
rects[i].x -= video->offset_x;
|
slouken@0
|
1069 |
rects[i].y -= video->offset_y;
|
slouken@0
|
1070 |
}
|
slouken@0
|
1071 |
} else {
|
slouken@0
|
1072 |
video->UpdateRects(this, numrects, rects);
|
slouken@0
|
1073 |
}
|
slouken@0
|
1074 |
}
|
slouken@0
|
1075 |
}
|
slouken@0
|
1076 |
|
slouken@0
|
1077 |
/*
|
slouken@0
|
1078 |
* Performs hardware double buffering, if possible, or a full update if not.
|
slouken@0
|
1079 |
*/
|
slouken@0
|
1080 |
int SDL_Flip(SDL_Surface *screen)
|
slouken@0
|
1081 |
{
|
slouken@0
|
1082 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1083 |
/* Copy the shadow surface to the video surface */
|
slouken@0
|
1084 |
if ( screen == SDL_ShadowSurface ) {
|
slouken@0
|
1085 |
SDL_Rect rect;
|
slouken@488
|
1086 |
SDL_Palette *pal = screen->format->palette;
|
slouken@0
|
1087 |
SDL_Color *saved_colors = NULL;
|
slouken@488
|
1088 |
if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
|
slouken@0
|
1089 |
/* simulated 8bpp, use correct physical palette */
|
slouken@0
|
1090 |
saved_colors = pal->colors;
|
slouken@0
|
1091 |
if ( video->gammacols ) {
|
slouken@0
|
1092 |
/* gamma-corrected palette */
|
slouken@0
|
1093 |
pal->colors = video->gammacols;
|
slouken@0
|
1094 |
} else if ( video->physpal ) {
|
slouken@0
|
1095 |
/* physical palette different from logical */
|
slouken@0
|
1096 |
pal->colors = video->physpal->colors;
|
slouken@0
|
1097 |
}
|
slouken@0
|
1098 |
}
|
slouken@0
|
1099 |
|
slouken@0
|
1100 |
rect.x = 0;
|
slouken@0
|
1101 |
rect.y = 0;
|
slouken@0
|
1102 |
rect.w = screen->w;
|
slouken@0
|
1103 |
rect.h = screen->h;
|
slouken@488
|
1104 |
if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
|
slouken@488
|
1105 |
SDL_LockCursor();
|
slouken@488
|
1106 |
SDL_DrawCursor(SDL_ShadowSurface);
|
slouken@488
|
1107 |
SDL_LowerBlit(SDL_ShadowSurface, &rect,
|
slouken@488
|
1108 |
SDL_VideoSurface, &rect);
|
slouken@488
|
1109 |
SDL_EraseCursor(SDL_ShadowSurface);
|
slouken@488
|
1110 |
SDL_UnlockCursor();
|
slouken@488
|
1111 |
} else {
|
slouken@488
|
1112 |
SDL_LowerBlit(SDL_ShadowSurface, &rect,
|
slouken@488
|
1113 |
SDL_VideoSurface, &rect);
|
slouken@488
|
1114 |
}
|
slouken@488
|
1115 |
if ( saved_colors ) {
|
slouken@488
|
1116 |
pal->colors = saved_colors;
|
slouken@488
|
1117 |
}
|
slouken@0
|
1118 |
|
slouken@488
|
1119 |
/* Fall through to video surface update */
|
slouken@0
|
1120 |
screen = SDL_VideoSurface;
|
slouken@0
|
1121 |
}
|
slouken@0
|
1122 |
if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
|
slouken@0
|
1123 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1124 |
return(video->FlipHWSurface(this, SDL_VideoSurface));
|
slouken@0
|
1125 |
} else {
|
slouken@0
|
1126 |
SDL_UpdateRect(screen, 0, 0, 0, 0);
|
slouken@0
|
1127 |
}
|
slouken@0
|
1128 |
return(0);
|
slouken@0
|
1129 |
}
|
slouken@0
|
1130 |
|
slouken@0
|
1131 |
static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors,
|
slouken@0
|
1132 |
int firstcolor, int ncolors)
|
slouken@0
|
1133 |
{
|
slouken@662
|
1134 |
SDL_Palette *pal = screen->format->palette;
|
slouken@0
|
1135 |
SDL_Palette *vidpal;
|
slouken@0
|
1136 |
|
slouken@0
|
1137 |
if ( colors != (pal->colors + firstcolor) ) {
|
slouken@1336
|
1138 |
SDL_memcpy(pal->colors + firstcolor, colors,
|
slouken@0
|
1139 |
ncolors * sizeof(*colors));
|
slouken@0
|
1140 |
}
|
slouken@0
|
1141 |
|
slouken@0
|
1142 |
vidpal = SDL_VideoSurface->format->palette;
|
slouken@0
|
1143 |
if ( (screen == SDL_ShadowSurface) && vidpal ) {
|
slouken@662
|
1144 |
/*
|
slouken@0
|
1145 |
* This is a shadow surface, and the physical
|
slouken@0
|
1146 |
* framebuffer is also indexed. Propagate the
|
slouken@0
|
1147 |
* changes to its logical palette so that
|
slouken@0
|
1148 |
* updates are always identity blits
|
slouken@0
|
1149 |
*/
|
slouken@1336
|
1150 |
SDL_memcpy(vidpal->colors + firstcolor, colors,
|
slouken@0
|
1151 |
ncolors * sizeof(*colors));
|
slouken@0
|
1152 |
}
|
slouken@0
|
1153 |
SDL_FormatChanged(screen);
|
slouken@0
|
1154 |
}
|
slouken@0
|
1155 |
|
slouken@0
|
1156 |
static int SetPalette_physical(SDL_Surface *screen,
|
slouken@0
|
1157 |
SDL_Color *colors, int firstcolor, int ncolors)
|
slouken@0
|
1158 |
{
|
slouken@0
|
1159 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1160 |
int gotall = 1;
|
slouken@0
|
1161 |
|
slouken@0
|
1162 |
if ( video->physpal ) {
|
slouken@0
|
1163 |
/* We need to copy the new colors, since we haven't
|
slouken@0
|
1164 |
* already done the copy in the logical set above.
|
slouken@0
|
1165 |
*/
|
slouken@1336
|
1166 |
SDL_memcpy(video->physpal->colors + firstcolor,
|
slouken@0
|
1167 |
colors, ncolors * sizeof(*colors));
|
slouken@0
|
1168 |
}
|
slouken@0
|
1169 |
if ( screen == SDL_ShadowSurface ) {
|
slouken@0
|
1170 |
if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) {
|
slouken@0
|
1171 |
/*
|
slouken@0
|
1172 |
* The real screen is also indexed - set its physical
|
slouken@0
|
1173 |
* palette. The physical palette does not include the
|
slouken@0
|
1174 |
* gamma modification, we apply it directly instead,
|
slouken@0
|
1175 |
* but this only happens if we have hardware palette.
|
slouken@0
|
1176 |
*/
|
slouken@0
|
1177 |
screen = SDL_VideoSurface;
|
slouken@0
|
1178 |
} else {
|
slouken@0
|
1179 |
/*
|
slouken@0
|
1180 |
* The video surface is not indexed - invalidate any
|
slouken@0
|
1181 |
* active shadow-to-video blit mappings.
|
slouken@0
|
1182 |
*/
|
slouken@0
|
1183 |
if ( screen->map->dst == SDL_VideoSurface ) {
|
slouken@0
|
1184 |
SDL_InvalidateMap(screen->map);
|
slouken@0
|
1185 |
}
|
slouken@0
|
1186 |
if ( video->gamma ) {
|
slouken@0
|
1187 |
if( ! video->gammacols ) {
|
slouken@0
|
1188 |
SDL_Palette *pp = video->physpal;
|
slouken@0
|
1189 |
if(!pp)
|
slouken@0
|
1190 |
pp = screen->format->palette;
|
slouken@1336
|
1191 |
video->gammacols = SDL_malloc(pp->ncolors
|
slouken@0
|
1192 |
* sizeof(SDL_Color));
|
slouken@0
|
1193 |
SDL_ApplyGamma(video->gamma,
|
slouken@0
|
1194 |
pp->colors,
|
slouken@0
|
1195 |
video->gammacols,
|
slouken@0
|
1196 |
pp->ncolors);
|
slouken@0
|
1197 |
} else {
|
slouken@0
|
1198 |
SDL_ApplyGamma(video->gamma, colors,
|
slouken@0
|
1199 |
video->gammacols
|
slouken@0
|
1200 |
+ firstcolor,
|
slouken@0
|
1201 |
ncolors);
|
slouken@0
|
1202 |
}
|
slouken@0
|
1203 |
}
|
slouken@0
|
1204 |
SDL_UpdateRect(screen, 0, 0, 0, 0);
|
slouken@0
|
1205 |
}
|
slouken@0
|
1206 |
}
|
slouken@0
|
1207 |
|
slouken@0
|
1208 |
if ( screen == SDL_VideoSurface ) {
|
slouken@0
|
1209 |
SDL_Color gcolors[256];
|
slouken@0
|
1210 |
|
slouken@662
|
1211 |
if ( video->gamma ) {
|
slouken@662
|
1212 |
SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors);
|
slouken@0
|
1213 |
colors = gcolors;
|
slouken@0
|
1214 |
}
|
slouken@0
|
1215 |
gotall = video->SetColors(video, firstcolor, ncolors, colors);
|
slouken@0
|
1216 |
if ( ! gotall ) {
|
slouken@0
|
1217 |
/* The video flags shouldn't have SDL_HWPALETTE, and
|
slouken@0
|
1218 |
the video driver is responsible for copying back the
|
slouken@0
|
1219 |
correct colors into the video surface palette.
|
slouken@0
|
1220 |
*/
|
slouken@0
|
1221 |
;
|
slouken@0
|
1222 |
}
|
slouken@0
|
1223 |
SDL_CursorPaletteChanged();
|
slouken@0
|
1224 |
}
|
slouken@0
|
1225 |
return gotall;
|
slouken@0
|
1226 |
}
|
slouken@0
|
1227 |
|
slouken@0
|
1228 |
/*
|
slouken@0
|
1229 |
* Set the physical and/or logical colormap of a surface:
|
slouken@0
|
1230 |
* Only the screen has a physical colormap. It determines what is actually
|
slouken@0
|
1231 |
* sent to the display.
|
slouken@0
|
1232 |
* The logical colormap is used to map blits to/from the surface.
|
slouken@0
|
1233 |
* 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL
|
slouken@0
|
1234 |
*
|
slouken@0
|
1235 |
* Return nonzero if all colours were set as requested, or 0 otherwise.
|
slouken@0
|
1236 |
*/
|
slouken@0
|
1237 |
int SDL_SetPalette(SDL_Surface *screen, int which,
|
slouken@0
|
1238 |
SDL_Color *colors, int firstcolor, int ncolors)
|
slouken@0
|
1239 |
{
|
slouken@662
|
1240 |
SDL_Palette *pal;
|
slouken@0
|
1241 |
int gotall;
|
slouken@0
|
1242 |
int palsize;
|
slouken@0
|
1243 |
|
slouken@34
|
1244 |
if ( ! current_video ) {
|
slouken@34
|
1245 |
return 0;
|
slouken@34
|
1246 |
}
|
slouken@0
|
1247 |
if ( screen != SDL_PublicSurface ) {
|
slouken@662
|
1248 |
/* only screens have physical palettes */
|
slouken@662
|
1249 |
which &= ~SDL_PHYSPAL;
|
slouken@0
|
1250 |
} else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) {
|
slouken@662
|
1251 |
/* hardware palettes required for split colormaps */
|
slouken@662
|
1252 |
which |= SDL_PHYSPAL | SDL_LOGPAL;
|
slouken@0
|
1253 |
}
|
slouken@0
|
1254 |
|
slouken@0
|
1255 |
/* Verify the parameters */
|
slouken@0
|
1256 |
pal = screen->format->palette;
|
slouken@0
|
1257 |
if( !pal ) {
|
slouken@662
|
1258 |
return 0; /* not a palettized surface */
|
slouken@0
|
1259 |
}
|
slouken@0
|
1260 |
gotall = 1;
|
slouken@0
|
1261 |
palsize = 1 << screen->format->BitsPerPixel;
|
slouken@0
|
1262 |
if ( ncolors > (palsize - firstcolor) ) {
|
slouken@662
|
1263 |
ncolors = (palsize - firstcolor);
|
slouken@0
|
1264 |
gotall = 0;
|
slouken@0
|
1265 |
}
|
slouken@0
|
1266 |
|
slouken@0
|
1267 |
if ( which & SDL_LOGPAL ) {
|
slouken@0
|
1268 |
/*
|
slouken@0
|
1269 |
* Logical palette change: The actual screen isn't affected,
|
slouken@0
|
1270 |
* but the internal colormap is altered so that the
|
slouken@0
|
1271 |
* interpretation of the pixel values (for blits etc) is
|
slouken@0
|
1272 |
* changed.
|
slouken@0
|
1273 |
*/
|
slouken@662
|
1274 |
SetPalette_logical(screen, colors, firstcolor, ncolors);
|
slouken@0
|
1275 |
}
|
slouken@0
|
1276 |
if ( which & SDL_PHYSPAL ) {
|
slouken@0
|
1277 |
SDL_VideoDevice *video = current_video;
|
slouken@662
|
1278 |
/*
|
slouken@0
|
1279 |
* Physical palette change: This doesn't affect the
|
slouken@0
|
1280 |
* program's idea of what the screen looks like, but changes
|
slouken@0
|
1281 |
* its actual appearance.
|
slouken@0
|
1282 |
*/
|
slouken@662
|
1283 |
if(!video)
|
slouken@662
|
1284 |
return gotall; /* video not yet initialized */
|
slouken@0
|
1285 |
if(!video->physpal && !(which & SDL_LOGPAL) ) {
|
slouken@0
|
1286 |
/* Lazy physical palette allocation */
|
slouken@662
|
1287 |
int size;
|
slouken@1336
|
1288 |
SDL_Palette *pp = SDL_malloc(sizeof(*pp));
|
slouken@944
|
1289 |
if ( !pp ) {
|
slouken@944
|
1290 |
return 0;
|
slouken@944
|
1291 |
}
|
slouken@0
|
1292 |
current_video->physpal = pp;
|
slouken@0
|
1293 |
pp->ncolors = pal->ncolors;
|
slouken@0
|
1294 |
size = pp->ncolors * sizeof(SDL_Color);
|
slouken@1336
|
1295 |
pp->colors = SDL_malloc(size);
|
slouken@944
|
1296 |
if ( !pp->colors ) {
|
slouken@944
|
1297 |
return 0;
|
slouken@944
|
1298 |
}
|
slouken@1336
|
1299 |
SDL_memcpy(pp->colors, pal->colors, size);
|
slouken@0
|
1300 |
}
|
slouken@0
|
1301 |
if ( ! SetPalette_physical(screen,
|
slouken@0
|
1302 |
colors, firstcolor, ncolors) ) {
|
slouken@0
|
1303 |
gotall = 0;
|
slouken@0
|
1304 |
}
|
slouken@0
|
1305 |
}
|
slouken@0
|
1306 |
return gotall;
|
slouken@0
|
1307 |
}
|
slouken@0
|
1308 |
|
slouken@0
|
1309 |
int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor,
|
slouken@0
|
1310 |
int ncolors)
|
slouken@0
|
1311 |
{
|
slouken@662
|
1312 |
return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL,
|
slouken@0
|
1313 |
colors, firstcolor, ncolors);
|
slouken@0
|
1314 |
}
|
slouken@0
|
1315 |
|
slouken@0
|
1316 |
/*
|
slouken@0
|
1317 |
* Clean up the video subsystem
|
slouken@0
|
1318 |
*/
|
slouken@0
|
1319 |
void SDL_VideoQuit (void)
|
slouken@0
|
1320 |
{
|
slouken@0
|
1321 |
SDL_Surface *ready_to_go;
|
slouken@0
|
1322 |
|
slouken@0
|
1323 |
if ( current_video ) {
|
slouken@0
|
1324 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1325 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1326 |
|
slouken@0
|
1327 |
/* Halt event processing before doing anything else */
|
slouken@0
|
1328 |
SDL_StopEventLoop();
|
slouken@0
|
1329 |
|
slouken@0
|
1330 |
/* Clean up allocated window manager items */
|
slouken@0
|
1331 |
if ( SDL_PublicSurface ) {
|
slouken@0
|
1332 |
SDL_PublicSurface = NULL;
|
slouken@0
|
1333 |
}
|
slouken@0
|
1334 |
SDL_CursorQuit();
|
slouken@0
|
1335 |
|
slouken@0
|
1336 |
/* Just in case... */
|
slouken@0
|
1337 |
SDL_WM_GrabInputOff();
|
slouken@0
|
1338 |
|
slouken@0
|
1339 |
/* Clean up the system video */
|
slouken@0
|
1340 |
video->VideoQuit(this);
|
slouken@0
|
1341 |
|
slouken@0
|
1342 |
/* Free any lingering surfaces */
|
slouken@0
|
1343 |
ready_to_go = SDL_ShadowSurface;
|
slouken@0
|
1344 |
SDL_ShadowSurface = NULL;
|
slouken@0
|
1345 |
SDL_FreeSurface(ready_to_go);
|
slouken@0
|
1346 |
if ( SDL_VideoSurface != NULL ) {
|
slouken@0
|
1347 |
ready_to_go = SDL_VideoSurface;
|
slouken@0
|
1348 |
SDL_VideoSurface = NULL;
|
slouken@0
|
1349 |
SDL_FreeSurface(ready_to_go);
|
slouken@0
|
1350 |
}
|
slouken@0
|
1351 |
SDL_PublicSurface = NULL;
|
slouken@0
|
1352 |
|
slouken@0
|
1353 |
/* Clean up miscellaneous memory */
|
slouken@0
|
1354 |
if ( video->physpal ) {
|
slouken@1336
|
1355 |
SDL_free(video->physpal->colors);
|
slouken@1336
|
1356 |
SDL_free(video->physpal);
|
slouken@0
|
1357 |
video->physpal = NULL;
|
slouken@0
|
1358 |
}
|
slouken@0
|
1359 |
if ( video->gammacols ) {
|
slouken@1336
|
1360 |
SDL_free(video->gammacols);
|
slouken@0
|
1361 |
video->gammacols = NULL;
|
slouken@0
|
1362 |
}
|
slouken@0
|
1363 |
if ( video->gamma ) {
|
slouken@1336
|
1364 |
SDL_free(video->gamma);
|
slouken@0
|
1365 |
video->gamma = NULL;
|
slouken@0
|
1366 |
}
|
slouken@58
|
1367 |
if ( video->wm_title != NULL ) {
|
slouken@1336
|
1368 |
SDL_free(video->wm_title);
|
slouken@58
|
1369 |
video->wm_title = NULL;
|
slouken@0
|
1370 |
}
|
slouken@58
|
1371 |
if ( video->wm_icon != NULL ) {
|
slouken@1336
|
1372 |
SDL_free(video->wm_icon);
|
slouken@58
|
1373 |
video->wm_icon = NULL;
|
slouken@0
|
1374 |
}
|
slouken@0
|
1375 |
|
slouken@0
|
1376 |
/* Finish cleaning up video subsystem */
|
slouken@0
|
1377 |
video->free(this);
|
slouken@0
|
1378 |
current_video = NULL;
|
slouken@0
|
1379 |
}
|
slouken@0
|
1380 |
return;
|
slouken@0
|
1381 |
}
|
slouken@0
|
1382 |
|
slouken@0
|
1383 |
/* Load the GL driver library */
|
slouken@0
|
1384 |
int SDL_GL_LoadLibrary(const char *path)
|
slouken@0
|
1385 |
{
|
slouken@0
|
1386 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1387 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1388 |
int retval;
|
slouken@0
|
1389 |
|
slouken@0
|
1390 |
retval = -1;
|
icculus@423
|
1391 |
if ( video == NULL ) {
|
icculus@423
|
1392 |
SDL_SetError("Video subsystem has not been initialized");
|
slouken@0
|
1393 |
} else {
|
icculus@423
|
1394 |
if ( video->GL_LoadLibrary ) {
|
icculus@423
|
1395 |
retval = video->GL_LoadLibrary(this, path);
|
icculus@423
|
1396 |
} else {
|
icculus@423
|
1397 |
SDL_SetError("No dynamic GL support in video driver");
|
icculus@423
|
1398 |
}
|
slouken@0
|
1399 |
}
|
slouken@0
|
1400 |
return(retval);
|
slouken@0
|
1401 |
}
|
slouken@0
|
1402 |
|
slouken@0
|
1403 |
void *SDL_GL_GetProcAddress(const char* proc)
|
slouken@0
|
1404 |
{
|
slouken@0
|
1405 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1406 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1407 |
void *func;
|
slouken@0
|
1408 |
|
slouken@0
|
1409 |
func = NULL;
|
slouken@0
|
1410 |
if ( video->GL_GetProcAddress ) {
|
slouken@0
|
1411 |
if ( video->gl_config.driver_loaded ) {
|
slouken@0
|
1412 |
func = video->GL_GetProcAddress(this, proc);
|
slouken@0
|
1413 |
} else {
|
slouken@0
|
1414 |
SDL_SetError("No GL driver has been loaded");
|
slouken@0
|
1415 |
}
|
slouken@0
|
1416 |
} else {
|
slouken@0
|
1417 |
SDL_SetError("No dynamic GL support in video driver");
|
slouken@0
|
1418 |
}
|
slouken@0
|
1419 |
return func;
|
slouken@0
|
1420 |
}
|
slouken@0
|
1421 |
|
slouken@0
|
1422 |
/* Set the specified GL attribute for setting up a GL video mode */
|
slouken@0
|
1423 |
int SDL_GL_SetAttribute( SDL_GLattr attr, int value )
|
slouken@0
|
1424 |
{
|
slouken@0
|
1425 |
int retval;
|
slouken@0
|
1426 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1427 |
|
slouken@0
|
1428 |
retval = 0;
|
slouken@0
|
1429 |
switch (attr) {
|
slouken@0
|
1430 |
case SDL_GL_RED_SIZE:
|
slouken@0
|
1431 |
video->gl_config.red_size = value;
|
slouken@0
|
1432 |
break;
|
slouken@0
|
1433 |
case SDL_GL_GREEN_SIZE:
|
slouken@0
|
1434 |
video->gl_config.green_size = value;
|
slouken@0
|
1435 |
break;
|
slouken@0
|
1436 |
case SDL_GL_BLUE_SIZE:
|
slouken@0
|
1437 |
video->gl_config.blue_size = value;
|
slouken@0
|
1438 |
break;
|
slouken@0
|
1439 |
case SDL_GL_ALPHA_SIZE:
|
slouken@0
|
1440 |
video->gl_config.alpha_size = value;
|
slouken@0
|
1441 |
break;
|
slouken@0
|
1442 |
case SDL_GL_DOUBLEBUFFER:
|
slouken@0
|
1443 |
video->gl_config.double_buffer = value;
|
slouken@0
|
1444 |
break;
|
slouken@662
|
1445 |
case SDL_GL_BUFFER_SIZE:
|
slouken@662
|
1446 |
video->gl_config.buffer_size = value;
|
slouken@0
|
1447 |
break;
|
slouken@0
|
1448 |
case SDL_GL_DEPTH_SIZE:
|
slouken@0
|
1449 |
video->gl_config.depth_size = value;
|
slouken@0
|
1450 |
break;
|
slouken@0
|
1451 |
case SDL_GL_STENCIL_SIZE:
|
slouken@0
|
1452 |
video->gl_config.stencil_size = value;
|
slouken@0
|
1453 |
break;
|
slouken@450
|
1454 |
case SDL_GL_ACCUM_RED_SIZE:
|
slouken@0
|
1455 |
video->gl_config.accum_red_size = value;
|
slouken@0
|
1456 |
break;
|
slouken@450
|
1457 |
case SDL_GL_ACCUM_GREEN_SIZE:
|
slouken@0
|
1458 |
video->gl_config.accum_green_size = value;
|
slouken@0
|
1459 |
break;
|
slouken@450
|
1460 |
case SDL_GL_ACCUM_BLUE_SIZE:
|
slouken@0
|
1461 |
video->gl_config.accum_blue_size = value;
|
slouken@0
|
1462 |
break;
|
slouken@450
|
1463 |
case SDL_GL_ACCUM_ALPHA_SIZE:
|
slouken@0
|
1464 |
video->gl_config.accum_alpha_size = value;
|
slouken@0
|
1465 |
break;
|
slouken@450
|
1466 |
case SDL_GL_STEREO:
|
slouken@450
|
1467 |
video->gl_config.stereo = value;
|
slouken@450
|
1468 |
break;
|
slouken@656
|
1469 |
case SDL_GL_MULTISAMPLEBUFFERS:
|
slouken@656
|
1470 |
video->gl_config.multisamplebuffers = value;
|
slouken@655
|
1471 |
break;
|
slouken@656
|
1472 |
case SDL_GL_MULTISAMPLESAMPLES:
|
slouken@656
|
1473 |
video->gl_config.multisamplesamples = value;
|
slouken@655
|
1474 |
break;
|
slouken@1737
|
1475 |
case SDL_GL_ACCELERATED_VISUAL:
|
slouken@1737
|
1476 |
video->gl_config.accelerated = value;
|
slouken@1737
|
1477 |
break;
|
slouken@1736
|
1478 |
case SDL_GL_SWAP_CONTROL:
|
slouken@1736
|
1479 |
video->gl_config.swap_control = value;
|
slouken@1736
|
1480 |
break;
|
slouken@0
|
1481 |
default:
|
slouken@0
|
1482 |
SDL_SetError("Unknown OpenGL attribute");
|
slouken@0
|
1483 |
retval = -1;
|
slouken@0
|
1484 |
break;
|
slouken@0
|
1485 |
}
|
slouken@0
|
1486 |
return(retval);
|
slouken@0
|
1487 |
}
|
slouken@0
|
1488 |
|
slouken@0
|
1489 |
/* Retrieve an attribute value from the windowing system. */
|
slouken@0
|
1490 |
int SDL_GL_GetAttribute(SDL_GLattr attr, int* value)
|
slouken@0
|
1491 |
{
|
slouken@0
|
1492 |
int retval = -1;
|
slouken@0
|
1493 |
SDL_VideoDevice* video = current_video;
|
slouken@0
|
1494 |
SDL_VideoDevice* this = current_video;
|
slouken@0
|
1495 |
|
slouken@0
|
1496 |
if ( video->GL_GetAttribute ) {
|
slouken@0
|
1497 |
retval = this->GL_GetAttribute(this, attr, value);
|
slouken@11
|
1498 |
} else {
|
slouken@11
|
1499 |
*value = 0;
|
slouken@11
|
1500 |
SDL_SetError("GL_GetAttribute not supported");
|
slouken@0
|
1501 |
}
|
slouken@0
|
1502 |
return retval;
|
slouken@0
|
1503 |
}
|
slouken@0
|
1504 |
|
slouken@0
|
1505 |
/* Perform a GL buffer swap on the current GL context */
|
slouken@0
|
1506 |
void SDL_GL_SwapBuffers(void)
|
slouken@0
|
1507 |
{
|
slouken@0
|
1508 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1509 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1510 |
|
slouken@0
|
1511 |
if ( video->screen->flags & SDL_OPENGL ) {
|
slouken@266
|
1512 |
video->GL_SwapBuffers(this);
|
slouken@266
|
1513 |
} else {
|
slouken@266
|
1514 |
SDL_SetError("OpenGL video mode has not been set");
|
slouken@0
|
1515 |
}
|
slouken@0
|
1516 |
}
|
slouken@0
|
1517 |
|
slouken@0
|
1518 |
/* Update rects with locking */
|
slouken@0
|
1519 |
void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects)
|
slouken@0
|
1520 |
{
|
slouken@0
|
1521 |
SDL_GL_Lock();
|
slouken@0
|
1522 |
SDL_GL_UpdateRects(numrects, rects);
|
slouken@0
|
1523 |
SDL_GL_Unlock();
|
slouken@0
|
1524 |
}
|
slouken@0
|
1525 |
|
slouken@0
|
1526 |
/* Update rects without state setting and changing (the caller is responsible for it) */
|
slouken@0
|
1527 |
void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects)
|
slouken@0
|
1528 |
{
|
slouken@1361
|
1529 |
#if SDL_VIDEO_OPENGL
|
slouken@0
|
1530 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1531 |
SDL_Rect update, tmp;
|
slouken@0
|
1532 |
int x, y, i;
|
slouken@0
|
1533 |
|
slouken@0
|
1534 |
for ( i = 0; i < numrects; i++ )
|
slouken@0
|
1535 |
{
|
slouken@0
|
1536 |
tmp.y = rects[i].y;
|
slouken@0
|
1537 |
tmp.h = rects[i].h;
|
slouken@0
|
1538 |
for ( y = 0; y <= rects[i].h / 256; y++ )
|
slouken@0
|
1539 |
{
|
slouken@0
|
1540 |
tmp.x = rects[i].x;
|
slouken@0
|
1541 |
tmp.w = rects[i].w;
|
slouken@0
|
1542 |
for ( x = 0; x <= rects[i].w / 256; x++ )
|
slouken@0
|
1543 |
{
|
slouken@0
|
1544 |
update.x = tmp.x;
|
slouken@0
|
1545 |
update.y = tmp.y;
|
slouken@0
|
1546 |
update.w = tmp.w;
|
slouken@0
|
1547 |
update.h = tmp.h;
|
slouken@0
|
1548 |
|
slouken@0
|
1549 |
if ( update.w > 256 )
|
slouken@0
|
1550 |
update.w = 256;
|
slouken@0
|
1551 |
|
slouken@0
|
1552 |
if ( update.h > 256 )
|
slouken@0
|
1553 |
update.h = 256;
|
slouken@0
|
1554 |
|
slouken@0
|
1555 |
this->glFlush();
|
slouken@0
|
1556 |
this->glTexSubImage2D(
|
slouken@0
|
1557 |
GL_TEXTURE_2D,
|
slouken@0
|
1558 |
0,
|
slouken@0
|
1559 |
0,
|
slouken@0
|
1560 |
0,
|
slouken@0
|
1561 |
update.w,
|
slouken@0
|
1562 |
update.h,
|
slouken@0
|
1563 |
this->is_32bit? GL_RGBA : GL_RGB,
|
slouken@0
|
1564 |
#ifdef GL_VERSION_1_2
|
slouken@0
|
1565 |
this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
|
slouken@0
|
1566 |
#else
|
slouken@0
|
1567 |
GL_UNSIGNED_BYTE,
|
slouken@0
|
1568 |
#endif
|
slouken@0
|
1569 |
(Uint8 *)this->screen->pixels +
|
slouken@0
|
1570 |
this->screen->format->BytesPerPixel * update.x +
|
slouken@0
|
1571 |
update.y * this->screen->pitch );
|
slouken@0
|
1572 |
|
slouken@0
|
1573 |
this->glFlush();
|
slouken@0
|
1574 |
/*
|
slouken@0
|
1575 |
* Note the parens around the function name:
|
slouken@0
|
1576 |
* This is because some OpenGL implementations define glTexCoord etc
|
slouken@0
|
1577 |
* as macros, and we don't want them expanded here.
|
slouken@0
|
1578 |
*/
|
slouken@0
|
1579 |
this->glBegin(GL_TRIANGLE_STRIP);
|
slouken@0
|
1580 |
(this->glTexCoord2f)( 0.0, 0.0 );
|
slouken@0
|
1581 |
(this->glVertex2i)( update.x, update.y );
|
slouken@0
|
1582 |
(this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 );
|
slouken@0
|
1583 |
(this->glVertex2i)( update.x + update.w, update.y );
|
slouken@0
|
1584 |
(this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) );
|
slouken@0
|
1585 |
(this->glVertex2i)( update.x, update.y + update.h );
|
slouken@0
|
1586 |
(this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) );
|
slouken@0
|
1587 |
(this->glVertex2i)( update.x + update.w , update.y + update.h );
|
slouken@0
|
1588 |
this->glEnd();
|
slouken@0
|
1589 |
|
slouken@0
|
1590 |
tmp.x += 256;
|
slouken@0
|
1591 |
tmp.w -= 256;
|
slouken@0
|
1592 |
}
|
slouken@0
|
1593 |
tmp.y += 256;
|
slouken@0
|
1594 |
tmp.h -= 256;
|
slouken@0
|
1595 |
}
|
slouken@0
|
1596 |
}
|
slouken@0
|
1597 |
#endif
|
slouken@0
|
1598 |
}
|
slouken@0
|
1599 |
|
slouken@0
|
1600 |
/* Lock == save current state */
|
slouken@0
|
1601 |
void SDL_GL_Lock()
|
slouken@0
|
1602 |
{
|
slouken@1361
|
1603 |
#if SDL_VIDEO_OPENGL
|
slouken@0
|
1604 |
lock_count--;
|
slouken@0
|
1605 |
if (lock_count==-1)
|
slouken@0
|
1606 |
{
|
slouken@0
|
1607 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1608 |
|
slouken@0
|
1609 |
this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */
|
slouken@125
|
1610 |
#ifdef GL_CLIENT_PIXEL_STORE_BIT
|
slouken@0
|
1611 |
this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
|
slouken@125
|
1612 |
#endif
|
slouken@0
|
1613 |
|
slouken@0
|
1614 |
this->glEnable(GL_TEXTURE_2D);
|
slouken@0
|
1615 |
this->glEnable(GL_BLEND);
|
slouken@0
|
1616 |
this->glDisable(GL_FOG);
|
slouken@0
|
1617 |
this->glDisable(GL_ALPHA_TEST);
|
slouken@0
|
1618 |
this->glDisable(GL_DEPTH_TEST);
|
slouken@0
|
1619 |
this->glDisable(GL_SCISSOR_TEST);
|
slouken@0
|
1620 |
this->glDisable(GL_STENCIL_TEST);
|
slouken@0
|
1621 |
this->glDisable(GL_CULL_FACE);
|
slouken@0
|
1622 |
|
slouken@0
|
1623 |
this->glBindTexture( GL_TEXTURE_2D, this->texture );
|
slouken@0
|
1624 |
this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
slouken@0
|
1625 |
this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
slouken@0
|
1626 |
this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
slouken@0
|
1627 |
this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
|
slouken@0
|
1628 |
this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
|
slouken@0
|
1629 |
|
slouken@0
|
1630 |
this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel );
|
slouken@0
|
1631 |
this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
slouken@0
|
1632 |
(this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */
|
slouken@0
|
1633 |
|
slouken@0
|
1634 |
this->glViewport(0, 0, this->screen->w, this->screen->h);
|
slouken@0
|
1635 |
this->glMatrixMode(GL_PROJECTION);
|
slouken@0
|
1636 |
this->glPushMatrix();
|
slouken@0
|
1637 |
this->glLoadIdentity();
|
slouken@0
|
1638 |
|
slouken@0
|
1639 |
this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0);
|
slouken@0
|
1640 |
|
slouken@0
|
1641 |
this->glMatrixMode(GL_MODELVIEW);
|
slouken@0
|
1642 |
this->glPushMatrix();
|
slouken@0
|
1643 |
this->glLoadIdentity();
|
slouken@0
|
1644 |
}
|
slouken@0
|
1645 |
#endif
|
slouken@0
|
1646 |
}
|
slouken@0
|
1647 |
|
slouken@0
|
1648 |
/* Unlock == restore saved state */
|
slouken@0
|
1649 |
void SDL_GL_Unlock()
|
slouken@0
|
1650 |
{
|
slouken@1361
|
1651 |
#if SDL_VIDEO_OPENGL
|
slouken@0
|
1652 |
lock_count++;
|
slouken@0
|
1653 |
if (lock_count==0)
|
slouken@0
|
1654 |
{
|
slouken@0
|
1655 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1656 |
|
slouken@0
|
1657 |
this->glPopMatrix();
|
slouken@0
|
1658 |
this->glMatrixMode(GL_PROJECTION);
|
slouken@0
|
1659 |
this->glPopMatrix();
|
slouken@0
|
1660 |
|
slouken@0
|
1661 |
this->glPopClientAttrib();
|
slouken@0
|
1662 |
this->glPopAttrib();
|
slouken@0
|
1663 |
}
|
slouken@0
|
1664 |
#endif
|
slouken@0
|
1665 |
}
|
slouken@0
|
1666 |
|
slouken@0
|
1667 |
/*
|
slouken@0
|
1668 |
* Sets/Gets the title and icon text of the display window, if any.
|
slouken@0
|
1669 |
*/
|
slouken@0
|
1670 |
void SDL_WM_SetCaption (const char *title, const char *icon)
|
slouken@0
|
1671 |
{
|
slouken@0
|
1672 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1673 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1674 |
|
slouken@58
|
1675 |
if ( video ) {
|
slouken@58
|
1676 |
if ( title ) {
|
slouken@58
|
1677 |
if ( video->wm_title ) {
|
slouken@1336
|
1678 |
SDL_free(video->wm_title);
|
slouken@58
|
1679 |
}
|
slouken@1379
|
1680 |
video->wm_title = SDL_strdup(title);
|
slouken@0
|
1681 |
}
|
slouken@58
|
1682 |
if ( icon ) {
|
slouken@58
|
1683 |
if ( video->wm_icon ) {
|
slouken@1336
|
1684 |
SDL_free(video->wm_icon);
|
slouken@58
|
1685 |
}
|
slouken@1379
|
1686 |
video->wm_icon = SDL_strdup(icon);
|
slouken@0
|
1687 |
}
|
slouken@58
|
1688 |
if ( (title || icon) && (video->SetCaption != NULL) ) {
|
slouken@58
|
1689 |
video->SetCaption(this, video->wm_title,video->wm_icon);
|
slouken@0
|
1690 |
}
|
slouken@0
|
1691 |
}
|
slouken@0
|
1692 |
}
|
slouken@0
|
1693 |
void SDL_WM_GetCaption (char **title, char **icon)
|
slouken@0
|
1694 |
{
|
slouken@58
|
1695 |
SDL_VideoDevice *video = current_video;
|
slouken@58
|
1696 |
|
slouken@58
|
1697 |
if ( video ) {
|
slouken@58
|
1698 |
if ( title ) {
|
slouken@58
|
1699 |
*title = video->wm_title;
|
slouken@58
|
1700 |
}
|
slouken@58
|
1701 |
if ( icon ) {
|
slouken@58
|
1702 |
*icon = video->wm_icon;
|
slouken@58
|
1703 |
}
|
slouken@0
|
1704 |
}
|
slouken@0
|
1705 |
}
|
slouken@0
|
1706 |
|
slouken@541
|
1707 |
/* Utility function used by SDL_WM_SetIcon();
|
slouken@541
|
1708 |
* flags & 1 for color key, flags & 2 for alpha channel. */
|
slouken@541
|
1709 |
static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags)
|
slouken@0
|
1710 |
{
|
slouken@0
|
1711 |
int x, y;
|
slouken@0
|
1712 |
Uint32 colorkey;
|
slouken@0
|
1713 |
#define SET_MASKBIT(icon, x, y, mask) \
|
slouken@0
|
1714 |
mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
|
slouken@0
|
1715 |
|
slouken@0
|
1716 |
colorkey = icon->format->colorkey;
|
slouken@0
|
1717 |
switch (icon->format->BytesPerPixel) {
|
slouken@0
|
1718 |
case 1: { Uint8 *pixels;
|
slouken@0
|
1719 |
for ( y=0; y<icon->h; ++y ) {
|
slouken@0
|
1720 |
pixels = (Uint8 *)icon->pixels + y*icon->pitch;
|
slouken@0
|
1721 |
for ( x=0; x<icon->w; ++x ) {
|
slouken@0
|
1722 |
if ( *pixels++ == colorkey ) {
|
slouken@0
|
1723 |
SET_MASKBIT(icon, x, y, mask);
|
slouken@0
|
1724 |
}
|
slouken@0
|
1725 |
}
|
slouken@0
|
1726 |
}
|
slouken@0
|
1727 |
}
|
slouken@0
|
1728 |
break;
|
slouken@0
|
1729 |
|
slouken@0
|
1730 |
case 2: { Uint16 *pixels;
|
slouken@0
|
1731 |
for ( y=0; y<icon->h; ++y ) {
|
slouken@0
|
1732 |
pixels = (Uint16 *)icon->pixels +
|
slouken@0
|
1733 |
y*icon->pitch/2;
|
slouken@0
|
1734 |
for ( x=0; x<icon->w; ++x ) {
|
slouken@541
|
1735 |
if ( (flags & 1) && *pixels == colorkey ) {
|
slouken@541
|
1736 |
SET_MASKBIT(icon, x, y, mask);
|
slouken@541
|
1737 |
} else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
|
slouken@0
|
1738 |
SET_MASKBIT(icon, x, y, mask);
|
slouken@0
|
1739 |
}
|
slouken@541
|
1740 |
pixels++;
|
slouken@0
|
1741 |
}
|
slouken@0
|
1742 |
}
|
slouken@0
|
1743 |
}
|
slouken@0
|
1744 |
break;
|
slouken@0
|
1745 |
|
slouken@0
|
1746 |
case 4: { Uint32 *pixels;
|
slouken@0
|
1747 |
for ( y=0; y<icon->h; ++y ) {
|
slouken@0
|
1748 |
pixels = (Uint32 *)icon->pixels +
|
slouken@0
|
1749 |
y*icon->pitch/4;
|
slouken@0
|
1750 |
for ( x=0; x<icon->w; ++x ) {
|
slouken@541
|
1751 |
if ( (flags & 1) && *pixels == colorkey ) {
|
slouken@541
|
1752 |
SET_MASKBIT(icon, x, y, mask);
|
slouken@541
|
1753 |
} else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
|
slouken@0
|
1754 |
SET_MASKBIT(icon, x, y, mask);
|
slouken@0
|
1755 |
}
|
slouken@541
|
1756 |
pixels++;
|
slouken@0
|
1757 |
}
|
slouken@0
|
1758 |
}
|
slouken@0
|
1759 |
}
|
slouken@0
|
1760 |
break;
|
slouken@0
|
1761 |
}
|
slouken@0
|
1762 |
}
|
slouken@0
|
1763 |
|
slouken@0
|
1764 |
/*
|
slouken@0
|
1765 |
* Sets the window manager icon for the display window.
|
slouken@0
|
1766 |
*/
|
slouken@0
|
1767 |
void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask)
|
slouken@0
|
1768 |
{
|
slouken@0
|
1769 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1770 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1771 |
|
slouken@0
|
1772 |
if ( icon && video->SetIcon ) {
|
slouken@0
|
1773 |
/* Generate a mask if necessary, and create the icon! */
|
slouken@0
|
1774 |
if ( mask == NULL ) {
|
slouken@0
|
1775 |
int mask_len = icon->h*(icon->w+7)/8;
|
slouken@541
|
1776 |
int flags = 0;
|
slouken@1336
|
1777 |
mask = (Uint8 *)SDL_malloc(mask_len);
|
slouken@0
|
1778 |
if ( mask == NULL ) {
|
slouken@0
|
1779 |
return;
|
slouken@0
|
1780 |
}
|
slouken@1336
|
1781 |
SDL_memset(mask, ~0, mask_len);
|
slouken@541
|
1782 |
if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1;
|
slouken@541
|
1783 |
if ( icon->flags & SDL_SRCALPHA ) flags |= 2;
|
slouken@541
|
1784 |
if( flags ) {
|
slouken@541
|
1785 |
CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
|
slouken@0
|
1786 |
}
|
slouken@0
|
1787 |
video->SetIcon(video, icon, mask);
|
slouken@1336
|
1788 |
SDL_free(mask);
|
slouken@0
|
1789 |
} else {
|
slouken@0
|
1790 |
video->SetIcon(this, icon, mask);
|
slouken@0
|
1791 |
}
|
slouken@0
|
1792 |
}
|
slouken@0
|
1793 |
}
|
slouken@0
|
1794 |
|
slouken@0
|
1795 |
/*
|
slouken@0
|
1796 |
* Grab or ungrab the keyboard and mouse input.
|
slouken@0
|
1797 |
* This function returns the final grab mode after calling the
|
slouken@0
|
1798 |
* driver dependent function.
|
slouken@0
|
1799 |
*/
|
slouken@0
|
1800 |
static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode)
|
slouken@0
|
1801 |
{
|
slouken@0
|
1802 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1803 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1804 |
|
slouken@0
|
1805 |
/* Only do something if we have support for grabs */
|
slouken@0
|
1806 |
if ( video->GrabInput == NULL ) {
|
slouken@0
|
1807 |
return(video->input_grab);
|
slouken@0
|
1808 |
}
|
slouken@0
|
1809 |
|
slouken@0
|
1810 |
/* If the final grab mode if off, only then do we actually grab */
|
slouken@0
|
1811 |
#ifdef DEBUG_GRAB
|
slouken@0
|
1812 |
printf("SDL_WM_GrabInputRaw(%d) ... ", mode);
|
slouken@0
|
1813 |
#endif
|
slouken@0
|
1814 |
if ( mode == SDL_GRAB_OFF ) {
|
slouken@0
|
1815 |
if ( video->input_grab != SDL_GRAB_OFF ) {
|
slouken@0
|
1816 |
mode = video->GrabInput(this, mode);
|
slouken@0
|
1817 |
}
|
slouken@0
|
1818 |
} else {
|
slouken@0
|
1819 |
if ( video->input_grab == SDL_GRAB_OFF ) {
|
slouken@0
|
1820 |
mode = video->GrabInput(this, mode);
|
slouken@0
|
1821 |
}
|
slouken@0
|
1822 |
}
|
slouken@0
|
1823 |
if ( mode != video->input_grab ) {
|
slouken@0
|
1824 |
video->input_grab = mode;
|
slouken@0
|
1825 |
if ( video->CheckMouseMode ) {
|
slouken@0
|
1826 |
video->CheckMouseMode(this);
|
slouken@0
|
1827 |
}
|
slouken@0
|
1828 |
}
|
slouken@0
|
1829 |
#ifdef DEBUG_GRAB
|
slouken@0
|
1830 |
printf("Final mode %d\n", video->input_grab);
|
slouken@0
|
1831 |
#endif
|
slouken@0
|
1832 |
|
slouken@0
|
1833 |
/* Return the final grab state */
|
slouken@0
|
1834 |
if ( mode >= SDL_GRAB_FULLSCREEN ) {
|
slouken@0
|
1835 |
mode -= SDL_GRAB_FULLSCREEN;
|
slouken@0
|
1836 |
}
|
slouken@0
|
1837 |
return(mode);
|
slouken@0
|
1838 |
}
|
slouken@0
|
1839 |
SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode)
|
slouken@0
|
1840 |
{
|
slouken@0
|
1841 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1842 |
|
slouken@11
|
1843 |
/* If the video isn't initialized yet, we can't do anything */
|
slouken@11
|
1844 |
if ( ! video ) {
|
slouken@11
|
1845 |
return SDL_GRAB_OFF;
|
slouken@11
|
1846 |
}
|
slouken@0
|
1847 |
|
slouken@0
|
1848 |
/* Return the current mode on query */
|
slouken@0
|
1849 |
if ( mode == SDL_GRAB_QUERY ) {
|
slouken@0
|
1850 |
mode = video->input_grab;
|
slouken@0
|
1851 |
if ( mode >= SDL_GRAB_FULLSCREEN ) {
|
slouken@0
|
1852 |
mode -= SDL_GRAB_FULLSCREEN;
|
slouken@0
|
1853 |
}
|
slouken@0
|
1854 |
return(mode);
|
slouken@0
|
1855 |
}
|
slouken@0
|
1856 |
|
slouken@0
|
1857 |
#ifdef DEBUG_GRAB
|
slouken@0
|
1858 |
printf("SDL_WM_GrabInput(%d) ... ", mode);
|
slouken@0
|
1859 |
#endif
|
slouken@0
|
1860 |
/* If the video surface is fullscreen, we always grab */
|
slouken@0
|
1861 |
if ( mode >= SDL_GRAB_FULLSCREEN ) {
|
slouken@0
|
1862 |
mode -= SDL_GRAB_FULLSCREEN;
|
slouken@0
|
1863 |
}
|
slouken@0
|
1864 |
if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) {
|
slouken@0
|
1865 |
mode += SDL_GRAB_FULLSCREEN;
|
slouken@0
|
1866 |
}
|
slouken@0
|
1867 |
return(SDL_WM_GrabInputRaw(mode));
|
slouken@0
|
1868 |
}
|
slouken@0
|
1869 |
static SDL_GrabMode SDL_WM_GrabInputOff(void)
|
slouken@0
|
1870 |
{
|
slouken@0
|
1871 |
SDL_GrabMode mode;
|
slouken@0
|
1872 |
|
slouken@0
|
1873 |
/* First query the current grab state */
|
slouken@0
|
1874 |
mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
|
slouken@0
|
1875 |
|
slouken@0
|
1876 |
/* Now explicitly turn off input grab */
|
slouken@0
|
1877 |
SDL_WM_GrabInputRaw(SDL_GRAB_OFF);
|
slouken@0
|
1878 |
|
slouken@0
|
1879 |
/* Return the old state */
|
slouken@0
|
1880 |
return(mode);
|
slouken@0
|
1881 |
}
|
slouken@0
|
1882 |
|
slouken@0
|
1883 |
/*
|
slouken@0
|
1884 |
* Iconify the window in window managed environments.
|
slouken@0
|
1885 |
* A successful iconification will result in an SDL_APPACTIVE loss event.
|
slouken@0
|
1886 |
*/
|
slouken@0
|
1887 |
int SDL_WM_IconifyWindow(void)
|
slouken@0
|
1888 |
{
|
slouken@0
|
1889 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1890 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1891 |
int retval;
|
slouken@0
|
1892 |
|
slouken@0
|
1893 |
retval = 0;
|
slouken@0
|
1894 |
if ( video->IconifyWindow ) {
|
slouken@0
|
1895 |
retval = video->IconifyWindow(this);
|
slouken@0
|
1896 |
}
|
slouken@0
|
1897 |
return(retval);
|
slouken@0
|
1898 |
}
|
slouken@0
|
1899 |
|
slouken@0
|
1900 |
/*
|
slouken@0
|
1901 |
* Toggle fullscreen mode
|
slouken@0
|
1902 |
*/
|
slouken@0
|
1903 |
int SDL_WM_ToggleFullScreen(SDL_Surface *surface)
|
slouken@0
|
1904 |
{
|
slouken@0
|
1905 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1906 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1907 |
int toggled;
|
slouken@0
|
1908 |
|
slouken@0
|
1909 |
toggled = 0;
|
slouken@0
|
1910 |
if ( SDL_PublicSurface && (surface == SDL_PublicSurface) &&
|
slouken@0
|
1911 |
video->ToggleFullScreen ) {
|
slouken@0
|
1912 |
if ( surface->flags & SDL_FULLSCREEN ) {
|
slouken@0
|
1913 |
toggled = video->ToggleFullScreen(this, 0);
|
slouken@0
|
1914 |
if ( toggled ) {
|
slouken@0
|
1915 |
SDL_VideoSurface->flags &= ~SDL_FULLSCREEN;
|
slouken@0
|
1916 |
SDL_PublicSurface->flags &= ~SDL_FULLSCREEN;
|
slouken@0
|
1917 |
}
|
slouken@0
|
1918 |
} else {
|
slouken@0
|
1919 |
toggled = video->ToggleFullScreen(this, 1);
|
slouken@0
|
1920 |
if ( toggled ) {
|
slouken@0
|
1921 |
SDL_VideoSurface->flags |= SDL_FULLSCREEN;
|
slouken@0
|
1922 |
SDL_PublicSurface->flags |= SDL_FULLSCREEN;
|
slouken@0
|
1923 |
}
|
slouken@0
|
1924 |
}
|
slouken@0
|
1925 |
/* Double-check the grab state inside SDL_WM_GrabInput() */
|
slouken@0
|
1926 |
if ( toggled ) {
|
slouken@0
|
1927 |
SDL_WM_GrabInput(video->input_grab);
|
slouken@0
|
1928 |
}
|
slouken@0
|
1929 |
}
|
slouken@0
|
1930 |
return(toggled);
|
slouken@0
|
1931 |
}
|
slouken@0
|
1932 |
|
slouken@0
|
1933 |
/*
|
slouken@0
|
1934 |
* Get some platform dependent window manager information
|
slouken@0
|
1935 |
*/
|
slouken@0
|
1936 |
int SDL_GetWMInfo (SDL_SysWMinfo *info)
|
slouken@0
|
1937 |
{
|
slouken@0
|
1938 |
SDL_VideoDevice *video = current_video;
|
slouken@0
|
1939 |
SDL_VideoDevice *this = current_video;
|
slouken@0
|
1940 |
|
slouken@0
|
1941 |
if ( video && video->GetWMInfo ) {
|
slouken@0
|
1942 |
return(video->GetWMInfo(this, info));
|
slouken@0
|
1943 |
} else {
|
slouken@0
|
1944 |
return(0);
|
slouken@0
|
1945 |
}
|
slouken@0
|
1946 |
}
|