Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
256 lines (229 loc) · 7.1 KB

testsprite2.c

File metadata and controls

256 lines (229 loc) · 7.1 KB
 
1
2
3
4
5
6
7
/* Simple program: Move N sprites around on the screen as fast as possible */
#include <stdlib.h>
#include <time.h>
#include "SDL.h"
Jul 6, 2006
Jul 6, 2006
8
#define NUM_WINDOWS 4
9
10
11
12
#define WINDOW_W 640
#define WINDOW_H 480
#define NUM_SPRITES 100
#define MAX_SPEED 1
Jul 6, 2006
Jul 6, 2006
13
#define BACKGROUND 0x00FFFFFF
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
static int num_windows;
static int num_sprites;
static SDL_WindowID *windows;
static SDL_TextureID *sprites;
static SDL_Rect *positions;
static SDL_Rect *velocities;
static int sprite_w, sprite_h;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
if (windows) {
SDL_free(windows);
}
if (sprites) {
SDL_free(sprites);
}
if (positions) {
SDL_free(positions);
}
if (velocities) {
SDL_free(velocities);
}
SDL_Quit();
exit(rc);
}
int
LoadSprite(char *file)
{
int i;
SDL_Surface *temp;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
return (-1);
}
sprite_w = temp->w;
sprite_h = temp->h;
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_SRCCOLORKEY, *(Uint8 *) temp->pixels);
}
/* Create textures from the image */
for (i = 0; i < num_windows; ++i) {
SDL_SelectRenderer(windows[i]);
sprites[i] =
SDL_CreateTextureFromSurface(0, SDL_TextureAccess_Remote, temp);
if (!sprites[i]) {
fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return (-1);
}
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return (0);
}
void
MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
{
int i, n;
int window_w, window_h;
SDL_Rect area, *position, *velocity;
SDL_SelectRenderer(window);
/* Query the sizes */
SDL_GetWindowSize(window, &window_w, &window_h);
/* Move the sprite, bounce at the wall, and draw */
n = 0;
Jul 6, 2006
Jul 6, 2006
94
95
96
97
for (i = 0; i < num_sprites; ++i) {
position = &positions[i];
SDL_RenderFill(position, BACKGROUND);
}
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
for (i = 0; i < num_sprites; ++i) {
position = &positions[i];
velocity = &velocities[i];
position->x += velocity->x;
if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
velocity->x = -velocity->x;
position->x += velocity->x;
}
position->y += velocity->y;
if ((position->y < 0) || (position->y >= (window_h - sprite_w))) {
velocity->y = -velocity->y;
position->y += velocity->y;
}
/* Blit the sprite onto the screen */
SDL_RenderCopy(sprite, NULL, position, SDL_TextureBlendMode_Mask,
SDL_TextureScaleMode_None);
}
/* Update the screen! */
SDL_RenderPresent();
}
int
main(int argc, char *argv[])
{
int window_w, window_h;
int i, done;
SDL_Event event;
Uint32 then, now, frames;
/* Initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
num_windows = NUM_WINDOWS;
num_sprites = NUM_SPRITES;
window_w = WINDOW_W;
window_h = WINDOW_H;
while (argc > 1) {
--argc;
if (strcmp(argv[argc - 1], "-width") == 0) {
window_w = atoi(argv[argc]);
--argc;
} else if (strcmp(argv[argc - 1], "-height") == 0) {
window_h = atoi(argv[argc]);
--argc;
} else if (isdigit(argv[argc][0])) {
num_sprites = atoi(argv[argc]);
} else {
fprintf(stderr,
"Usage: %s [-width] [-height] [numsprites]\n", argv[0]);
quit(1);
}
}
Jun 24, 2006
Jun 24, 2006
156
157
158
159
/* Set the desktop mode, we don't care what it is */
if (SDL_SetDisplayMode(NULL) < 0) {
fprintf(stderr, "Couldn't set display mode: %s\n", SDL_GetError());
quit(2);
160
161
162
163
164
165
166
167
168
169
170
171
172
173
}
/* Create the windows, initialize the renderers, and load the textures */
windows = (SDL_WindowID *) SDL_malloc(num_windows * sizeof(*windows));
sprites = (SDL_TextureID *) SDL_malloc(num_windows * sizeof(*sprites));
if (!windows || !sprites) {
fprintf(stderr, "Out of memory!\n");
quit(2);
}
for (i = 0; i < num_windows; ++i) {
char title[32];
SDL_snprintf(title, sizeof(title), "testsprite %d", i + 1);
windows[i] =
Jul 6, 2006
Jul 6, 2006
174
175
SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, window_w, window_h,
176
177
178
179
180
181
182
183
184
185
SDL_WINDOW_SHOWN);
if (!windows[i]) {
fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError());
quit(2);
}
if (SDL_CreateRenderer(windows[i], -1, 0) < 0) {
fprintf(stderr, "Couldn't create renderer: %s\n", SDL_GetError());
quit(2);
}
Jul 6, 2006
Jul 6, 2006
186
SDL_RenderFill(NULL, BACKGROUND);
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
}
if (LoadSprite("icon.bmp") < 0) {
quit(2);
}
/* Allocate memory for the sprite info */
positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
if (!positions || !velocities) {
fprintf(stderr, "Out of memory!\n");
quit(2);
}
srand(time(NULL));
for (i = 0; i < num_sprites; ++i) {
positions[i].x = rand() % (window_w - sprite_w);
positions[i].y = rand() % (window_h - sprite_h);
positions[i].w = sprite_w;
positions[i].h = sprite_h;
velocities[i].x = 0;
velocities[i].y = 0;
while (!velocities[i].x && !velocities[i].y) {
velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
}
}
/* Loop, blitting sprites and waiting for a keystroke */
frames = 0;
then = SDL_GetTicks();
done = 0;
while (!done) {
/* Check for events */
++frames;
while (SDL_PollEvent(&event)) {
switch (event.type) {
Jul 6, 2006
Jul 6, 2006
222
223
224
225
226
227
228
229
230
231
232
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_EXPOSED:
SDL_SelectRenderer(event.window.windowID);
SDL_RenderFill(NULL, BACKGROUND);
break;
case SDL_WINDOWEVENT_CLOSE:
done = 1;
break;
}
break;
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
for (i = 0; i < num_windows; ++i) {
MoveSprites(windows[i], sprites[i]);
}
}
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
printf("%2.2f frames per second\n",
((double) frames * 1000) / (now - then));
}
quit(0);
}
/* vi: set ts=4 sw=4 expandtab: */