src/audio/winmm/SDL_winmm.h
author Sam Lantinga
Mon, 09 Jan 2017 11:58:01 -0800
changeset 10802 6afc9b833867
parent 10737 3406a0f8b041
child 11382 2c50e79b19e0
permissions -rw-r--r--
We only need the first few keymaps corresponding to the following constants:
K_NORMTAB, K_SHIFTTAB, K_ALTTAB, K_ALTSHIFTTAB

In the normal case we'll load all the keymaps from the kernel, but this reduces the size of the SDL library for the fallback case when we can't get to the tty.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_winmm_h
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#define _SDL_winmm_h
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#include "../SDL_sysaudio.h"
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/* Hidden "this" pointer for the audio functions */
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#define _THIS   SDL_AudioDevice *this
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#define NUM_BUFFERS 2           /* -- Don't lower this! */
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struct SDL_PrivateAudioData
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{
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    HWAVEOUT hout;
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    HWAVEIN hin;
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    HANDLE audio_sem;
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    Uint8 *mixbuf;              /* The raw allocated mixing buffer */
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    WAVEHDR wavebuf[NUM_BUFFERS];       /* Wave audio fragments */
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    int next_buffer;
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};
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#endif /* _SDL_winmm_h */
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/* vi: set ts=4 sw=4 expandtab: */