author | Ryan C. Gordon |
Sat, 24 May 2014 01:23:57 -0400 | |
changeset 8781 | 6a9da341d3e8 |
parent 8728 | c7174f961388 |
child 8815 | c6d0a457f3b2 |
child 8927 | be64f5daf64b |
permissions | -rw-r--r-- |
icculus@8094 | 1 |
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> |
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|
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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|
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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|
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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|
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/* vi: set ts=4 sw=4 expandtab: */ |
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|
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/* DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl. */ |
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|
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#if !SDL_DYNAMIC_API |
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#error You should not be here. |
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#endif |
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|
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/* so annoying. */ |
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#if defined(__thumb__) && (defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)) |
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#define SDL_MemoryBarrierRelease SDL_MemoryBarrierRelease_REAL |
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#define SDL_MemoryBarrierAcquire SDL_MemoryBarrierAcquire_REAL |
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#endif |
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|
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#define SDL_SetError SDL_SetError_REAL |
icculus@8094 | 37 |
#define SDL_Log SDL_Log_REAL |
icculus@8094 | 38 |
#define SDL_LogVerbose SDL_LogVerbose_REAL |
icculus@8094 | 39 |
#define SDL_LogDebug SDL_LogDebug_REAL |
icculus@8094 | 40 |
#define SDL_LogInfo SDL_LogInfo_REAL |
icculus@8094 | 41 |
#define SDL_LogWarn SDL_LogWarn_REAL |
icculus@8094 | 42 |
#define SDL_LogError SDL_LogError_REAL |
icculus@8094 | 43 |
#define SDL_LogCritical SDL_LogCritical_REAL |
icculus@8094 | 44 |
#define SDL_LogMessage SDL_LogMessage_REAL |
icculus@8094 | 45 |
#define SDL_sscanf SDL_sscanf_REAL |
icculus@8094 | 46 |
#define SDL_snprintf SDL_snprintf_REAL |
icculus@8094 | 47 |
#define SDL_CreateThread SDL_CreateThread_REAL |
icculus@8094 | 48 |
#define SDL_RWFromFP SDL_RWFromFP_REAL |
icculus@8094 | 49 |
#define SDL_RegisterApp SDL_RegisterApp_REAL |
icculus@8094 | 50 |
#define SDL_UnregisterApp SDL_UnregisterApp_REAL |
icculus@8094 | 51 |
#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL |
icculus@8094 | 52 |
#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_REAL |
icculus@8094 | 53 |
#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_REAL |
icculus@8094 | 54 |
#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_REAL |
icculus@8094 | 55 |
#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL |
icculus@8094 | 56 |
#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL |
icculus@8094 | 57 |
#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL |
icculus@8094 | 58 |
#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL |
icculus@8094 | 59 |
#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL |
icculus@8094 | 60 |
#define SDL_Init SDL_Init_REAL |
icculus@8094 | 61 |
#define SDL_InitSubSystem SDL_InitSubSystem_REAL |
icculus@8094 | 62 |
#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL |
icculus@8094 | 63 |
#define SDL_WasInit SDL_WasInit_REAL |
icculus@8094 | 64 |
#define SDL_Quit SDL_Quit_REAL |
icculus@8094 | 65 |
#define SDL_ReportAssertion SDL_ReportAssertion_REAL |
icculus@8094 | 66 |
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL |
icculus@8094 | 67 |
#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL |
icculus@8094 | 68 |
#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL |
icculus@8094 | 69 |
#define SDL_AtomicTryLock SDL_AtomicTryLock_REAL |
icculus@8094 | 70 |
#define SDL_AtomicLock SDL_AtomicLock_REAL |
icculus@8094 | 71 |
#define SDL_AtomicUnlock SDL_AtomicUnlock_REAL |
icculus@8094 | 72 |
#define SDL_AtomicCAS SDL_AtomicCAS_REAL |
icculus@8094 | 73 |
#define SDL_AtomicSet SDL_AtomicSet_REAL |
icculus@8094 | 74 |
#define SDL_AtomicGet SDL_AtomicGet_REAL |
icculus@8094 | 75 |
#define SDL_AtomicAdd SDL_AtomicAdd_REAL |
icculus@8094 | 76 |
#define SDL_AtomicCASPtr SDL_AtomicCASPtr_REAL |
icculus@8094 | 77 |
#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL |
icculus@8094 | 78 |
#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL |
icculus@8094 | 79 |
#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL |
icculus@8094 | 80 |
#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL |
icculus@8094 | 81 |
#define SDL_AudioInit SDL_AudioInit_REAL |
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#define SDL_AudioQuit SDL_AudioQuit_REAL |
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#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL |
icculus@8094 | 84 |
#define SDL_OpenAudio SDL_OpenAudio_REAL |
icculus@8094 | 85 |
#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL |
icculus@8094 | 86 |
#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL |
icculus@8094 | 87 |
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL |
icculus@8094 | 88 |
#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL |
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#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL |
icculus@8094 | 90 |
#define SDL_PauseAudio SDL_PauseAudio_REAL |
icculus@8094 | 91 |
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL |
icculus@8094 | 92 |
#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL |
icculus@8094 | 93 |
#define SDL_FreeWAV SDL_FreeWAV_REAL |
icculus@8094 | 94 |
#define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL |
icculus@8094 | 95 |
#define SDL_ConvertAudio SDL_ConvertAudio_REAL |
icculus@8094 | 96 |
#define SDL_MixAudio SDL_MixAudio_REAL |
icculus@8094 | 97 |
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL |
icculus@8094 | 98 |
#define SDL_LockAudio SDL_LockAudio_REAL |
icculus@8094 | 99 |
#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL |
icculus@8094 | 100 |
#define SDL_UnlockAudio SDL_UnlockAudio_REAL |
icculus@8094 | 101 |
#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL |
icculus@8094 | 102 |
#define SDL_CloseAudio SDL_CloseAudio_REAL |
icculus@8094 | 103 |
#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL |
icculus@8094 | 104 |
#define SDL_SetClipboardText SDL_SetClipboardText_REAL |
icculus@8094 | 105 |
#define SDL_GetClipboardText SDL_GetClipboardText_REAL |
icculus@8094 | 106 |
#define SDL_HasClipboardText SDL_HasClipboardText_REAL |
icculus@8094 | 107 |
#define SDL_GetCPUCount SDL_GetCPUCount_REAL |
icculus@8094 | 108 |
#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL |
icculus@8094 | 109 |
#define SDL_HasRDTSC SDL_HasRDTSC_REAL |
icculus@8094 | 110 |
#define SDL_HasAltiVec SDL_HasAltiVec_REAL |
icculus@8094 | 111 |
#define SDL_HasMMX SDL_HasMMX_REAL |
icculus@8094 | 112 |
#define SDL_Has3DNow SDL_Has3DNow_REAL |
icculus@8094 | 113 |
#define SDL_HasSSE SDL_HasSSE_REAL |
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#define SDL_HasSSE2 SDL_HasSSE2_REAL |
icculus@8094 | 115 |
#define SDL_HasSSE3 SDL_HasSSE3_REAL |
icculus@8094 | 116 |
#define SDL_HasSSE41 SDL_HasSSE41_REAL |
icculus@8094 | 117 |
#define SDL_HasSSE42 SDL_HasSSE42_REAL |
icculus@8094 | 118 |
#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL |
icculus@8094 | 119 |
#define SDL_GetError SDL_GetError_REAL |
icculus@8094 | 120 |
#define SDL_ClearError SDL_ClearError_REAL |
icculus@8094 | 121 |
#define SDL_Error SDL_Error_REAL |
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#define SDL_PumpEvents SDL_PumpEvents_REAL |
icculus@8094 | 123 |
#define SDL_PeepEvents SDL_PeepEvents_REAL |
icculus@8094 | 124 |
#define SDL_HasEvent SDL_HasEvent_REAL |
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#define SDL_HasEvents SDL_HasEvents_REAL |
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#define SDL_FlushEvent SDL_FlushEvent_REAL |
icculus@8094 | 127 |
#define SDL_FlushEvents SDL_FlushEvents_REAL |
icculus@8094 | 128 |
#define SDL_PollEvent SDL_PollEvent_REAL |
icculus@8094 | 129 |
#define SDL_WaitEvent SDL_WaitEvent_REAL |
icculus@8094 | 130 |
#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL |
icculus@8094 | 131 |
#define SDL_PushEvent SDL_PushEvent_REAL |
icculus@8094 | 132 |
#define SDL_SetEventFilter SDL_SetEventFilter_REAL |
icculus@8094 | 133 |
#define SDL_GetEventFilter SDL_GetEventFilter_REAL |
icculus@8094 | 134 |
#define SDL_AddEventWatch SDL_AddEventWatch_REAL |
icculus@8094 | 135 |
#define SDL_DelEventWatch SDL_DelEventWatch_REAL |
icculus@8094 | 136 |
#define SDL_FilterEvents SDL_FilterEvents_REAL |
icculus@8094 | 137 |
#define SDL_EventState SDL_EventState_REAL |
icculus@8094 | 138 |
#define SDL_RegisterEvents SDL_RegisterEvents_REAL |
icculus@8094 | 139 |
#define SDL_GetBasePath SDL_GetBasePath_REAL |
icculus@8094 | 140 |
#define SDL_GetPrefPath SDL_GetPrefPath_REAL |
icculus@8094 | 141 |
#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_REAL |
icculus@8094 | 142 |
#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_REAL |
icculus@8094 | 143 |
#define SDL_GameControllerMapping SDL_GameControllerMapping_REAL |
icculus@8094 | 144 |
#define SDL_IsGameController SDL_IsGameController_REAL |
icculus@8094 | 145 |
#define SDL_GameControllerNameForIndex SDL_GameControllerNameForIndex_REAL |
icculus@8094 | 146 |
#define SDL_GameControllerOpen SDL_GameControllerOpen_REAL |
icculus@8094 | 147 |
#define SDL_GameControllerName SDL_GameControllerName_REAL |
icculus@8094 | 148 |
#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_REAL |
icculus@8094 | 149 |
#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_REAL |
icculus@8094 | 150 |
#define SDL_GameControllerEventState SDL_GameControllerEventState_REAL |
icculus@8094 | 151 |
#define SDL_GameControllerUpdate SDL_GameControllerUpdate_REAL |
icculus@8094 | 152 |
#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_REAL |
icculus@8094 | 153 |
#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_REAL |
icculus@8094 | 154 |
#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_REAL |
icculus@8094 | 155 |
#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_REAL |
icculus@8094 | 156 |
#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_REAL |
icculus@8094 | 157 |
#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_REAL |
icculus@8094 | 158 |
#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL |
icculus@8094 | 159 |
#define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL |
icculus@8094 | 160 |
#define SDL_GameControllerClose SDL_GameControllerClose_REAL |
icculus@8094 | 161 |
#define SDL_RecordGesture SDL_RecordGesture_REAL |
icculus@8094 | 162 |
#define SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL |
icculus@8094 | 163 |
#define SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL |
icculus@8094 | 164 |
#define SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL |
icculus@8094 | 165 |
#define SDL_NumHaptics SDL_NumHaptics_REAL |
icculus@8094 | 166 |
#define SDL_HapticName SDL_HapticName_REAL |
icculus@8094 | 167 |
#define SDL_HapticOpen SDL_HapticOpen_REAL |
icculus@8094 | 168 |
#define SDL_HapticOpened SDL_HapticOpened_REAL |
icculus@8094 | 169 |
#define SDL_HapticIndex SDL_HapticIndex_REAL |
icculus@8094 | 170 |
#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL |
icculus@8094 | 171 |
#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL |
icculus@8094 | 172 |
#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL |
icculus@8094 | 173 |
#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL |
icculus@8094 | 174 |
#define SDL_HapticClose SDL_HapticClose_REAL |
icculus@8094 | 175 |
#define SDL_HapticNumEffects SDL_HapticNumEffects_REAL |
icculus@8094 | 176 |
#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL |
icculus@8094 | 177 |
#define SDL_HapticQuery SDL_HapticQuery_REAL |
icculus@8094 | 178 |
#define SDL_HapticNumAxes SDL_HapticNumAxes_REAL |
icculus@8094 | 179 |
#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL |
icculus@8094 | 180 |
#define SDL_HapticNewEffect SDL_HapticNewEffect_REAL |
icculus@8094 | 181 |
#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL |
icculus@8094 | 182 |
#define SDL_HapticRunEffect SDL_HapticRunEffect_REAL |
icculus@8094 | 183 |
#define SDL_HapticStopEffect SDL_HapticStopEffect_REAL |
icculus@8094 | 184 |
#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL |
icculus@8094 | 185 |
#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL |
icculus@8094 | 186 |
#define SDL_HapticSetGain SDL_HapticSetGain_REAL |
icculus@8094 | 187 |
#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL |
icculus@8094 | 188 |
#define SDL_HapticPause SDL_HapticPause_REAL |
icculus@8094 | 189 |
#define SDL_HapticUnpause SDL_HapticUnpause_REAL |
icculus@8094 | 190 |
#define SDL_HapticStopAll SDL_HapticStopAll_REAL |
icculus@8094 | 191 |
#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL |
icculus@8094 | 192 |
#define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL |
icculus@8094 | 193 |
#define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL |
icculus@8094 | 194 |
#define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL |
icculus@8094 | 195 |
#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL |
icculus@8094 | 196 |
#define SDL_SetHint SDL_SetHint_REAL |
icculus@8094 | 197 |
#define SDL_GetHint SDL_GetHint_REAL |
icculus@8094 | 198 |
#define SDL_AddHintCallback SDL_AddHintCallback_REAL |
icculus@8094 | 199 |
#define SDL_DelHintCallback SDL_DelHintCallback_REAL |
icculus@8094 | 200 |
#define SDL_ClearHints SDL_ClearHints_REAL |
icculus@8094 | 201 |
#define SDL_NumJoysticks SDL_NumJoysticks_REAL |
icculus@8094 | 202 |
#define SDL_JoystickNameForIndex SDL_JoystickNameForIndex_REAL |
icculus@8094 | 203 |
#define SDL_JoystickOpen SDL_JoystickOpen_REAL |
icculus@8094 | 204 |
#define SDL_JoystickName SDL_JoystickName_REAL |
icculus@8094 | 205 |
#define SDL_JoystickGetDeviceGUID SDL_JoystickGetDeviceGUID_REAL |
icculus@8094 | 206 |
#define SDL_JoystickGetGUID SDL_JoystickGetGUID_REAL |
icculus@8094 | 207 |
#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_REAL |
icculus@8094 | 208 |
#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_REAL |
icculus@8094 | 209 |
#define SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL |
icculus@8094 | 210 |
#define SDL_JoystickInstanceID SDL_JoystickInstanceID_REAL |
icculus@8094 | 211 |
#define SDL_JoystickNumAxes SDL_JoystickNumAxes_REAL |
icculus@8094 | 212 |
#define SDL_JoystickNumBalls SDL_JoystickNumBalls_REAL |
icculus@8094 | 213 |
#define SDL_JoystickNumHats SDL_JoystickNumHats_REAL |
icculus@8094 | 214 |
#define SDL_JoystickNumButtons SDL_JoystickNumButtons_REAL |
icculus@8094 | 215 |
#define SDL_JoystickUpdate SDL_JoystickUpdate_REAL |
icculus@8094 | 216 |
#define SDL_JoystickEventState SDL_JoystickEventState_REAL |
icculus@8094 | 217 |
#define SDL_JoystickGetAxis SDL_JoystickGetAxis_REAL |
icculus@8094 | 218 |
#define SDL_JoystickGetHat SDL_JoystickGetHat_REAL |
icculus@8094 | 219 |
#define SDL_JoystickGetBall SDL_JoystickGetBall_REAL |
icculus@8094 | 220 |
#define SDL_JoystickGetButton SDL_JoystickGetButton_REAL |
icculus@8094 | 221 |
#define SDL_JoystickClose SDL_JoystickClose_REAL |
icculus@8094 | 222 |
#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL |
icculus@8094 | 223 |
#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL |
icculus@8094 | 224 |
#define SDL_GetModState SDL_GetModState_REAL |
icculus@8094 | 225 |
#define SDL_SetModState SDL_SetModState_REAL |
icculus@8094 | 226 |
#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL |
icculus@8094 | 227 |
#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL |
icculus@8094 | 228 |
#define SDL_GetScancodeName SDL_GetScancodeName_REAL |
icculus@8094 | 229 |
#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL |
icculus@8094 | 230 |
#define SDL_GetKeyName SDL_GetKeyName_REAL |
icculus@8094 | 231 |
#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL |
icculus@8094 | 232 |
#define SDL_StartTextInput SDL_StartTextInput_REAL |
icculus@8094 | 233 |
#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL |
icculus@8094 | 234 |
#define SDL_StopTextInput SDL_StopTextInput_REAL |
icculus@8094 | 235 |
#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL |
icculus@8094 | 236 |
#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL |
icculus@8094 | 237 |
#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL |
icculus@8094 | 238 |
#define SDL_LoadObject SDL_LoadObject_REAL |
icculus@8094 | 239 |
#define SDL_LoadFunction SDL_LoadFunction_REAL |
icculus@8094 | 240 |
#define SDL_UnloadObject SDL_UnloadObject_REAL |
icculus@8094 | 241 |
#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL |
icculus@8094 | 242 |
#define SDL_LogSetPriority SDL_LogSetPriority_REAL |
icculus@8094 | 243 |
#define SDL_LogGetPriority SDL_LogGetPriority_REAL |
icculus@8094 | 244 |
#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL |
icculus@8094 | 245 |
#define SDL_LogMessageV SDL_LogMessageV_REAL |
icculus@8094 | 246 |
#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL |
icculus@8094 | 247 |
#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL |
icculus@8094 | 248 |
#define SDL_SetMainReady SDL_SetMainReady_REAL |
icculus@8094 | 249 |
#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL |
icculus@8094 | 250 |
#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL |
icculus@8094 | 251 |
#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL |
icculus@8094 | 252 |
#define SDL_GetMouseState SDL_GetMouseState_REAL |
icculus@8094 | 253 |
#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL |
icculus@8094 | 254 |
#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL |
icculus@8094 | 255 |
#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL |
icculus@8094 | 256 |
#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL |
icculus@8094 | 257 |
#define SDL_CreateCursor SDL_CreateCursor_REAL |
icculus@8094 | 258 |
#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL |
icculus@8094 | 259 |
#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL |
icculus@8094 | 260 |
#define SDL_SetCursor SDL_SetCursor_REAL |
icculus@8094 | 261 |
#define SDL_GetCursor SDL_GetCursor_REAL |
icculus@8094 | 262 |
#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL |
icculus@8094 | 263 |
#define SDL_FreeCursor SDL_FreeCursor_REAL |
icculus@8094 | 264 |
#define SDL_ShowCursor SDL_ShowCursor_REAL |
icculus@8094 | 265 |
#define SDL_CreateMutex SDL_CreateMutex_REAL |
icculus@8094 | 266 |
#define SDL_LockMutex SDL_LockMutex_REAL |
icculus@8094 | 267 |
#define SDL_TryLockMutex SDL_TryLockMutex_REAL |
icculus@8094 | 268 |
#define SDL_UnlockMutex SDL_UnlockMutex_REAL |
icculus@8094 | 269 |
#define SDL_DestroyMutex SDL_DestroyMutex_REAL |
icculus@8094 | 270 |
#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL |
icculus@8094 | 271 |
#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL |
icculus@8094 | 272 |
#define SDL_SemWait SDL_SemWait_REAL |
icculus@8094 | 273 |
#define SDL_SemTryWait SDL_SemTryWait_REAL |
icculus@8094 | 274 |
#define SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL |
icculus@8094 | 275 |
#define SDL_SemPost SDL_SemPost_REAL |
icculus@8094 | 276 |
#define SDL_SemValue SDL_SemValue_REAL |
icculus@8094 | 277 |
#define SDL_CreateCond SDL_CreateCond_REAL |
icculus@8094 | 278 |
#define SDL_DestroyCond SDL_DestroyCond_REAL |
icculus@8094 | 279 |
#define SDL_CondSignal SDL_CondSignal_REAL |
icculus@8094 | 280 |
#define SDL_CondBroadcast SDL_CondBroadcast_REAL |
icculus@8094 | 281 |
#define SDL_CondWait SDL_CondWait_REAL |
icculus@8094 | 282 |
#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL |
icculus@8094 | 283 |
#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL |
icculus@8094 | 284 |
#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_REAL |
icculus@8094 | 285 |
#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_REAL |
icculus@8094 | 286 |
#define SDL_AllocFormat SDL_AllocFormat_REAL |
icculus@8094 | 287 |
#define SDL_FreeFormat SDL_FreeFormat_REAL |
icculus@8094 | 288 |
#define SDL_AllocPalette SDL_AllocPalette_REAL |
icculus@8094 | 289 |
#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL |
icculus@8094 | 290 |
#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL |
icculus@8094 | 291 |
#define SDL_FreePalette SDL_FreePalette_REAL |
icculus@8094 | 292 |
#define SDL_MapRGB SDL_MapRGB_REAL |
icculus@8094 | 293 |
#define SDL_MapRGBA SDL_MapRGBA_REAL |
icculus@8094 | 294 |
#define SDL_GetRGB SDL_GetRGB_REAL |
icculus@8094 | 295 |
#define SDL_GetRGBA SDL_GetRGBA_REAL |
icculus@8094 | 296 |
#define SDL_CalculateGammaRamp SDL_CalculateGammaRamp_REAL |
icculus@8094 | 297 |
#define SDL_GetPlatform SDL_GetPlatform_REAL |
icculus@8094 | 298 |
#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL |
icculus@8094 | 299 |
#define SDL_HasIntersection SDL_HasIntersection_REAL |
icculus@8094 | 300 |
#define SDL_IntersectRect SDL_IntersectRect_REAL |
icculus@8094 | 301 |
#define SDL_UnionRect SDL_UnionRect_REAL |
icculus@8094 | 302 |
#define SDL_EnclosePoints SDL_EnclosePoints_REAL |
icculus@8094 | 303 |
#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_REAL |
icculus@8094 | 304 |
#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL |
icculus@8094 | 305 |
#define SDL_GetRenderDriverInfo SDL_GetRenderDriverInfo_REAL |
icculus@8094 | 306 |
#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL |
icculus@8094 | 307 |
#define SDL_CreateRenderer SDL_CreateRenderer_REAL |
icculus@8094 | 308 |
#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL |
icculus@8094 | 309 |
#define SDL_GetRenderer SDL_GetRenderer_REAL |
icculus@8094 | 310 |
#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL |
icculus@8094 | 311 |
#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_REAL |
icculus@8094 | 312 |
#define SDL_CreateTexture SDL_CreateTexture_REAL |
icculus@8094 | 313 |
#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL |
icculus@8094 | 314 |
#define SDL_QueryTexture SDL_QueryTexture_REAL |
icculus@8094 | 315 |
#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL |
icculus@8094 | 316 |
#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL |
icculus@8094 | 317 |
#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL |
icculus@8094 | 318 |
#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL |
icculus@8094 | 319 |
#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL |
icculus@8094 | 320 |
#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL |
icculus@8094 | 321 |
#define SDL_UpdateTexture SDL_UpdateTexture_REAL |
icculus@8094 | 322 |
#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL |
icculus@8094 | 323 |
#define SDL_LockTexture SDL_LockTexture_REAL |
icculus@8094 | 324 |
#define SDL_UnlockTexture SDL_UnlockTexture_REAL |
icculus@8094 | 325 |
#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL |
icculus@8094 | 326 |
#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL |
icculus@8094 | 327 |
#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL |
icculus@8094 | 328 |
#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_REAL |
icculus@8094 | 329 |
#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_REAL |
icculus@8094 | 330 |
#define SDL_RenderSetViewport SDL_RenderSetViewport_REAL |
icculus@8094 | 331 |
#define SDL_RenderGetViewport SDL_RenderGetViewport_REAL |
icculus@8094 | 332 |
#define SDL_RenderSetClipRect SDL_RenderSetClipRect_REAL |
icculus@8094 | 333 |
#define SDL_RenderGetClipRect SDL_RenderGetClipRect_REAL |
icculus@8094 | 334 |
#define SDL_RenderSetScale SDL_RenderSetScale_REAL |
icculus@8094 | 335 |
#define SDL_RenderGetScale SDL_RenderGetScale_REAL |
icculus@8094 | 336 |
#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL |
icculus@8094 | 337 |
#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL |
icculus@8094 | 338 |
#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL |
icculus@8094 | 339 |
#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL |
icculus@8094 | 340 |
#define SDL_RenderClear SDL_RenderClear_REAL |
icculus@8094 | 341 |
#define SDL_RenderDrawPoint SDL_RenderDrawPoint_REAL |
icculus@8094 | 342 |
#define SDL_RenderDrawPoints SDL_RenderDrawPoints_REAL |
icculus@8094 | 343 |
#define SDL_RenderDrawLine SDL_RenderDrawLine_REAL |
icculus@8094 | 344 |
#define SDL_RenderDrawLines SDL_RenderDrawLines_REAL |
icculus@8094 | 345 |
#define SDL_RenderDrawRect SDL_RenderDrawRect_REAL |
icculus@8094 | 346 |
#define SDL_RenderDrawRects SDL_RenderDrawRects_REAL |
icculus@8094 | 347 |
#define SDL_RenderFillRect SDL_RenderFillRect_REAL |
icculus@8094 | 348 |
#define SDL_RenderFillRects SDL_RenderFillRects_REAL |
icculus@8094 | 349 |
#define SDL_RenderCopy SDL_RenderCopy_REAL |
icculus@8094 | 350 |
#define SDL_RenderCopyEx SDL_RenderCopyEx_REAL |
icculus@8094 | 351 |
#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL |
icculus@8094 | 352 |
#define SDL_RenderPresent SDL_RenderPresent_REAL |
icculus@8094 | 353 |
#define SDL_DestroyTexture SDL_DestroyTexture_REAL |
icculus@8094 | 354 |
#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL |
icculus@8094 | 355 |
#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL |
icculus@8094 | 356 |
#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL |
icculus@8094 | 357 |
#define SDL_RWFromFile SDL_RWFromFile_REAL |
icculus@8094 | 358 |
#define SDL_RWFromMem SDL_RWFromMem_REAL |
icculus@8094 | 359 |
#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL |
icculus@8094 | 360 |
#define SDL_AllocRW SDL_AllocRW_REAL |
icculus@8094 | 361 |
#define SDL_FreeRW SDL_FreeRW_REAL |
icculus@8094 | 362 |
#define SDL_ReadU8 SDL_ReadU8_REAL |
icculus@8094 | 363 |
#define SDL_ReadLE16 SDL_ReadLE16_REAL |
icculus@8094 | 364 |
#define SDL_ReadBE16 SDL_ReadBE16_REAL |
icculus@8094 | 365 |
#define SDL_ReadLE32 SDL_ReadLE32_REAL |
icculus@8094 | 366 |
#define SDL_ReadBE32 SDL_ReadBE32_REAL |
icculus@8094 | 367 |
#define SDL_ReadLE64 SDL_ReadLE64_REAL |
icculus@8094 | 368 |
#define SDL_ReadBE64 SDL_ReadBE64_REAL |
icculus@8094 | 369 |
#define SDL_WriteU8 SDL_WriteU8_REAL |
icculus@8094 | 370 |
#define SDL_WriteLE16 SDL_WriteLE16_REAL |
icculus@8094 | 371 |
#define SDL_WriteBE16 SDL_WriteBE16_REAL |
icculus@8094 | 372 |
#define SDL_WriteLE32 SDL_WriteLE32_REAL |
icculus@8094 | 373 |
#define SDL_WriteBE32 SDL_WriteBE32_REAL |
icculus@8094 | 374 |
#define SDL_WriteLE64 SDL_WriteLE64_REAL |
icculus@8094 | 375 |
#define SDL_WriteBE64 SDL_WriteBE64_REAL |
icculus@8094 | 376 |
#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL |
icculus@8094 | 377 |
#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL |
icculus@8094 | 378 |
#define SDL_SetWindowShape SDL_SetWindowShape_REAL |
icculus@8094 | 379 |
#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL |
icculus@8094 | 380 |
#define SDL_malloc SDL_malloc_REAL |
icculus@8094 | 381 |
#define SDL_calloc SDL_calloc_REAL |
icculus@8094 | 382 |
#define SDL_realloc SDL_realloc_REAL |
icculus@8094 | 383 |
#define SDL_free SDL_free_REAL |
icculus@8094 | 384 |
#define SDL_getenv SDL_getenv_REAL |
icculus@8094 | 385 |
#define SDL_setenv SDL_setenv_REAL |
icculus@8094 | 386 |
#define SDL_qsort SDL_qsort_REAL |
icculus@8094 | 387 |
#define SDL_abs SDL_abs_REAL |
icculus@8094 | 388 |
#define SDL_isdigit SDL_isdigit_REAL |
icculus@8094 | 389 |
#define SDL_isspace SDL_isspace_REAL |
icculus@8094 | 390 |
#define SDL_toupper SDL_toupper_REAL |
icculus@8094 | 391 |
#define SDL_tolower SDL_tolower_REAL |
icculus@8094 | 392 |
#define SDL_memset SDL_memset_REAL |
icculus@8094 | 393 |
#define SDL_memcpy SDL_memcpy_REAL |
icculus@8094 | 394 |
#define SDL_memmove SDL_memmove_REAL |
icculus@8094 | 395 |
#define SDL_memcmp SDL_memcmp_REAL |
icculus@8094 | 396 |
#define SDL_wcslen SDL_wcslen_REAL |
icculus@8094 | 397 |
#define SDL_wcslcpy SDL_wcslcpy_REAL |
icculus@8094 | 398 |
#define SDL_wcslcat SDL_wcslcat_REAL |
icculus@8094 | 399 |
#define SDL_strlen SDL_strlen_REAL |
icculus@8094 | 400 |
#define SDL_strlcpy SDL_strlcpy_REAL |
icculus@8094 | 401 |
#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL |
icculus@8094 | 402 |
#define SDL_strlcat SDL_strlcat_REAL |
icculus@8094 | 403 |
#define SDL_strdup SDL_strdup_REAL |
icculus@8094 | 404 |
#define SDL_strrev SDL_strrev_REAL |
icculus@8094 | 405 |
#define SDL_strupr SDL_strupr_REAL |
icculus@8094 | 406 |
#define SDL_strlwr SDL_strlwr_REAL |
icculus@8094 | 407 |
#define SDL_strchr SDL_strchr_REAL |
icculus@8094 | 408 |
#define SDL_strrchr SDL_strrchr_REAL |
icculus@8094 | 409 |
#define SDL_strstr SDL_strstr_REAL |
icculus@8094 | 410 |
#define SDL_itoa SDL_itoa_REAL |
icculus@8094 | 411 |
#define SDL_uitoa SDL_uitoa_REAL |
icculus@8094 | 412 |
#define SDL_ltoa SDL_ltoa_REAL |
icculus@8094 | 413 |
#define SDL_ultoa SDL_ultoa_REAL |
icculus@8094 | 414 |
#define SDL_lltoa SDL_lltoa_REAL |
icculus@8094 | 415 |
#define SDL_ulltoa SDL_ulltoa_REAL |
icculus@8094 | 416 |
#define SDL_atoi SDL_atoi_REAL |
icculus@8094 | 417 |
#define SDL_atof SDL_atof_REAL |
icculus@8094 | 418 |
#define SDL_strtol SDL_strtol_REAL |
icculus@8094 | 419 |
#define SDL_strtoul SDL_strtoul_REAL |
icculus@8094 | 420 |
#define SDL_strtoll SDL_strtoll_REAL |
icculus@8094 | 421 |
#define SDL_strtoull SDL_strtoull_REAL |
icculus@8094 | 422 |
#define SDL_strtod SDL_strtod_REAL |
icculus@8094 | 423 |
#define SDL_strcmp SDL_strcmp_REAL |
icculus@8094 | 424 |
#define SDL_strncmp SDL_strncmp_REAL |
icculus@8094 | 425 |
#define SDL_strcasecmp SDL_strcasecmp_REAL |
icculus@8094 | 426 |
#define SDL_strncasecmp SDL_strncasecmp_REAL |
icculus@8094 | 427 |
#define SDL_vsnprintf SDL_vsnprintf_REAL |
icculus@8094 | 428 |
#define SDL_acos SDL_acos_REAL |
icculus@8094 | 429 |
#define SDL_asin SDL_asin_REAL |
icculus@8094 | 430 |
#define SDL_atan SDL_atan_REAL |
icculus@8094 | 431 |
#define SDL_atan2 SDL_atan2_REAL |
icculus@8094 | 432 |
#define SDL_ceil SDL_ceil_REAL |
icculus@8094 | 433 |
#define SDL_copysign SDL_copysign_REAL |
icculus@8094 | 434 |
#define SDL_cos SDL_cos_REAL |
icculus@8094 | 435 |
#define SDL_cosf SDL_cosf_REAL |
icculus@8094 | 436 |
#define SDL_fabs SDL_fabs_REAL |
icculus@8094 | 437 |
#define SDL_floor SDL_floor_REAL |
icculus@8094 | 438 |
#define SDL_log SDL_log_REAL |
icculus@8094 | 439 |
#define SDL_pow SDL_pow_REAL |
icculus@8094 | 440 |
#define SDL_scalbn SDL_scalbn_REAL |
icculus@8094 | 441 |
#define SDL_sin SDL_sin_REAL |
icculus@8094 | 442 |
#define SDL_sinf SDL_sinf_REAL |
icculus@8094 | 443 |
#define SDL_sqrt SDL_sqrt_REAL |
icculus@8094 | 444 |
#define SDL_iconv_open SDL_iconv_open_REAL |
icculus@8094 | 445 |
#define SDL_iconv_close SDL_iconv_close_REAL |
icculus@8094 | 446 |
#define SDL_iconv SDL_iconv_REAL |
icculus@8094 | 447 |
#define SDL_iconv_string SDL_iconv_string_REAL |
icculus@8094 | 448 |
#define SDL_CreateRGBSurface SDL_CreateRGBSurface_REAL |
icculus@8094 | 449 |
#define SDL_CreateRGBSurfaceFrom SDL_CreateRGBSurfaceFrom_REAL |
icculus@8094 | 450 |
#define SDL_FreeSurface SDL_FreeSurface_REAL |
icculus@8094 | 451 |
#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL |
icculus@8094 | 452 |
#define SDL_LockSurface SDL_LockSurface_REAL |
icculus@8094 | 453 |
#define SDL_UnlockSurface SDL_UnlockSurface_REAL |
icculus@8094 | 454 |
#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL |
icculus@8094 | 455 |
#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL |
icculus@8094 | 456 |
#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL |
icculus@8094 | 457 |
#define SDL_SetColorKey SDL_SetColorKey_REAL |
icculus@8094 | 458 |
#define SDL_GetColorKey SDL_GetColorKey_REAL |
icculus@8094 | 459 |
#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL |
icculus@8094 | 460 |
#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL |
icculus@8094 | 461 |
#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL |
icculus@8094 | 462 |
#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL |
icculus@8094 | 463 |
#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL |
icculus@8094 | 464 |
#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL |
icculus@8094 | 465 |
#define SDL_SetClipRect SDL_SetClipRect_REAL |
icculus@8094 | 466 |
#define SDL_GetClipRect SDL_GetClipRect_REAL |
icculus@8094 | 467 |
#define SDL_ConvertSurface SDL_ConvertSurface_REAL |
icculus@8094 | 468 |
#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL |
icculus@8094 | 469 |
#define SDL_ConvertPixels SDL_ConvertPixels_REAL |
icculus@8094 | 470 |
#define SDL_FillRect SDL_FillRect_REAL |
icculus@8094 | 471 |
#define SDL_FillRects SDL_FillRects_REAL |
icculus@8094 | 472 |
#define SDL_UpperBlit SDL_UpperBlit_REAL |
icculus@8094 | 473 |
#define SDL_LowerBlit SDL_LowerBlit_REAL |
icculus@8094 | 474 |
#define SDL_SoftStretch SDL_SoftStretch_REAL |
icculus@8094 | 475 |
#define SDL_UpperBlitScaled SDL_UpperBlitScaled_REAL |
icculus@8094 | 476 |
#define SDL_LowerBlitScaled SDL_LowerBlitScaled_REAL |
icculus@8094 | 477 |
#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL |
icculus@8094 | 478 |
#define SDL_GetThreadName SDL_GetThreadName_REAL |
icculus@8094 | 479 |
#define SDL_ThreadID SDL_ThreadID_REAL |
icculus@8094 | 480 |
#define SDL_GetThreadID SDL_GetThreadID_REAL |
icculus@8094 | 481 |
#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL |
icculus@8094 | 482 |
#define SDL_WaitThread SDL_WaitThread_REAL |
icculus@8094 | 483 |
#define SDL_DetachThread SDL_DetachThread_REAL |
icculus@8094 | 484 |
#define SDL_TLSCreate SDL_TLSCreate_REAL |
icculus@8094 | 485 |
#define SDL_TLSGet SDL_TLSGet_REAL |
icculus@8094 | 486 |
#define SDL_TLSSet SDL_TLSSet_REAL |
icculus@8094 | 487 |
#define SDL_GetTicks SDL_GetTicks_REAL |
icculus@8094 | 488 |
#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL |
icculus@8094 | 489 |
#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL |
icculus@8094 | 490 |
#define SDL_Delay SDL_Delay_REAL |
icculus@8094 | 491 |
#define SDL_AddTimer SDL_AddTimer_REAL |
icculus@8094 | 492 |
#define SDL_RemoveTimer SDL_RemoveTimer_REAL |
icculus@8094 | 493 |
#define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL |
icculus@8094 | 494 |
#define SDL_GetTouchDevice SDL_GetTouchDevice_REAL |
icculus@8094 | 495 |
#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL |
icculus@8094 | 496 |
#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL |
icculus@8094 | 497 |
#define SDL_GetVersion SDL_GetVersion_REAL |
icculus@8094 | 498 |
#define SDL_GetRevision SDL_GetRevision_REAL |
icculus@8094 | 499 |
#define SDL_GetRevisionNumber SDL_GetRevisionNumber_REAL |
icculus@8094 | 500 |
#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL |
icculus@8094 | 501 |
#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL |
icculus@8094 | 502 |
#define SDL_VideoInit SDL_VideoInit_REAL |
icculus@8094 | 503 |
#define SDL_VideoQuit SDL_VideoQuit_REAL |
icculus@8094 | 504 |
#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL |
icculus@8094 | 505 |
#define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL |
icculus@8094 | 506 |
#define SDL_GetDisplayName SDL_GetDisplayName_REAL |
icculus@8094 | 507 |
#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL |
icculus@8094 | 508 |
#define SDL_GetNumDisplayModes SDL_GetNumDisplayModes_REAL |
icculus@8094 | 509 |
#define SDL_GetDisplayMode SDL_GetDisplayMode_REAL |
icculus@8094 | 510 |
#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL |
icculus@8094 | 511 |
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL |
icculus@8094 | 512 |
#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_REAL |
icculus@8094 | 513 |
#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL |
icculus@8094 | 514 |
#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_REAL |
icculus@8094 | 515 |
#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_REAL |
icculus@8094 | 516 |
#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL |
icculus@8094 | 517 |
#define SDL_CreateWindow SDL_CreateWindow_REAL |
icculus@8094 | 518 |
#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL |
icculus@8094 | 519 |
#define SDL_GetWindowID SDL_GetWindowID_REAL |
icculus@8094 | 520 |
#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL |
icculus@8094 | 521 |
#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL |
icculus@8094 | 522 |
#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL |
icculus@8094 | 523 |
#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL |
icculus@8094 | 524 |
#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL |
icculus@8094 | 525 |
#define SDL_SetWindowData SDL_SetWindowData_REAL |
icculus@8094 | 526 |
#define SDL_GetWindowData SDL_GetWindowData_REAL |
icculus@8094 | 527 |
#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL |
icculus@8094 | 528 |
#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL |
icculus@8094 | 529 |
#define SDL_SetWindowSize SDL_SetWindowSize_REAL |
icculus@8094 | 530 |
#define SDL_GetWindowSize SDL_GetWindowSize_REAL |
icculus@8094 | 531 |
#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL |
icculus@8094 | 532 |
#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL |
icculus@8094 | 533 |
#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL |
icculus@8094 | 534 |
#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL |
icculus@8094 | 535 |
#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL |
icculus@8094 | 536 |
#define SDL_ShowWindow SDL_ShowWindow_REAL |
icculus@8094 | 537 |
#define SDL_HideWindow SDL_HideWindow_REAL |
icculus@8094 | 538 |
#define SDL_RaiseWindow SDL_RaiseWindow_REAL |
icculus@8094 | 539 |
#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL |
icculus@8094 | 540 |
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL |
icculus@8094 | 541 |
#define SDL_RestoreWindow SDL_RestoreWindow_REAL |
icculus@8094 | 542 |
#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL |
icculus@8094 | 543 |
#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL |
icculus@8094 | 544 |
#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL |
icculus@8094 | 545 |
#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL |
icculus@8094 | 546 |
#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL |
icculus@8094 | 547 |
#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL |
icculus@8094 | 548 |
#define SDL_SetWindowBrightness SDL_SetWindowBrightness_REAL |
icculus@8094 | 549 |
#define SDL_GetWindowBrightness SDL_GetWindowBrightness_REAL |
icculus@8094 | 550 |
#define SDL_SetWindowGammaRamp SDL_SetWindowGammaRamp_REAL |
icculus@8094 | 551 |
#define SDL_GetWindowGammaRamp SDL_GetWindowGammaRamp_REAL |
icculus@8094 | 552 |
#define SDL_DestroyWindow SDL_DestroyWindow_REAL |
icculus@8094 | 553 |
#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL |
icculus@8094 | 554 |
#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL |
icculus@8094 | 555 |
#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL |
icculus@8094 | 556 |
#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL |
icculus@8094 | 557 |
#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL |
icculus@8094 | 558 |
#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL |
icculus@8094 | 559 |
#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL |
icculus@8094 | 560 |
#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL |
icculus@8094 | 561 |
#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL |
icculus@8094 | 562 |
#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL |
icculus@8094 | 563 |
#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL |
icculus@8094 | 564 |
#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL |
icculus@8094 | 565 |
#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL |
icculus@8094 | 566 |
#define SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL |
icculus@8094 | 567 |
#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL |
icculus@8094 | 568 |
#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL |
icculus@8094 | 569 |
#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL |
icculus@8094 | 570 |
#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL |
icculus@8094 | 571 |
#define SDL_vsscanf SDL_vsscanf_REAL |
icculus@8098 | 572 |
#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL |
jorgen@8145 | 573 |
#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL |
slouken@8148 | 574 |
#define SDL_HasAVX SDL_HasAVX_REAL |
icculus@8167 | 575 |
#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL |
icculus@8167 | 576 |
#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL |
slouken@8213 | 577 |
#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL |
jorgenpt@8728 | 578 |
#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL |
icculus@8781 | 579 |
#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL |
icculus@8781 | 580 |
#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL |
icculus@8781 | 581 |
#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL |