src/audio/SDL_audio.c
author Ryan C. Gordon
Thu, 19 Mar 2015 13:15:28 -0400
changeset 9396 69c501ed36f3
parent 9394 bb28e5281770
child 9397 d72d2aa46341
permissions -rw-r--r--
Don't assert if an audio backend reports the same device disconnected twice.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* Allow access to a raw mixing buffer */
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#include "SDL.h"
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#include "SDL_audio.h"
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#include "SDL_audio_c.h"
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#include "SDL_audiomem.h"
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#include "SDL_sysaudio.h"
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#define _THIS SDL_AudioDevice *_this
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static SDL_AudioDriver current_audio;
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static SDL_AudioDevice *open_devices[16];
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/* !!! FIXME: These are wordy and unlocalized... */
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#define DEFAULT_OUTPUT_DEVNAME "System audio output device"
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#define DEFAULT_INPUT_DEVNAME "System audio capture device"
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/*
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 * Not all of these will be compiled and linked in, but it's convenient
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 *  to have a complete list here and saves yet-another block of #ifdefs...
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 *  Please see bootstrap[], below, for the actual #ifdef mess.
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 */
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extern AudioBootStrap BSD_AUDIO_bootstrap;
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extern AudioBootStrap DSP_bootstrap;
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extern AudioBootStrap ALSA_bootstrap;
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extern AudioBootStrap PULSEAUDIO_bootstrap;
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extern AudioBootStrap QSAAUDIO_bootstrap;
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extern AudioBootStrap SUNAUDIO_bootstrap;
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extern AudioBootStrap ARTS_bootstrap;
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extern AudioBootStrap ESD_bootstrap;
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extern AudioBootStrap NACLAUD_bootstrap;
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extern AudioBootStrap NAS_bootstrap;
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extern AudioBootStrap XAUDIO2_bootstrap;
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extern AudioBootStrap DSOUND_bootstrap;
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extern AudioBootStrap WINMM_bootstrap;
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extern AudioBootStrap PAUDIO_bootstrap;
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extern AudioBootStrap HAIKUAUDIO_bootstrap;
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extern AudioBootStrap COREAUDIO_bootstrap;
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extern AudioBootStrap SNDMGR_bootstrap;
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extern AudioBootStrap DISKAUD_bootstrap;
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extern AudioBootStrap DUMMYAUD_bootstrap;
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extern AudioBootStrap DCAUD_bootstrap;
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extern AudioBootStrap DART_bootstrap;
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extern AudioBootStrap NDSAUD_bootstrap;
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extern AudioBootStrap FUSIONSOUND_bootstrap;
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extern AudioBootStrap ANDROIDAUD_bootstrap;
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extern AudioBootStrap PSPAUD_bootstrap;
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extern AudioBootStrap SNDIO_bootstrap;
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extern AudioBootStrap EmscriptenAudio_bootstrap;
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/* Available audio drivers */
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static const AudioBootStrap *const bootstrap[] = {
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#if SDL_AUDIO_DRIVER_PULSEAUDIO
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    &PULSEAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ALSA
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    &ALSA_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_SNDIO
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    &SNDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_BSD
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    &BSD_AUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_OSS
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    &DSP_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_QSA
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    &QSAAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_SUNAUDIO
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    &SUNAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ARTS
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    &ARTS_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ESD
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    &ESD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_NACL
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   &NACLAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_NAS
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    &NAS_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_XAUDIO2
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    &XAUDIO2_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DSOUND
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    &DSOUND_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_WINMM
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    &WINMM_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_PAUDIO
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    &PAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_HAIKU
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    &HAIKUAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_COREAUDIO
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    &COREAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DISK
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    &DISKAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DUMMY
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    &DUMMYAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_FUSIONSOUND
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    &FUSIONSOUND_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ANDROID
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    &ANDROIDAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_PSP
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    &PSPAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_EMSCRIPTEN
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    &EmscriptenAudio_bootstrap,
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#endif
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    NULL
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};
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static SDL_AudioDevice *
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get_audio_device(SDL_AudioDeviceID id)
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{
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    id--;
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    if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
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        SDL_SetError("Invalid audio device ID");
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        return NULL;
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    }
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    return open_devices[id];
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}
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/* stubs for audio drivers that don't need a specific entry point... */
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static void
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SDL_AudioDetectDevices_Default(void)
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{
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    /* you have to write your own implementation if these assertions fail. */
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    SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
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    SDL_assert(current_audio.impl.OnlyHasDefaultInputDevice || !current_audio.impl.HasCaptureSupport);
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    SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) ((size_t) 0x1));
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    if (current_audio.impl.HasCaptureSupport) {
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        SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) ((size_t) 0x2));
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    }
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}
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static void
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SDL_AudioThreadInit_Default(_THIS)
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{                               /* no-op. */
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}
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static void
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SDL_AudioWaitDevice_Default(_THIS)
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{                               /* no-op. */
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}
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static void
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SDL_AudioPlayDevice_Default(_THIS)
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{                               /* no-op. */
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}
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static int
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SDL_AudioGetPendingBytes_Default(_THIS)
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{
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    return 0;
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}
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static Uint8 *
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SDL_AudioGetDeviceBuf_Default(_THIS)
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{
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    return NULL;
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}
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static void
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SDL_AudioWaitDone_Default(_THIS)
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{                               /* no-op. */
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}
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static void
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SDL_AudioCloseDevice_Default(_THIS)
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{                               /* no-op. */
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}
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static void
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SDL_AudioDeinitialize_Default(void)
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{                               /* no-op. */
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}
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static void
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SDL_AudioFreeDeviceHandle_Default(void *handle)
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{                               /* no-op. */
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}
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static int
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SDL_AudioOpenDevice_Default(_THIS, void *handle, const char *devname, int iscapture)
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{
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    return SDL_Unsupported();
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}
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static SDL_INLINE SDL_bool
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is_in_audio_device_thread(SDL_AudioDevice * device)
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{
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    /* The device thread locks the same mutex, but not through the public API.
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       This check is in case the application, in the audio callback,
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       tries to lock the thread that we've already locked from the
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       device thread...just in case we only have non-recursive mutexes. */
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    if (device->thread && (SDL_ThreadID() == device->threadid)) {
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        return SDL_TRUE;
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    }
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    return SDL_FALSE;
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}
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static void
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SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
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{
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    if (!is_in_audio_device_thread(device)) {
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        SDL_LockMutex(device->mixer_lock);
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    }
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}
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static void
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SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
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{
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    if (!is_in_audio_device_thread(device)) {
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        SDL_UnlockMutex(device->mixer_lock);
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    }
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}
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static void
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finalize_audio_entry_points(void)
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{
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    /*
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     * Fill in stub functions for unused driver entry points. This lets us
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     *  blindly call them without having to check for validity first.
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     */
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#define FILL_STUB(x) \
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        if (current_audio.impl.x == NULL) { \
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            current_audio.impl.x = SDL_Audio##x##_Default; \
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        }
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    FILL_STUB(DetectDevices);
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    FILL_STUB(OpenDevice);
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    FILL_STUB(ThreadInit);
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    FILL_STUB(WaitDevice);
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    FILL_STUB(PlayDevice);
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    FILL_STUB(GetPendingBytes);
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    FILL_STUB(GetDeviceBuf);
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    FILL_STUB(WaitDone);
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    FILL_STUB(CloseDevice);
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    FILL_STUB(LockDevice);
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    FILL_STUB(UnlockDevice);
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    FILL_STUB(FreeDeviceHandle);
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    FILL_STUB(Deinitialize);
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#undef FILL_STUB
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}
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#if 0  /* !!! FIXME: rewrite/remove this streamer code. */
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/* Streaming functions (for when the input and output buffer sizes are different) */
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/* Write [length] bytes from buf into the streamer */
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static void
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SDL_StreamWrite(SDL_AudioStreamer * stream, Uint8 * buf, int length)
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{
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    int i;
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    for (i = 0; i < length; ++i) {
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        stream->buffer[stream->write_pos] = buf[i];
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        ++stream->write_pos;
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    }
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}
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/* Read [length] bytes out of the streamer into buf */
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static void
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SDL_StreamRead(SDL_AudioStreamer * stream, Uint8 * buf, int length)
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{
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    int i;
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    for (i = 0; i < length; ++i) {
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        buf[i] = stream->buffer[stream->read_pos];
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        ++stream->read_pos;
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    }
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}
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static int
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SDL_StreamLength(SDL_AudioStreamer * stream)
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{
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    return (stream->write_pos - stream->read_pos) % stream->max_len;
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}
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/* Initialize the stream by allocating the buffer and setting the read/write heads to the beginning */
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#if 0
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static int
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SDL_StreamInit(SDL_AudioStreamer * stream, int max_len, Uint8 silence)
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{
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    /* First try to allocate the buffer */
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    stream->buffer = (Uint8 *) SDL_malloc(max_len);
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    if (stream->buffer == NULL) {
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        return -1;
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    }
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    stream->max_len = max_len;
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    stream->read_pos = 0;
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    stream->write_pos = 0;
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    /* Zero out the buffer */
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    SDL_memset(stream->buffer, silence, max_len);
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    return 0;
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}
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#endif
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/* Deinitialize the stream simply by freeing the buffer */
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static void
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SDL_StreamDeinit(SDL_AudioStreamer * stream)
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{
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    SDL_free(stream->buffer);
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}
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#endif
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/* device hotplug support... */
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static int
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add_audio_device(const char *name, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
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{
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    int retval = -1;
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    const size_t size = sizeof (SDL_AudioDeviceItem) + SDL_strlen(name) + 1;
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    SDL_AudioDeviceItem *item = (SDL_AudioDeviceItem *) SDL_malloc(size);
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    if (item == NULL) {
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        return -1;
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    }
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    SDL_assert(handle != NULL);
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    item->handle = handle;
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    SDL_strlcpy(item->name, name, size - sizeof (SDL_AudioDeviceItem));
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    SDL_LockMutex(current_audio.detectionLock);
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    item->next = *devices;
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    *devices = item;
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    retval = (*devCount)++;
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    SDL_UnlockMutex(current_audio.detectionLock);
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    return retval;
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}
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static SDL_INLINE int
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add_capture_device(const char *name, void *handle)
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{
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    /* !!! FIXME: add this later. SDL_assert(current_audio.impl.HasCaptureSupport);*/
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    return add_audio_device(name, handle, &current_audio.inputDevices, &current_audio.inputDeviceCount);
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}
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static SDL_INLINE int
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add_output_device(const char *name, void *handle)
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{
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    return add_audio_device(name, handle, &current_audio.outputDevices, &current_audio.outputDeviceCount);
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}
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   390
static void
icculus@9394
   391
free_device_list(SDL_AudioDeviceItem **devices, int *devCount)
icculus@9393
   392
{
icculus@9394
   393
    SDL_AudioDeviceItem *item, *next;
icculus@9394
   394
    for (item = *devices; item != NULL; item = next) {
icculus@9394
   395
        next = item->next;
icculus@9394
   396
        if (item->handle != NULL) {
icculus@9394
   397
            current_audio.impl.FreeDeviceHandle(item->handle);
icculus@9393
   398
        }
icculus@9394
   399
        SDL_free(item);
icculus@9393
   400
    }
icculus@9393
   401
    *devices = NULL;
icculus@9393
   402
    *devCount = 0;
icculus@9393
   403
}
icculus@9393
   404
icculus@9393
   405
icculus@9393
   406
/* The audio backends call this when a new device is plugged in. */
icculus@9393
   407
void
icculus@9394
   408
SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
icculus@9393
   409
{
icculus@9394
   410
    const int device_index = iscapture ? add_capture_device(name, handle) : add_output_device(name, handle);
icculus@9393
   411
    if (device_index != -1) {
icculus@9393
   412
        /* Post the event, if desired */
icculus@9393
   413
        if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) {
icculus@9393
   414
            SDL_Event event;
icculus@9393
   415
            event.adevice.type = SDL_AUDIODEVICEADDED;
icculus@9393
   416
            event.adevice.which = device_index;
icculus@9393
   417
            event.adevice.iscapture = iscapture;
icculus@9393
   418
            SDL_PushEvent(&event);
icculus@9393
   419
        }
icculus@9393
   420
    }
icculus@9393
   421
}
icculus@9393
   422
icculus@9394
   423
/* The audio backends call this when a currently-opened device is lost. */
icculus@9394
   424
void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
icculus@9393
   425
{
icculus@9394
   426
    SDL_assert(get_audio_device(device->id) == device);
icculus@9396
   427
icculus@9396
   428
    if (!device->enabled) {
icculus@9396
   429
        return;
icculus@9396
   430
    }
icculus@9394
   431
icculus@9394
   432
    /* Ends the audio callback and mark the device as STOPPED, but the
icculus@9394
   433
       app still needs to close the device to free resources. */
icculus@9394
   434
    current_audio.impl.LockDevice(device);
icculus@9394
   435
    device->enabled = 0;
icculus@9394
   436
    current_audio.impl.UnlockDevice(device);
icculus@9393
   437
icculus@9394
   438
    /* Post the event, if desired */
icculus@9394
   439
    if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
icculus@9394
   440
        SDL_Event event;
icculus@9394
   441
        event.adevice.type = SDL_AUDIODEVICEREMOVED;
icculus@9394
   442
        event.adevice.which = device->id;
icculus@9394
   443
        event.adevice.iscapture = device->iscapture ? 1 : 0;
icculus@9394
   444
        SDL_PushEvent(&event);
icculus@9394
   445
    }
icculus@9394
   446
}
icculus@9393
   447
icculus@9394
   448
static void
icculus@9394
   449
mark_device_removed(void *handle, SDL_AudioDeviceItem *devices, SDL_bool *removedFlag)
icculus@9394
   450
{
icculus@9394
   451
    SDL_AudioDeviceItem *item;
icculus@9394
   452
    SDL_assert(handle != NULL);
icculus@9394
   453
    for (item = devices; item != NULL; item = item->next) {
icculus@9394
   454
        if (item->handle == handle) {
icculus@9394
   455
            item->handle = NULL;
icculus@9394
   456
            *removedFlag = SDL_TRUE;
icculus@9394
   457
            return;
icculus@9393
   458
        }
icculus@9393
   459
    }
icculus@9394
   460
}
icculus@9393
   461
icculus@9394
   462
/* The audio backends call this when a device is removed from the system. */
icculus@9394
   463
void
icculus@9394
   464
SDL_RemoveAudioDevice(void *handle)
icculus@9394
   465
{
icculus@9394
   466
    SDL_LockMutex(current_audio.detectionLock);
icculus@9394
   467
    mark_device_removed(handle, current_audio.inputDevices, &current_audio.captureDevicesRemoved);
icculus@9394
   468
    mark_device_removed(handle, current_audio.outputDevices, &current_audio.outputDevicesRemoved);
icculus@9394
   469
    SDL_UnlockMutex(current_audio.detectionLock);
icculus@9394
   470
    current_audio.impl.FreeDeviceHandle(handle);
icculus@9393
   471
}
icculus@9393
   472
icculus@9393
   473
icculus@9012
   474
icculus@9012
   475
/* buffer queueing support... */
icculus@9012
   476
icculus@9012
   477
/* this expects that you managed thread safety elsewhere. */
icculus@9012
   478
static void
icculus@9012
   479
free_audio_queue(SDL_AudioBufferQueue *buffer)
icculus@9012
   480
{
icculus@9012
   481
    while (buffer) {
icculus@9012
   482
        SDL_AudioBufferQueue *next = buffer->next;
icculus@9012
   483
        SDL_free(buffer);
icculus@9012
   484
        buffer = next;
icculus@9012
   485
    }
icculus@9012
   486
}
icculus@9012
   487
icculus@9012
   488
static void SDLCALL
icculus@9012
   489
SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int _len)
icculus@9012
   490
{
icculus@9012
   491
    /* this function always holds the mixer lock before being called. */
icculus@9012
   492
    Uint32 len = (Uint32) _len;
icculus@9012
   493
    SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
icculus@9012
   494
    SDL_AudioBufferQueue *buffer;
icculus@9012
   495
icculus@9012
   496
    SDL_assert(device != NULL);  /* this shouldn't ever happen, right?! */
icculus@9012
   497
    SDL_assert(_len >= 0);  /* this shouldn't ever happen, right?! */
icculus@9012
   498
icculus@9012
   499
    while ((len > 0) && ((buffer = device->buffer_queue_head) != NULL)) {
icculus@9012
   500
        const Uint32 avail = buffer->datalen - buffer->startpos;
icculus@9012
   501
        const Uint32 cpy = SDL_min(len, avail);
icculus@9012
   502
        SDL_assert(device->queued_bytes >= avail);
icculus@9012
   503
icculus@9012
   504
        SDL_memcpy(stream, buffer->data + buffer->startpos, cpy);
icculus@9012
   505
        buffer->startpos += cpy;
icculus@9012
   506
        stream += cpy;
icculus@9012
   507
        device->queued_bytes -= cpy;
icculus@9012
   508
        len -= cpy;
icculus@9012
   509
icculus@9012
   510
        if (buffer->startpos == buffer->datalen) {  /* packet is done, put it in the pool. */
icculus@9012
   511
            device->buffer_queue_head = buffer->next;
icculus@9012
   512
            SDL_assert((buffer->next != NULL) || (buffer == device->buffer_queue_tail));
icculus@9012
   513
            buffer->next = device->buffer_queue_pool;
icculus@9012
   514
            device->buffer_queue_pool = buffer;
icculus@9012
   515
        }
icculus@9012
   516
    }
icculus@9012
   517
icculus@9012
   518
    SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0));
icculus@9012
   519
icculus@9012
   520
    if (len > 0) {  /* fill any remaining space in the stream with silence. */
icculus@9012
   521
        SDL_assert(device->buffer_queue_head == NULL);
icculus@9012
   522
        SDL_memset(stream, device->spec.silence, len);
icculus@9012
   523
    }
icculus@9012
   524
icculus@9012
   525
    if (device->buffer_queue_head == NULL) {
icculus@9012
   526
        device->buffer_queue_tail = NULL;  /* in case we drained the queue entirely. */
icculus@9012
   527
    }
icculus@9012
   528
}
icculus@9012
   529
icculus@9012
   530
int
icculus@9012
   531
SDL_QueueAudio(SDL_AudioDeviceID devid, const void *_data, Uint32 len)
icculus@9012
   532
{
icculus@9012
   533
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@9012
   534
    const Uint8 *data = (const Uint8 *) _data;
icculus@9012
   535
    SDL_AudioBufferQueue *orighead;
icculus@9012
   536
    SDL_AudioBufferQueue *origtail;
icculus@9012
   537
    Uint32 origlen;
icculus@9012
   538
    Uint32 datalen;
icculus@9012
   539
icculus@9012
   540
    if (!device) {
icculus@9012
   541
        return -1;  /* get_audio_device() will have set the error state */
icculus@9012
   542
    }
icculus@9012
   543
icculus@9012
   544
    if (device->spec.callback != SDL_BufferQueueDrainCallback) {
icculus@9012
   545
        return SDL_SetError("Audio device has a callback, queueing not allowed");
icculus@9012
   546
    }
icculus@9012
   547
icculus@9012
   548
    current_audio.impl.LockDevice(device);
icculus@9012
   549
icculus@9012
   550
    orighead = device->buffer_queue_head;
icculus@9012
   551
    origtail = device->buffer_queue_tail;
icculus@9012
   552
    origlen = origtail ? origtail->datalen : 0;
icculus@9012
   553
icculus@9012
   554
    while (len > 0) {
icculus@9012
   555
        SDL_AudioBufferQueue *packet = device->buffer_queue_tail;
icculus@9012
   556
        SDL_assert(!packet || (packet->datalen <= SDL_AUDIOBUFFERQUEUE_PACKETLEN));
icculus@9012
   557
        if (!packet || (packet->datalen >= SDL_AUDIOBUFFERQUEUE_PACKETLEN)) {
icculus@9012
   558
            /* tail packet missing or completely full; we need a new packet. */
icculus@9012
   559
            packet = device->buffer_queue_pool;
icculus@9012
   560
            if (packet != NULL) {
icculus@9012
   561
                /* we have one available in the pool. */
icculus@9012
   562
                device->buffer_queue_pool = packet->next;
icculus@9012
   563
            } else {
icculus@9012
   564
                /* Have to allocate a new one! */
icculus@9012
   565
                packet = (SDL_AudioBufferQueue *) SDL_malloc(sizeof (SDL_AudioBufferQueue));
icculus@9012
   566
                if (packet == NULL) {
icculus@9012
   567
                    /* uhoh, reset so we've queued nothing new, free what we can. */
icculus@9012
   568
                    if (!origtail) {
icculus@9012
   569
                        packet = device->buffer_queue_head;  /* whole queue. */
icculus@9012
   570
                    } else {
icculus@9012
   571
                        packet = origtail->next;  /* what we added to existing queue. */
icculus@9012
   572
                        origtail->next = NULL;
icculus@9012
   573
                        origtail->datalen = origlen;
icculus@9012
   574
                    }
icculus@9012
   575
                    device->buffer_queue_head = orighead;
icculus@9012
   576
                    device->buffer_queue_tail = origtail;
icculus@9012
   577
                    device->buffer_queue_pool = NULL;
icculus@9012
   578
icculus@9012
   579
                    current_audio.impl.UnlockDevice(device);
icculus@9012
   580
icculus@9012
   581
                    free_audio_queue(packet);  /* give back what we can. */
icculus@9012
   582
icculus@9012
   583
                    return SDL_OutOfMemory();
icculus@9012
   584
                }
icculus@9012
   585
            }
icculus@9012
   586
            packet->datalen = 0;
icculus@9012
   587
            packet->startpos = 0;
icculus@9012
   588
            packet->next = NULL;
icculus@9012
   589
icculus@9012
   590
            SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0));
icculus@9012
   591
            if (device->buffer_queue_tail == NULL) {
icculus@9012
   592
                device->buffer_queue_head = packet;
icculus@9012
   593
            } else {
icculus@9012
   594
                device->buffer_queue_tail->next = packet;
icculus@9012
   595
            }
icculus@9012
   596
            device->buffer_queue_tail = packet;
icculus@9012
   597
        }
icculus@9012
   598
icculus@9012
   599
        datalen = SDL_min(len, SDL_AUDIOBUFFERQUEUE_PACKETLEN - packet->datalen);
icculus@9012
   600
        SDL_memcpy(packet->data + packet->datalen, data, datalen);
icculus@9012
   601
        data += datalen;
icculus@9012
   602
        len -= datalen;
icculus@9012
   603
        packet->datalen += datalen;
icculus@9012
   604
        device->queued_bytes += datalen;
icculus@9012
   605
    }
icculus@9012
   606
icculus@9012
   607
    current_audio.impl.UnlockDevice(device);
icculus@9012
   608
icculus@9012
   609
    return 0;
icculus@9012
   610
}
icculus@9012
   611
icculus@9012
   612
Uint32
icculus@9012
   613
SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
icculus@9012
   614
{
icculus@9012
   615
    Uint32 retval = 0;
icculus@9012
   616
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@9032
   617
icculus@9032
   618
    /* Nothing to do unless we're set up for queueing. */
icculus@9032
   619
    if (device && (device->spec.callback == SDL_BufferQueueDrainCallback)) {
icculus@9012
   620
        current_audio.impl.LockDevice(device);
icculus@9031
   621
        retval = device->queued_bytes + current_audio.impl.GetPendingBytes(device);
icculus@9012
   622
        current_audio.impl.UnlockDevice(device);
icculus@9012
   623
    }
icculus@9012
   624
icculus@9012
   625
    return retval;
icculus@9012
   626
}
icculus@9012
   627
icculus@9012
   628
void
icculus@9012
   629
SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
icculus@9012
   630
{
icculus@9012
   631
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@9012
   632
    SDL_AudioBufferQueue *buffer = NULL;
icculus@9012
   633
    if (!device) {
icculus@9012
   634
        return;  /* nothing to do. */
icculus@9012
   635
    }
icculus@9012
   636
icculus@9012
   637
    /* Blank out the device and release the mutex. Free it afterwards. */
icculus@9012
   638
    current_audio.impl.LockDevice(device);
icculus@9012
   639
    buffer = device->buffer_queue_head;
icculus@9012
   640
    device->buffer_queue_tail = NULL;
icculus@9012
   641
    device->buffer_queue_head = NULL;
icculus@9012
   642
    device->queued_bytes = 0;
icculus@9012
   643
    current_audio.impl.UnlockDevice(device);
icculus@9012
   644
icculus@9012
   645
    free_audio_queue(buffer);
icculus@9012
   646
}
icculus@9012
   647
icculus@9012
   648
dimitris@8761
   649
#if defined(__ANDROID__)
paul@4722
   650
#include <android/log.h>
aschiffler@4865
   651
#endif
paul@4722
   652
slouken@0
   653
/* The general mixing thread function */
slouken@1895
   654
int SDLCALL
icculus@2049
   655
SDL_RunAudio(void *devicep)
slouken@0
   656
{
icculus@2049
   657
    SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
slouken@1895
   658
    Uint8 *stream;
slouken@1895
   659
    int stream_len;
slouken@1895
   660
    void *udata;
slouken@1895
   661
    void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len);
slouken@3336
   662
    Uint32 delay;
icculus@8660
   663
icculus@8660
   664
#if 0  /* !!! FIXME: rewrite/remove this streamer code. */
airlangga@5526
   665
    /* For streaming when the buffer sizes don't match up */
airlangga@5526
   666
    Uint8 *istream;
airlangga@5526
   667
    int istream_len = 0;
icculus@8660
   668
#endif
slouken@2716
   669
slouken@5509
   670
    /* The audio mixing is always a high priority thread */
slouken@5509
   671
    SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
slouken@5509
   672
slouken@1895
   673
    /* Perform any thread setup */
icculus@2049
   674
    device->threadid = SDL_ThreadID();
icculus@2049
   675
    current_audio.impl.ThreadInit(device);
slouken@0
   676
slouken@1895
   677
    /* Set up the mixing function */
icculus@2049
   678
    fill = device->spec.callback;
icculus@2049
   679
    udata = device->spec.userdata;
slouken@21
   680
slouken@2716
   681
    /* By default do not stream */
slouken@2716
   682
    device->use_streamer = 0;
slouken@2716
   683
icculus@2049
   684
    if (device->convert.needed) {
slouken@3040
   685
#if 0                           /* !!! FIXME: I took len_div out of the structure. Use rate_incr instead? */
slouken@2716
   686
        /* If the result of the conversion alters the length, i.e. resampling is being used, use the streamer */
slouken@2716
   687
        if (device->convert.len_mult != 1 || device->convert.len_div != 1) {
slouken@2716
   688
            /* The streamer's maximum length should be twice whichever is larger: spec.size or len_cvt */
slouken@2716
   689
            stream_max_len = 2 * device->spec.size;
slouken@2716
   690
            if (device->convert.len_mult > device->convert.len_div) {
slouken@2716
   691
                stream_max_len *= device->convert.len_mult;
slouken@2716
   692
                stream_max_len /= device->convert.len_div;
slouken@2716
   693
            }
slouken@2716
   694
            if (SDL_StreamInit(&device->streamer, stream_max_len, silence) <
slouken@2716
   695
                0)
slouken@2716
   696
                return -1;
slouken@2716
   697
            device->use_streamer = 1;
slouken@2716
   698
slouken@2716
   699
            /* istream_len should be the length of what we grab from the callback and feed to conversion,
slouken@2716
   700
               so that we get close to spec_size. I.e. we want device.spec_size = istream_len * u / d
slouken@2716
   701
             */
slouken@2716
   702
            istream_len =
slouken@2716
   703
                device->spec.size * device->convert.len_div /
slouken@2716
   704
                device->convert.len_mult;
slouken@2716
   705
        }
icculus@3021
   706
#endif
slouken@7518
   707
        stream_len = device->convert.len;
slouken@1895
   708
    } else {
icculus@2049
   709
        stream_len = device->spec.size;
slouken@1895
   710
    }
icculus@1561
   711
slouken@3336
   712
    /* Calculate the delay while paused */
slouken@3336
   713
    delay = ((device->spec.samples * 1000) / device->spec.freq);
slouken@3336
   714
slouken@2716
   715
    /* Determine if the streamer is necessary here */
icculus@8658
   716
#if 0  /* !!! FIXME: rewrite/remove this streamer code. */
slouken@2716
   717
    if (device->use_streamer == 1) {
slouken@3336
   718
        /* This code is almost the same as the old code. The difference is, instead of reading
slouken@2716
   719
           directly from the callback into "stream", then converting and sending the audio off,
slouken@2716
   720
           we go: callback -> "istream" -> (conversion) -> streamer -> stream -> device.
slouken@2716
   721
           However, reading and writing with streamer are done separately:
slouken@2716
   722
           - We only call the callback and write to the streamer when the streamer does not
slouken@2716
   723
           contain enough samples to output to the device.
slouken@2716
   724
           - We only read from the streamer and tell the device to play when the streamer
slouken@2716
   725
           does have enough samples to output.
slouken@2716
   726
           This allows us to perform resampling in the conversion step, where the output of the
slouken@2716
   727
           resampling process can be any number. We will have to see what a good size for the
slouken@2716
   728
           stream's maximum length is, but I suspect 2*max(len_cvt, stream_len) is a good figure.
slouken@2716
   729
         */
slouken@2716
   730
        while (device->enabled) {
slouken@3336
   731
slouken@3336
   732
            if (device->paused) {
slouken@3336
   733
                SDL_Delay(delay);
slouken@3336
   734
                continue;
slouken@3336
   735
            }
slouken@3336
   736
slouken@2716
   737
            /* Only read in audio if the streamer doesn't have enough already (if it does not have enough samples to output) */
slouken@2716
   738
            if (SDL_StreamLength(&device->streamer) < stream_len) {
slouken@2716
   739
                /* Set up istream */
slouken@2716
   740
                if (device->convert.needed) {
slouken@2716
   741
                    if (device->convert.buf) {
slouken@2716
   742
                        istream = device->convert.buf;
slouken@2716
   743
                    } else {
slouken@2716
   744
                        continue;
slouken@2716
   745
                    }
slouken@2716
   746
                } else {
slouken@3336
   747
/* FIXME: Ryan, this is probably wrong.  I imagine we don't want to get
slouken@3336
   748
 * a device buffer both here and below in the stream output.
slouken@3336
   749
 */
slouken@2716
   750
                    istream = current_audio.impl.GetDeviceBuf(device);
slouken@2716
   751
                    if (istream == NULL) {
slouken@2716
   752
                        istream = device->fake_stream;
slouken@2716
   753
                    }
slouken@2716
   754
                }
slouken@0
   755
slouken@2716
   756
                /* Read from the callback into the _input_ stream */
icculus@9391
   757
                // !!! FIXME: this should be LockDevice.
slouken@6977
   758
                SDL_LockMutex(device->mixer_lock);
slouken@3336
   759
                (*fill) (udata, istream, istream_len);
slouken@6977
   760
                SDL_UnlockMutex(device->mixer_lock);
slouken@2716
   761
slouken@2716
   762
                /* Convert the audio if necessary and write to the streamer */
slouken@2716
   763
                if (device->convert.needed) {
slouken@2716
   764
                    SDL_ConvertAudio(&device->convert);
slouken@2716
   765
                    if (istream == NULL) {
slouken@2716
   766
                        istream = device->fake_stream;
slouken@2716
   767
                    }
gabomdq@7678
   768
                    /* SDL_memcpy(istream, device->convert.buf, device->convert.len_cvt); */
slouken@2716
   769
                    SDL_StreamWrite(&device->streamer, device->convert.buf,
slouken@2716
   770
                                    device->convert.len_cvt);
slouken@2716
   771
                } else {
slouken@2716
   772
                    SDL_StreamWrite(&device->streamer, istream, istream_len);
slouken@2716
   773
                }
slouken@1895
   774
            }
slouken@2716
   775
slouken@2716
   776
            /* Only output audio if the streamer has enough to output */
slouken@2716
   777
            if (SDL_StreamLength(&device->streamer) >= stream_len) {
slouken@2716
   778
                /* Set up the output stream */
slouken@2716
   779
                if (device->convert.needed) {
slouken@2716
   780
                    if (device->convert.buf) {
slouken@2716
   781
                        stream = device->convert.buf;
slouken@2716
   782
                    } else {
slouken@2716
   783
                        continue;
slouken@2716
   784
                    }
slouken@2716
   785
                } else {
slouken@2716
   786
                    stream = current_audio.impl.GetDeviceBuf(device);
slouken@2716
   787
                    if (stream == NULL) {
slouken@2716
   788
                        stream = device->fake_stream;
slouken@2716
   789
                    }
slouken@2716
   790
                }
slouken@2716
   791
slouken@2716
   792
                /* Now read from the streamer */
slouken@2716
   793
                SDL_StreamRead(&device->streamer, stream, stream_len);
slouken@2716
   794
slouken@2716
   795
                /* Ready current buffer for play and change current buffer */
slouken@3336
   796
                if (stream != device->fake_stream) {
slouken@2716
   797
                    current_audio.impl.PlayDevice(device);
slouken@3096
   798
                    /* Wait for an audio buffer to become available */
slouken@3096
   799
                    current_audio.impl.WaitDevice(device);
slouken@2716
   800
                } else {
slouken@3336
   801
                    SDL_Delay(delay);
slouken@2716
   802
                }
slouken@1895
   803
            }
slouken@0
   804
slouken@1895
   805
        }
icculus@8660
   806
    } else
icculus@8658
   807
#endif
icculus@8660
   808
    {
slouken@2716
   809
        /* Otherwise, do not use the streamer. This is the old code. */
icculus@7406
   810
        const int silence = (int) device->spec.silence;
slouken@0
   811
slouken@2716
   812
        /* Loop, filling the audio buffers */
slouken@2716
   813
        while (device->enabled) {
slouken@2716
   814
slouken@2716
   815
            /* Fill the current buffer with sound */
slouken@2716
   816
            if (device->convert.needed) {
slouken@2716
   817
                if (device->convert.buf) {
slouken@2716
   818
                    stream = device->convert.buf;
slouken@2716
   819
                } else {
slouken@2716
   820
                    continue;
slouken@2716
   821
                }
slouken@2716
   822
            } else {
slouken@2716
   823
                stream = current_audio.impl.GetDeviceBuf(device);
slouken@2716
   824
                if (stream == NULL) {
slouken@2716
   825
                    stream = device->fake_stream;
slouken@2716
   826
                }
slouken@1895
   827
            }
slouken@0
   828
icculus@9391
   829
            /* !!! FIXME: this should be LockDevice. */
icculus@7447
   830
            SDL_LockMutex(device->mixer_lock);
icculus@9393
   831
icculus@9393
   832
            /* Check again, in case device was removed while a lock was held. */
icculus@9393
   833
            if (!device->enabled) {
icculus@9393
   834
                SDL_UnlockMutex(device->mixer_lock);
icculus@9393
   835
                break;
icculus@9393
   836
            }
icculus@9393
   837
icculus@7406
   838
            if (device->paused) {
icculus@7406
   839
                SDL_memset(stream, silence, stream_len);
icculus@7406
   840
            } else {
icculus@7406
   841
                (*fill) (udata, stream, stream_len);
icculus@7406
   842
            }
icculus@7447
   843
            SDL_UnlockMutex(device->mixer_lock);
slouken@1562
   844
slouken@2716
   845
            /* Convert the audio if necessary */
slouken@2716
   846
            if (device->convert.needed) {
slouken@2716
   847
                SDL_ConvertAudio(&device->convert);
slouken@2716
   848
                stream = current_audio.impl.GetDeviceBuf(device);
slouken@2716
   849
                if (stream == NULL) {
slouken@2716
   850
                    stream = device->fake_stream;
slouken@2716
   851
                }
slouken@2716
   852
                SDL_memcpy(stream, device->convert.buf,
slouken@2716
   853
                           device->convert.len_cvt);
slouken@2716
   854
            }
slouken@2716
   855
slouken@2716
   856
            /* Ready current buffer for play and change current buffer */
slouken@3336
   857
            if (stream != device->fake_stream) {
slouken@2716
   858
                current_audio.impl.PlayDevice(device);
slouken@3096
   859
                /* Wait for an audio buffer to become available */
slouken@3096
   860
                current_audio.impl.WaitDevice(device);
slouken@2716
   861
            } else {
slouken@3336
   862
                SDL_Delay(delay);
slouken@2716
   863
            }
slouken@1895
   864
        }
slouken@1895
   865
    }
slouken@1562
   866
slouken@1895
   867
    /* Wait for the audio to drain.. */
icculus@2049
   868
    current_audio.impl.WaitDone(device);
slouken@21
   869
slouken@2716
   870
    /* If necessary, deinit the streamer */
icculus@8658
   871
#if 0  /* !!! FIXME: rewrite/remove this streamer code. */
slouken@2716
   872
    if (device->use_streamer == 1)
slouken@2716
   873
        SDL_StreamDeinit(&device->streamer);
icculus@8658
   874
#endif
slouken@2716
   875
icculus@9382
   876
    return 0;
slouken@0
   877
}
slouken@0
   878
slouken@322
   879
icculus@1982
   880
static SDL_AudioFormat
slouken@1895
   881
SDL_ParseAudioFormat(const char *string)
slouken@1794
   882
{
icculus@2076
   883
#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
icculus@2049
   884
    CHECK_FMT_STRING(U8);
icculus@2049
   885
    CHECK_FMT_STRING(S8);
icculus@2049
   886
    CHECK_FMT_STRING(U16LSB);
icculus@2049
   887
    CHECK_FMT_STRING(S16LSB);
icculus@2049
   888
    CHECK_FMT_STRING(U16MSB);
icculus@2049
   889
    CHECK_FMT_STRING(S16MSB);
icculus@2049
   890
    CHECK_FMT_STRING(U16SYS);
icculus@2049
   891
    CHECK_FMT_STRING(S16SYS);
icculus@2049
   892
    CHECK_FMT_STRING(U16);
icculus@2049
   893
    CHECK_FMT_STRING(S16);
icculus@2049
   894
    CHECK_FMT_STRING(S32LSB);
icculus@2049
   895
    CHECK_FMT_STRING(S32MSB);
icculus@2049
   896
    CHECK_FMT_STRING(S32SYS);
icculus@2049
   897
    CHECK_FMT_STRING(S32);
icculus@2049
   898
    CHECK_FMT_STRING(F32LSB);
icculus@2049
   899
    CHECK_FMT_STRING(F32MSB);
icculus@2049
   900
    CHECK_FMT_STRING(F32SYS);
icculus@2049
   901
    CHECK_FMT_STRING(F32);
slouken@2060
   902
#undef CHECK_FMT_STRING
icculus@2049
   903
    return 0;
slouken@1895
   904
}
slouken@1895
   905
slouken@1895
   906
int
slouken@1895
   907
SDL_GetNumAudioDrivers(void)
slouken@1895
   908
{
icculus@9382
   909
    return SDL_arraysize(bootstrap) - 1;
slouken@1895
   910
}
slouken@1895
   911
slouken@1895
   912
const char *
slouken@1895
   913
SDL_GetAudioDriver(int index)
slouken@1895
   914
{
slouken@1895
   915
    if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
icculus@9382
   916
        return bootstrap[index]->name;
slouken@1895
   917
    }
icculus@9382
   918
    return NULL;
slouken@1794
   919
}
slouken@1794
   920
slouken@1895
   921
int
slouken@1895
   922
SDL_AudioInit(const char *driver_name)
slouken@0
   923
{
icculus@2049
   924
    int i = 0;
icculus@2049
   925
    int initialized = 0;
icculus@2049
   926
    int tried_to_init = 0;
slouken@0
   927
icculus@2049
   928
    if (SDL_WasInit(SDL_INIT_AUDIO)) {
slouken@2060
   929
        SDL_AudioQuit();        /* shutdown driver if already running. */
slouken@1895
   930
    }
slouken@0
   931
icculus@9392
   932
    SDL_zero(current_audio);
icculus@9392
   933
    SDL_zero(open_devices);
icculus@2049
   934
slouken@1895
   935
    /* Select the proper audio driver */
slouken@1909
   936
    if (driver_name == NULL) {
slouken@1909
   937
        driver_name = SDL_getenv("SDL_AUDIODRIVER");
slouken@1909
   938
    }
icculus@2049
   939
icculus@2049
   940
    for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
icculus@2049
   941
        /* make sure we should even try this driver before doing so... */
icculus@2049
   942
        const AudioBootStrap *backend = bootstrap[i];
slouken@6900
   943
        if ((driver_name && (SDL_strncasecmp(backend->name, driver_name, SDL_strlen(driver_name)) != 0)) ||
slouken@6900
   944
            (!driver_name && backend->demand_only)) {
icculus@2049
   945
            continue;
icculus@2049
   946
        }
slouken@0
   947
icculus@2049
   948
        tried_to_init = 1;
icculus@9392
   949
        SDL_zero(current_audio);
icculus@2049
   950
        current_audio.name = backend->name;
icculus@2049
   951
        current_audio.desc = backend->desc;
icculus@3699
   952
        initialized = backend->init(&current_audio.impl);
slouken@1895
   953
    }
icculus@2049
   954
icculus@2049
   955
    if (!initialized) {
icculus@2049
   956
        /* specific drivers will set the error message if they fail... */
icculus@2049
   957
        if (!tried_to_init) {
slouken@1895
   958
            if (driver_name) {
icculus@3699
   959
                SDL_SetError("Audio target '%s' not available", driver_name);
slouken@1895
   960
            } else {
slouken@1895
   961
                SDL_SetError("No available audio device");
slouken@1895
   962
            }
slouken@1895
   963
        }
icculus@2049
   964
icculus@9392
   965
        SDL_zero(current_audio);
icculus@9382
   966
        return -1;            /* No driver was available, so fail. */
slouken@1895
   967
    }
icculus@2049
   968
icculus@9394
   969
    current_audio.detectionLock = SDL_CreateMutex();
icculus@9393
   970
icculus@2049
   971
    finalize_audio_entry_points();
icculus@2049
   972
icculus@9393
   973
    /* Make sure we have a list of devices available at startup. */
icculus@9394
   974
    current_audio.impl.DetectDevices();
icculus@9393
   975
icculus@9382
   976
    return 0;
slouken@0
   977
}
slouken@0
   978
slouken@1895
   979
/*
slouken@1895
   980
 * Get the current audio driver name
slouken@1895
   981
 */
slouken@1895
   982
const char *
slouken@1895
   983
SDL_GetCurrentAudioDriver()
slouken@0
   984
{
icculus@2049
   985
    return current_audio.name;
slouken@0
   986
}
slouken@0
   987
icculus@9394
   988
/* Clean out devices that we've removed but had to keep around for stability. */
icculus@9394
   989
static void
icculus@9394
   990
clean_out_device_list(SDL_AudioDeviceItem **devices, int *devCount, SDL_bool *removedFlag)
icculus@9394
   991
{
icculus@9394
   992
    SDL_AudioDeviceItem *item = *devices;
icculus@9394
   993
    SDL_AudioDeviceItem *prev = NULL;
icculus@9394
   994
    int total = 0;
icculus@9394
   995
icculus@9394
   996
    while (item) {
icculus@9394
   997
        SDL_AudioDeviceItem *next = item->next;
icculus@9394
   998
        if (item->handle != NULL) {
icculus@9394
   999
            total++;
icculus@9394
  1000
            prev = item;
icculus@9394
  1001
        } else {
icculus@9394
  1002
            if (prev) {
icculus@9394
  1003
                prev->next = next;
icculus@9394
  1004
            } else {
icculus@9394
  1005
                *devices = next;
icculus@9394
  1006
            }
icculus@9394
  1007
            SDL_free(item);
icculus@9394
  1008
        }
icculus@9394
  1009
        item = next;
icculus@9394
  1010
    }
icculus@9394
  1011
icculus@9394
  1012
    *devCount = total;
icculus@9394
  1013
    *removedFlag = SDL_FALSE;
icculus@9394
  1014
}
icculus@9394
  1015
icculus@9394
  1016
slouken@1895
  1017
int
icculus@2049
  1018
SDL_GetNumAudioDevices(int iscapture)
slouken@0
  1019
{
icculus@5593
  1020
    int retval = 0;
icculus@5593
  1021
icculus@2049
  1022
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
icculus@2049
  1023
        return -1;
icculus@2049
  1024
    }
icculus@5593
  1025
icculus@9394
  1026
    SDL_LockMutex(current_audio.detectionLock);
icculus@9394
  1027
    if (iscapture && current_audio.captureDevicesRemoved) {
icculus@9394
  1028
        clean_out_device_list(&current_audio.inputDevices, &current_audio.inputDeviceCount, &current_audio.captureDevicesRemoved);
icculus@2049
  1029
    }
icculus@2049
  1030
icculus@9394
  1031
    if (!iscapture && current_audio.outputDevicesRemoved) {
icculus@9394
  1032
        clean_out_device_list(&current_audio.outputDevices, &current_audio.outputDeviceCount, &current_audio.outputDevicesRemoved);
icculus@9394
  1033
        current_audio.outputDevicesRemoved = SDL_FALSE;
icculus@5593
  1034
    }
icculus@5593
  1035
icculus@9393
  1036
    retval = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
icculus@9394
  1037
    SDL_UnlockMutex(current_audio.detectionLock);
icculus@9393
  1038
icculus@5593
  1039
    return retval;
icculus@2049
  1040
}
icculus@2049
  1041
slouken@0
  1042
icculus@2049
  1043
const char *
icculus@2049
  1044
SDL_GetAudioDeviceName(int index, int iscapture)
icculus@2049
  1045
{
icculus@9393
  1046
    const char *retval = NULL;
icculus@9393
  1047
icculus@2049
  1048
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
icculus@2049
  1049
        SDL_SetError("Audio subsystem is not initialized");
icculus@2049
  1050
        return NULL;
icculus@2049
  1051
    }
icculus@2049
  1052
icculus@2049
  1053
    if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
icculus@2049
  1054
        SDL_SetError("No capture support");
icculus@2049
  1055
        return NULL;
slouken@1895
  1056
    }
icculus@2049
  1057
icculus@9394
  1058
    if (index >= 0) {
icculus@9394
  1059
        SDL_AudioDeviceItem *item;
icculus@9394
  1060
        int i;
slouken@0
  1061
icculus@9394
  1062
        SDL_LockMutex(current_audio.detectionLock);
icculus@9394
  1063
        item = iscapture ? current_audio.inputDevices : current_audio.outputDevices;
icculus@9394
  1064
        i = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
icculus@9394
  1065
        if (index < i) {
icculus@9394
  1066
            for (i--; i > index; i--, item = item->next) {
icculus@9394
  1067
                SDL_assert(item != NULL);
icculus@9394
  1068
            }
icculus@9394
  1069
            SDL_assert(item != NULL);
icculus@9394
  1070
            retval = item->name;
slouken@7904
  1071
        }
icculus@9394
  1072
        SDL_UnlockMutex(current_audio.detectionLock);
slouken@1895
  1073
    }
slouken@262
  1074
icculus@9394
  1075
    if (retval == NULL) {
icculus@9394
  1076
        SDL_SetError("No such device");
icculus@5593
  1077
    }
icculus@5593
  1078
icculus@9394
  1079
    return retval;
icculus@2049
  1080
}
icculus@2049
  1081
icculus@2049
  1082
icculus@2049
  1083
static void
slouken@2060
  1084
close_audio_device(SDL_AudioDevice * device)
icculus@2049
  1085
{
icculus@2049
  1086
    device->enabled = 0;
icculus@2049
  1087
    if (device->thread != NULL) {
icculus@2049
  1088
        SDL_WaitThread(device->thread, NULL);
icculus@2049
  1089
    }
icculus@2049
  1090
    if (device->mixer_lock != NULL) {
icculus@2049
  1091
        SDL_DestroyMutex(device->mixer_lock);
icculus@2049
  1092
    }
slouken@7719
  1093
    SDL_FreeAudioMem(device->fake_stream);
icculus@2049
  1094
    if (device->convert.needed) {
icculus@2049
  1095
        SDL_FreeAudioMem(device->convert.buf);
icculus@2049
  1096
    }
icculus@2049
  1097
    if (device->opened) {
icculus@2049
  1098
        current_audio.impl.CloseDevice(device);
icculus@2049
  1099
        device->opened = 0;
icculus@2049
  1100
    }
icculus@9012
  1101
icculus@9012
  1102
    free_audio_queue(device->buffer_queue_head);
icculus@9012
  1103
    free_audio_queue(device->buffer_queue_pool);
icculus@9012
  1104
icculus@2049
  1105
    SDL_FreeAudioMem(device);
icculus@2049
  1106
}
icculus@2049
  1107
icculus@2049
  1108
icculus@2049
  1109
/*
icculus@2049
  1110
 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
icculus@2049
  1111
 *  Fills in a sanitized copy in (prepared).
icculus@2049
  1112
 *  Returns non-zero if okay, zero on fatal parameters in (orig).
icculus@2049
  1113
 */
icculus@2049
  1114
static int
slouken@2060
  1115
prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
icculus@2049
  1116
{
slouken@2060
  1117
    SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec));
icculus@2049
  1118
icculus@2049
  1119
    if (orig->freq == 0) {
icculus@2049
  1120
        const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
slouken@2060
  1121
        if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) {
slouken@2060
  1122
            prepared->freq = 22050;     /* a reasonable default */
slouken@1895
  1123
        }
slouken@1895
  1124
    }
icculus@2049
  1125
icculus@2049
  1126
    if (orig->format == 0) {
icculus@2049
  1127
        const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
icculus@2049
  1128
        if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
slouken@2060
  1129
            prepared->format = AUDIO_S16;       /* a reasonable default */
slouken@1895
  1130
        }
slouken@1895
  1131
    }
icculus@2049
  1132
icculus@2049
  1133
    switch (orig->channels) {
slouken@2060
  1134
    case 0:{
slouken@2060
  1135
            const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
slouken@2141
  1136
            if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) {
slouken@2060
  1137
                prepared->channels = 2; /* a reasonable default */
slouken@2060
  1138
            }
slouken@2060
  1139
            break;
icculus@2049
  1140
        }
slouken@1895
  1141
    case 1:                    /* Mono */
slouken@1895
  1142
    case 2:                    /* Stereo */
slouken@1895
  1143
    case 4:                    /* surround */
slouken@1895
  1144
    case 6:                    /* surround with center and lfe */
slouken@1895
  1145
        break;
slouken@1895
  1146
    default:
icculus@2049
  1147
        SDL_SetError("Unsupported number of audio channels.");
icculus@2049
  1148
        return 0;
slouken@1895
  1149
    }
icculus@2049
  1150
icculus@2049
  1151
    if (orig->samples == 0) {
icculus@2049
  1152
        const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
slouken@2060
  1153
        if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) {
icculus@2049
  1154
            /* Pick a default of ~46 ms at desired frequency */
icculus@2049
  1155
            /* !!! FIXME: remove this when the non-Po2 resampling is in. */
icculus@2049
  1156
            const int samples = (prepared->freq / 1000) * 46;
icculus@2049
  1157
            int power2 = 1;
icculus@2049
  1158
            while (power2 < samples) {
icculus@2049
  1159
                power2 *= 2;
icculus@2049
  1160
            }
icculus@2049
  1161
            prepared->samples = power2;
slouken@1895
  1162
        }
slouken@1895
  1163
    }
slouken@0
  1164
slouken@1895
  1165
    /* Calculate the silence and size of the audio specification */
icculus@2049
  1166
    SDL_CalculateAudioSpec(prepared);
slouken@21
  1167
icculus@2049
  1168
    return 1;
icculus@2049
  1169
}
slouken@1408
  1170
icculus@2049
  1171
static SDL_AudioDeviceID
icculus@2049
  1172
open_audio_device(const char *devname, int iscapture,
slouken@2866
  1173
                  const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
slouken@2866
  1174
                  int allowed_changes, int min_id)
icculus@2049
  1175
{
icculus@2049
  1176
    SDL_AudioDeviceID id = 0;
slouken@2866
  1177
    SDL_AudioSpec _obtained;
icculus@2049
  1178
    SDL_AudioDevice *device;
slouken@2866
  1179
    SDL_bool build_cvt;
icculus@9394
  1180
    void *handle = NULL;
icculus@2049
  1181
    int i = 0;
slouken@21
  1182
icculus@2049
  1183
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
icculus@2049
  1184
        SDL_SetError("Audio subsystem is not initialized");
icculus@2049
  1185
        return 0;
icculus@2049
  1186
    }
icculus@2049
  1187
icculus@2049
  1188
    if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
icculus@2049
  1189
        SDL_SetError("No capture support");
icculus@2049
  1190
        return 0;
icculus@2049
  1191
    }
icculus@2049
  1192
icculus@9393
  1193
    /* Find an available device ID... */
icculus@9393
  1194
    for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
icculus@9393
  1195
        if (open_devices[id] == NULL) {
icculus@9393
  1196
            break;
icculus@9393
  1197
        }
icculus@9393
  1198
    }
icculus@9393
  1199
icculus@9393
  1200
    if (id == SDL_arraysize(open_devices)) {
icculus@9393
  1201
        SDL_SetError("Too many open audio devices");
icculus@9393
  1202
        return 0;
icculus@9393
  1203
    }
icculus@9393
  1204
slouken@2866
  1205
    if (!obtained) {
slouken@2866
  1206
        obtained = &_obtained;
slouken@2866
  1207
    }
slouken@2866
  1208
    if (!prepare_audiospec(desired, obtained)) {
icculus@2049
  1209
        return 0;
icculus@2049
  1210
    }
icculus@2049
  1211
icculus@2049
  1212
    /* If app doesn't care about a specific device, let the user override. */
icculus@2049
  1213
    if (devname == NULL) {
icculus@2049
  1214
        devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
slouken@1895
  1215
    }
slouken@21
  1216
icculus@2049
  1217
    /*
icculus@2049
  1218
     * Catch device names at the high level for the simple case...
icculus@2049
  1219
     * This lets us have a basic "device enumeration" for systems that
icculus@2049
  1220
     *  don't have multiple devices, but makes sure the device name is
icculus@2049
  1221
     *  always NULL when it hits the low level.
icculus@2049
  1222
     *
icculus@2049
  1223
     * Also make sure that the simple case prevents multiple simultaneous
icculus@2049
  1224
     *  opens of the default system device.
icculus@2049
  1225
     */
icculus@2049
  1226
icculus@2049
  1227
    if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
icculus@2049
  1228
        if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
icculus@2049
  1229
            SDL_SetError("No such device");
icculus@2049
  1230
            return 0;
icculus@2049
  1231
        }
icculus@2049
  1232
        devname = NULL;
icculus@2049
  1233
icculus@2049
  1234
        for (i = 0; i < SDL_arraysize(open_devices); i++) {
icculus@2049
  1235
            if ((open_devices[i]) && (open_devices[i]->iscapture)) {
icculus@2049
  1236
                SDL_SetError("Audio device already open");
icculus@2049
  1237
                return 0;
icculus@2049
  1238
            }
icculus@2049
  1239
        }
icculus@9394
  1240
    } else if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
icculus@2049
  1241
        if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
icculus@2049
  1242
            SDL_SetError("No such device");
icculus@2049
  1243
            return 0;
icculus@2049
  1244
        }
icculus@2049
  1245
        devname = NULL;
icculus@2049
  1246
icculus@2049
  1247
        for (i = 0; i < SDL_arraysize(open_devices); i++) {
icculus@2049
  1248
            if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
icculus@2049
  1249
                SDL_SetError("Audio device already open");
icculus@2049
  1250
                return 0;
icculus@2049
  1251
            }
icculus@2049
  1252
        }
icculus@9394
  1253
    } else if (devname != NULL) {
icculus@9394
  1254
        /* if the app specifies an exact string, we can pass the backend
icculus@9394
  1255
           an actual device handle thingey, which saves them the effort of
icculus@9394
  1256
           figuring out what device this was (such as, reenumerating
icculus@9394
  1257
           everything again to find the matching human-readable name).
icculus@9394
  1258
           It might still need to open a device based on the string for,
icculus@9394
  1259
           say, a network audio server, but this optimizes some cases. */
icculus@9394
  1260
        SDL_AudioDeviceItem *item;
icculus@9394
  1261
        SDL_LockMutex(current_audio.detectionLock);
icculus@9394
  1262
        for (item = iscapture ? current_audio.inputDevices : current_audio.outputDevices; item; item = item->next) {
icculus@9394
  1263
            if ((item->handle != NULL) && (SDL_strcmp(item->name, devname) == 0)) {
icculus@9394
  1264
                handle = item->handle;
icculus@9394
  1265
                break;
icculus@9394
  1266
            }
icculus@9394
  1267
        }
icculus@9394
  1268
        SDL_UnlockMutex(current_audio.detectionLock);
icculus@9394
  1269
    }
icculus@9394
  1270
icculus@9394
  1271
    if (!current_audio.impl.AllowsArbitraryDeviceNames) {
icculus@9394
  1272
        /* has to be in our device list, or the default device. */
icculus@9394
  1273
        if ((handle == NULL) && (devname != NULL)) {
icculus@9394
  1274
            SDL_SetError("No such device.");
icculus@9394
  1275
            return 0;
icculus@9394
  1276
        }
icculus@2049
  1277
    }
icculus@2049
  1278
slouken@2060
  1279
    device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof(SDL_AudioDevice));
icculus@2049
  1280
    if (device == NULL) {
icculus@2049
  1281
        SDL_OutOfMemory();
icculus@2049
  1282
        return 0;
icculus@2049
  1283
    }
icculus@9012
  1284
    SDL_zerop(device);
icculus@9393
  1285
    device->id = id + 1;
slouken@2866
  1286
    device->spec = *obtained;
icculus@2049
  1287
    device->enabled = 1;
icculus@2049
  1288
    device->paused = 1;
icculus@2049
  1289
    device->iscapture = iscapture;
icculus@2049
  1290
icculus@9391
  1291
    /* Create a mutex for locking the sound buffers */
icculus@2049
  1292
    if (!current_audio.impl.SkipMixerLock) {
icculus@2049
  1293
        device->mixer_lock = SDL_CreateMutex();
icculus@2049
  1294
        if (device->mixer_lock == NULL) {
icculus@2049
  1295
            close_audio_device(device);
icculus@2049
  1296
            SDL_SetError("Couldn't create mixer lock");
icculus@2049
  1297
            return 0;
icculus@2049
  1298
        }
icculus@2049
  1299
    }
icculus@2049
  1300
icculus@9394
  1301
    if (current_audio.impl.OpenDevice(device, handle, devname, iscapture) < 0) {
icculus@2049
  1302
        close_audio_device(device);
icculus@2049
  1303
        return 0;
icculus@2049
  1304
    }
icculus@2049
  1305
    device->opened = 1;
slouken@0
  1306
slouken@1895
  1307
    /* Allocate a fake audio memory buffer */
aschiffler@4865
  1308
    device->fake_stream = (Uint8 *)SDL_AllocAudioMem(device->spec.size);
icculus@2049
  1309
    if (device->fake_stream == NULL) {
icculus@2049
  1310
        close_audio_device(device);
slouken@1895
  1311
        SDL_OutOfMemory();
icculus@2049
  1312
        return 0;
slouken@1895
  1313
    }
slouken@0
  1314
slouken@1895
  1315
    /* See if we need to do any conversion */
slouken@2866
  1316
    build_cvt = SDL_FALSE;
slouken@2866
  1317
    if (obtained->freq != device->spec.freq) {
slouken@2866
  1318
        if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) {
slouken@2866
  1319
            obtained->freq = device->spec.freq;
slouken@2866
  1320
        } else {
slouken@2866
  1321
            build_cvt = SDL_TRUE;
slouken@2866
  1322
        }
slouken@2866
  1323
    }
slouken@2866
  1324
    if (obtained->format != device->spec.format) {
slouken@2866
  1325
        if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) {
slouken@2866
  1326
            obtained->format = device->spec.format;
slouken@2866
  1327
        } else {
slouken@2866
  1328
            build_cvt = SDL_TRUE;
slouken@2866
  1329
        }
slouken@2866
  1330
    }
slouken@2866
  1331
    if (obtained->channels != device->spec.channels) {
slouken@2866
  1332
        if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) {
slouken@2866
  1333
            obtained->channels = device->spec.channels;
slouken@2866
  1334
        } else {
slouken@2866
  1335
            build_cvt = SDL_TRUE;
slouken@2866
  1336
        }
slouken@2866
  1337
    }
slouken@7518
  1338
slouken@7518
  1339
    /* If the audio driver changes the buffer size, accept it.
slouken@7518
  1340
       This needs to be done after the format is modified above,
slouken@7518
  1341
       otherwise it might not have the correct buffer size.
slouken@7518
  1342
     */
slouken@7518
  1343
    if (device->spec.samples != obtained->samples) {
slouken@7518
  1344
        obtained->samples = device->spec.samples;
slouken@7518
  1345
        SDL_CalculateAudioSpec(obtained);
slouken@7518
  1346
    }
slouken@7518
  1347
slouken@2866
  1348
    if (build_cvt) {
slouken@1895
  1349
        /* Build an audio conversion block */
icculus@2049
  1350
        if (SDL_BuildAudioCVT(&device->convert,
slouken@2866
  1351
                              obtained->format, obtained->channels,
slouken@2866
  1352
                              obtained->freq,
icculus@2049
  1353
                              device->spec.format, device->spec.channels,
icculus@2049
  1354
                              device->spec.freq) < 0) {
icculus@2049
  1355
            close_audio_device(device);
icculus@2049
  1356
            return 0;
slouken@1895
  1357
        }
icculus@2049
  1358
        if (device->convert.needed) {
slouken@7518
  1359
            device->convert.len = (int) (((double) device->spec.size) /
slouken@2060
  1360
                                         device->convert.len_ratio);
icculus@2053
  1361
icculus@2049
  1362
            device->convert.buf =
icculus@2049
  1363
                (Uint8 *) SDL_AllocAudioMem(device->convert.len *
icculus@2049
  1364
                                            device->convert.len_mult);
icculus@2049
  1365
            if (device->convert.buf == NULL) {
icculus@2049
  1366
                close_audio_device(device);
slouken@1895
  1367
                SDL_OutOfMemory();
icculus@2049
  1368
                return 0;
slouken@1895
  1369
            }
slouken@1895
  1370
        }
slouken@1895
  1371
    }
icculus@2049
  1372
icculus@9012
  1373
    if (device->spec.callback == NULL) {  /* use buffer queueing? */
icculus@9012
  1374
        /* pool a few packets to start. Enough for two callbacks. */
icculus@9012
  1375
        const int packetlen = SDL_AUDIOBUFFERQUEUE_PACKETLEN;
icculus@9012
  1376
        const int wantbytes = ((device->convert.needed) ? device->convert.len : device->spec.size) * 2;
icculus@9012
  1377
        const int wantpackets = (wantbytes / packetlen) + ((wantbytes % packetlen) ? packetlen : 0);
icculus@9012
  1378
        for (i = 0; i < wantpackets; i++) {
icculus@9012
  1379
            SDL_AudioBufferQueue *packet = (SDL_AudioBufferQueue *) SDL_malloc(sizeof (SDL_AudioBufferQueue));
icculus@9012
  1380
            if (packet) { /* don't care if this fails, we'll deal later. */
icculus@9012
  1381
                packet->datalen = 0;
icculus@9012
  1382
                packet->startpos = 0;
icculus@9012
  1383
                packet->next = device->buffer_queue_pool;
icculus@9012
  1384
                device->buffer_queue_pool = packet;
icculus@9012
  1385
            }
icculus@9012
  1386
        }
icculus@9012
  1387
icculus@9012
  1388
        device->spec.callback = SDL_BufferQueueDrainCallback;
icculus@9012
  1389
        device->spec.userdata = device;
icculus@9012
  1390
    }
icculus@9012
  1391
icculus@9393
  1392
    /* add it to our list of open devices. */
icculus@9393
  1393
    open_devices[id] = device;
icculus@2049
  1394
slouken@1895
  1395
    /* Start the audio thread if necessary */
icculus@2049
  1396
    if (!current_audio.impl.ProvidesOwnCallbackThread) {
slouken@1895
  1397
        /* Start the audio thread */
icculus@5969
  1398
        char name[64];
icculus@9393
  1399
        SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) device->id);
icculus@2049
  1400
/* !!! FIXME: this is nasty. */
icculus@6430
  1401
#if defined(__WIN32__) && !defined(HAVE_LIBC)
slouken@1330
  1402
#undef SDL_CreateThread
icculus@8094
  1403
#if SDL_DYNAMIC_API
icculus@8094
  1404
        device->thread = SDL_CreateThread_REAL(SDL_RunAudio, name, device, NULL, NULL);
icculus@8094
  1405
#else
icculus@5969
  1406
        device->thread = SDL_CreateThread(SDL_RunAudio, name, device, NULL, NULL);
icculus@8094
  1407
#endif
slouken@1330
  1408
#else
icculus@5969
  1409
        device->thread = SDL_CreateThread(SDL_RunAudio, name, device);
slouken@1330
  1410
#endif
icculus@2049
  1411
        if (device->thread == NULL) {
icculus@9393
  1412
            SDL_CloseAudioDevice(device->id);
slouken@1895
  1413
            SDL_SetError("Couldn't create audio thread");
icculus@2049
  1414
            return 0;
icculus@2049
  1415
        }
icculus@2049
  1416
    }
icculus@2049
  1417
icculus@9393
  1418
    return device->id;
icculus@2049
  1419
}
icculus@2049
  1420
icculus@2049
  1421
icculus@2049
  1422
int
slouken@2866
  1423
SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
icculus@2049
  1424
{
icculus@2049
  1425
    SDL_AudioDeviceID id = 0;
icculus@2049
  1426
icculus@2049
  1427
    /* Start up the audio driver, if necessary. This is legacy behaviour! */
icculus@2049
  1428
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
icculus@2049
  1429
        if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
icculus@9382
  1430
            return -1;
slouken@1895
  1431
        }
icculus@2049
  1432
    }
slouken@0
  1433
icculus@2049
  1434
    /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
icculus@2049
  1435
    if (open_devices[0] != NULL) {
icculus@2049
  1436
        SDL_SetError("Audio device is already opened");
icculus@9382
  1437
        return -1;
slouken@1895
  1438
    }
icculus@2049
  1439
slouken@2866
  1440
    if (obtained) {
slouken@2866
  1441
        id = open_audio_device(NULL, 0, desired, obtained,
slouken@2866
  1442
                               SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
slouken@2866
  1443
    } else {
slouken@8919
  1444
        id = open_audio_device(NULL, 0, desired, NULL, 0, 1);
slouken@2866
  1445
    }
slouken@21
  1446
icculus@5964
  1447
    SDL_assert((id == 0) || (id == 1));
icculus@9382
  1448
    return (id == 0) ? -1 : 0;
icculus@2049
  1449
}
slouken@21
  1450
icculus@2049
  1451
SDL_AudioDeviceID
icculus@2049
  1452
SDL_OpenAudioDevice(const char *device, int iscapture,
slouken@2866
  1453
                    const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
slouken@2866
  1454
                    int allowed_changes)
icculus@2049
  1455
{
slouken@2866
  1456
    return open_audio_device(device, iscapture, desired, obtained,
slouken@2866
  1457
                             allowed_changes, 2);
slouken@1895
  1458
}
slouken@1895
  1459
slouken@3537
  1460
SDL_AudioStatus
icculus@2049
  1461
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
slouken@1895
  1462
{
icculus@2049
  1463
    SDL_AudioDevice *device = get_audio_device(devid);
slouken@3537
  1464
    SDL_AudioStatus status = SDL_AUDIO_STOPPED;
icculus@2049
  1465
    if (device && device->enabled) {
icculus@2049
  1466
        if (device->paused) {
slouken@1895
  1467
            status = SDL_AUDIO_PAUSED;
slouken@1895
  1468
        } else {
slouken@1895
  1469
            status = SDL_AUDIO_PLAYING;
slouken@1895
  1470
        }
slouken@1895
  1471
    }
icculus@9382
  1472
    return status;
slouken@0
  1473
}
slouken@0
  1474
icculus@2049
  1475
slouken@3537
  1476
SDL_AudioStatus
icculus@2049
  1477
SDL_GetAudioStatus(void)
icculus@2049
  1478
{
icculus@2049
  1479
    return SDL_GetAudioDeviceStatus(1);
icculus@2049
  1480
}
icculus@2049
  1481
icculus@2049
  1482
void
icculus@2049
  1483
SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
icculus@2049
  1484
{
icculus@2049
  1485
    SDL_AudioDevice *device = get_audio_device(devid);
gabomdq@9148
  1486
    if (device) {
gabomdq@9148
  1487
        current_audio.impl.LockDevice(device);
icculus@2049
  1488
        device->paused = pause_on;
gabomdq@9148
  1489
        current_audio.impl.UnlockDevice(device);
icculus@2049
  1490
    }
icculus@2049
  1491
}
icculus@2049
  1492
slouken@1895
  1493
void
slouken@1895
  1494
SDL_PauseAudio(int pause_on)
slouken@0
  1495
{
gabomdq@9148
  1496
    SDL_PauseAudioDevice(1, pause_on);
icculus@2049
  1497
}
icculus@2049
  1498
slouken@0
  1499
icculus@2049
  1500
void
icculus@2049
  1501
SDL_LockAudioDevice(SDL_AudioDeviceID devid)
icculus@2049
  1502
{
icculus@2049
  1503
    /* Obtain a lock on the mixing buffers */
icculus@2049
  1504
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@2049
  1505
    if (device) {
icculus@2049
  1506
        current_audio.impl.LockDevice(device);
slouken@1895
  1507
    }
slouken@0
  1508
}
slouken@0
  1509
slouken@1895
  1510
void
slouken@1895
  1511
SDL_LockAudio(void)
slouken@0
  1512
{
icculus@2049
  1513
    SDL_LockAudioDevice(1);
icculus@2049
  1514
}
slouken@0
  1515
icculus@2049
  1516
void
icculus@2049
  1517
SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
icculus@2049
  1518
{
slouken@1895
  1519
    /* Obtain a lock on the mixing buffers */
icculus@2049
  1520
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@2049
  1521
    if (device) {
icculus@2049
  1522
        current_audio.impl.UnlockDevice(device);
slouken@1895
  1523
    }
slouken@0
  1524
}
slouken@0
  1525
slouken@1895
  1526
void
slouken@1895
  1527
SDL_UnlockAudio(void)
slouken@0
  1528
{
icculus@2049
  1529
    SDL_UnlockAudioDevice(1);
icculus@2049
  1530
}
slouken@0
  1531
icculus@2049
  1532
void
icculus@2049
  1533
SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
icculus@2049
  1534
{
icculus@2049
  1535
    SDL_AudioDevice *device = get_audio_device(devid);
icculus@2049
  1536
    if (device) {
icculus@2049
  1537
        close_audio_device(device);
slouken@2060
  1538
        open_devices[devid - 1] = NULL;
slouken@1895
  1539
    }
slouken@0
  1540
}
slouken@0
  1541
slouken@1895
  1542
void
slouken@1895
  1543
SDL_CloseAudio(void)
slouken@0
  1544
{
icculus@2049
  1545
    SDL_CloseAudioDevice(1);
slouken@0
  1546
}
slouken@0
  1547
slouken@1895
  1548
void
slouken@1895
  1549
SDL_AudioQuit(void)
slouken@0
  1550
{
icculus@7348
  1551
    SDL_AudioDeviceID i;
icculus@7348
  1552
icculus@7345
  1553
    if (!current_audio.name) {  /* not initialized?! */
icculus@7345
  1554
        return;
icculus@7345
  1555
    }
icculus@7345
  1556
icculus@2049
  1557
    for (i = 0; i < SDL_arraysize(open_devices); i++) {
icculus@7342
  1558
        if (open_devices[i] != NULL) {
icculus@7446
  1559
            SDL_CloseAudioDevice(i+1);
icculus@7342
  1560
        }
icculus@2049
  1561
    }
slouken@0
  1562
icculus@9394
  1563
    free_device_list(&current_audio.outputDevices, &current_audio.outputDeviceCount);
icculus@9394
  1564
    free_device_list(&current_audio.inputDevices, &current_audio.inputDeviceCount);
icculus@9394
  1565
icculus@2049
  1566
    /* Free the driver data */
icculus@2049
  1567
    current_audio.impl.Deinitialize();
icculus@9393
  1568
icculus@9394
  1569
    SDL_DestroyMutex(current_audio.detectionLock);
icculus@9393
  1570
icculus@9393
  1571
    SDL_zero(current_audio);
icculus@9393
  1572
    SDL_zero(open_devices);
slouken@0
  1573
}
slouken@0
  1574
icculus@1982
  1575
#define NUM_FORMATS 10
slouken@0
  1576
static int format_idx;
slouken@0
  1577
static int format_idx_sub;
icculus@1982
  1578
static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
slouken@1895
  1579
    {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
icculus@1982
  1580
     AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
slouken@1895
  1581
    {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
icculus@1982
  1582
     AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
icculus@1982
  1583
    {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB,
icculus@1982
  1584
     AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
icculus@1982
  1585
    {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB,
icculus@1982
  1586
     AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
icculus@1982
  1587
    {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB,
icculus@1982
  1588
     AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
icculus@1982
  1589
    {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB,
icculus@1982
  1590
     AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
icculus@1993
  1591
    {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB,
icculus@1993
  1592
     AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
icculus@1993
  1593
    {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB,
icculus@1993
  1594
     AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
icculus@1993
  1595
    {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB,
icculus@1993
  1596
     AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
icculus@1993
  1597
    {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB,
icculus@1993
  1598
     AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
slouken@0
  1599
};
slouken@0
  1600
icculus@1982
  1601
SDL_AudioFormat
icculus@1982
  1602
SDL_FirstAudioFormat(SDL_AudioFormat format)
slouken@0
  1603
{
slouken@1895
  1604
    for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
slouken@1895
  1605
        if (format_list[format_idx][0] == format) {
slouken@1895
  1606
            break;
slouken@1895
  1607
        }
slouken@1895
  1608
    }
slouken@1895
  1609
    format_idx_sub = 0;
icculus@9382
  1610
    return SDL_NextAudioFormat();
slouken@0
  1611
}
slouken@0
  1612
icculus@1982
  1613
SDL_AudioFormat
slouken@1895
  1614
SDL_NextAudioFormat(void)
slouken@0
  1615
{
slouken@1895
  1616
    if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
icculus@9382
  1617
        return 0;
slouken@1895
  1618
    }
icculus@9382
  1619
    return format_list[format_idx][format_idx_sub++];
slouken@0
  1620
}
slouken@0
  1621
slouken@1895
  1622
void
slouken@1895
  1623
SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
slouken@0
  1624
{
slouken@1895
  1625
    switch (spec->format) {
slouken@1895
  1626
    case AUDIO_U8:
slouken@1895
  1627
        spec->silence = 0x80;
slouken@1895
  1628
        break;
slouken@1895
  1629
    default:
slouken@1895
  1630
        spec->silence = 0x00;
slouken@1895
  1631
        break;
slouken@1895
  1632
    }
icculus@2049
  1633
    spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
slouken@1895
  1634
    spec->size *= spec->channels;
slouken@1895
  1635
    spec->size *= spec->samples;
slouken@0
  1636
}
slouken@1895
  1637
icculus@2049
  1638
icculus@2049
  1639
/*
icculus@2049
  1640
 * Moved here from SDL_mixer.c, since it relies on internals of an opened
icculus@2049
  1641
 *  audio device (and is deprecated, by the way!).
icculus@2049
  1642
 */
icculus@2049
  1643
void
icculus@2049
  1644
SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
icculus@2049
  1645
{
icculus@2049
  1646
    /* Mix the user-level audio format */
icculus@2049
  1647
    SDL_AudioDevice *device = get_audio_device(1);
icculus@2049
  1648
    if (device != NULL) {
icculus@2049
  1649
        SDL_AudioFormat format;
icculus@2049
  1650
        if (device->convert.needed) {
icculus@2049
  1651
            format = device->convert.src_format;
icculus@2049
  1652
        } else {
icculus@2049
  1653
            format = device->spec.format;
icculus@2049
  1654
        }
icculus@2049
  1655
        SDL_MixAudioFormat(dst, src, format, len, volume);
icculus@2049
  1656
    }
icculus@2049
  1657
}
icculus@2049
  1658
slouken@1895
  1659
/* vi: set ts=4 sw=4 expandtab: */