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SDL_quit.c

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128 lines (110 loc) · 3.4 KB
 
Jun 22, 2011
Jun 22, 2011
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* General quit handling code for SDL */
#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
#include "SDL_events.h"
#include "SDL_events_c.h"
#ifdef HAVE_SIGNAL_H
static void
SDL_HandleSIG(int sig)
{
/* Reset the signal handler */
signal(sig, SDL_HandleSIG);
/* Signal a quit interrupt */
SDL_SendQuit();
}
#endif /* HAVE_SIGNAL_H */
/* Public functions */
int
SDL_QuitInit(void)
{
#ifdef HAVE_SIGACTION
struct sigaction action;
sigaction(SIGINT, NULL, &action);
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#ifdef HAVE_SA_SIGACTION
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if ( action.sa_handler == SIG_DFL && action.sa_sigaction == (void*)SIG_DFL ) {
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#else
if ( action.sa_handler == SIG_DFL ) {
#endif
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action.sa_handler = SDL_HandleSIG;
sigaction(SIGINT, &action, NULL);
}
sigaction(SIGTERM, NULL, &action);
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#ifdef HAVE_SA_SIGACTION
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if ( action.sa_handler == SIG_DFL && action.sa_sigaction == (void*)SIG_DFL ) {
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#else
if ( action.sa_handler == SIG_DFL ) {
#endif
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action.sa_handler = SDL_HandleSIG;
sigaction(SIGTERM, &action, NULL);
}
#elif HAVE_SIGNAL_H
void (*ohandler) (int);
/* Both SIGINT and SIGTERM are translated into quit interrupts */
ohandler = signal(SIGINT, SDL_HandleSIG);
if (ohandler != SIG_DFL)
signal(SIGINT, ohandler);
ohandler = signal(SIGTERM, SDL_HandleSIG);
if (ohandler != SIG_DFL)
signal(SIGTERM, ohandler);
#endif /* HAVE_SIGNAL_H */
/* That's it! */
return (0);
}
void
SDL_QuitQuit(void)
{
#ifdef HAVE_SIGACTION
struct sigaction action;
sigaction(SIGINT, NULL, &action);
if ( action.sa_handler == SDL_HandleSIG ) {
action.sa_handler = SIG_DFL;
sigaction(SIGINT, &action, NULL);
}
sigaction(SIGTERM, NULL, &action);
if ( action.sa_handler == SDL_HandleSIG ) {
action.sa_handler = SIG_DFL;
sigaction(SIGTERM, &action, NULL);
}
#elif HAVE_SIGNAL_H
void (*ohandler) (int);
ohandler = signal(SIGINT, SIG_DFL);
if (ohandler != SDL_HandleSIG)
signal(SIGINT, ohandler);
ohandler = signal(SIGTERM, SIG_DFL);
if (ohandler != SDL_HandleSIG)
signal(SIGTERM, ohandler);
#endif /* HAVE_SIGNAL_H */
}
/* This function returns 1 if it's okay to close the application window */
int
SDL_SendQuit(void)
{
int posted;
posted = 0;
if (SDL_GetEventState(SDL_QUIT) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_QUIT;
posted = (SDL_PushEvent(&event) > 0);
}
return (posted);
}
/* vi: set ts=4 sw=4 expandtab: */