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SDL_aavideo.c

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391 lines (326 loc) · 10.2 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
/* AAlib based SDL video driver implementation.
*/
#include <unistd.h>
#include <sys/stat.h>
#include "SDL.h"
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#include "SDL_stdlib.h"
#include "SDL_string.h"
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#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_events_c.h"
#include "SDL_aavideo.h"
#include "SDL_aaevents_c.h"
#include "SDL_aamouse_c.h"
#include <aalib.h>
/* Initialization/Query functions */
static int AA_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void AA_VideoQuit(_THIS);
/* Hardware surface functions */
static int AA_AllocHWSurface(_THIS, SDL_Surface *surface);
static int AA_LockHWSurface(_THIS, SDL_Surface *surface);
static int AA_FlipHWSurface(_THIS, SDL_Surface *surface);
static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void AA_FreeHWSurface(_THIS, SDL_Surface *surface);
/* Cache the VideoDevice struct */
static struct SDL_VideoDevice *local_this;
/* AAlib driver bootstrap functions */
static int AA_Available(void)
{
return 1; /* Always available ! */
}
static void AA_DeleteDevice(SDL_VideoDevice *device)
{
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SDL_free(device->hidden);
SDL_free(device);
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}
static SDL_VideoDevice *AA_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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if ( device ) {
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SDL_memset(device, 0, (sizeof *device));
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device->hidden = (struct SDL_PrivateVideoData *)
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SDL_malloc((sizeof *device->hidden));
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}
if ( (device == NULL) || (device->hidden == NULL) ) {
SDL_OutOfMemory();
if ( device ) {
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SDL_free(device);
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}
return(0);
}
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SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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/* Set the function pointers */
device->VideoInit = AA_VideoInit;
device->ListModes = AA_ListModes;
device->SetVideoMode = AA_SetVideoMode;
device->CreateYUVOverlay = NULL;
device->SetColors = AA_SetColors;
device->UpdateRects = NULL;
device->VideoQuit = AA_VideoQuit;
device->AllocHWSurface = AA_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = AA_LockHWSurface;
device->UnlockHWSurface = AA_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = AA_FreeHWSurface;
device->SetCaption = NULL;
device->SetIcon = NULL;
device->IconifyWindow = NULL;
device->GrabInput = NULL;
device->GetWMInfo = NULL;
device->InitOSKeymap = AA_InitOSKeymap;
device->PumpEvents = AA_PumpEvents;
device->free = AA_DeleteDevice;
return device;
}
VideoBootStrap AALIB_bootstrap = {
"aalib", "ASCII Art Library",
AA_Available, AA_CreateDevice
};
static void AA_ResizeHandler(aa_context *);
int AA_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
int keyboard;
int i;
/* Initialize all variables that we clean on shutdown */
for ( i=0; i<SDL_NUMMODES; ++i ) {
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SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect));
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SDL_modelist[i]->x = SDL_modelist[i]->y = 0;
}
/* Modes sorted largest to smallest */
SDL_modelist[0]->w = 1024; SDL_modelist[0]->h = 768;
SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600;
SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480;
SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 400;
SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240;
SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200;
SDL_modelist[6] = NULL;
/* Initialize the library */
AA_mutex = SDL_CreateMutex();
aa_parseoptions (NULL, NULL, NULL, NULL);
AA_context = aa_autoinit(&aa_defparams);
if ( ! AA_context ) {
SDL_SetError("Unable to initialize AAlib");
return(-1);
}
/* Enable mouse and keyboard support */
if ( ! aa_autoinitkbd (AA_context, AA_SENDRELEASE) ) {
SDL_SetError("Unable to initialize AAlib keyboard");
return(-1);
}
if ( ! aa_autoinitmouse (AA_context, AA_SENDRELEASE) ) {
fprintf(stderr,"Warning: Unable to initialize AAlib mouse");
}
AA_rparams = aa_getrenderparams();
local_this = this;
aa_resizehandler(AA_context, AA_ResizeHandler);
fprintf(stderr,"Using AAlib driver: %s (%s)\n", AA_context->driver->name, AA_context->driver->shortname);
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AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname,"X11") == 0);
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/* Determine the screen depth (use default 8-bit depth) */
vformat->BitsPerPixel = 8;
vformat->BytesPerPixel = 1;
/* We're done! */
return(0);
}
SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
if(format->BitsPerPixel != 8)
return NULL;
if ( flags & SDL_FULLSCREEN ) {
return SDL_modelist;
} else {
return (SDL_Rect **) -1;
}
}
/* From aavga.c
AAlib does not give us the choice of the actual resolution, thus we have to simulate additional
resolution by scaling down manually each frame
*/
static void fastscale (register char *b1, register char *b2, int x1, int x2, int y1, int y2)
{
register int ex, spx = 0, ddx, ddx1;
int ddy1, ddy, spy = 0, ey;
int x;
char *bb1 = b1;
if (!x1 || !x2 || !y1 || !y2)
return;
ddx = x1 + x1;
ddx1 = x2 + x2;
if (ddx1 < ddx)
spx = ddx / ddx1, ddx %= ddx1;
ddy = y1 + y1;
ddy1 = y2 + y2;
if (ddy1 < ddy)
spy = (ddy / ddy1) * x1, ddy %= ddy1;
ey = -ddy1;
for (; y2; y2--) {
ex = -ddx1;
for (x = x2; x; x--) {
*b2 = *b1;
b2++;
b1 += spx;
ex += ddx;
if (ex > 0) {
b1++;
ex -= ddx1;
}
}
bb1 += spy;
ey += ddy;
if (ey > 0) {
bb1 += x1;
ey -= ddy1;
}
b1 = bb1;
}
}
/* Various screen update functions available */
static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
int mode;
if ( AA_buffer ) {
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SDL_free( AA_buffer );
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}
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AA_buffer = SDL_malloc(width * height);
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if ( ! AA_buffer ) {
SDL_SetError("Couldn't allocate buffer for requested mode");
return(NULL);
}
/* printf("Setting mode %dx%d\n", width, height); */
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SDL_memset(aa_image(AA_context), 0, aa_imgwidth(AA_context) * aa_imgheight(AA_context));
SDL_memset(AA_buffer, 0, width * height);
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/* Allocate the new pixel format for the screen */
if ( ! SDL_ReallocFormat(current, 8, 0, 0, 0, 0) ) {
return(NULL);
}
/* Set up the new mode framebuffer */
current->flags = SDL_FULLSCREEN;
AA_w = current->w = width;
AA_h = current->h = height;
current->pitch = current->w;
current->pixels = AA_buffer;
AA_x_ratio = ((double)aa_imgwidth(AA_context)) / ((double)width);
AA_y_ratio = ((double)aa_imgheight(AA_context)) / ((double)height);
/* Set the blit function */
this->UpdateRects = AA_DirectUpdate;
/* We're done */
return(current);
}
static void AA_ResizeHandler(aa_context *context)
{
aa_resize(context);
local_this->hidden->x_ratio = ((double)aa_imgwidth(context)) / ((double)local_this->screen->w);
local_this->hidden->y_ratio = ((double)aa_imgheight(context)) / ((double)local_this->screen->h);
fastscale (local_this->hidden->buffer, aa_image(context), local_this->hidden->w, aa_imgwidth (context), local_this->hidden->h, aa_imgheight (context));
aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context));
aa_flush(context);
}
/* We don't actually allow hardware surfaces other than the main one */
static int AA_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return(-1);
}
static void AA_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
/* We need to wait for vertical retrace on page flipped displays */
static int AA_LockHWSurface(_THIS, SDL_Surface *surface)
{
/* TODO ? */
return(0);
}
static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
/* FIXME: How is this done with AAlib? */
static int AA_FlipHWSurface(_THIS, SDL_Surface *surface)
{
SDL_mutexP(AA_mutex);
aa_flush(AA_context);
SDL_mutexV(AA_mutex);
return(0);
}
static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
int i;
SDL_Rect *rect;
fastscale (AA_buffer, aa_image(AA_context), AA_w, aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context));
#if 1
aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, aa_scrwidth(AA_context), aa_scrheight(AA_context));
#else
/* Render only the rectangles in the list */
printf("Update rects : ");
for ( i=0; i < numrects; ++i ) {
rect = &rects[i];
printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h);
aa_renderpalette(AA_context, AA_palette, AA_rparams, rect->x * AA_x_ratio, rect->y * AA_y_ratio, rect->w * AA_x_ratio, rect->h * AA_y_ratio);
}
printf("\n");
#endif
SDL_mutexP(AA_mutex);
aa_flush(AA_context);
SDL_mutexV(AA_mutex);
return;
}
int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
int i;
for ( i=0; i < ncolors; i++ ) {
aa_setpalette(AA_palette, firstcolor + i,
colors[i].r>>2,
colors[i].g>>2,
colors[i].b>>2);
}
return(1);
}
/* Note: If we are terminated, this could be called in the middle of
another SDL video routine -- notably UpdateRects.
*/
void AA_VideoQuit(_THIS)
{
int i;
aa_uninitkbd(AA_context);
aa_uninitmouse(AA_context);
/* Free video mode lists */
for ( i=0; i<SDL_NUMMODES; ++i ) {
if ( SDL_modelist[i] != NULL ) {
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SDL_free(SDL_modelist[i]);
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SDL_modelist[i] = NULL;
}
}
aa_close(AA_context);
SDL_DestroyMutex(AA_mutex);
this->screen->pixels = NULL;
}