slouken@6690
|
1 |
/*
|
slouken@6690
|
2 |
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
|
slouken@6690
|
3 |
|
slouken@6690
|
4 |
This software is provided 'as-is', without any express or implied
|
slouken@6690
|
5 |
warranty. In no event will the authors be held liable for any damages
|
slouken@6690
|
6 |
arising from the use of this software.
|
slouken@6690
|
7 |
|
slouken@6690
|
8 |
Permission is granted to anyone to use this software for any purpose,
|
slouken@6690
|
9 |
including commercial applications, and to alter it and redistribute it
|
slouken@6690
|
10 |
freely.
|
slouken@6690
|
11 |
*/
|
slouken@6690
|
12 |
|
slouken@6690
|
13 |
/* Simple program to test the SDL game controller routines */
|
slouken@6690
|
14 |
|
slouken@6690
|
15 |
#include <stdio.h>
|
slouken@6690
|
16 |
#include <stdlib.h>
|
slouken@6690
|
17 |
#include <string.h>
|
slouken@6690
|
18 |
|
slouken@6690
|
19 |
#include "SDL.h"
|
slouken@6690
|
20 |
|
aschiffler@6771
|
21 |
#ifndef SDL_JOYSTICK_DISABLED
|
aschiffler@6771
|
22 |
|
slouken@6690
|
23 |
#ifdef __IPHONEOS__
|
slouken@6690
|
24 |
#define SCREEN_WIDTH 320
|
slouken@6690
|
25 |
#define SCREEN_HEIGHT 480
|
slouken@6690
|
26 |
#else
|
slouken@6690
|
27 |
#define SCREEN_WIDTH 640
|
slouken@6690
|
28 |
#define SCREEN_HEIGHT 480
|
slouken@6690
|
29 |
#endif
|
slouken@6690
|
30 |
|
slouken@6690
|
31 |
#define MAX_NUM_AXES 6
|
slouken@6690
|
32 |
#define MAX_NUM_HATS 2
|
slouken@6690
|
33 |
|
slouken@6690
|
34 |
static SDL_bool s_ForceQuit = SDL_FALSE;
|
slouken@6690
|
35 |
|
slouken@6690
|
36 |
static void
|
slouken@6690
|
37 |
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
|
slouken@6690
|
38 |
{
|
slouken@6690
|
39 |
const SDL_Rect area = { x, y, w, h };
|
slouken@6690
|
40 |
SDL_RenderFillRect(r, &area);
|
slouken@6690
|
41 |
}
|
slouken@6690
|
42 |
|
slouken@6690
|
43 |
void
|
slouken@6690
|
44 |
WatchGameController(SDL_GameController * gamecontroller)
|
slouken@6690
|
45 |
{
|
slouken@6690
|
46 |
SDL_Window *window = NULL;
|
slouken@6690
|
47 |
SDL_Renderer *screen = NULL;
|
slouken@6690
|
48 |
const char *name = NULL;
|
slouken@6690
|
49 |
int done = 0;
|
slouken@6690
|
50 |
SDL_Event event;
|
slouken@6690
|
51 |
int i;
|
slouken@6690
|
52 |
|
slouken@6690
|
53 |
/* Create a window to display controller axis position */
|
slouken@6690
|
54 |
window = SDL_CreateWindow("Game Controller Test", SDL_WINDOWPOS_CENTERED,
|
slouken@6690
|
55 |
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
|
slouken@6690
|
56 |
SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
|
slouken@6690
|
57 |
if (window == NULL) {
|
slouken@6690
|
58 |
fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError());
|
slouken@6690
|
59 |
return;
|
slouken@6690
|
60 |
}
|
slouken@6690
|
61 |
|
slouken@6690
|
62 |
screen = SDL_CreateRenderer(window, -1, 0);
|
slouken@6690
|
63 |
if (screen == NULL) {
|
slouken@6690
|
64 |
fprintf(stderr, "Couldn't create renderer: %s\n", SDL_GetError());
|
slouken@6690
|
65 |
SDL_DestroyWindow(window);
|
slouken@6690
|
66 |
return;
|
slouken@6690
|
67 |
}
|
slouken@6690
|
68 |
|
slouken@6690
|
69 |
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
|
slouken@6690
|
70 |
SDL_RenderClear(screen);
|
slouken@6690
|
71 |
SDL_RenderPresent(screen);
|
slouken@6690
|
72 |
SDL_RaiseWindow(window);
|
slouken@6690
|
73 |
|
slouken@6690
|
74 |
/* Print info about the controller we are watching */
|
slouken@6690
|
75 |
name = SDL_GameControllerName(gamecontroller);
|
slouken@6690
|
76 |
printf("Watching controller %s\n", name ? name : "Unknown Controller");
|
slouken@6690
|
77 |
|
slouken@6690
|
78 |
/* Loop, getting controller events! */
|
slouken@6690
|
79 |
while (!done) {
|
slouken@6690
|
80 |
/* blank screen, set up for drawing this frame. */
|
slouken@6690
|
81 |
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
|
slouken@6690
|
82 |
SDL_RenderClear(screen);
|
slouken@6690
|
83 |
|
slouken@6690
|
84 |
while (SDL_PollEvent(&event)) {
|
slouken@6690
|
85 |
switch (event.type) {
|
slouken@6690
|
86 |
case SDL_CONTROLLERAXISMOTION:
|
slouken@6690
|
87 |
printf("Controller %d axis %d value: %d\n",
|
slouken@6690
|
88 |
event.caxis.which,
|
slouken@6690
|
89 |
event.caxis.axis, event.caxis.value);
|
slouken@6690
|
90 |
break;
|
slouken@6690
|
91 |
case SDL_CONTROLLERBUTTONDOWN:
|
slouken@6690
|
92 |
printf("Controller %d button %d down\n",
|
slouken@6690
|
93 |
event.cbutton.which, event.cbutton.button);
|
slouken@6690
|
94 |
break;
|
slouken@6690
|
95 |
case SDL_CONTROLLERBUTTONUP:
|
slouken@6690
|
96 |
printf("Controller %d button %d up\n",
|
slouken@6690
|
97 |
event.cbutton.which, event.cbutton.button);
|
slouken@6690
|
98 |
break;
|
slouken@6690
|
99 |
case SDL_KEYDOWN:
|
slouken@6690
|
100 |
if (event.key.keysym.sym != SDLK_ESCAPE) {
|
slouken@6690
|
101 |
break;
|
slouken@6690
|
102 |
}
|
slouken@6690
|
103 |
/* Fall through to signal quit */
|
slouken@6690
|
104 |
case SDL_QUIT:
|
slouken@6690
|
105 |
done = 1;
|
slouken@6690
|
106 |
s_ForceQuit = SDL_TRUE;
|
slouken@6690
|
107 |
break;
|
slouken@6690
|
108 |
default:
|
slouken@6690
|
109 |
break;
|
slouken@6690
|
110 |
}
|
slouken@6690
|
111 |
}
|
slouken@6690
|
112 |
/* Update visual controller state */
|
slouken@6690
|
113 |
SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
|
slouken@6690
|
114 |
for (i = 0; i <SDL_CONTROLLER_BUTTON_MAX; ++i) {
|
slouken@6690
|
115 |
if (SDL_GameControllerGetButton(gamecontroller, i) == SDL_PRESSED) {
|
slouken@6690
|
116 |
DrawRect(screen, i * 34, SCREEN_HEIGHT - 34, 32, 32);
|
slouken@6690
|
117 |
}
|
slouken@6690
|
118 |
}
|
slouken@6690
|
119 |
|
slouken@6690
|
120 |
SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
|
slouken@6690
|
121 |
for (i = 0; i < SDL_CONTROLLER_AXIS_MAX / 2; ++i) {
|
slouken@6690
|
122 |
/* Draw the X/Y axis */
|
slouken@6690
|
123 |
int x, y;
|
slouken@6690
|
124 |
x = (((int) SDL_GameControllerGetAxis(gamecontroller, i * 2 + 0)) + 32768);
|
slouken@6690
|
125 |
x *= SCREEN_WIDTH;
|
slouken@6690
|
126 |
x /= 65535;
|
slouken@6690
|
127 |
if (x < 0) {
|
slouken@6690
|
128 |
x = 0;
|
slouken@6690
|
129 |
} else if (x > (SCREEN_WIDTH - 16)) {
|
slouken@6690
|
130 |
x = SCREEN_WIDTH - 16;
|
slouken@6690
|
131 |
}
|
slouken@6690
|
132 |
y = (((int) SDL_GameControllerGetAxis(gamecontroller, i * 2 + 1)) + 32768);
|
slouken@6690
|
133 |
y *= SCREEN_HEIGHT;
|
slouken@6690
|
134 |
y /= 65535;
|
slouken@6690
|
135 |
if (y < 0) {
|
slouken@6690
|
136 |
y = 0;
|
slouken@6690
|
137 |
} else if (y > (SCREEN_HEIGHT - 16)) {
|
slouken@6690
|
138 |
y = SCREEN_HEIGHT - 16;
|
slouken@6690
|
139 |
}
|
slouken@6690
|
140 |
|
slouken@6690
|
141 |
DrawRect(screen, x, y, 16, 16);
|
slouken@6690
|
142 |
}
|
slouken@6690
|
143 |
|
slouken@6690
|
144 |
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
|
slouken@6690
|
145 |
|
slouken@6690
|
146 |
SDL_RenderPresent(screen);
|
slouken@6690
|
147 |
|
slouken@6690
|
148 |
if ( !done )
|
slouken@6690
|
149 |
done = SDL_GameControllerGetAttached( gamecontroller ) == 0;
|
slouken@6690
|
150 |
}
|
slouken@6690
|
151 |
|
slouken@6690
|
152 |
SDL_DestroyRenderer(screen);
|
slouken@6690
|
153 |
SDL_DestroyWindow(window);
|
slouken@6690
|
154 |
}
|
slouken@6690
|
155 |
|
slouken@6690
|
156 |
int
|
slouken@6690
|
157 |
main(int argc, char *argv[])
|
slouken@6690
|
158 |
{
|
slouken@6690
|
159 |
const char *name;
|
slouken@6690
|
160 |
int i;
|
slouken@6690
|
161 |
int nController = 0;
|
slouken@6690
|
162 |
SDL_GameController *gamecontroller;
|
slouken@6690
|
163 |
|
slouken@6690
|
164 |
SDL_SetHint( SDL_HINT_GAMECONTROLLERCONFIG, "341a3608000000000000504944564944,Aferglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7" );
|
slouken@6690
|
165 |
/* Initialize SDL (Note: video is required to start event loop) */
|
slouken@6690
|
166 |
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) < 0) {
|
slouken@6690
|
167 |
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
slouken@6690
|
168 |
exit(1);
|
slouken@6690
|
169 |
}
|
slouken@6690
|
170 |
|
slouken@6690
|
171 |
/* Print information about the controller */
|
slouken@6690
|
172 |
for (i = 0; i < SDL_NumJoysticks(); ++i) {
|
slouken@6690
|
173 |
if ( SDL_IsGameController(i) )
|
slouken@6690
|
174 |
{
|
slouken@6690
|
175 |
nController++;
|
slouken@6690
|
176 |
name = SDL_GameControllerNameForIndex(i);
|
slouken@6690
|
177 |
printf("Game Controller %d: %s\n", i, name ? name : "Unknown Controller");
|
slouken@6690
|
178 |
}
|
slouken@6690
|
179 |
}
|
slouken@6690
|
180 |
printf("There are %d game controllers attached\n", nController);
|
slouken@6690
|
181 |
|
slouken@6690
|
182 |
if (argv[1]) {
|
slouken@6690
|
183 |
int nreportederror = 0;
|
slouken@6690
|
184 |
SDL_Event event;
|
slouken@6690
|
185 |
gamecontroller = SDL_GameControllerOpen(atoi(argv[1]));
|
slouken@6690
|
186 |
while ( s_ForceQuit == SDL_FALSE ) {
|
slouken@6690
|
187 |
if (gamecontroller == NULL) {
|
slouken@6690
|
188 |
if ( nreportederror == 0 ) {
|
slouken@6690
|
189 |
printf("Couldn't open joystick %d: %s\n", atoi(argv[1]), SDL_GetError());
|
slouken@6690
|
190 |
nreportederror = 1;
|
slouken@6690
|
191 |
}
|
slouken@6690
|
192 |
} else {
|
slouken@6690
|
193 |
nreportederror = 0;
|
slouken@6690
|
194 |
WatchGameController(gamecontroller);
|
slouken@6690
|
195 |
SDL_GameControllerClose(gamecontroller);
|
slouken@6690
|
196 |
}
|
slouken@6690
|
197 |
|
slouken@6690
|
198 |
gamecontroller = NULL;
|
slouken@6690
|
199 |
SDL_WaitEvent( &event );
|
slouken@6690
|
200 |
if ( event.type == SDL_JOYDEVICEADDED )
|
slouken@6690
|
201 |
gamecontroller = SDL_GameControllerOpen(atoi(argv[1]));
|
slouken@6690
|
202 |
}
|
slouken@6690
|
203 |
}
|
slouken@6690
|
204 |
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER );
|
slouken@6690
|
205 |
|
slouken@6690
|
206 |
return (0);
|
slouken@6690
|
207 |
}
|
aschiffler@6771
|
208 |
|
aschiffler@6771
|
209 |
#else
|
aschiffler@6771
|
210 |
|
aschiffler@6771
|
211 |
int
|
aschiffler@6771
|
212 |
main(int argc, char *argv[])
|
aschiffler@6771
|
213 |
{
|
aschiffler@6771
|
214 |
fprintf(stderr, "SDL compiled without Joystick support.\n");
|
aschiffler@6771
|
215 |
exit(1);
|
aschiffler@6771
|
216 |
}
|
aschiffler@6771
|
217 |
|
aschiffler@6771
|
218 |
#endif
|