src/events/SDL_events.c
author Sam Lantinga <slouken@libsdl.org>
Fri, 30 Jun 2006 08:18:44 +0000
branchSDL-1.3
changeset 1722 5daa04d862f1
parent 1668 4da1ee79c9af
child 1724 6c63fc2bd986
permissions -rw-r--r--
Added a userdata parameter for event filters.
Added a function to filter the existing queued events.
Added explicit support for relative mouse mode to the API.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* General event handling code for SDL */
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#include "SDL.h"
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#include "SDL_syswm.h"
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#include "SDL_sysevents.h"
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#include "SDL_events_c.h"
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#include "../timer/SDL_timer_c.h"
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#if !SDL_JOYSTICK_DISABLED
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#include "../joystick/SDL_joystick_c.h"
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#endif
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/* Public data -- the event filter */
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SDL_EventFilter SDL_EventOK = NULL;
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void *SDL_EventOKParam;
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Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
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static Uint32 SDL_eventstate = 0;
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/* Private data -- event queue */
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#define MAXEVENTS	128
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static struct
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{
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    SDL_mutex *lock;
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    int active;
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    int head;
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    int tail;
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    SDL_Event event[MAXEVENTS];
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    int wmmsg_next;
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    struct SDL_SysWMmsg wmmsg[MAXEVENTS];
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} SDL_EventQ;
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/* Private data -- event locking structure */
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static struct
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{
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    SDL_mutex *lock;
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    int safe;
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} SDL_EventLock;
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/* Thread functions */
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static SDL_Thread *SDL_EventThread = NULL;      /* Thread handle */
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static Uint32 event_thread;     /* The event thread id */
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void
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SDL_Lock_EventThread(void)
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{
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    if (SDL_EventThread && (SDL_ThreadID() != event_thread)) {
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        /* Grab lock and spin until we're sure event thread stopped */
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        SDL_mutexP(SDL_EventLock.lock);
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        while (!SDL_EventLock.safe) {
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            SDL_Delay(1);
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        }
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    }
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}
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void
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SDL_Unlock_EventThread(void)
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{
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    if (SDL_EventThread && (SDL_ThreadID() != event_thread)) {
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        SDL_mutexV(SDL_EventLock.lock);
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    }
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}
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#ifdef __OS2__
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/*
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 * We'll increase the priority of GobbleEvents thread, so it will process
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 *  events in time for sure! For this, we need the DosSetPriority() API
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 *  from the os2.h include file.
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 */
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#define INCL_DOSPROCESS
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#include <os2.h>
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#include <time.h>
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#endif
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static int SDLCALL
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SDL_GobbleEvents(void *unused)
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{
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    event_thread = SDL_ThreadID();
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#ifdef __OS2__
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#ifdef USE_DOSSETPRIORITY
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    /* Increase thread priority, so it will process events in time for sure! */
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    DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0);
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#endif
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#endif
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    while (SDL_EventQ.active) {
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        SDL_VideoDevice *_this = SDL_GetVideoDevice();
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        /* Get events from the video subsystem */
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        if (_this) {
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            _this->PumpEvents(_this);
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        }
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        /* Queue pending key-repeat events */
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        SDL_CheckKeyRepeat();
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#if !SDL_JOYSTICK_DISABLED
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        /* Check for joystick state change */
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        if (SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK)) {
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            SDL_JoystickUpdate();
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        }
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#endif
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        /* Give up the CPU for the rest of our timeslice */
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        SDL_EventLock.safe = 1;
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        if (SDL_timer_running) {
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            SDL_ThreadedTimerCheck();
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        }
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        SDL_Delay(1);
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        /* Check for event locking.
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           On the P of the lock mutex, if the lock is held, this thread
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           will wait until the lock is released before continuing.  The
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           safe flag will be set, meaning that the other thread can go
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           about it's business.  The safe flag is reset before the V,
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           so as soon as the mutex is free, other threads can see that
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           it's not safe to interfere with the event thread.
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         */
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        SDL_mutexP(SDL_EventLock.lock);
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        SDL_EventLock.safe = 0;
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        SDL_mutexV(SDL_EventLock.lock);
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    }
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    SDL_SetTimerThreaded(0);
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    event_thread = 0;
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    return (0);
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}
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static int
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SDL_StartEventThread(Uint32 flags)
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{
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    /* Reset everything to zero */
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    SDL_EventThread = NULL;
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    SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock));
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    /* Create the lock and set ourselves active */
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#if !SDL_THREADS_DISABLED
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    SDL_EventQ.lock = SDL_CreateMutex();
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    if (SDL_EventQ.lock == NULL) {
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#ifdef __MACOS__                /* MacOS classic you can't multithread, so no lock needed */
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        ;
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#else
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        return (-1);
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#endif
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    }
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#endif /* !SDL_THREADS_DISABLED */
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    SDL_EventQ.active = 1;
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    if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) {
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        SDL_EventLock.lock = SDL_CreateMutex();
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        if (SDL_EventLock.lock == NULL) {
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            return (-1);
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        }
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        SDL_EventLock.safe = 0;
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        /* The event thread will handle timers too */
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        SDL_SetTimerThreaded(2);
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#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
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#undef SDL_CreateThread
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        SDL_EventThread =
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            SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL);
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#else
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        SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL);
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#endif
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        if (SDL_EventThread == NULL) {
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            return (-1);
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        }
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    } else {
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        event_thread = 0;
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    }
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    return (0);
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}
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static void
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SDL_StopEventThread(void)
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{
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    SDL_EventQ.active = 0;
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    if (SDL_EventThread) {
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        SDL_WaitThread(SDL_EventThread, NULL);
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        SDL_EventThread = NULL;
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        SDL_DestroyMutex(SDL_EventLock.lock);
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    }
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#ifndef IPOD
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    SDL_DestroyMutex(SDL_EventQ.lock);
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#endif
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}
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Uint32
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SDL_EventThreadID(void)
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{
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    return (event_thread);
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}
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/* Public functions */
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void
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SDL_StopEventLoop(void)
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{
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    /* Halt the event thread, if running */
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    SDL_StopEventThread();
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    /* Shutdown event handlers */
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    SDL_KeyboardQuit();
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    SDL_MouseQuit();
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    SDL_QuitQuit();
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    /* Clean out EventQ */
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    SDL_EventQ.head = 0;
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    SDL_EventQ.tail = 0;
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    SDL_EventQ.wmmsg_next = 0;
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}
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/* This function (and associated calls) may be called more than once */
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int
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SDL_StartEventLoop(Uint32 flags)
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{
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    int retcode;
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    /* Clean out the event queue */
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    SDL_EventThread = NULL;
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    SDL_EventQ.lock = NULL;
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    SDL_StopEventLoop();
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    /* No filter to start with, process most event types */
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    SDL_EventOK = NULL;
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    SDL_memset(SDL_ProcessEvents, SDL_ENABLE, sizeof(SDL_ProcessEvents));
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    SDL_eventstate = ~0;
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    /* It's not save to call SDL_EventState() yet */
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    SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT);
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    SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE;
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    /* Initialize event handlers */
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    retcode = 0;
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    retcode += SDL_KeyboardInit();
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    retcode += SDL_MouseInit();
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    retcode += SDL_QuitInit();
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    if (retcode < 0) {
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        /* We don't expect them to fail, but... */
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        return (-1);
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    }
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    /* Create the lock and event thread */
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    if (SDL_StartEventThread(flags) < 0) {
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        SDL_StopEventLoop();
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        return (-1);
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    }
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    return (0);
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}
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/* Add an event to the event queue -- called with the queue locked */
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static int
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SDL_AddEvent(SDL_Event * event)
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{
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    int tail, added;
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    tail = (SDL_EventQ.tail + 1) % MAXEVENTS;
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    if (tail == SDL_EventQ.head) {
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        /* Overflow, drop event */
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        added = 0;
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    } else {
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        SDL_EventQ.event[SDL_EventQ.tail] = *event;
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        if (event->type == SDL_SYSWMEVENT) {
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            /* Note that it's possible to lose an event */
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            int next = SDL_EventQ.wmmsg_next;
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            SDL_EventQ.wmmsg[next] = *event->syswm.msg;
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            SDL_EventQ.event[SDL_EventQ.tail].syswm.msg =
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                &SDL_EventQ.wmmsg[next];
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            SDL_EventQ.wmmsg_next = (next + 1) % MAXEVENTS;
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        }
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        SDL_EventQ.tail = tail;
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        added = 1;
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    }
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    return (added);
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}
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/* Cut an event, and return the next valid spot, or the tail */
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/*                           -- called with the queue locked */
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static int
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SDL_CutEvent(int spot)
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{
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    if (spot == SDL_EventQ.head) {
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        SDL_EventQ.head = (SDL_EventQ.head + 1) % MAXEVENTS;
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        return (SDL_EventQ.head);
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    } else if ((spot + 1) % MAXEVENTS == SDL_EventQ.tail) {
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        SDL_EventQ.tail = spot;
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        return (SDL_EventQ.tail);
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    } else
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        /* We cut the middle -- shift everything over */
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    {
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        int here, next;
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        /* This can probably be optimized with SDL_memcpy() -- careful! */
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        if (--SDL_EventQ.tail < 0) {
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            SDL_EventQ.tail = MAXEVENTS - 1;
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        }
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        for (here = spot; here != SDL_EventQ.tail; here = next) {
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            next = (here + 1) % MAXEVENTS;
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            SDL_EventQ.event[here] = SDL_EventQ.event[next];
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        }
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        return (spot);
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    }
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    /* NOTREACHED */
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}
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/* Lock the event queue, take a peep at it, and unlock it */
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int
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SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
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               Uint32 mask)
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{
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    int i, used;
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    /* Don't look after we've quit */
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    if (!SDL_EventQ.active) {
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        return (-1);
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    }
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    /* Lock the event queue */
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    used = 0;
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    if (SDL_mutexP(SDL_EventQ.lock) == 0) {
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        if (action == SDL_ADDEVENT) {
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            for (i = 0; i < numevents; ++i) {
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                used += SDL_AddEvent(&events[i]);
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            }
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        } else {
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            SDL_Event tmpevent;
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            int spot;
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            /* If 'events' is NULL, just see if they exist */
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            if (events == NULL) {
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                action = SDL_PEEKEVENT;
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                numevents = 1;
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                events = &tmpevent;
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            }
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            spot = SDL_EventQ.head;
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            while ((used < numevents) && (spot != SDL_EventQ.tail)) {
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                if (mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type)) {
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                    events[used++] = SDL_EventQ.event[spot];
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                    if (action == SDL_GETEVENT) {
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                        spot = SDL_CutEvent(spot);
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                    } else {
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                        spot = (spot + 1) % MAXEVENTS;
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                    }
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                } else {
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                    spot = (spot + 1) % MAXEVENTS;
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                }
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            }
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        }
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        SDL_mutexV(SDL_EventQ.lock);
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    } else {
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        SDL_SetError("Couldn't lock event queue");
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        used = -1;
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    }
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    return (used);
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}
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/* Run the system dependent event loops */
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void
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SDL_PumpEvents(void)
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{
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    if (!SDL_EventThread) {
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        SDL_VideoDevice *_this = SDL_GetVideoDevice();
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   382
slouken@1662
   383
        /* Get events from the video subsystem */
slouken@1662
   384
        if (_this) {
slouken@1668
   385
            _this->PumpEvents(_this);
slouken@1662
   386
        }
slouken@0
   387
slouken@1662
   388
        /* Queue pending key-repeat events */
slouken@1668
   389
        SDL_CheckKeyRepeat();
slouken@0
   390
slouken@1361
   391
#if !SDL_JOYSTICK_DISABLED
slouken@1662
   392
        /* Check for joystick state change */
slouken@1662
   393
        if (SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK)) {
slouken@1668
   394
            SDL_JoystickUpdate();
slouken@1662
   395
        }
slouken@0
   396
#endif
slouken@1662
   397
    }
slouken@0
   398
}
slouken@0
   399
slouken@0
   400
/* Public functions */
slouken@0
   401
slouken@1662
   402
int
slouken@1668
   403
SDL_PollEvent(SDL_Event * event)
slouken@0
   404
{
slouken@1668
   405
    SDL_PumpEvents();
slouken@0
   406
slouken@1662
   407
    /* We can't return -1, just return 0 (no event) on error */
slouken@1668
   408
    if (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0)
slouken@1662
   409
        return 0;
slouken@1662
   410
    return 1;
slouken@0
   411
}
slouken@0
   412
slouken@1662
   413
int
slouken@1668
   414
SDL_WaitEvent(SDL_Event * event)
slouken@0
   415
{
slouken@1662
   416
    while (1) {
slouken@1668
   417
        SDL_PumpEvents();
slouken@1668
   418
        switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) {
slouken@1662
   419
        case -1:
slouken@1662
   420
            return 0;
slouken@1662
   421
        case 1:
slouken@1662
   422
            return 1;
slouken@1662
   423
        case 0:
slouken@1668
   424
            SDL_Delay(10);
slouken@1662
   425
        }
slouken@1662
   426
    }
slouken@0
   427
}
slouken@0
   428
slouken@1662
   429
int
slouken@1668
   430
SDL_PushEvent(SDL_Event * event)
slouken@0
   431
{
slouken@1668
   432
    if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0)
slouken@1662
   433
        return -1;
slouken@1662
   434
    return 0;
slouken@0
   435
}
slouken@0
   436
slouken@1662
   437
void
slouken@1722
   438
SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)
slouken@0
   439
{
slouken@1662
   440
    SDL_Event bitbucket;
slouken@0
   441
slouken@1662
   442
    /* Set filter and discard pending events */
slouken@1662
   443
    SDL_EventOK = filter;
slouken@1722
   444
    SDL_EventOKParam = userdata;
slouken@1668
   445
    while (SDL_PollEvent(&bitbucket) > 0);
slouken@0
   446
}
slouken@0
   447
slouken@1662
   448
SDL_EventFilter
slouken@1722
   449
SDL_GetEventFilter(void **userdata)
slouken@0
   450
{
slouken@1722
   451
    if (userdata) {
slouken@1722
   452
        *userdata = SDL_EventOKParam;
slouken@1722
   453
    }
slouken@1662
   454
    return (SDL_EventOK);
slouken@0
   455
}
slouken@0
   456
slouken@1722
   457
void
slouken@1722
   458
SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
slouken@1722
   459
{
slouken@1722
   460
    if (SDL_mutexP(SDL_EventQ.lock) == 0) {
slouken@1722
   461
        int spot;
slouken@1722
   462
slouken@1722
   463
        spot = SDL_EventQ.head;
slouken@1722
   464
        while (spot != SDL_EventQ.tail) {
slouken@1722
   465
            if (filter(userdata, &SDL_EventQ.event[spot])) {
slouken@1722
   466
                spot = (spot + 1) % MAXEVENTS;
slouken@1722
   467
            } else {
slouken@1722
   468
                spot = SDL_CutEvent(spot);
slouken@1722
   469
            }
slouken@1722
   470
        }
slouken@1722
   471
    }
slouken@1722
   472
    SDL_mutexV(SDL_EventQ.lock);
slouken@1722
   473
}
slouken@1722
   474
slouken@1662
   475
Uint8
slouken@1668
   476
SDL_EventState(Uint8 type, int state)
slouken@0
   477
{
slouken@1662
   478
    SDL_Event bitbucket;
slouken@1662
   479
    Uint8 current_state;
slouken@0
   480
slouken@1662
   481
    /* If SDL_ALLEVENTS was specified... */
slouken@1662
   482
    if (type == 0xFF) {
slouken@1662
   483
        current_state = SDL_IGNORE;
slouken@1662
   484
        for (type = 0; type < SDL_NUMEVENTS; ++type) {
slouken@1662
   485
            if (SDL_ProcessEvents[type] != SDL_IGNORE) {
slouken@1662
   486
                current_state = SDL_ENABLE;
slouken@1662
   487
            }
slouken@1662
   488
            SDL_ProcessEvents[type] = state;
slouken@1662
   489
            if (state == SDL_ENABLE) {
slouken@1662
   490
                SDL_eventstate |= (0x00000001 << (type));
slouken@1662
   491
            } else {
slouken@1662
   492
                SDL_eventstate &= ~(0x00000001 << (type));
slouken@1662
   493
            }
slouken@1662
   494
        }
slouken@1668
   495
        while (SDL_PollEvent(&bitbucket) > 0);
slouken@1662
   496
        return (current_state);
slouken@1662
   497
    }
slouken@0
   498
slouken@1662
   499
    /* Just set the state for one event type */
slouken@1662
   500
    current_state = SDL_ProcessEvents[type];
slouken@1662
   501
    switch (state) {
slouken@1662
   502
    case SDL_IGNORE:
slouken@1662
   503
    case SDL_ENABLE:
slouken@1662
   504
        /* Set state and discard pending events */
slouken@1662
   505
        SDL_ProcessEvents[type] = state;
slouken@1662
   506
        if (state == SDL_ENABLE) {
slouken@1662
   507
            SDL_eventstate |= (0x00000001 << (type));
slouken@1662
   508
        } else {
slouken@1662
   509
            SDL_eventstate &= ~(0x00000001 << (type));
slouken@1662
   510
        }
slouken@1668
   511
        while (SDL_PollEvent(&bitbucket) > 0);
slouken@1662
   512
        break;
slouken@1662
   513
    default:
slouken@1662
   514
        /* Querying state? */
slouken@1662
   515
        break;
slouken@1662
   516
    }
slouken@1662
   517
    return (current_state);
slouken@0
   518
}
slouken@0
   519
slouken@0
   520
/* This is a generic event handler.
slouken@0
   521
 */
slouken@1662
   522
int
slouken@1668
   523
SDL_PrivateSysWMEvent(SDL_SysWMmsg * message)
slouken@0
   524
{
slouken@1662
   525
    int posted;
slouken@0
   526
slouken@1662
   527
    posted = 0;
slouken@1662
   528
    if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) {
slouken@1662
   529
        SDL_Event event;
slouken@1668
   530
        SDL_memset(&event, 0, sizeof(event));
slouken@1662
   531
        event.type = SDL_SYSWMEVENT;
slouken@1662
   532
        event.syswm.msg = message;
slouken@1722
   533
        if ((SDL_EventOK == NULL)
slouken@1722
   534
            || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
slouken@1662
   535
            posted = 1;
slouken@1668
   536
            SDL_PushEvent(&event);
slouken@1662
   537
        }
slouken@1662
   538
    }
slouken@1662
   539
    /* Update internal event state */
slouken@1662
   540
    return (posted);
slouken@0
   541
}
slouken@1662
   542
slouken@1662
   543
/* vi: set ts=4 sw=4 expandtab: */