Skip to content

Latest commit

 

History

History
595 lines (518 loc) · 13.2 KB

testgl.c

File metadata and controls

595 lines (518 loc) · 13.2 KB
 
Apr 26, 2001
Apr 26, 2001
1
2
3
4
5
6
7
8
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "SDL.h"
#ifdef HAVE_OPENGL
Oct 25, 2001
Oct 25, 2001
9
#include "SDL_opengl.h"
Apr 26, 2001
Apr 26, 2001
10
11
12
#define SHADED_CUBE
Nov 6, 2001
Nov 6, 2001
13
static SDL_bool USE_DEPRECATED_OPENGLBLIT = SDL_FALSE;
Apr 26, 2001
Apr 26, 2001
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
void HotKey_ToggleFullScreen(void)
{
SDL_Surface *screen;
screen = SDL_GetVideoSurface();
if ( SDL_WM_ToggleFullScreen(screen) ) {
printf("Toggled fullscreen mode - now %s\n",
(screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed");
} else {
printf("Unable to toggle fullscreen mode\n");
}
}
void HotKey_ToggleGrab(void)
{
SDL_GrabMode mode;
printf("Ctrl-G: toggling input grab!\n");
mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
if ( mode == SDL_GRAB_ON ) {
printf("Grab was on\n");
} else {
printf("Grab was off\n");
}
mode = SDL_WM_GrabInput(!mode);
if ( mode == SDL_GRAB_ON ) {
printf("Grab is now on\n");
} else {
printf("Grab is now off\n");
}
}
void HotKey_Iconify(void)
{
printf("Ctrl-Z: iconifying window!\n");
SDL_WM_IconifyWindow();
}
int HandleEvent(SDL_Event *event)
{
int done;
done = 0;
switch( event->type ) {
case SDL_ACTIVEEVENT:
/* See what happened */
printf( "app %s ", event->active.gain ? "gained" : "lost" );
if ( event->active.state & SDL_APPACTIVE ) {
printf( "active " );
} else if ( event->active.state & SDL_APPMOUSEFOCUS ) {
printf( "mouse " );
} else if ( event->active.state & SDL_APPINPUTFOCUS ) {
printf( "input " );
}
printf( "focus\n" );
break;
case SDL_KEYDOWN:
if ( event->key.keysym.sym == SDLK_ESCAPE ) {
done = 1;
}
if ( (event->key.keysym.sym == SDLK_g) &&
(event->key.keysym.mod & KMOD_CTRL) ) {
HotKey_ToggleGrab();
}
if ( (event->key.keysym.sym == SDLK_z) &&
(event->key.keysym.mod & KMOD_CTRL) ) {
HotKey_Iconify();
}
if ( (event->key.keysym.sym == SDLK_RETURN) &&
(event->key.keysym.mod & KMOD_ALT) ) {
HotKey_ToggleFullScreen();
}
printf("key '%s' pressed\n",
SDL_GetKeyName(event->key.keysym.sym));
break;
case SDL_QUIT:
done = 1;
break;
}
return(done);
}
Nov 6, 2001
Nov 6, 2001
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
void SDL_GL_Enter2DMode()
{
SDL_Surface *screen = SDL_GetVideoSurface();
/* Note, there may be other things you need to change,
depending on how you have your OpenGL state set up.
*/
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
glViewport(0, 0, screen->w, screen->h);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
}
void SDL_GL_Leave2DMode()
{
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
}
Apr 26, 2001
Apr 26, 2001
137
138
139
void DrawSDLLogo(void)
{
static SDL_Surface *image = NULL;
Nov 6, 2001
Nov 6, 2001
140
static GLuint texture;
Apr 26, 2001
Apr 26, 2001
141
142
static int x = 0;
static int y = 0;
Nov 6, 2001
Nov 6, 2001
143
static int w, h;
Apr 26, 2001
Apr 26, 2001
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
static int delta_x = 1;
static int delta_y = 1;
static Uint32 last_moved = 0;
SDL_Rect dst;
SDL_Surface *screen;
if ( image == NULL ) {
SDL_Surface *temp;
temp = SDL_LoadBMP("icon.bmp");
if ( temp == NULL ) {
return;
}
image = SDL_CreateRGBSurface(
SDL_SWSURFACE,
temp->w, temp->h,
32,
Nov 6, 2001
Nov 6, 2001
162
#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
Apr 26, 2001
Apr 26, 2001
163
164
165
0x000000FF,
0x0000FF00,
0x00FF0000,
Nov 6, 2001
Nov 6, 2001
166
0xFF000000
Apr 26, 2001
Apr 26, 2001
167
#else
Nov 6, 2001
Nov 6, 2001
168
169
170
171
0xFF000000,
0x00FF0000,
0x0000FF00,
0x000000FF
Apr 26, 2001
Apr 26, 2001
172
173
174
175
176
177
178
179
180
#endif
);
if ( image != NULL ) {
SDL_BlitSurface(temp, NULL, image, NULL);
}
SDL_FreeSurface(temp);
if ( image == NULL ) {
return;
}
Nov 6, 2001
Nov 6, 2001
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
w = image->w;
h = image->h;
/* Create an OpenGL texture for the image */
if ( ! USE_DEPRECATED_OPENGLBLIT ) {
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
w, h,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
image->pixels);
SDL_FreeSurface(image); /* No longer needed */
}
Apr 26, 2001
Apr 26, 2001
204
205
206
207
208
209
210
}
screen = SDL_GetVideoSurface();
/* Show the image on the screen */
dst.x = x;
dst.y = y;
Nov 6, 2001
Nov 6, 2001
211
212
dst.w = w;
dst.h = h;
Apr 26, 2001
Apr 26, 2001
213
214
215
216
217
218
219
220
221
222
223
224
225
226
/* Move it around
Note that we do not clear the old position. This is because we
perform a glClear() which clears the framebuffer and then only
update the new area.
Note that you can also achieve interesting effects by modifying
the screen surface alpha channel. It's set to 255 by default..
*/
if ( (SDL_GetTicks() - last_moved) > 100 ) {
x += delta_x;
if ( x < 0 ) {
x = 0;
delta_x = -delta_x;
} else
Nov 6, 2001
Nov 6, 2001
227
228
if ( (x+w) > screen->w ) {
x = screen->w-w;
Apr 26, 2001
Apr 26, 2001
229
230
231
232
233
234
235
delta_x = -delta_x;
}
y += delta_y;
if ( y < 0 ) {
y = 0;
delta_y = -delta_y;
} else
Nov 6, 2001
Nov 6, 2001
236
237
if ( (y+h) > screen->h ) {
y = screen->h-h;
Apr 26, 2001
Apr 26, 2001
238
239
delta_y = -delta_y;
}
Nov 6, 2001
Nov 6, 2001
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
if ( USE_DEPRECATED_OPENGLBLIT ) {
SDL_BlitSurface(image, NULL, screen, &dst);
} else {
SDL_GL_Enter2DMode();
glBindTexture(GL_TEXTURE_2D, texture);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0.0, 0.0); glVertex2i(x, y );
glTexCoord2f(1.0, 0.0); glVertex2i(x+w, y );
glTexCoord2f(0.0, 1.0); glVertex2i(x, y+h);
glTexCoord2f(1.0, 1.0); glVertex2i(x+w, y+h);
glEnd();
SDL_GL_Leave2DMode();
}
}
if ( USE_DEPRECATED_OPENGLBLIT ) {
SDL_UpdateRects(screen, 1, &dst);
Apr 26, 2001
Apr 26, 2001
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
}
}
int RunGLTest( int argc, char* argv[],
int logo, int slowly, int bpp, float gamma )
{
int i;
int rgb_size[3];
int w = 640;
int h = 480;
int done = 0;
int frames;
Uint32 start_time, this_time;
float color[8][3]= {{ 1.0, 1.0, 0.0},
{ 1.0, 0.0, 0.0},
{ 0.0, 0.0, 0.0},
{ 0.0, 1.0, 0.0},
{ 0.0, 1.0, 1.0},
{ 1.0, 1.0, 1.0},
{ 1.0, 0.0, 1.0},
{ 0.0, 0.0, 1.0}};
float cube[8][3]= {{ 0.5, 0.5, -0.5},
{ 0.5, -0.5, -0.5},
{-0.5, -0.5, -0.5},
{-0.5, 0.5, -0.5},
{-0.5, 0.5, 0.5},
{ 0.5, 0.5, 0.5},
{ 0.5, -0.5, 0.5},
{-0.5, -0.5, 0.5}};
Uint32 video_flags;
int value;
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
fprintf(stderr,"Couldn't initialize SDL: %s\n",SDL_GetError());
exit( 1 );
}
/* See if we should detect the display depth */
if ( bpp == 0 ) {
if ( SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8 ) {
bpp = 8;
} else {
bpp = 16; /* More doesn't seem to work */
}
}
/* Set the flags we want to use for setting the video mode */
Nov 6, 2001
Nov 6, 2001
303
if ( logo && USE_DEPRECATED_OPENGLBLIT ) {
Apr 26, 2001
Apr 26, 2001
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
video_flags = SDL_OPENGLBLIT;
} else {
video_flags = SDL_OPENGL;
}
for ( i=1; argv[i]; ++i ) {
if ( strcmp(argv[1], "-fullscreen") == 0 ) {
video_flags |= SDL_FULLSCREEN;
}
}
/* Initialize the display */
switch (bpp) {
case 8:
rgb_size[0] = 2;
rgb_size[1] = 3;
rgb_size[2] = 3;
break;
case 15:
case 16:
rgb_size[0] = 5;
rgb_size[1] = 5;
rgb_size[2] = 5;
break;
default:
rgb_size[0] = 8;
rgb_size[1] = 8;
rgb_size[2] = 8;
break;
}
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, rgb_size[0] );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, rgb_size[1] );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, rgb_size[2] );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if ( SDL_SetVideoMode( w, h, bpp, video_flags ) == NULL ) {
fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
SDL_Quit();
exit(1);
}
printf("Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel);
printf("\n");
printf( "Vendor : %s\n", glGetString( GL_VENDOR ) );
printf( "Renderer : %s\n", glGetString( GL_RENDERER ) );
printf( "Version : %s\n", glGetString( GL_VERSION ) );
printf( "Extensions : %s\n", glGetString( GL_EXTENSIONS ) );
printf("\n");
SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value );
printf( "SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0],value);
SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value );
printf( "SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1],value);
SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value );
printf( "SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2],value);
SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value );
printf( "SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value );
SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value );
printf( "SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value );
/* Set the window manager title bar */
SDL_WM_SetCaption( "SDL GL test", "testgl" );
/* Set the gamma for the window */
if ( gamma != 0.0 ) {
SDL_SetGamma(gamma, gamma, gamma);
}
glViewport( 0, 0, w, h );
glMatrixMode( GL_PROJECTION );
glLoadIdentity( );
glOrtho( -2.0, 2.0, -2.0, 2.0, -20.0, 20.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity( );
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glShadeModel(GL_SMOOTH);
/* Loop until done. */
start_time = SDL_GetTicks();
frames = 0;
while( !done ) {
GLenum gl_error;
char* sdl_error;
SDL_Event event;
/* Do our drawing, too. */
glClearColor( 0.0, 0.0, 0.0, 1.0 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin( GL_QUADS );
#ifdef SHADED_CUBE
glColor3fv(color[0]);
glVertex3fv(cube[0]);
glColor3fv(color[1]);
glVertex3fv(cube[1]);
glColor3fv(color[2]);
glVertex3fv(cube[2]);
glColor3fv(color[3]);
glVertex3fv(cube[3]);
glColor3fv(color[3]);
glVertex3fv(cube[3]);
glColor3fv(color[4]);
glVertex3fv(cube[4]);
glColor3fv(color[7]);
glVertex3fv(cube[7]);
glColor3fv(color[2]);
glVertex3fv(cube[2]);
glColor3fv(color[0]);
glVertex3fv(cube[0]);
glColor3fv(color[5]);
glVertex3fv(cube[5]);
glColor3fv(color[6]);
glVertex3fv(cube[6]);
glColor3fv(color[1]);
glVertex3fv(cube[1]);
glColor3fv(color[5]);
glVertex3fv(cube[5]);
glColor3fv(color[4]);
glVertex3fv(cube[4]);
glColor3fv(color[7]);
glVertex3fv(cube[7]);
glColor3fv(color[6]);
glVertex3fv(cube[6]);
glColor3fv(color[5]);
glVertex3fv(cube[5]);
glColor3fv(color[0]);
glVertex3fv(cube[0]);
glColor3fv(color[3]);
glVertex3fv(cube[3]);
glColor3fv(color[4]);
glVertex3fv(cube[4]);
glColor3fv(color[6]);
glVertex3fv(cube[6]);
glColor3fv(color[1]);
glVertex3fv(cube[1]);
glColor3fv(color[2]);
glVertex3fv(cube[2]);
glColor3fv(color[7]);
glVertex3fv(cube[7]);
#else // flat cube
glColor3f(1.0, 0.0, 0.0);
glVertex3fv(cube[0]);
glVertex3fv(cube[1]);
glVertex3fv(cube[2]);
glVertex3fv(cube[3]);
glColor3f(0.0, 1.0, 0.0);
glVertex3fv(cube[3]);
glVertex3fv(cube[4]);
glVertex3fv(cube[7]);
glVertex3fv(cube[2]);
glColor3f(0.0, 0.0, 1.0);
glVertex3fv(cube[0]);
glVertex3fv(cube[5]);
glVertex3fv(cube[6]);
glVertex3fv(cube[1]);
glColor3f(0.0, 1.0, 1.0);
glVertex3fv(cube[5]);
glVertex3fv(cube[4]);
glVertex3fv(cube[7]);
glVertex3fv(cube[6]);
glColor3f(1.0, 1.0, 0.0);
glVertex3fv(cube[5]);
glVertex3fv(cube[0]);
glVertex3fv(cube[3]);
glVertex3fv(cube[4]);
glColor3f(1.0, 0.0, 1.0);
glVertex3fv(cube[6]);
glVertex3fv(cube[1]);
glVertex3fv(cube[2]);
glVertex3fv(cube[7]);
#endif /* SHADED_CUBE */
glEnd( );
glMatrixMode(GL_MODELVIEW);
glRotatef(5.0, 1.0, 1.0, 1.0);
/* Draw 2D logo onto the 3D display */
if ( logo ) {
DrawSDLLogo();
}
SDL_GL_SwapBuffers( );
/* Check for error conditions. */
gl_error = glGetError( );
if( gl_error != GL_NO_ERROR ) {
fprintf( stderr, "testgl: OpenGL error: %d\n", gl_error );
}
sdl_error = SDL_GetError( );
if( sdl_error[0] != '\0' ) {
fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error);
SDL_ClearError();
}
/* Allow the user to see what's happening */
if ( slowly ) {
SDL_Delay( 20 );
}
/* Check if there's a pending event. */
while( SDL_PollEvent( &event ) ) {
done = HandleEvent(&event);
}
++frames;
}
/* Print out the frames per second */
this_time = SDL_GetTicks();
if ( this_time != start_time ) {
printf("%2.2f FPS\n",
((float)frames/(this_time-start_time))*1000.0);
}
/* Destroy our GL context, etc. */
SDL_Quit( );
return(0);
}
int main(int argc, char *argv[])
{
int i, logo;
int numtests;
int bpp = 0;
int slowly;
float gamma = 0.0;
logo = 0;
slowly = 0;
numtests = 1;
for ( i=1; argv[i]; ++i ) {
if ( strcmp(argv[i], "-twice") == 0 ) {
++numtests;
}
if ( strcmp(argv[i], "-logo") == 0 ) {
logo = 1;
Nov 6, 2001
Nov 6, 2001
559
560
561
562
563
USE_DEPRECATED_OPENGLBLIT = SDL_FALSE;
}
if ( strcmp(argv[i], "-logoblit") == 0 ) {
logo = 1;
USE_DEPRECATED_OPENGLBLIT = SDL_TRUE;
Apr 26, 2001
Apr 26, 2001
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
}
if ( strcmp(argv[i], "-slow") == 0 ) {
slowly = 1;
}
if ( strcmp(argv[i], "-bpp") == 0 ) {
bpp = atoi(argv[++i]);
}
if ( strcmp(argv[i], "-gamma") == 0 ) {
gamma = (float)atof(argv[++i]);
}
if ( strncmp(argv[i], "-h", 2) == 0 ) {
printf(
"Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n]\n",
argv[0]);
exit(0);
}
}
for ( i=0; i<numtests; ++i ) {
RunGLTest(argc, argv, logo, slowly, bpp, gamma);
}
return 0;
}
#else /* HAVE_OPENGL */
int main(int argc, char *argv[])
{
printf("No OpenGL support on this system\n");
return 1;
}
#endif /* HAVE_OPENGL */